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    posted a message on What is the current internet speed required for minecraft?
    Quote from JohZant»

    1Mb/s should be ample client side.


    The number of mods on a server does not really change the required bandwidth by much. It does depend on the mod, but since the mods are serverside they will mostly affect the server resources. Your internet connection will only be sent extra information in some scenarios. If you are lagging it is most likely because of the ping or the resources on your own PC. (Some people will disagree here, I am ok with that).



    This is a really hard question to answer. Data is used when there is an event that fires on either the client side or the server side and then information needs to be sent to inform the server or client of the event (this is a really simple explanation of what happens.). The server side is the one the has an effect on how much data will be used. It will depend on how many players are on the server, what sort of mods are working and how often certain things, such as holograms, are updated.


    My server, which is a small Australian server, has used 4.64GB this month so far (4 and a half Days). We have about 10 regulars with about 10-15 others that come by every now and again.

    Hope this helps in any way.

    This does help, I will look into server types and pricing. I need to check on my side for network usage after an hour of playing.
    Posted in: Discussion
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    posted a message on What is the current internet speed required for minecraft?


    What country do you live in?

    The USA, but I live in a corn field using the old 3G data caped cell network.
    Posted in: Discussion
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    posted a message on What is the current internet speed required for minecraft?

    Is your first question asking about the ideal internet speed necessary to play on a server with little to no lag?

    That depends. Sometimes it depends on the server, not you. If it's hosted in Australia, you'll need a godlike connection to play fine (unless you do live in down under).


    For the other questions, same answer. It depends.


    I have a mediocre internet connection, but I'm able to play on some servers with a good ping (~70), but on others I can't get below a 200 no matter how hard I try.


    I have a poor connection at 230kbps sky-block I can load ok, I want to play modded but I don't see it happening.
    Posted in: Discussion
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    posted a message on What is the current internet speed required for minecraft?

    What internet speed is needed to play on a minecraft server?


    What internet speed is needed to play on a Modded Server?(120 - 200 mods)


    What is the data usage for each connection, per hour would be nice?

    Posted in: Discussion
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    posted a message on What is the new hit server?
    Quote from Zeeeeenton»

    eu.mineplex.com or us.mineplex.com

    mc.hypixel.net

    minehut.com (free servers)

    play.aurora-mc.com <--- cool survival server, let them know you were invited by Amzwave

    play.hivemc.com (minigames)

    eu.badlion.net (practice pvp server)

    fadecloud.com (factions, skyblock and prison)


    There's a new picks a lot more out there :) just check out the server lists bro!


    The hivemc I remember, thanks for the list I will check them out!
    Posted in: PC Servers
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    posted a message on What is the new hit server?

    Haven't played Minecraft for a while, went on looking for my old servers, and a lot has changed. Lichcraft my primary won't let me connect and some reports online say it's going down, hy-pixel I cant find an Ip, and Mineplex I cant figure out how to get to the mini games. What are the current hit server/ server mini-games?

    Posted in: PC Servers
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    posted a message on Custom 1.10.2 ModPack Crashes on Loading
    Quote from LoRaM100»

    Copy your current /mods folder to your desktop. Create a new folder under /mods (mods2) Cut and paste ½ the mods in the /mods folder to /mods2. Try your modpack. If it works delete the mods in /mods, then copy and paste ½ of the mods in /mods2 to /mods. Try your mods pack. If it works delete the mods in /mods. Eventually you'll you'll duplicate the crash. when you do, delete the mods in /mods2 and cut and paste ½ the mods in /mods2 in /mods. You should fairly quickly narrow the cause to one mod. Once you do see if there's a correct version available and replace it or just remove it from the copy on your desktop. Copy the contents of your desktop to your ~/mods folder and enjoy your game.


    Thanks for the input, I have done what you mentioned, so far it seems like waila and it's additions are what was messing stuff up, I now have a bigger problem though. Every time I get it to work, I close out and when I start it back up it crashes. I will continue to test and report back if I figure it out.
    Posted in: Java Edition Support
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    posted a message on Custom 1.10.2 ModPack Crashes on Loading

    My Custom modpack use to load into a Minecraft world and after 2 minutes crash with out a log file, now it crashes on load up after I deleted old log files and other old clutter from the installtion. Thankfully it now creates a crash Report. There are 119 mods loaded.


    Crash Report: https://pastebin.com/6yT4vcAz

    Posted in: Java Edition Support
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    posted a message on 1.10 ModPack Crashes when I load into worlds, 108 Mods

    Just A update, I reinstalled Chisel and updated the mod it is dependent on, now i can load up fine, I am guessing It just somehow got corrupted yesterday while updating.

    Posted in: Java Edition Support
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    posted a message on 1.10 ModPack Crashes when I load into worlds, 108 Mods
    Quote from syndicate25»



    It was in a few places, but noticeably:


    Stacktrace:

    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2199)

    at com.google.common.cache.LocalCache.get(LocalCache.java:3934)

    at com.google.common.cache.LocalCache$LocalManualCache.get(LocalCache.java:4736)

    at team.chisel.ctm.client.model.AbstractCTMBakedModel.func_188616_a(AbstractCTMBakedModel.java:164)

    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:117)

    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187498_b(ForgeBlockModelRenderer.java:103)



    I don't know *why* it was causing the problem, just saw that it seemed to be the cause of the issue.


    Ok, I believe that was one of the mods that updated today but I don't have a way to check. Thanks again for the help.
    Posted in: Java Edition Support
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    posted a message on 1.10 ModPack Crashes when I load into worlds, 108 Mods
    Quote from syndicate25»

    Does this crash happen if you remove Chisel?

    I removed Chisel and Shearmadness ( since it relies on Chisel) and it appears to be working fine. Thanks for the help!
    If it isn't to hard to explain where was that in the crash log?
    Posted in: Java Edition Support
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    posted a message on 1.10 ModPack Crashes when I load into worlds, 108 Mods

    I stupidly updated my personal modpack and before testing the update I started adding new mods. Now when I create a new world and start loading in, the game crashes out. So far I have taken all the mods out that I recently added, to no avail. Sadly I don't know how to read/understand crash-logs so I am coming here for help. There are 108 mods in the pack. Sorry in advanced for the 6000 + lines in this crash log didn't know what I needed to include.


    Part 1:

    https://pastebin.com/tePrzQCs


    Part 2:

    https://pastebin.com/iqX6jn2R

    Posted in: Java Edition Support
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    posted a message on 1.12 Amplified Seed
    Quote from Ptolemy2002»

    how did you get this zoomed out version of the world?


    A program Called Admist https://github.com/toolbox4minecraft/amidst/releases
    Posted in: Seeds
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    posted a message on 1.12 Amplified Seed

    Seed: 3399769811931352250 when used with the Amplified World Type gives 4 Ocean Monuments, 2 Villages, 2 Desert Temples and a which hut within 1500 Blocks, With Igloos, more villages, strongholds, and a Mooshroom, & Mesa Biome within 2500 Blocks.


    Zoomed In



    Zoomed Out


    Posted in: Seeds
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    31,386

    Posted in: Forum Games
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