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    posted a message on Cartograph G - map your world - Minecraft 1.4
    Quote from Gameslinder »
    Maybe you have Norton installed, some virus scanners think the renderer is a virus and delete it.
    It's under investigation.
    If that's not it, see the troubleshooting section at the first post, especially if you have windows 7 or vista.

    Quote from McTwist »
    Quote from Gameslinder »
    As far as i know it's been like that since the beginning of Cartograph G.

    The only suspicious things i can think of (besides perhaps the calls to the DLLs) are for getting the location of the Minecraft save folder and finding all files in it.

    getenv_s(&len, ptr, 1024,"APPDATA")
    
    FindFirstFile(spec.c_str(), &ffd)
    FindNextFile(hFind, &ffd)
    ffd.dwFileAttributes


    (these lines are only to illustrate the commands, not their order or specific application)
    All other file I/O is really just fopen or gzopen.
    In any case, just to be sure i don't have a virus that inserts itself into c++ compilers (?) i'm doing a full scan now/

    That is something you shouldn't bother on. All those calls you're doing is absolutely valid, as mostly Windows Mappers(including PixelMap) are doing them. Also, wasn't those there before you started to edit Cartograph?

    Anyway, due that you mention that you're calling DLLs, then I wonder: Are you calling them statically, as they are required or program crashes, or dynamically, where you handles the dependencies yourself with LoadLibrary or such. This dynamically loading is supported though, so it shouldn't be too serious unless you're loading critical DLLs that, in this case Norton, doesn't like.
    Even though, I believe that the problem lays in that you have three executables. As I guess that you execute the two others from the main program, I think the Anti-Virus doesn't approve that. And by doesn't approve, the only solution for it to block that virus is to quickly remove the process and delete the file that was executed to prevent further execution. This is only theories but they could be worth trying. I suggest that you don't have 3 executables, and instead, if you require each program to be separate, create 2 DLLs where you load either dynamically or statically(from WinMain or main functions).

    Ehem...Would be good if you looked that up.
    Posted in: Minecraft Tools
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    posted a message on Cartograph G - map your world - Minecraft 1.4
    Quote from Gameslinder »
    As far as i know it's been like that since the beginning of Cartograph G.

    The only suspicious things i can think of (besides perhaps the calls to the DLLs) are for getting the location of the Minecraft save folder and finding all files in it.

    getenv_s(&len, ptr, 1024,"APPDATA")
    
    FindFirstFile(spec.c_str(), &ffd)
    FindNextFile(hFind, &ffd)
    ffd.dwFileAttributes


    (these lines are only to illustrate the commands, not their order or specific application)
    All other file I/O is really just fopen or gzopen.
    In any case, just to be sure i don't have a virus that inserts itself into c++ compilers (?) i'm doing a full scan now/

    That is something you shouldn't bother on. All those calls you're doing is absolutely valid, as mostly Windows Mappers(including PixelMap) are doing them. Also, wasn't those there before you started to edit Cartograph?

    Anyway, due that you mention that you're calling DLLs, then I wonder: Are you calling them statically, as they are required or program crashes, or dynamically, where you handles the dependencies yourself with LoadLibrary or such. This dynamically loading is supported though, so it shouldn't be too serious unless you're loading critical DLLs that, in this case Norton, doesn't like.
    Even though, I believe that the problem lays in that you have three executables. As I guess that you execute the two others from the main program, I think the Anti-Virus doesn't approve that. And by doesn't approve, the only solution for it to block that virus is to quickly remove the process and delete the file that was executed to prevent further execution. This is only theories but they could be worth trying. I suggest that you don't have 3 executables, and instead, if you require each program to be separate, create 2 DLLs where you load either dynamically or statically(from WinMain or main functions).

    Quote from waawaamp »
    it just so happens that http://zoom.it only works with images from the crappy one, which is called 'pixelmap'.

    That hurts. Still I get your point as it doesn't have Isometric, Oblique or zoom.

    Quote from Gameslinder »
    COUGH COUGH, performance and stability wise Pixelmap is probably far superior, making Cartograph the real crappy one.

    Thank you.
    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.20
    Quote from Cerseus »
    Hello there! i have a slight problem.

    I use windows 7

    I have downloaded and extracted the file. but when i click 'PixelMap' the circle that tells you the computer is working shows up for about 2 seconds, then it disappears and nothing at all happens. Do you have any idea what the problem might be?

    Yes, in previous posts a couple of people told me about it and I found it as if you have a 32-bit system the GUI wont start as it should do. It's fixed and will be included in next update.
    Posted in: Minecraft Tools
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    posted a message on Cartograph G - map your world - Minecraft 1.4
    Here's the deal: Due that it removes it it applies to a certain pattern the Anti-Virus have in its database. Although, this pattern is only possible if the program are doing something suspicious in a proper order or trying to enter system files the wrong way. I would recommend that Gameslinder either checks with previous versions for changes that was made before first occurrence of this pattern, or he uploads the source so someone with knowledge in this section can locate the pattern that could have something to do with the brutality of the Anti-Virus.

    One thing could be that Gameslinder have a malware/virus/rootkit, but I would doubt that.
    Posted in: Minecraft Tools
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    posted a message on (Reborn with New Management!) Minecraft Translation Project
    Quote from Tindris »
    I can translate into swedish if needed

    We have two people done that already. Me included. But it's always good with other ways of seeing it so we can mix them together later.
    Posted in: Discussion
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    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    Quote from newdroidorder »
    I came here for the minimap and it doesn't seem to be working. Run the patcher, everything looks like it's going to work, run MC but there's no minimap :sad.gif:. Am I just retarded or it actually isn't working with 1.3?

    In this case, both, because this mod broke when the newest version came out.
    Posted in: Mods Discussion
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    posted a message on Which map generator?
    Quote from Portalller »
    ^^ lol I guess he meant generators, not renderers!

    I like c10t very much, but you can try out these:

    - viewtopic.php?f=25&t=136843

    - viewtopic.php?f=1022&t=184941

    - viewtopic.php?f=1022&t=78726

    :smile.gif:

    The topic title tells generators, yes, but when he mentions c10t it definitely means he's meaning mappers/renders.

    I myself made PixelMap, but I do recommend the wiki:
    http://www.minecraftwiki.net/wiki/Programs_and_Editors#Mappers
    You will find something useful there. It mostly is updated daily.
    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.20
    I found that I accidentally(Like the Cache/Log bug) had put two only checks instead of one only and one exclude(Me and copy pasta doesn't like each other). I fixed that and it turned out fine to me. Although, when I tried out heightmap it just didn't wanted to remove itself. I'm still searching for it, therefore I am not sure if it is going to be in the next release.

    Keep sending me these error reports! I rather have a pile of bugs than no bugs at all because it tells me the dedication people have on this project. Still, keep it clean(!) telling me exactly what you did, the OS you have(32/64-bit does matter), the size of your world and if you have this problem on other mappers.
    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.20
    I've found and eliminated the "32-bit crash on start" bug. It worked on both my 64-bit and my 32-bit systems so hopefully it will work on others too. For the programmers: The problem was that 32-bit system(crash) handle an empty string different than 64-bit(ignores). So bad that I had to break down the program so deep to come to that conclusion...
    An update wont be right now because I'm working on a new feature. Hint: Biome or Oblique/Isometric.
    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.20
    Have you tried previous versions? Just as a reference.
    Also, what type of Win7 are you running? 32-bit or 64-bit?

    Edit: I tried on my Win7 32-bit system and it seems it have trouble to start on that one. I does start, but then closes without any info on what was going on. v0.84 works on it flawlessly so there's a few things that has to be minored down. I will take a closer look at it and hope I can find a solution.

    Edit2: After running a few tests I found out that the only command that could be executed and make an image was the --no-gui command. Somehow 32-bit systems doesn't like the GUI commands in 32-bit systems. A temporary fix is that if you cannot start the program, you use the --no-gui command and the rest of the parameters you know how to use.
    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.20
    Quote from Efflixi »
    Quote from McTwist »
    Quote from Efflixi »
    Thank you so much for this. Finally a fast map renderer that doesn't require the damned command line. This is 2011 people, the command line is so 1985! And yes, i grew up in DOS...

    You deserve some diamonds! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    You are over 26 and still writing like that? Behave young man! Think of the youngsters looking up to you and copying your habits.


    Actually, I'm over 30... :ohmy.gif: But if they copy my praise of this neat little program, then it's well deserved! I am very technical minded (i actually program for a living), but i hate coming home from work and spending an hour to get something working that should be fairly simple.

    That's why all programmers should know their language and do a simple yet effective program that anyone can read. With a bigger do on "that anyone can read". You should know that as a programmer yourself.
    Posted in: Minecraft Tools
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    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    Quote from Fandan »
    hey hey hey guys
    stop with the assumptions, okay?
    Im pretty sure Mojang DID tell him, and most likely he even cooperated with them, and im pretty sure hes just not at home right now.

    especially you guys saying he left because mojang stole it. all your posts are gonna do is to anger all the people here.

    It is only assumptions and theories and shouldn't be taken too seriously until they have been verified.
    Also, isn't it fun to imagine things? Most people does it here while they are playing Minecraft.
    Posted in: Mods Discussion
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    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    You have a point there, cferrill1. It sounds like Mojang added their SmoothLight without telling MrMessiah anything about it, even if they are giving him credits for "helping" them. This could mean that either MrMessiah was "dragged into the dark" or that he's working with them in secret, meaning they are holding him in a string telling him to not tell a thing about what happens at Mojang.
    It is a bit odd that he keeps logging in but never give us a hint after the update of what really happened.

    And a little thinker: There was a new employee at Mojang not long time ago. Maybe that's him? If he doesn't login while Mojang are away and suddenly does when they come back, isn't that theory worth testing?

    Fakeedit: About this post posted before I had the chance to post mine:
    Quote from Acetyl »
    I'm going to just throw this out here, but you're all so caught up in your petty selfish "needs" that you aren't even trying to leave the pathetically small box you call your perception. Programmers aren't machines, they dont just pump out mods for you to enjoy, they eat, sleep, live their lives, everything you do. Have you ever thought perhaps he has a life aside from minecraft? Maybe hes having family problems, maybe just straight up life problems. Stuff happens, stop over analyzing every word and event and chill out. Give the guy a break, he doesn't exactly get paid for this, you should be thankful hes even maintained the mod up until this point. Chill, live your lives, theres more to life than minecraft. Patience is key, answers will come in due time.

    Thumbs up!
    Posted in: Mods Discussion
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    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    Quote from CobraA1 »
    . . . you generally do not get similar code by re-implementing something, there's so many ways to code any particular thing, that would be extremely unlikely . . .

    In any case, I'm glad it's in nonetheless, and I do hope MrMessiah comes back soon to clarify everything.

    I didn't say that they wrote the exact code but only got the same result as previous versions of MrMMod. As a programmer myself I know it's incredibly impossible for two programmers to implement the same feature the same way. Even if the result is the same it doesn't mean that the code is that too.

    Quote from Spewns »
    Nobody is discussing the extent to which and/or how MrMessiah "helped" Mojang. People are simply rightly pointing out that he in fact did, according to Notch.

    No, they are claiming that it is the exact code when we know it isn't verified. Therefor I gave out my conclusion on the subject.

    Quote from mrbaggins »
    And then incorrectly saying things like that he actually helped incorporate it in (As in got hired to do it).

    Exactly my point. We don't know yet how MrMessiah helped Mojang, but we do know he at least gave them the idea.
    Posted in: Mods Discussion
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    posted a message on PixelMap 1.20
    Quote from TOAST7312 »
    That would be good, but i dont know how do enable it. At the very least its not obvious to me.

    Create a file named pixelmap.bat(In the same folder as PixelMap.exe I assume), open it in your favorite text editor(Notepad for example) and copy this into the file:
    PixelMap -w World1 --no-gui

    Change World1 to the name of the folder that you have your save.

    Quote from MamiyaOtaru »
    Server 2008r2 is close enough to Win 7 I'd try testing it on Win 7 with Classic theme before bothering with 2008r2. If it doesn't show up in Win 7 though, then yeah you could VM it. Thanks for looking at it either way. I can live with it for now. The crash (on 1.6GB world) is a bigger issue for me heh

    I'll see when I have time for this. Apparently there have been issues about caching recently. I have plenty of RAM so I rarely get these errors, but should get them as a 32-bit program is limited to 2 GB of RAM and your map would use way more of it.

    Quote from Thermal Ions »
    Yes, tried out latest snapshot of our (now) 1.47GB world and experienced the following:
    1 core with no cache - crashes (somewhere around 50-60% I think it was)
    1 core with cache - processes fine in under 30 mins
    2 core with cache - crashes (again somewhere around 50-60% I think it was)
    2 core with no cache - didn't test as it seemed reasonable that it would crash.

    So I'd recommend trying it on a single core MamiyaOtaru, if you haven't already. It's still plenty quick enough.

    That is very interesting information indeed. I think I know how to implement the cache to be more wider, but it would require some pre-processing as the program needs all coordinates before proceeding. Although, I could find an another way to fix it, but we'll see about that.

    Quote from Ai_Emer »
    AppName: pixelmap.exe AppVer: 0.0.0.0 ModName: ntdll.dll
    ModVer: 5.1.2600.5512 Offset: 0000fe40

    When i run the PixelMap this error shows up,
    i use Windows XP, Cartographer works on it (i believe PixelMap has the same requirements to run as Cartographer), but since Cartographer doesnt works for 1.3, I need to use PixelMap,
    What could i try?

    (I used winrar to extract it to a folder, double clicked the PixelMap and got the error)

    Did you got the error once or every time? Have you tried .zip or .7z download? Also, PixelMap doesn't require anything else but a working Windows or Linux to be ran on. Apparently that isn't correct as some people have had trouble with it on different distributions.

    Quote from Efflixi »
    Thank you so much for this. Finally a fast map renderer that doesn't require the damned command line. This is 2011 people, the command line is so 1985! And yes, i grew up in DOS...

    You deserve some diamonds! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    You are over 26 and still writing like that? Behave young man! Think of the youngsters looking up to you and copying your habits.
    Posted in: Minecraft Tools
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