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    posted a message on minecraftlauncher.exe is bds/bladabindi.bryb and deleted minecraftlauncher.exe Thanks Avira.

    Some have success by uninstalling Avira to gain access of the files. Not something I would recommend, though. You may be able to revert the file and then through safe mode be able to remove it correctly.

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on Dedected virus in the official launcher

    Is it really spreading? Have you made a full scan on your whole system and found more files infected? If that's the case, then this is a whole other issue and you should try to secure the virus in safe mode. If possible, do a scan on your drive(s) on an another computer to avoid it from spreading further.

    Posted in: Unmodified Minecraft Client Support
  • 1

    posted a message on Dedected virus in the official launcher

    You are not the only one: http://www.minecraftforum.net/forums/support/unmodified-minecraft-client/2722468-minecraftlauncher-exe-is-bds-bladabindi-bryb-and


    However, over there we got problem with Avira. Do anyone know if they are using the same database or is this a coincident?

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on minecraftlauncher.exe is bds/bladabindi.bryb and deleted minecraftlauncher.exe Thanks Avira.
    Quote from lodi429ยป

    I added MinecraftLauncher.exe to my exceptions list, and when I try to repair it and get the launcher back I get this msg: Error Writing To File: C:\Program Files (x86)\Minecraft\MinecraftLauncher.exe. Verify that you have access to that directory.


    Anyone know how to verify I got access? Or any other way to use the MCLauncher?


    I restored it and then it worked. You may have to restart the computer as well.
    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on minecraftlauncher.exe is bds/bladabindi.bryb and deleted minecraftlauncher.exe Thanks Avira.

    Open up Avira and click on settings for real-time protection. In there, go to Real-Time Protection->Scan->Exceptions and add your file there. Recommended is to disable Avira before you do it, or else it's going to quarantine it again.


    But, if you don't know what you're doing, please refrain from doing anything until we know for sure it's a false positive. We have no idea if it really is or that Mojang implemented something in a patch that caused it.

    Posted in: Unmodified Minecraft Client Support
  • 3

    posted a message on minecraftlauncher.exe is bds/bladabindi.bryb and deleted minecraftlauncher.exe Thanks Avira.

    I have had the same issue. Reading the logs, Avira tells me that it updated itself this morning and two times after that. I played last night so I thought that this update might be the cause of the issue. I also never found any other people with the same issue until now when you posted this.


    First it complained about Minecraft.exe of containing this trojan. Then, after downloading the msi from the official site and installing it, it started complaining on both. Now, due to how Avira handles its files, I cannot replace, remove or rename the file as I cannot levitate myself to the required Administrative privileges required.


    When I deactivated Avira to be able to scan it properly, I found this: https://virustotal.com/sv/file/5aca0c9ad8591f4e1e842e5a53a7573c6e84b9bc6729e601d87879e0568ea91c/analysis/1470510442/


    I would love to provide with any additional help if required and to solve this issue. As SeaWry said, it probably is bogus definitions and it is flagging a false positive.

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on PixelMap
    Partially working on it. Cannot guarantee when the update will be though. When it's done it will be a huge change in code and some new functionalities.
    Posted in: Minecraft Tools
  • 0

    posted a message on Notch's 99 Codes
    6KX64-VYTHM-TFQ9M-36V3D-9QMRZ   7RFR9-RYG6H-XF3CM-GMX2V-Q9WF?   MY97P-X32FQ-FTJJ7-VRXDD-GG4?5
    MTG6P-VMC6H-9T3G7-KMX2J-TJGFZ   VYQRP-7XRM3-YD42D-GMP2D-H3?9Z   323RK-CJJYY-R9FDM-K2G2C-TJ39?
    MC327-6YGTX-V6JY4-7MVRD-MHY9Z   RC2GY-GD7P6-22QFH-7GR3K-J2D3?   YKWRD-M6H3J-6VFR4-29M3X-6?2W?
    TXYM2-JVY4W-QPWHM-F32MD-Q?G?Z   6X3CK-JFGXP-HGGD?-MPVD?-JFFDZ   6GKQ9-62QXM-G4G3M-2DHVT-PTK?Z
    M2HD9-TQDT9-MP3DR-4QXH9-J3CV?   4KKXG-MMK26-XPWXK-KTW9P-3?GMZ   PHJ44-XGW4R-4G22D-VGKTR-CWHJ?
    PX7PJ-GTH6Q-KWMJ6-H3KHV-7RVYZ   HRY7G-VF4P3-?J27G-VFVKV-7XG6Z   7HXQY-YF3?J-4T69D-QQV67-43PHZ
    VVDDG-4QDHQ-GMGP2-DYRJ3-G??DZ   VDTK9-64D7R-2CX2R-KHQTW-G?H?Z   FGMX7-32FWY-MQ74R-YKK2X-WH3FZ
    237GD-KRDTG-9W3D3-4JRHT-Y2Y4Z   MRR6?-293WP-93WYX-PDRPK-H?P?Z   3X6GC-PYH9T-X3TRR-2Y9GY-DF?FZ
    4PRHY-2DMWQ-J7HQ2-2DV26-FFM9Z   JMQ4D-4C6FG-7XTDY-6Q7VJ-D7?9?   4VGMY-22HGC-DDVKY-GKYYR-FHY3Z
    RYMM6-7FQHG-DH2V7-R2FKQ-2?9TZ   6FM6X-CPX?P-7V6V2-MFYDW-RHD9Z   237H2-WMGQ?-KTGHX-QX7YY-JX4KZ
    RPJ64-WYTTG-KHMQP-MKFQC-G?Q??   DDTJ3-CQ?C3-K?VRG-2W24Y-X4QGZ   QDHC4-Q3PPW-6QY6F-4H97M-37PWZ
    P42RC-497MC-33492-DJ2J6-H9XJZ   23HM6-2D6V2-3XTQF-HJ6Y6-Y3PYZ   9RPG7-4HPHD-P2G9P-6RFK6-R9FKZ
    ?WE4D-W7YXQ-YRXVC-RYGKC-YYV3Z   QYT23-G7YKY-D46JV-XRC4X-KH2HZ   TDHFK-YC4KQ-THXQW-CHD3G-4?W4Z
    RK4JP-M2CG4-2PP6J-HXRGV-JGP2Z   CFFHW-VYH6P-D2HVY-C9JV2-XVVHZ   X29TJ-DRKMR-D6QV7-PRY73-RPQ?Z
    26G73-VC3QJ-CFRF3-T2JRC-JVG9Z   J3VR3-JDWQM-7QJ9X-74YCM-3RVX?   4H3WP-4RDQD-HM9MX-JTX6C-36W9?
    PR?C9-FQDF2-KCDG9-T9DMG-YJ7PZ   TXGTW-2WTD9-4W27D-WJJTK-WYQJZ   TTY?F-W9229-PXFVF-9QG6K-M6PVZ
    PP29K-9QM3M-M9YD9-2PKWM-YRK?Z   KWJ7T-HKVKH-RJ6QJ-WC?3W-T7?G?   MQYXY-DH93V-VTDMV-FX333-6XY??
    GVHTM-YDJ6H-7C6MD-XR39D-TKPRZ   GMD44-X4FTR-299W4-64VT7-XDPW?   GR3JT-XP9JT-747MM-P7XW7-R?XHZ
    KC7QG-F3VJT-QK6JH-J3TP9-CGR4Z   P3H63-MY49T-694CP-F9KV4-RCPYZ   3CWV3-WW6VQ-PGQR2-KG2XD-X3R??
    H6YQJ-PG9JQ-DMGX2-GP4MG-WHHYZ   CX9YY-P43MT-CJHM3-J994W-3KJPZ   Q3PFT-23R7T-FFRGG-M297J-HWW?Z
    GDYYM-HHKYJ-RDTWH-2X9YM-RCCHZ   ?WM4K-RRJ6R-673Q7-HR6WX-Y?JPZ   29HDW-RFK72-H2HVJ-T4KVC-36CXZ
    6KKVJ-4V7VY-7V62J-Q44XM-V?GJZ   R2DP7-2QHHV-3CMGW-YDH34-3KP4Z   4XJDP-WV?V6-99TM7-FJHV6-H?Q9Z
    264GH-R6CD?-67TMK-KMQ7C-WC49?   QH7DJ-2Q6D?-6PTJ9-MWC73-MC97Z   FP36T-VM9K9-4TFQP-JQD9C-92X3Z
    FCG9T-DQQ69-HQMMY-HWMG2-QD37Z   PVXYM-D7V4Q-HQD4K-7HJ2C-RTD3Z   D7TT2-6RKRX-24M29-3YDFG-GV?KZ
    D?DW4-4CKPV-37TWK-VFV6F-GHPRZ   77Y7K-YKWG6-4TWM6-FHFWH-K6DPZ   7PQWY-Y264M-K74?C-XQHC7-YKWH?
    TDCTG-JQ44W-HYTPW-77Q6P-Q?RRZ   VGH7V-VD96T-9MJ72-Q3TJ9-M9VRZ   V2RHT-FYK33-FHHMQ-X4XVT-JY?7Z
    6X6XK-D4MHX-P?T2P-7W?J4-J7K?Z   YY79T-3GH2F-P4TFD-RXX3D-P6QF?   VJY2P-G2VRW-GDR4G-26TYR-3Y??Z
    FG63H-FWT92-3VMWH-9V94C-4VFTZ   4KXQK-3F9Y6-XPDRM-9FXXG-KTGMZ   C2PY7-43D6W-XRM6J-9XKMR-3K3VZ
    36XKT-37WGF-P6FGQ-MCFRK-6?6J?   QDF2D-?JCJJ-4THVQ-DMMD3-GKJVZ   R37YW-9DVQC-XM97P-FQK33-DRV7?
    TTQHW-7D3W4-77MDV-KYY7K-GX?4Z   CD3TG-J6KHK-V6THM-CRYMD-MRC9Z   FGJDC-TF2XF-V7DQ3-MW9PT-CVW2Z
    4?VR9-KPRW2-272WQ-3DW2Y-J??MZ   QTG9V-96TCW-7F3YM-W2WVJ-7Q2CZ   J4GWM-PQKDP-HJF96-XX2DK-JXJCZ
    WCKVG-4K7D7-CDKCD-X733G-CVVDZ   D7X?T-RW2M9-CQ3FF-9VJ4V-WW23?   6DR77-RTC9R-TTD3W-3D2PY-WY6G?
    PDX4D-6423?-C2JGK-3V63Y-T6661   XPQ7T-MP33F-T2VGJ-GM9Y4-TCF9Z   R2C37-GJ9RJ-WPGMX-QVRHF-VR?3Z

    Some is invalid due either trolls, griefers, or early removal of existing code. It could also be my script not parsing it properly.
    Note: All codes ends with a Z, which is worth thinking on if you have only that one left.
    This list compiled 39 codes. 15 works, but all are taken.

    I didn't needed one, but still I had fun finding them. I sure hope other enjoyed it, even if there were only a handful that got the codes.
    Posted in: MCX360: Discussion
  • 0

    posted a message on [TOOL] Topographer [0.4.2] - Map your Minecraft world
    For blending: https://en.wikipedia.org/wiki/Alpha_compositing
    For interpolation: https://en.wikipedia.org/wiki/Interpolation
    However, interpolation should only be used when two or more pixels are finding a balance between each other.
    Posted in: Minecraft Tools
  • 0

    posted a message on PixelMap
    There's a version made by 31stCenturyMatt here:
    http://www.mediafire.com/file/pj5it37hkp5w57m/PixelMap20120415-bin.zip
    It works, but I cannot guarantee that it'll handle that huge world you have there.
    Posted in: Minecraft Tools
  • 0

    posted a message on [TOOL] Topographer [0.4.2] - Map your Minecraft world
    I don't know if he'll ever fix it. However, I do know there's a couple of mappers out there that supports the new format.
    http://www.minecraftwiki.net/wiki/Programs_and_editors/Mapping#Mappers
    Have a look. However, I cannot guarantee that they'll work.
    Posted in: Minecraft Tools
  • 0

    posted a message on [TOOL] Topographer [0.4.2] - Map your Minecraft world
    The error is when creating the huge image that the chunks are saved to, which probably is a lot bigger than all regions together. This results in that it will crash, no matter what you do.
    Posted in: Minecraft Tools
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    posted a message on [TOOL] Topographer [0.4.2] - Map your Minecraft world
    Quote from Neutrino

    I think that is quite funny, McTwist, because I think that my suggestion would do exactly the same thing as your first exaple! :)
    So yes, I think this is the way to go.

    Your second one seems to need the bottom-up method for colour calculation, it should have the same result, but it needs to start right at the bottom, where either the first non-transparent block or the void is. It does then the same backward, what the first example does foreward. Could also be used.

    // Interpolate two colors, bottom-up transparency color mixing
    void Color::Interpolate(const Color & color)
    {
    n=(double)color.a;
    r = COLOR((1.0f-n)*(double)r + n*(double)color.r);
    g = COLOR((1.0f-n)*(double)g + n*(double)color.g);
    b = COLOR((1.0f-n)*(double)b + n*(double)color.B)
    a = a + (1-a)*n
    }
    
    alpha hurts my brain...

    Once again, I don't know, if my syntax is right and I don't understand every aspect of the c++ -like code.

    I thought at first that your suggestions algorithm was like what I posted. There's minor changes, but they almost looks the same. Also, the interpolation method is only when merging pixels close to each other ,and not on top of each other. This means that one pixel can be changed by up to four blocks, depending on if the blocks are transparent or not. How you're using it is found here:
    // Set multiple pixels to the image
    void Image::SetPixels(double dx, double dy, Color pixel)
    {
    using namespace std;
    UINT x = 0, y = 0;
    double fx = 0, fy = 0;
    {
      double xx, yy;
      fx = modf(dx, &xx);
      fy = modf(dy, &yy);
      x = (UINT)xx;
      y = (UINT)yy;
    }
    // No need
    if (fx == 0 && fy == 0)
      return SetPixel(x, y, pixel);
    if (x < 0) return;
    if (y < 0) return;
    if (x >= width) return;
    if (y >= height) return;
    
    double d = 0;
    double tx = 1 - fx, ty = 1 - fy;
    // 0,0
    d = sqrt((fx * fx) + (fy * fy));
    if (d < 1)
      data[x + y*width].Interpolate(pixel, 1-d);
    bool xPlus = x+1 < width;
    bool yPlus = y+1 < height;
    // 0,1
    if (fx > 0 && xPlus)
    {
      d = sqrt((tx * tx) + (fy * fy));
      if (d < 1)
       data[(x+1) + y*width].Interpolate(pixel, 1-d);
    }
    // 1,0
    if (fy > 0 && yPlus)
    {
      d = sqrt((fx * fx) + (ty * ty));
      if (d < 1)
       data[x + (y+1)*width].Interpolate(pixel, 1-d);
    }
    // 1,1
    if (fx > 0 && fy > 0 && xPlus && yPlus)
    {
      d = sqrt((tx * tx) + (ty * ty));
      if (d < 1)
       data[(x+1) + (y+1)*width].Interpolate(pixel, 1-d);
    }
    }
    Posted in: Minecraft Tools
  • 0

    posted a message on [TOOL] Topographer [0.4.2] - Map your Minecraft world
    I would suggest that for transparency, PixelMap uses this kind of formula:
    // Blend two colors
    void Color::Blend(const Color & color, int h)
    {
    Color temp;
    float alpha1 = (float)a / 255;
    float alpha2 = (float)color.a / 255;
    float preAlpha = alpha2*(1 - alpha1);
    float alpha = alpha1 + preAlpha;
    if (alpha != 0)
    {
      float preH = (float)h / 128;
      temp.r = COLOR((r*alpha1 + (color.r*preH)*preAlpha) / alpha);
      temp.g = COLOR((g*alpha1 + (color.g*preH)*preAlpha) / alpha);
      temp.b = COLOR((b*alpha1 + (color.b*preH)*preAlpha) / alpha);
      temp.a = COLOR(alpha*255);
    }
    else
    {
      temp.r = 0;
      temp.g = 0;
      temp.b = 0;
      temp.a = 0;
    }
    // Copy new color to color
    *this = temp;
    }

    There is also one for interpolation, which is somewhat easier to implement:
    // Interpolate two colors
    void Color::Interpolate(const Color & color, double n)
    {
    r = COLOR((1.0f-n)*(double)r + n*(double)color.r);
    g = COLOR((1.0f-n)*(double)g + n*(double)color.g);
    b = COLOR((1.0f-n)*(double)b + n*(double)color.B);
    a = COLOR((1.0f-n)*(double)a + n*(double)color.a);
    }
    Posted in: Minecraft Tools
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