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    posted a message on PixelMap 1.15

    An update to the development, is that I did not notice that the save format for MC 1.16 have changed slightly, so I need to adjust the parser so it can support that.


    Edit: Found the fix and also sample data for black regions. In this case, it works if I draw an image, but does not if I draw a map. I am investigating and meanwhile trying to improve performance.


    Edit2: The black regions are actually just regions that have been created with chunks, but no blocks have been generated. The fix for this would be to ignore them entirely. This makes it quite complicated to know what to keep and what to throw away until it has been fully processed. I may have to redesign parts of the system to make it easier to adjust toward these kind of issues.


    tl;dr: A fix for the new save format has been added. The "black image output" bug has not been found.

    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.15

    I am sorry that it did not work out for you. I have gotten reports on this, and stumbled upon it myself but lost the result. Could you upload one or more of the files here so I could try it out? Would love to help you out to fix this problem.


    The difference between "Map" and "Image" is that "Image" will create one single image of the map, while "Map" will create one image per region. I do have support for "one file for each chunk" and also more rendering options, but I have limited to this option only due to both performance reasons, but also those are only for easier debugging.


    For everyone that stumble upon this issue, please upload a sample of the map so I can debug it.

    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.15
    Quote from maximus3950»

    Hi, I realise this is completely random BUT I have an old school issued laptop which still has blockers for certain sites (annoying I know) which I haven't figured out how to get rid of yet. Unfortunately the download link is blocked (ffs).. is there any other way to download this? Maybe by sending the file via email for example?


    I have no idea why my site is blocked (It's my personal domain), but I guess they go by a whitelist, so using an another site maybe wont fix the issue. Forum does is limited to 5MB and I don't really know what site you could use. When I share the source I could upload it to the repository site, though.


    No-edit: I sent you a personal message.

    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.15

    I tried this on a few worlds generated with 1.15.2 and the output is a PNG with only the color black. Is a library missing from the download? Is there any sort of debugging I can do? I tried with both the default configuration file and a custom one (with many fewer entries) and no luck.




    I actually tried to replicate this issue with an another 1.15.2 map. I've also tried this on an another computer. Could you please message me the world by uploading it to send.firefox.com so I can try it out. Currently there is no debugging tools available to test "what went wrong". I know that pre-1.13 worlds should "work", but the new versions is still experimental as I haven't gathered enough data to ensure that it works as it should. Maybe my worlds are not big enough to generate enough data to somehow destroy the data.


    Edit: I just remember having a world that have had this issue, so I could start there. Please send me your world anyway, as it gives me more data to use.

    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.15

    Statistics

    Tried to locate the biggest world available, and the one I found was almost 15GB; 3 848 worth of files/regions; over 3.6 million of chunks. It forced PixelMap to use up to 5GB of memory, but generated a compact image of 269MB, a dimension of 31232x31232 which only a handful of image viewers can display. Keep in mind that it ignores lonely chunks to reduce the size significantly. It took less than 10 minutes over 8 cores to generate this image.


    The previous PixelMap had a rough throughput of almost 500 chunks/second. This new have more than 1500 chunks/second.


    Keep in mind that a lot of factors have been changed: Hardware performance(CPU, memory, storage, etc); Save format(Beta, Anvil). However, the most significant change is the program in itself, which is what we really want to see the difference in. Also, it was difficult to try out the old program, as the GUI crashes due to trying to list new worlds which it does not support, and the command line does not display the amount of time it takes.


    If map is used instead of image, then there is not that much significantly increase in speed, but the memory footprint is around a fifth in size. There most definitely is some way to decrease this to a constant size depending on amount of cores, but I guess there is no big issue with memory for a long time now.


    For the difference in memory consumption, it has decreased up to 30 times. This makes it a lot easier to render any world without having to concern for the memory usage.


    I do hope that these improvements would make some people entertained, at least it did for me.

    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.15

    Three years ago I decided to pick up this project once again, but instead of fixing the issues and applying more glue to it, I started from scratch and rewrote all of it, using the newest functionality of C++ to make it more efficient, easy to use and portable than its successor. Occasionally putting my spare time into this whenever I felt like it also made it easier to enjoy it.


    However, to avoid me fixing it up more and more, it's better to release it to make sure it is properly tested and not kept hidden for too long. Therefore I will now release an open beta of this program which includes most of the functionality that is necessary for it to work properly.


    I do hope that people will enjoy it: Download


    Thank you, who have been waiting patiently for this day. Rest of the information can be found in the OP.


    As per usual, the source will be released eventually.


    Edit: Updated to newer version as it resolves some issues regarding not being able to render, or rendering wrong dimensions.

    Posted in: Minecraft Tools
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    posted a message on PixelMap 1.15

    Seems that I need to post here again as most of the content is out of date. I've updated OP with correct links, got rid of outdated information and cleaned up structure.


    The links now works, but I cannot guarantee the programs does. They should work for all Alpha and Beta worlds, but for all at 1.2.1 and above it should crash as I never added support for variable height(They actually removed that kind of feature later anyway, but it still was increased to 256). Currently I will not continue to work on this version as it's way outdated and hard to build upon. The newest addition from 1.13 also made it quite hard to implement the new way to handle blocks: namespace ID.


    However, I will leave this screenshot here for those of you that still care for this application.


    Sorry for the massive bump.

    Posted in: Minecraft Tools
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    posted a message on minecraftlauncher.exe is bds/bladabindi.bryb and deleted minecraftlauncher.exe Thanks Avira.

    Some have success by uninstalling Avira to gain access of the files. Not something I would recommend, though. You may be able to revert the file and then through safe mode be able to remove it correctly.

    Posted in: Java Edition Support
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    posted a message on minecraftlauncher.exe is bds/bladabindi.bryb and deleted minecraftlauncher.exe Thanks Avira.
    Quote from lodi429»

    I added MinecraftLauncher.exe to my exceptions list, and when I try to repair it and get the launcher back I get this msg: Error Writing To File: C:\Program Files (x86)\Minecraft\MinecraftLauncher.exe. Verify that you have access to that directory.


    Anyone know how to verify I got access? Or any other way to use the MCLauncher?


    I restored it and then it worked. You may have to restart the computer as well.
    Posted in: Java Edition Support
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    posted a message on minecraftlauncher.exe is bds/bladabindi.bryb and deleted minecraftlauncher.exe Thanks Avira.

    Open up Avira and click on settings for real-time protection. In there, go to Real-Time Protection->Scan->Exceptions and add your file there. Recommended is to disable Avira before you do it, or else it's going to quarantine it again.


    But, if you don't know what you're doing, please refrain from doing anything until we know for sure it's a false positive. We have no idea if it really is or that Mojang implemented something in a patch that caused it.

    Posted in: Java Edition Support
  • 3

    posted a message on minecraftlauncher.exe is bds/bladabindi.bryb and deleted minecraftlauncher.exe Thanks Avira.

    I have had the same issue. Reading the logs, Avira tells me that it updated itself this morning and two times after that. I played last night so I thought that this update might be the cause of the issue. I also never found any other people with the same issue until now when you posted this.


    First it complained about Minecraft.exe of containing this trojan. Then, after downloading the msi from the official site and installing it, it started complaining on both. Now, due to how Avira handles its files, I cannot replace, remove or rename the file as I cannot levitate myself to the required Administrative privileges required.


    When I deactivated Avira to be able to scan it properly, I found this: https://virustotal.com/sv/file/5aca0c9ad8591f4e1e842e5a53a7573c6e84b9bc6729e601d87879e0568ea91c/analysis/1470510442/


    I would love to provide with any additional help if required and to solve this issue. As SeaWry said, it probably is bogus definitions and it is flagging a false positive.

    Posted in: Java Edition Support
  • 0

    posted a message on PixelMap 1.15
    Partially working on it. Cannot guarantee when the update will be though. When it's done it will be a huge change in code and some new functionalities.
    Posted in: Minecraft Tools
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    posted a message on Notch's 99 Codes
    6KX64-VYTHM-TFQ9M-36V3D-9QMRZ   7RFR9-RYG6H-XF3CM-GMX2V-Q9WF?   MY97P-X32FQ-FTJJ7-VRXDD-GG4?5
    MTG6P-VMC6H-9T3G7-KMX2J-TJGFZ   VYQRP-7XRM3-YD42D-GMP2D-H3?9Z   323RK-CJJYY-R9FDM-K2G2C-TJ39?
    MC327-6YGTX-V6JY4-7MVRD-MHY9Z   RC2GY-GD7P6-22QFH-7GR3K-J2D3?   YKWRD-M6H3J-6VFR4-29M3X-6?2W?
    TXYM2-JVY4W-QPWHM-F32MD-Q?G?Z   6X3CK-JFGXP-HGGD?-MPVD?-JFFDZ   6GKQ9-62QXM-G4G3M-2DHVT-PTK?Z
    M2HD9-TQDT9-MP3DR-4QXH9-J3CV?   4KKXG-MMK26-XPWXK-KTW9P-3?GMZ   PHJ44-XGW4R-4G22D-VGKTR-CWHJ?
    PX7PJ-GTH6Q-KWMJ6-H3KHV-7RVYZ   HRY7G-VF4P3-?J27G-VFVKV-7XG6Z   7HXQY-YF3?J-4T69D-QQV67-43PHZ
    VVDDG-4QDHQ-GMGP2-DYRJ3-G??DZ   VDTK9-64D7R-2CX2R-KHQTW-G?H?Z   FGMX7-32FWY-MQ74R-YKK2X-WH3FZ
    237GD-KRDTG-9W3D3-4JRHT-Y2Y4Z   MRR6?-293WP-93WYX-PDRPK-H?P?Z   3X6GC-PYH9T-X3TRR-2Y9GY-DF?FZ
    4PRHY-2DMWQ-J7HQ2-2DV26-FFM9Z   JMQ4D-4C6FG-7XTDY-6Q7VJ-D7?9?   4VGMY-22HGC-DDVKY-GKYYR-FHY3Z
    RYMM6-7FQHG-DH2V7-R2FKQ-2?9TZ   6FM6X-CPX?P-7V6V2-MFYDW-RHD9Z   237H2-WMGQ?-KTGHX-QX7YY-JX4KZ
    RPJ64-WYTTG-KHMQP-MKFQC-G?Q??   DDTJ3-CQ?C3-K?VRG-2W24Y-X4QGZ   QDHC4-Q3PPW-6QY6F-4H97M-37PWZ
    P42RC-497MC-33492-DJ2J6-H9XJZ   23HM6-2D6V2-3XTQF-HJ6Y6-Y3PYZ   9RPG7-4HPHD-P2G9P-6RFK6-R9FKZ
    ?WE4D-W7YXQ-YRXVC-RYGKC-YYV3Z   QYT23-G7YKY-D46JV-XRC4X-KH2HZ   TDHFK-YC4KQ-THXQW-CHD3G-4?W4Z
    RK4JP-M2CG4-2PP6J-HXRGV-JGP2Z   CFFHW-VYH6P-D2HVY-C9JV2-XVVHZ   X29TJ-DRKMR-D6QV7-PRY73-RPQ?Z
    26G73-VC3QJ-CFRF3-T2JRC-JVG9Z   J3VR3-JDWQM-7QJ9X-74YCM-3RVX?   4H3WP-4RDQD-HM9MX-JTX6C-36W9?
    PR?C9-FQDF2-KCDG9-T9DMG-YJ7PZ   TXGTW-2WTD9-4W27D-WJJTK-WYQJZ   TTY?F-W9229-PXFVF-9QG6K-M6PVZ
    PP29K-9QM3M-M9YD9-2PKWM-YRK?Z   KWJ7T-HKVKH-RJ6QJ-WC?3W-T7?G?   MQYXY-DH93V-VTDMV-FX333-6XY??
    GVHTM-YDJ6H-7C6MD-XR39D-TKPRZ   GMD44-X4FTR-299W4-64VT7-XDPW?   GR3JT-XP9JT-747MM-P7XW7-R?XHZ
    KC7QG-F3VJT-QK6JH-J3TP9-CGR4Z   P3H63-MY49T-694CP-F9KV4-RCPYZ   3CWV3-WW6VQ-PGQR2-KG2XD-X3R??
    H6YQJ-PG9JQ-DMGX2-GP4MG-WHHYZ   CX9YY-P43MT-CJHM3-J994W-3KJPZ   Q3PFT-23R7T-FFRGG-M297J-HWW?Z
    GDYYM-HHKYJ-RDTWH-2X9YM-RCCHZ   ?WM4K-RRJ6R-673Q7-HR6WX-Y?JPZ   29HDW-RFK72-H2HVJ-T4KVC-36CXZ
    6KKVJ-4V7VY-7V62J-Q44XM-V?GJZ   R2DP7-2QHHV-3CMGW-YDH34-3KP4Z   4XJDP-WV?V6-99TM7-FJHV6-H?Q9Z
    264GH-R6CD?-67TMK-KMQ7C-WC49?   QH7DJ-2Q6D?-6PTJ9-MWC73-MC97Z   FP36T-VM9K9-4TFQP-JQD9C-92X3Z
    FCG9T-DQQ69-HQMMY-HWMG2-QD37Z   PVXYM-D7V4Q-HQD4K-7HJ2C-RTD3Z   D7TT2-6RKRX-24M29-3YDFG-GV?KZ
    D?DW4-4CKPV-37TWK-VFV6F-GHPRZ   77Y7K-YKWG6-4TWM6-FHFWH-K6DPZ   7PQWY-Y264M-K74?C-XQHC7-YKWH?
    TDCTG-JQ44W-HYTPW-77Q6P-Q?RRZ   VGH7V-VD96T-9MJ72-Q3TJ9-M9VRZ   V2RHT-FYK33-FHHMQ-X4XVT-JY?7Z
    6X6XK-D4MHX-P?T2P-7W?J4-J7K?Z   YY79T-3GH2F-P4TFD-RXX3D-P6QF?   VJY2P-G2VRW-GDR4G-26TYR-3Y??Z
    FG63H-FWT92-3VMWH-9V94C-4VFTZ   4KXQK-3F9Y6-XPDRM-9FXXG-KTGMZ   C2PY7-43D6W-XRM6J-9XKMR-3K3VZ
    36XKT-37WGF-P6FGQ-MCFRK-6?6J?   QDF2D-?JCJJ-4THVQ-DMMD3-GKJVZ   R37YW-9DVQC-XM97P-FQK33-DRV7?
    TTQHW-7D3W4-77MDV-KYY7K-GX?4Z   CD3TG-J6KHK-V6THM-CRYMD-MRC9Z   FGJDC-TF2XF-V7DQ3-MW9PT-CVW2Z
    4?VR9-KPRW2-272WQ-3DW2Y-J??MZ   QTG9V-96TCW-7F3YM-W2WVJ-7Q2CZ   J4GWM-PQKDP-HJF96-XX2DK-JXJCZ
    WCKVG-4K7D7-CDKCD-X733G-CVVDZ   D7X?T-RW2M9-CQ3FF-9VJ4V-WW23?   6DR77-RTC9R-TTD3W-3D2PY-WY6G?
    PDX4D-6423?-C2JGK-3V63Y-T6661   XPQ7T-MP33F-T2VGJ-GM9Y4-TCF9Z   R2C37-GJ9RJ-WPGMX-QVRHF-VR?3Z

    Some is invalid due either trolls, griefers, or early removal of existing code. It could also be my script not parsing it properly.
    Note: All codes ends with a Z, which is worth thinking on if you have only that one left.
    This list compiled 39 codes. 15 works, but all are taken.

    I didn't needed one, but still I had fun finding them. I sure hope other enjoyed it, even if there were only a handful that got the codes.
    Posted in: MCX360: Discussion
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    posted a message on [TOOL] Topographer [0.4.2] - Map your Minecraft world
    For blending: https://en.wikipedia.org/wiki/Alpha_compositing
    For interpolation: https://en.wikipedia.org/wiki/Interpolation
    However, interpolation should only be used when two or more pixels are finding a balance between each other.
    Posted in: Minecraft Tools
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