• 1

    posted a message on Modding tutorial series (YouTube/wiki) for Minecraft 1.14.4 and 1.15.2

    Hi,


    I have an ongoing series on Minecraft modding for Minecraft 1.14.4 and 1.15.2 using Forge. There is a playlist on YouTube:


    https://www.youtube.com/playlist?list=PLmaTwVFUUXiBKYYSyrv_uPPoPZtEsCBVJ


    And also a wiki that gives additional information for every episode:


    https://wiki.mcjty.eu/modding/index.php?title=YouTube-1.14


    Let me know if you have any questions.

    Posted in: Modification Development
  • 1

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    You want to check if there is a syringe? That should normally work. Can you show me how you did it?

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    *Looks at OP*


    :D


    Congratulations on the 1.10 release! And if you need help porting to 1.12 I can always help. I have a lot of experience with porting several of my mods to that version. Personally I would skip 1.11 as very few people are using that version. 1.10.2 was a good choice for an initial port but then I would go to 1.12.2 directly.
    Posted in: Minecraft Mods
  • 1

    posted a message on The One Probe: show information about blocks in the world (1.3.3)

    The very first option in your config file


    client {
    S:boxBorderColor=ff4503d0


    I change it to "fdc9ff", which is baby pink. But I notice there are two extra characters, I add "80" to the end to give it 50% transparency and it ends up with the colour yellow.


    I change it by highlighting it, deleting just the characters starting with "ff" and pasting the new text in its place


    The transparency goes in front. Not at the end. So it should be 804503d0
    Posted in: Minecraft Mods
  • 1

    posted a message on The Lost Cities: a post apocalyptic city/world generator
    Quote from TensorTime»

    Ok one final last post. I've been playing around with this for a while now and it's starting to seem like I can't actually add anything to the palette that is shipped with the mod. I put together a pretty reasonable userassets.json with a single palette added, a new style, citystyles which inherit from citystyle_common and apply the new style, and a worldstyle which references the new citystyles. It runs just fine but depending upon what character I try and use to substitute for the block on the floor by changing the palette one a few things happen:


    1. I get air blocks with a ton of null pointer exceptions which seem to be coming from line 124 in the CompiledPalette.getStraight method when I try and use 'o'. I'm using that solely because it seems from the export functions that's what I should be trying to use

    2. I get some other block if I try and override any existing character in the palette (I've tried several different choices)


    I can't seem to find a character that works to change or add something to the palette, though I can build a custom structure just fine using only blocks from the embedded palette styles.


    Is it not a feature that we can change the palette around at all? Just trying to figure out if I'm banging my head against something I couldn't do in the first place :)


    Thanks!

    --tensor


    This should certainly work. I've done it myself (for example with the chisel worldtype which uses another palette). I guess you must have made some mistake somewhere. Can you show me perhaps? Or explain in detail what exactly you did?
    Posted in: Minecraft Mods
  • 1

    posted a message on The Lost Cities: a post apocalyptic city/world generator

    Add [] around that. The wiki is updated

    Posted in: Minecraft Mods
  • 9

    posted a message on The Lost Cities: a post apocalyptic city/world generator

    The Lost Cities is a mod for Minecraft 1.10.2, 1.11.2, and 1.12 that allows the player to play in an old abandoned city instead of the normal overworld. When you create your world you can select 'Lost Cities' as your worldtype. You spawn in an old and partially destroyed city that takes over the entire overworld.


    This mod is very configurable and in future versions it will be even more so. You will be able to add custom buildings and use modded building blocks.


    This mod can be used server-side only (so vanilla clients can connect). To use it server side you have to use 'lostcities' as the worldtype.

    If Biomes O Plenty is present there is also a Lost Cities (BoP) variant (or 'lostcities_bop' for servers) which will use Biomes O Plenty biomes.



    Download:



    Required Dependency (only for 1.10.2/1.11.2):



    Optional Companion Mod:


    Screenshots:





    Modpack policy: Feel free to use this mod in any modpack you want.

    Posted in: Minecraft Mods
  • 2

    posted a message on The Lost Cities: a post apocalyptic city/world generator

    I made a companion mod called Lost Souls to make The Lost Cities more challenging if you want that:


    https://minecraft.curseforge.com/projects/lost-souls

    Posted in: Minecraft Mods
  • 1

    posted a message on The Lost Cities: a post apocalyptic city/world generator
    Quote from Tigerlore»

    Sweet!


    Thank you so very much for making this mod. It is literally beyond my dreams. I used to try running mod packs with various pre-made city maps and it was never very satisfying. This is exactly the play experience I wanted - and with it being wordgen and with the config options it's even better.


    I expect this mod will be my default Minecraft experience for a long time.


    Glad you like it :-)
    Posted in: Minecraft Mods
  • To post a comment, please .