I have a YouTube channel where I'm regularly posting YouTube videos. At this moment I have three series running. All these series I play with shaders (SEUS Renewed):
SevTech: this is a big modpack where progression is crucial
Grimco's Wasted: this modpack is based a lot on my mods and plays in a post apocalyptic Lost City wasteland. In this series I use my own mods a lot
Nature's Beauty: this modpack is very vanilla style and focuses on building, exploring and making things look nice
In addition I also have several tutorials and demo videos about my mods (RFTools, Lost Cities, Ariente, Deep Resonance, and so on). Note that I only recently got good recording equipment (a Sennheiser GSP 300) so the sound quality of the older videos is not very good. I apologize for that. Recent videos are a lot better.
Hi, I started using Seus Renewed 1.0.0 for my modded lets plays and I'm having an issue with both Light Level Overlay as well as More Overlays mods not working for showing the light level of a block. Is there some kind of setting or fix for this?
First of all, I know that I'm going to hear you tell me that I'm on an old version but I do not want to change. I have a Map two years old and damn beautiful. However I would have liked to know if there was a way (simple?) Via an ad-on or if someone could code me something quickly to be able to have the functionality of mod rftools (version 1.10 or 1.12) for rftools 1.7.10 ... Namely: I would at least be able to take the items in the storage scanner.
Thank you and have a nice day. Good game everyone.
That's not easy I'm afraid. To implement that functionality in the 1.10 version and beyond I had to completely rewrite the storage scanner.
I tried it like this and didn't work both on single player and in my own server. The World 111 exists because I see it being loaded in the logs.
Using v1.10.2 of Minecraft.
Congratulations on the 1.10 release! And if you need help porting to 1.12 I can always help. I have a lot of experience with porting several of my mods to that version. Personally I would skip 1.11 as very few people are using that version. 1.10.2 was a good choice for an initial port but then I would go to 1.12.2 directly.
I change it to "fdc9ff", which is baby pink. But I notice there are two extra characters, I add "80" to the end to give it 50% transparency and it ends up with the colour yellow.
I change it by highlighting it, deleting just the characters starting with "ff" and pasting the new text in its place
The transparency goes in front. Not at the end. So it should be 804503d0
I tried changing the rim of the box with "fdc9ff" for baby pink, it showed up black. I figured it needed the other two characters at the end. I put in "80" because an article told me that the two other characters is transparency and 80 is 50% transparency. Then the rim showed up green. I've found no articles that say the final two characters contribute to the colour itself.
And exactly how are you changing it? What are you changing? Describe what you do in detail
1
Hi,
I have an ongoing series on Minecraft modding for Minecraft 1.14.4 and 1.15.2 using Forge. There is a playlist on YouTube:
https://www.youtube.com/playlist?list=PLmaTwVFUUXiBKYYSyrv_uPPoPZtEsCBVJ
And also a wiki that gives additional information for every episode:
https://wiki.mcjty.eu/modding/index.php?title=YouTube-1.14
Let me know if you have any questions.
1
You want to check if there is a syringe? That should normally work. Can you show me how you did it?
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Hi all,
I have a YouTube channel where I'm regularly posting YouTube videos. At this moment I have three series running. All these series I play with shaders (SEUS Renewed):
In addition I also have several tutorials and demo videos about my mods (RFTools, Lost Cities, Ariente, Deep Resonance, and so on). Note that I only recently got good recording equipment (a Sennheiser GSP 300) so the sound quality of the older videos is not very good. I apologize for that. Recent videos are a lot better.
My channel is here: McJty's YouTube Channel
Thanks for watching!
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All those biome names are invalid. Where are you getting those from?
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Hi, I started using Seus Renewed 1.0.0 for my modded lets plays and I'm having an issue with both Light Level Overlay as well as More Overlays mods not working for showing the light level of a block. Is there some kind of setting or fix for this?
Thanks
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That's not easy I'm afraid. To implement that functionality in the 1.10 version and beyond I had to completely rewrite the storage scanner.
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Diamond blocks. Not diamond ore blocks
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Sure it is. Everyone is using it. What's your problem?
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Two diamond blocks in the ground (at level ground-1). A bed on top of that. Then on the same height as the bed six skulls in all directions
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New release of Lost Cities 2.0.0 for 1.12.2.
Visual changelog:
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Yes I think that should do it
1
Congratulations on the 1.10 release! And if you need help porting to 1.12 I can always help. I have a lot of experience with porting several of my mods to that version. Personally I would skip 1.11 as very few people are using that version. 1.10.2 was a good choice for an initial port but then I would go to 1.12.2 directly.
1
The transparency goes in front. Not at the end. So it should be 804503d0
0
And exactly how are you changing it? What are you changing? Describe what you do in detail
0
Here are two new world types that I'm currently working on: