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    posted a message on [16x with an 8x8 look] Tiny Pixels

    All download link are down, please help!

    Posted in: Resource Packs
  • 0

    posted a message on [16x with an 8x8 look] Tiny Pixels

    Hello, the link for 1.9 is down

    Posted in: Resource Packs
  • 0

    posted a message on Doll House - Simple and Cute <3

    PLEASE FINISH THIS RESOURCE PACK!! I LOVE IT!! PLEASE PLEASE I LOVE YOUR WORK!!!

    Posted in: WIP Resource Pack
  • 1

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Quote from soccerguy3»

    While you all wait for the rewrite by GVG_Vitalli , here is a
    combined PF and MATMOS replacement I compiled for Forge 1.11.2 find it
    in my OneDrive

    with all the other PF and Matmos stuff http://sdrv.ms/TPcx5v



    https://onedrive.live.com/?id=77B5E138E468EDE3!155&cid=77B5E138E468EDE3



    Happy New Year


    First of all, happy new year to you and everyone
    Second, thank you so much for this amazing mod, i swear you can make this a new legacy of two mod, it work so wonderful and of course some bug.
    Here is some i found while playing:
    •Swimming + climbing ladder sound is muted
    •When you turn all sound up they will start to be broken (in sound volumes)
    •Some sound kinda overwrite each other while playing like birds and frogs

    that's all i found so far, wish you luck and the best on this version
    Posted in: Minecraft Mods
  • 0

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod

    I can't wait until this mod get into 1.10.2

    Posted in: Minecraft Mods
  • 0

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]

    unable to get 1.10.x

    Posted in: Resource Packs
  • 1

    posted a message on Realistic First-Person Rendering (A re-invention of First Person View)
    Quote from Draeju»

    Your avatar is so meow x3


    MEOW! >:3
    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic First-Person Rendering (A re-invention of First Person View)

    that will be helpful, thank you!

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic First-Person Rendering (A re-invention of First Person View)

    thank you for the information, also why did you have to mention about my English? I see my reply was clear and nothing that hard to understand. Please don't judge other people English skill unless they make it impossible to understand, you may be considered being rude. Thank you

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic First-Person Rendering (A re-invention of First Person View)
    Quote from don_bruce»

    Just wanted to let y'all know that development of all my mods is on hold for a while. Life stuff, y'know. That being said, I still will answer questions.


    1. The GUI. To make RFPR work with shaders I have to do some funny stuff with the GUI. I'll see what I can do about making it play nice with other GUI things when shaders are off, but shaders will always cause troubles. It's not my fault that the shaders system doesn't call RenderHandEvent and renders the hand no matter what. Blame the coder of Optifine/Shadersmod for ignoring the event system in place.
    2. Eating animations. I'm not sure how easy those will be to implement, but I'll take a look. I know where the code is hidden, but I don't know yet if I can hook into it correctly without rendering the hand. More research on my end is required.
    3. Bows. Those will remain the same, no exceptions. I'm not going to come up with realistic bow-pulling animations. That would require re-tooling the entire player model, which I'm not doing.
    4. Jittering in turns/clipping in walls. Originally RFPR rendered the player body directly behind the head of the player. This made for a body that turned smoothly with the head in first-person. This would be fine, except I have to move the body back a hair to prevent you from seeing your neck when you look down. This had the effect of making the body move sideways behind you when you turned your head, causing it to clip into walls. To combat this, I made it so the first-person body only moves when the player's body moves in third-person. I'm sticking to this system, as it's what the player model normally does. Just watch yourself in third-person when you slowly spin around.
    5. Transparent HUDs with shaders. I know where to look. Expect a fixed/not-fixable from me when I get a chance to get back into modding.
    6. Mo' Bends compatibility. Whenever I render the player model in first-person, I specifically set the head to be invisible. If you're seeing a head, it means Mo' Bends is being a cranky mod and rendering the head despite it being set to be invisible. I'm assuming Mo' Bends is a coremod, which would explain why it and Optifine don't play nicely with RFPR. Either way, that's an issue with Mo' Bends. Go pester that creator and not me.
    7. Adding items to the RFPR exception list. Go to the config, and add their names. The map, compass, and clock are there already. Please follow that format, with the names of the items you want to exclude. Note that the name of the item is the one in the code, which may not be your default language. e.g. if you speak German you still need to use the English name. Some trial and error may be required.
    8. The hand system. Whenever you call the code to render an item in your hand, you are also calling a segment of code that renders your hand itself. Minecraft considers the player 'hand' to be the physical hand/arm, as well as the item in said hand. This means that when I render a map, two hands will be rendered regardless of the status of the model or whether it's even being rendered. This makes it impossible for me to simply render an item without a hand. Get used to the disabling system, and blame Mojang for bundling functions together.



    So you just remove every player head if i use mo' rend mod? can you somehow remove my head only? Or did i missed something??

    Also why your mod doesn't work when i hold compass?

    Posted in: Minecraft Mods
  • 0

    posted a message on TheVoid's AD-Reforged RPG Resource Pack

    thank you ^w^ ♥

    Posted in: Resource Packs
  • 0

    posted a message on TheVoid's AD-Reforged RPG Resource Pack

    its not working with older version link (such as 1.8.x and 1.9)
    Clue:

    Posted in: Resource Packs
  • 0

    posted a message on TheVoid's AD-Reforged RPG Resource Pack

    Download link seem to be broken, please check

    Posted in: Resource Packs
  • 0

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]

    Is model download link broken?

    Posted in: Resource Packs
  • 0

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects

    okay i found the problem now, when you play in server that have plugin (kinda i think) those getting hit effect wont work, however playing as singleplayer the mod work perfectly fine, any solution?

    Posted in: Minecraft Mods
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