• 0

    posted a message on Minecraft The Big Update (Fallure)
    • FPS boost[/b] - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures[/b] - HD textures and HD fonts - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders[/b] - based on the Shaders
    • Dynamic Lights[/b] - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights
    • Variable Render Distance[/b] - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting[/b] - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync[/b] Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL[/b] - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control[/b] - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps[/b] - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering [/b]- Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing[/b] - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass[/b] Fix grass blocks side texture to match surrounding grass terrain
    • Better Snow[/b] Fix transparent blocks textures to match surrounding snow terrain
    • Clear Water[/b] Clear, transparent water with good visibility underwater
    • Custom Sky[/b] Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs[/b] Use random mob textures if available in the texture pack
    • Connected Textures[/b] Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures[/b] Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math[/b] Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control[/b] - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control[/b] - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details[/b] - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations[/b] - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching[/b] Switch the current Texturepack without leaving the world
    • Fullscreen Resolution[/b] Configurable fullscreen resolution
    • Debug[/b] - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control[/b] Default, Day Only or Night Only - works in only in Creative mode
    • Autosave[/b] - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    -Ents[/b]


    -Moles[/b]


    -Mini Golems[/b]


    -Silver Skeletons[/b]


    -Raccoons[/b]


    -Small and Medium Fish[/b]


    -Crabs[/b]


    -Wyverns[/b]


    -Elephants and Mammoths[/b]


    -Komodo Dragons[/b]


    -Golems[/b]


    -Snails[/b]


    -Insects[/b]


    -Turkeys[/b]


    -Horses[/b]


    -Ostriches[/b]


    -Snakes[/b]


    -MantaRays[/b]


    -Stingrays[/b]


    -JellyFish.[/b]


    -Add Goats[/b]


    -Crocodiles[/b]


    -Turtles[/b]


    -Scorpions[/b]


    -Kitties[/b]


    -Mice[/b]


    -Rats[/b]


    -Deer[/b]


    -BigCats™[/b]


    -Lil' Fish[/b]


    -Dolphins[/b]


    -Sharks[/b]


    -Werewolves[/b]


    -Bears[/b]


    -Wolves[/b]


    -Wraiths[/b]


    -Flame Wraiths[/b]


    -Ogres[/b]


    -Ducks[/b]


    -Boars[/b]


    -Bunnies[/b]


    -Birds![/b]


    -Foxes[/b]


    Nestable[/b] - Backpacks can be used from inside other backpacks

    When you have a backpack open you can right-click other backpacks to open them.
    While a backpack is opened it can't be moved, so there is no chance of accidentally putting a backpack inside itself.
    If you are holding a backpack when you open a chest it will open a multi-sectioned version of the chest interface that you can open backpacks from, allowing you transfer items between backpacks and chests.

    [/b]

    Accessible[/b] - Backpacks can be accessed from almost any GUI

    You can right-click a backpack in almost any GUI to bring up a 'lightweight' backpack interface that allows you to transfer items between the backpack (or nested backpack) and your inventory without needing to leave the original GUI.
    You can also open the 'full' backpack interface by shift+right-clicking, but doing so will replace the current GUI.
    The 'lightweight' interface is adequate for most tasks, but if you need to upgrade, rename or recolor your backpack you'll need to open the 'full' interface

    [/b]

    Customizable[/b] - You can change a backpack's name, color and size

    Simply place a sign, dye, or backpack pouch inside a backpack and right-click it to rename, recolor or resize the backpack.
    Each backpack pouch will add 9 slots to the backpack, up to a maximum size of 9x8.
    If you are in creative mode you can freely change the size of a backpack by using a 'Backpack Resizer'.

    [/b]

    Safe[/b] - Lost or destroyed backpacks can be recovered

    If you lose a backpack you can create a "Backpack Restorer", which allows you to restore any backpack you own.
    Backpack Restorers can be expensive and they only restore one backpack each. So if you lose your backpack often you may want to invest in a "Quantum Chest". Simply put your backpack inside a quantum chest and it will start dispensing "Quantum Backpacks".
    Quantum backpacks are bound to the quantum chest they came from, and can be used to remotely open the backpack stored inside it.
    The quantum chest allows you to take as many quantum backpacks as you want, so if you die, or if you just want another quantum backpack, you can just go back to the quantum chest and take another.

    [/b]

    Shareable[/b] - You can share your backpacks with other players

    You can give quantum backpacks (or copied backpacks) to other players to allow them to use your backpack.
    Any changes made to a backpack by one player will be updated in all other players using that backpack, allowing players to share or exchange items no matter how far away they are (or what dimension they are in).

    [/b]

    Protectable[/b] - You can prevent players from using your stuff

    Backpacks! features a permission system which allows you to define who is and who isn't allowed to use your backpacks and quantum chests.
    Simply press 'p' when you have a backpack or quantum chest open and you'll bring up the permission interface, where you can change who is allowed to use it, who is allowed to add or change permissions and who 'owns' the backpack/chest (defaults to the first player who opened it).
    Pressing 'p' from a permission interface will bring up your own permission list which allows you to see all items you have permission for and can be used to change the permissions for items you don't have access to (like if somebody stole your backpack).
    If a player is 'opped' they can choose to bypass the protection on chests and backpacks.

    [/b]

    Automatable[/b] - Backpacks can automatically collect or resupply items

    Whenever you pick up an item that a backpack 'collects' it will automatically be moved into the backpack.
    When a tool breaks or you run out of a block that a backpack 'resupplies' a replacement will automatically be taken out of that backpack (provided it has one).
    You can configure what items a backpack will 'collect' and 'resupply' by pressing the 'Edit Backpack's Auto-Loader' key while a backpack is open (if the toggle button says 'Only' the backpack will collect/resupply any item included in the list, if it says "Don't" the backpack will collect/resupply any item not included in the list).
    Pressing capslock while the collect/resupply interface is open will lock or unlock that backpack, if a backpack is locked it will only accept items it collects.

    [/b]

    Placeable[/b] - Backpacks can be placed by shift+right-clicking the side of a block

    While placed a backpack behaves like an ordinary chest and can be used by multiple players at once. Like a named mob a placed backpack will show its name when you look at it.
    Items a backpack collects can be piped into the top of a placed backpack, items it resupplies can be piped out from the bottom and any item can be piped into the back.
    Using an Eye of Ender on a placed backpack will duplicate the backpack, allowing them to be used like portable Ender Chests (If you need more than 3 copies of a backpack it may be cheaper to invest in a Quantum Chest).
    You can prevent pipes/hoppers from interacting with your backpack by using the permission system to deny access for a player named [world].
    Posted in: Suggestions
  • 0

    posted a message on New Doors

    Real Why Not

    Posted in: Suggestions
  • 0

    posted a message on New Doors

    - Fixed doors animations not always working when connected to a dedicated server
    - Fixed Forcefield syncing from the server
    - Fixed texture warnings in the log
    - Fixed BigDoor recipe warning in the log

    1.9.4-5.0.1 requires MalisisCore 1.9.4-4.0.1[/i][/b] for Minecraft 1.9.4 / 1.10.2
    - Fixed crash when loading the mod with Minecraft 1.10.2
    - Fixed syncing issues in multiplayer.

    1.9.4-5.0.0 requires MalisisCore 1.9.4-4.0.0[/i][/b] for Minecraft 1.9.4

    1.8.9-3.1.4 requires MalisisCore 1.8.9-2.1.5[/i][/b] for Minecraft 1.8.9
    - Fixed random crashes when rendering Tile Entities.

    1.9-4.0.1 requires MalisisCore 1.9-3.0.4[/i][/b] for Minecraft 1.9
    - Fixed multiple crashes.

    1.9-4.0.0 requires MalisisCore 1.9-3.0.1[/i][/b] for Minecraft 1.9
    (No changes)


    Previous updates :[/b]

    Contents : [/b]

    Animated doors :[/b]
    The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
    Trapdoors and fence gates are also animated!


    Glass doors :[/b]
    Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.


    Jail doors :[/b]
    A new metallic jail door that slides on the side. Can only be operated with redstone.


    Laboratory doors :[/b]
    A new metallic laboratory door that slides upwards. It's not a double door.


    Factory doors :[/b]
    A new metallic factory door that slides both upwards and downwards.


    Shoji doors :[/b]
    A new shoji door that slides slowly on the side.


    Curtains :[/b]
    Simple colored curtains that opens with custom animation. The color of the curtains depends on the color of the wool used.


    Saloon doors :[/b]
    New saloon doors that opens automatically when you go through them.


    Reinforced doors :[/b]
    A metallic door with a handle that slowly opens.


    Hitech doors :[/b]
    A futuristic hi-tech door with cool opening animation.


    Sliding trapdoors :[/b]
    Simple trapdoors that slide on the side with pneumatic sound.


    Camo fence gates :[/b]
    A fence gate that copies the blocks on each side, granted they're the same type.


    Rusty Hatch :[/b]
    A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
    Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.


    Rusty Ladders :[/b]
    A metallic ladder that matches the ones built-in the Rusty Hatch.



    Garage doors :[/b]
    A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.


    Carriage doors / Medieval doors:[/b]
    A big and fancy wooden double door (4x5x1 multi-block) made from a wooden door and five of one other. Oak door makes a Carriage door, Spruce Door makes a Medieval door. The frame uses the texture of the block used in the recipe.
    Note : in 1.7.10, the five blocks need to be spread in five different crafting slots.


    Forcefield and Controller :[/b]
    The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can't be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
    The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.


    Door factory and custom doors :[/b]
    The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
    The top and bottom material also accepts a few items for special effects :
    - Flint & steel gives a fire effect.
    - Ender pearl displays nether portal animation.
    - Water bucket displays flowing water.
    - Lave bucket displays flowing lava.

    Posted in: Suggestions
  • 0

    posted a message on New Updates Better
    [*]
    [*]FPS boost[/b] ([url=http://imgur.com/a/4NhyN#0]examples[/url])
    - doubling the FPS is common
    - decreases lag spikes and smooths gameplay
    [*]Support for HD Textures[/b] ([url=http://www.minecraftforum.net/topic/249637-/#HDTextures[]info[/url])
    - HD textures and HD fonts (MCPatcher not needed)
    - custom terrain and item textures
    - animated terrain and item textures
    - custom HD Font character widths
    - custom colors
    - custom block color palettes
    - custom lighting
    - unlimited texture size
    [*]Support for Shaders[/b] ([url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix]info[/url])
    - based on the Shaders Mod by Karyonix
    [*]Dynamic Lights[/b]
    - allows handheld and dropped light emitting items to illuminate the objects around them
    - similar, but not related to the Dynamic Lights [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272478-dynamic-lights]mod[/url]
    [*]Variable Render Distance[/b] ([url=http://i.imgur.com/qT3P3.png]example[/url])
    - from Tiny to Extreme (2 x Far) in 16m steps
    - [url=http://i.imgur.com/WZCmN.png]sun[/url], [url=http://i.imgur.com/z9hBK.png]moon and stars[/url] are visible in Tiny and Short distance
    [*]Configurable Smooth Lighting[/b] ([url=http://imgur.com/a/q89Qb#0]examples[/url])
    - from 1% - smooth lighting without shadows
    - to 100% - smooth lighting with full shadows
    [*]Performance: VSync[/b]
    Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    [*]Smart Advanced OpenGL[/b]
    - more efficient, less artifacts
    - Fast - faster, some artifacts still visible
    - Fancy - slower, avoids visual artifacts
    [*]Fog control[/b]
    - Fog: Fancy, Fast, OFF
    - Fog start: Near, Far
    [*]Mipmaps[/b] ([url=http://imgur.com/a/7YNwh#0]examples[/url])
    - Visual effect which makes distant objects look better by smoothing the texture details
    - Mipmap level - OFF, 1, 2, 3, Max
    - Mipmap type - Nearest, Linear
    [*]Anisotropic Filtering[/b] ([url=http://imgur.com/a/rtZBx#0]examples[/url])
    - Restores details in mipmapped textures
    - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    [*]Antialiasing[/b] ([url=http://imgur.com/a/rtZBx#0]examples[/url])
    - Smooths jagged lines and sharp color transitions
    - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    [*]Better Grass[/b]
    Fixes grass blocks side texture to match surrounding grass terrain
    [*]Better Snow[/b] ([url=http://imgur.com/a/h2yAE#0]examples[/url], [url=http://www.reddit.com/r/Minecraft/comments/nbtzv/shall_i_continue_with_this_simple_change/]credit[/url])
    Fixes transparent blocks textures to match surrounding snow terrain
    [*]Clear Water[/b] ([url=http://imgur.com/a/en4Yf#0]examples[/url])
    Clear, transparent water with good visibility underwater
    [*]Random Mobs[/b]
    Use random mob textures if available in the texture pack
    [*]Connected Textures[/b] ([url=http://imgur.com/a/YQz3b#0]examples[/url])
    Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    [*]Natural Textures[/b] ([url=http://imgur.com/a/A6ujp#0]examples[/url], [url=http://www.minecraftforum.net/topic/468764-]idea[/url])
    Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    [*]FPS control[/b]
    - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers ([url=http://imgur.com/a/QsOdl#0]examples[/url])
    - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    [*]Chunk Loading Control[/b]
    - Load Far - loads the world chunks at distance Far, allows fast render distance switching
    - Preloaded Chunks - defines an area in which no new chunks will be loaded
    - Chunk Updates per Frame - allows for faster world loading
    - Dynamic Updates - loads more chunks per frame when the player is standing still
    [*]Configurable Details[/b]
    - Clouds - Default, Fast, Fancy
    - Cloud Height - from 0% to 100%
    - Trees - Default, Fast, Fancy
    - Grass - Default, Fast, Fancy
    - Water - Default, Fast, Fancy
    - Rain and Snow - Default, Fast, Fancy
    - Sky - ON, OFF
    - Stars - ON, OFF
    - Sun & Moon - ON, OFF
    - Depth Fog - ON, OFF
    - Weather - ON, OFF
    - Swamp Colors - ON, OFF
    - Smooth Biomes - ON, OFF
    - Custom Fonts - ON, OFF
    - Custom Colors - ON, OFF
    - Show Capes - ON, OFF (supports HD capes)
    [*]Configurable animations[/b]
    - Water Animated - OFF, Dynamic, ON
    - Lava Animated - OFF, Dynamic, ON
    - Fire Animated - OFF, ON
    - Portal Animated - OFF, ON
    - Redstone Animated - OFF, ON
    - Explosion Animated - OFF, ON
    - Flame Animated - OFF, ON
    - Smoke Animated - OFF, ON
    - Void Particles - OFF, ON
    - Water Particles - OFF, ON
    - Rain Splash - OFF, ON
    - Portal Particles - OFF, ON
    - Dripping Water/Lava - OFF, ON
    - Terrain Animated - OFF, ON
    - Items Animated - OFF, ON
    [*]Fast Texturepack Switching[/b]
    Switch the current Texturepack without leaving the world
    [*]Fullscreen Resolution[/b]
    Configurable fullscreen resolution
    [*]Debug[/b]
    - Fast Debug Info - removes lagometer from debug screen
    - Debug Profiler - removes profiler from debug screen
    [*]Time Control[/b]
    Default, Day Only or Night Only - works in only in Creative mode
    [*]Autosave[/b]
    - Configurable Autosave interval
    - A fix for the famous Lag Spike of Death
    [/list]
    [color=#333399]~add climbing animation
    ~add sleeping animation
    ~add eating animation
    ~add drinking animation
    ~made eyebrows only look angry when attacking, sneaking, aiming, etc[/b][/color][/p]
    [color=#333399]Animated doors :[/b]
    The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
    Trapdoors and fence gates are also animated!


    Glass doors :[/b]
    Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Jail doors :[/b]
    A new metallic jail door that slides on the side. Can only be operated with redstone.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Laboratory doors :[/b]
    A new metallic laboratory door that slides upwards. It's not a double door.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Factory doors :[/b]
    A new metallic factory door that slides both upwards and downwards.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Shoji doors :[/b]
    A new shoji door that slides slowly on the side.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Curtains :[/b]
    Simple colored curtains that opens with custom animation. The color of the curtains depends on the color of the wool used.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Saloon doors :[/b]
    New saloon doors that opens automatically when you go through them.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Reinforced doors :[/b]
    A metallic door with a handle that slowly opens.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Hitech doors :[/b]
    A futuristic hi-tech door with cool opening animation.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Sliding trapdoors :[/b]
    Simple trapdoors that slide on the side with pneumatic sound.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Camo fence gates :[/b]
    A fence gate that copies the blocks on each side, granted they're the same type.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Rusty Hatch :[/b]
    A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
    Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Rusty Ladders :[/b]
    A metallic ladder that matches the ones built-in the Rusty Hatch.
    [/color][/p] Spoiler (click to show)
    [color=#333399]


    Garage doors :[/b]
    A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Carriage doors / Medieval doors:[/b]
    A big and fancy wooden double door (4x5x1 multi-block) made from a wooden door and five of one other. Oak door makes a Carriage door, Spruce Door makes a Medieval door. The frame uses the texture of the block used in the recipe.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Forcefield and Controller :[/b]
    The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can't be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
    The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
    [/color][/p] Spoiler (click to show)
    [color=#333399]

    Door factory and custom doors :[/b]
    The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
    The top and bottom material also accepts a few items for special effects :
    - Flint & steel gives a fire effect.
    - Ender pearl displays nether portal animation.
    - Water bucket displays flowing water.
    - Lave bucket displays flowing lava.
    [/color][/p] Spoiler (click to show)

    List tags are malformed.
    Posted in: Suggestions
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