TL;DR CHANGELOG: [1.19 INFOPAGE]
TL;DR DOWNLOADS: [ CURSEFORGE THREAD]




Steven's Traditional is a 64x64 resource pack which aims to stay relatively close
to Mojang's look and feel of the Default resource pack present in Minecraft while
adding a personal touch to most textures to still give a unique experience without
drastically changing every block or item.
In simple words this resource pack tries to look similar to Default, but instead of 16x16 pixels
this resource pack works with a 64x64 canvas, which means 4 times the size, allowing us to add
atleast 4 times the detail!
If you ever used the Faithful texture pack made by Vattic it's pretty similar to his pack,
except instead of 32x32 pixels it's 64x64 pixels.
Not deriving too far from the colors and textures also allows the Player to easily adapt
to this resource pack without the hassle of builds suddenly looking weird because they
were originally built with the Default textures or look in mind.
So if you are still looking for a Default like resource pack,
except in a higher resolution then go and give this one a try!
I hope you will enjoy it!


Want to easily stay up-to-date about this resource pack and be notified when a new update
releases or when there are any important announcements?
Found a bug and want to report it or just want to give some feedback?
Or want to send some images of your building projects using the resource pack?
If your answer was yes to any of these questions then feel free to
join the official Steven's Traditional Discord Server!
You can easily join the Discord by clicking on the Button below!


If you want to support me for the work I'm putting into this project you can easily
do so below by clicking the PayPal button to be redirected to my PayPal.me page!

Even some nice feedback, constructive criticism, a comment or
even just sharing the resource pack with your friends (or strangers)
will already absolutely help me out!

Onto many more!

⮞ SkootleSkittle for the beautiful Character Artwork presented in the Main Banner
When you are looking to commission someone to draw Art for you, look no further but here!
[ SkootleSkittle's Carrd ]
⮞ Kristoffer Zetterstrand for the original Minecraft Paintings
If you want to know more about his paintings I recommend visiting his website!
[ Kristoffer Zetterstand's personal Website ]
⮞ Affinite for allowing me to reuse some of his textures
You can (still) check out his abandoned Minecraft Forums thread below!
[ Affinite's Faithful MCForums Thread ]
[ Permission / PMs Proof can be found here ]

1
Not sure if this is new in SEUS, and shaders in general, but items can have normal maps in v11 apparently. (Check Picture) EDIT: They can also have specular maps. (Not shown in picture)
3
In short, this pack adds Reflective Glass. It requires a Shader Pack with Specular Mapping (Like SEUS) in order for the effect to work.
Before Using Get The Shaders Mod Here
Pros:
Reflects light sources and blocks.
Looks nice
Cons:
May decrease framerate
Requires a Shader Pack with Specular Mapping
At a distance you cant see through glass
Doesn't reflect player
Doesnt currently have Stained Glass
Not compatible with Optifine Glass
Trouble Shooting:
Q: I cant see the reflections even with a Shader Pack.
A: Make sure "SpecularMap" is ON in the shader settings.
Q: The reflections move when i move.
A: That happens with Shaders. Its the same with water. Its just the way it renders reflections based on player position.
Download By Clicking Here!
Please feel free to give constructive criticism.
Demo:
1
Is there any chance of getting a way to turn off minecrafts default randomly filled textures?
1
Good until angered.
2
I have a suggestion: A way to edit viewmodel arms. Stuff like a way to disable/edit the way that held items (Including hands) move to the side when you look around, viewmodel FOV (How much of the arm/item you want to see), and other things along that line. I know its not really a FPS improving thing, but it would still be nice.
1
I think this is a common problem. I dont remember if anyone found a fix.
1
Happy birthday Optifine!
2
DOF stands for Depth Of Field. It is the blur you see on objects that you are not focused on. Thats not a very good description, so heres the Wikipedia page: https://en.wikipedia.org/wiki/Depth_of_field
1
Yep, this works fine with 1.9 + Optifine.
1
I asked that, Sp614x said "Resource packs will probably get a "bettergrass.properties" to control how Better Grass is used."