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Nov 27, 2013Max5081 posted a message on Runes of Wizardry (31 October - Reviving the Thread)AWWWWWWWWWWW YEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!!!!!!!! (I believe the all-caps and spamming of the letters is warranted. )Posted in: Minecraft Mods
Jul 4, 2013Posted in: Java Edition SupportQuote from CrazyCreeper425
Wait do you put the optifine winrar folder in the mods folder or what do you do?? I'm confused
There should be step-by-step install on the Optifine page, but here you go:
1. Make sure you have winrar, a CLEAN, NEW minecraft.jar, Optifine.
2. Open up the Optifine zip with winrar. (Right click it > Open With > WinRAR archiver)
3. Open up the minecraft.jar with winrar. (Right click it > Open With > WinRAR archiver)
4. Highlight/select all the folders (Except the ... folder) from the Optifine zip, drag and drop them into the minecraft.jar
5. Close both windows.
6. Start up minecraft with the launcher.
If you are using correct versions without mix-matching anything (Example: Trying to install Optifine 1.5.1 for MC 1.6.1) then Minecraft should start, and you will have Optifine installed. Optifine DOES NOT NEED FORGE!
Feb 4, 2013Posted in: Java Edition Support
Read the comments before you post, please.Quote from Bear808
I want to know this too.
Its so confusing!
Come on mojang/jeb give us some answers!
Both clients need the mod, the SSP mod IF using LAN, in which case they would be in the same house, or closely by so both users get the same internet/wifi connection. If going on a server, the server needs the SMP.Quote from Shadonic
So, both players have to have the same SMP mod? OR do they have to have the same SSP mod? Or does it just not matter?
It has all of ours... If you click the subscribe button, then you subscribe to him. It's just showing you what acc will be subscribed to him.Quote from ZombieCaStlwe
I like how Loot99 signature has my youtube channel name in it, next to the subscribe button
Not EXACTLY correct, because SP isn't really MP. All LAN is, is allowing two people in the same household (or with same wifi "channel") to be on the same world, without port-forwarding and getting the IP stuff, and all that fun stuff, and I would know. I spent one hour getting basically lectured about the internet, how it started, got upgraded, how computers work, how ports work, and a lot of other stuff.Quote from PlayPrey.
I personally find this kinda obvious. Now that the SP is MP, all the mods are "MP".
So if 2 players are using the EXACT same mods, it should work perfectly fine to play LAN with them.
But using the server will not work unless the mod has SMP support.
Dec 24, 2012Posted in: Recent Updates and Snapshots
Did you craft it with a firework star with /give ?Quote from Nharwhal
Bug: Fireworks not exploding
Details: I craft a firework with a firework star and i place it on the ground. The thing flies but doesn't explode.
I've messed with the fireworks on my server (not using the non-enhanced ones), and found that EVERY PIECE of the firework needs to be crafted.
Getting the gunpowder, paper, etc. etc. from /give is fine, but not the firework stars or firework rocket.
Happened to me, though I was on a friends world. It was lag. Idk why it would do that in single player, UNLESS you have "Online Mode" checked on...Quote from Dark_Trainer
Bug name: Blocks respawning with no item dropping. Not related to latency, happens in single player too!
Version: Latest patch as of 12/24/2012 on Xbox Live
Details: When mining a block in some of my worlds, that block will reappear in 3-5 seconds. If you mine it again, there's nothing there. If you save and log out directly, the block is gone. If you continue to mine something else, the bug repeats. This has ruined a few of my worlds which I spent a TON of time on. Even after saving and rebooting the bug persists in the world. It seems to be saved in its design now.
System: Xbox 360 version
Jun 29, 2012Max5081 posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]OMG... I JUST THOUGHT OF SOMETHING EPIC!! THE CREATOR OF THIS MOD, AND More Explosives Mod, SHOULD JOIN AND MAKE ONE GIANT MOD CALLED (suggestion title) More Explosives+! Anyone else agree?!?!?!Posted in: Minecraft Mods
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Feb 26, 2011jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTFPosted in: Minecraft ModsThe new Flan's Mod Website is up!For downloads, content packs, servers and more, go check it out
If it is down, you can get all the files for the mod and official content packs HERE
I'm releasing my first game on Steam; Minimancer! Go check it out and try the free demo version!
Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel
Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff
Check out the mod trailer here:
I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!
If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?
Check these and other models out at my Shapeways store
Looking for downloads? Everything is on my website, flansmod.com
Apr 8, 2013CaptainFord posted a message on [1.5.2][Forge] The Herbology Mod Ver. 1.1.2 - Bugs corrected. New herbal growth. New ingredient info system![represent]Posted in: Minecraft Mods
The Herbology Mod is a new way to approach medicine and brewing in Minecraft! Plant lovers will finally be able to make some powerful new medicines and hunt down and harvest for a large number of ingredients. And with over 16 new herbs to find, there's plenty to explore and try out before finding something that works for you!
Herbs are the focal point of the Herbology Mod, and are capable of being grown and harvested for ingredients. To get started, you'll need to find some seeds for those herbs, which can be found in tall grass just like normal seeds (don't worry, you'll recognize them right away.) There are currently 7 herbs that you can grow and harvest.
There are also two new mushrooms to be found (or made!) in your Minecraft world: the Glowcap and the Amanita.
These mushrooms are harder to find then their more mundane counterparts, but if you're having trouble, you can also make them using normal mushrooms. An Amanita mushroom can be made using a red mushroom and dandelion yellow. A glowcap, as it's name implies, glows in the dark, albeit faintly, and is crafted using a brown mushroom and a speck of glowstone dust.
Of course, working with new plants requires some new items to use, right? The two you'll be wanting to make are the Mortar & Pestle and a pair of Tweezers.
Using the tweezers on a matured herb will allow you to collect ingredients from it, depending on the herb: each herb yields a random ingredient with each harvest and will need time to mature again. If you're lucky, an herb will drop an ingredient unique to that plant!
Tweezers can be used to pluck ingredients from:
- Any Herb (returns either an herbal root, herbal leaves, or ingredient unique to that herb)
- Grassy Dirt (Lizard Tail)
- Stone (Granite Salts)
- Sand (Seashell)
- Leaves (Honeycomb)
- Dirt (Earthworm)
- Mossy cobblestone (Dungeon Moss)
Once you have ingredients at the ready, you can use a Mortar & Pestle to grind them into a variety of powders. Using the mortar & pestle with herbal leaves will offer you seasonings to be used with your foods, and using Sage leaves will give you a special seasoning, which can improve rarer foods with new abilities. And grinding up ginseng berries, juniper berries and jasmine petals will give you a very strange herbal powder. This magic powder is said to be so deliciously potent that it can make even the most inedible foods tasty once again...
The natural world is full of many interesting and beneficial ingredients, if you know where to look. Most of these ingredients are unusable with a standard brewing stand, but there is another way to reap their potent effects: herbal powders and medicine. There are over 30 of them to be found in the world, and most are acquired using your trusty tweezers.
Making an herbal medicine requires a mortar & pestle along with 3 ingredients of any combination to be placed in a crafting space. Each ingredient possesses a pair of beneficial effects that can show up in your herbal medicine, but mixing them haphazardly will only yield an unhealthy, poisonous mixture that will make your head spin.
To make a more helpful mixture, you'll have to experiment with various combinations of ingredients. If you use two ingredients that offer that same type of effect, they will show up in your herbal medicine. If two ingredients have the same effect, the resulting herbal mixture will be a bit healthier, taking on the combined matching attributes of those two ingredients... but the bitter taste will still leave you a bit dizzy.
However, if you're really good with your ingredients, you'll be able to match your ingredients so that the herbal medicine takes on the effects matched by all three ingredients! Which combination yields the best result? Well, you're the herbologist! That's up to you to find out!
List of Current Ingredients
(To see how to acquire ingredients, see the Tweezers section for a list of pluckable blocks or the recipes section for crafted ingredients)
- Herbal Leaves (Brewable)
- Herbal Root (Brewable)
- Ginseng Berries (Brewable)
- Juniper Berries (Brewable)
- Buckthorn Berries (Brewable)
- Sage Leaves (Brewable)
- Jasmine Petals (Brewable)
- Lavender Petals (Brewable)
- Lizard's Tail
- Ender Salts
- Granite Salts
- Crushed Lapis
- Rose Petals
- Dandelion Petals
- Bottled Spirit
- Dungeon Moss
- Egg Yoke
- Cactus Juice
- Fish Scales
Brewing & and the Brewing Stand
The Herbology Mod offers a new way to craft a brewing stand (see image below). Herb seeds and ingredients plucked from herbs can be used to brew up new potions for use, although they cannnot substitute everything brewable using Vanilla ingredients.
Mother Nature's kitchen cabinet is chock full of goodies, if you know how to use them right. Grinding leaves into a fine seasoning will allow you to enhance already delicious foods into something even better tasting! And if you're lucky enough to get your hands on some Sage leaves, you can make some very special seasoning, granting you the ability to enhance rarer foods into very helpful treats. And while you wait for your food to cook, why not sit back with a nice warm bowl of herbal tea to wash away the troubles of the mining day?
Crushed Lapis = Lapis Lazuli + Empty Bowl
Rose Petals = Rose + Empty Bowl
Dandelion Petals = Dandelion + Empty Bowl
Ender Salts = Ender Pearl + Empty Bowl
Cactus Juice = Glass bottle + Cactus
Fish Scales = Raw Fish
Egg Yoke = Chicken Egg
Seasoning = Herbal Leaves + Mortar & Pestle
Special Seasoning = Sage Leaves + Mortar & Pestle
Magic Herbal Powder (Invisibility) = Ginseng + Juniper + Jasmine + Mortar & Pestle
Gunpowder = Mandrake + Mortar & Pestle
Seasoned Steak/Porkchop/Chicken/Fish = Seasoning + Cooked Steak/Porkchop/Chicken/Fish
Seasoned Potato = Baked Potato + Seasoning
Herbal Salad = Bowl + Herbal Leaves + Rose + Dandelion + Red Mushroom + Brown Mushroom
Carrot Soup = Bowl + Carrot + Seasoning
Potato Soup = Bowl + Potato + Seasoning
Improved Stew = Mushroom Stew + Seasoning
Special Carrot = Carrot + Special Seasoning
Special Potato = Potato + Special Seasoning
Steak = Rotten Flesh + Magic Herbal Powder
Potato = Poisonous Potato + Magic Herbal Powder
Herbal Tea = Water Bottle + Jasmine + Mortar & Pestle
BrockHD (aka Porpoise)
Current (1.1.2) - Direct Download
1.1.1 - Direct Download
1.1.0 - Direct Download
1.0.3 - Direct Download
1.0.2 - Direct Download
1.0.1 - Direct Download
1.0.0 - Direct Download
How to install:
Here's how to get the Herbology Mod working for you!Changelog:
- Install Forge
- Download the .zip from the link above
- Place the .zip in your Minecraft mods folder.
-herbal ingredients list reduced
-Wooden Tweezers added (crafted like normal tweezers, uses 1 wooden plank and 2 sticks)
-herbs behave more like Vanilla crops, now drop seeds and items when broken instead of plucked using tweezers
-seeds, plants and crop items for tomato, grape and cotton plants added for testing purposes, tomatoes and grapes currently unusable outside of acquiring more seeds, cotton clumps make string and wool blocks when crafted
-herbal medicine system re-coded, fewer item IDs used
-ingredients now show medicine properties when right clicked and if previously used to craft medicine
-new herbal medicine system
-Buckthorn and Lavender added, Glowcap and Amanita added (with craftable recipes and overworld spawning)
-new ingredients added
-Tweezers durability increased, functionality expanded (now allows for ingredient harvesting from Vanilla blocks)
-Herbs now plantable and growable, seeds found in tall grass, no longer found naturally (may change...)
-Herbal medicine re-worked (currently still in development a little)
-Ingredients re-coded, brewing mechanics changed
-Fixed mortar and pestle durability glitch
-Config file fixed, item IDs can be edited
-Config file added
-Herbal medicine code updated (duplicated effects issue should be solved... again)
-all herb ingredients now brewable
-crafting herbal medicine should no longer overwrite the effects of other herbal medicines currently in player inventory
-adjusted duration times for various medicines
-herbal medicine made with rosemary no longer craftable with juniper berries
-herbal medicines made with valerian and myrrh no longer craftable with ginseng berries
-adjust herb spawning
-make herb ingredients give status effects on consumption (or remove ability to be eaten)
-add in subtext for herbal medicine effects
Known Issues/Future Add-ons:
-herbal medicines use excessive amounts of Item IDs, will be reduced
-Herbologists Field Guide will be craftable, display information for all available ingredients
-New Knife Tool! It slices! It dices! It makes julian fries, noodles, chopped onions, pickle chips, chopped parsley, tomato slices, honeycombs...
-Edible ingredients (considering further reducing the use of ingredients in brewing, still being decided)
-Breaking mandrakes without shears or tweezers will have a chance of exploding
-Full-fledged growable crops, extra foods and uses to include them. Potential candidates so far: celery, beets, dragon fruit, cotton, beans, rice, cabbage, squash, tomatoes, sweet potatoes, cranberries, blueberries, kiwi, clovers, garlic, grapes
-A wiiiiiiiiiide variety of new foods to make, from all the corners of the world.
-Compatibility with Forestry and other nature mods planned
-More plants with wider range of uses. Current list of potential plants includes:
- Lava Lily - extremely hot plant, direct contact will set player on fire, slow to mature and seeds are inedible, but can be used as an efficient, renewable furnace fuel source. Has an exceptionally rare chance of yielding blaze powder, seeds can be crafted with a stick to produce a blaze rod.
- Pitcher Plant - matures extremely fast, but has no edible ingredients. Roots are extremely absorbent, nutrient rich water collects in the plant's basin, can be used to fill water bottles once full
- Solflower - Surface flower that, when mature, emits considerable amounts of light. Seeds can be toasted and eaten, or planted for more solflowers. Helpful in lighting up gardens without torches
- Leather-leaf Herb - yields extremely thick leaves when plucked. Cooking the leaves dry produces a nice substitute for leather.
- Bogberry Bush - this mucky bush produces soggy, mushy green berries, which bear a very close resemblance to the residue of a certain slimy monster...
- Bird of Paradise - a beautiful white plant, the petals on this herb share a similar design with common feathers. Perhaps they could be a helpful substitute...?
- The Gaia Wart - An enormous mushroom that yields a random number of other mushrooms when broken.
- Secret Berry Bush - Shhh! This rare bush is said to yield berries that come straight from another dimension...!
The cauldron will also take on the role of mixing together ingredients to get an alchemical herbal brew, which changes the effects it grants depending on what you've tossed in. Each ingredient offers 3 varying effects, and the cauldron can only hold so much, but being a good botanist, you'll be able to figure them out on your own, right?
Beehives - Every good gardener knows the importance bees have in helping plants flourish. So let's put those hard working insects to use for you! Make yourself a bit of honey, use it to build yourself a hive, then sit back and let the bees go to it! Plants within the vicinity of this honeyed home will get a growth boost over time thanks to the bees and their efforts.
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
Mod Pack Usage
You're free to use the Herbology Mod in any sort of mod pack or whatever else you have conjured up regarding mods (websites, videos, etc.), I'm not very tight-fisted about how my work gets shared. And if you'd be so kind as to give a nod my way to indicate "This guy made it. You might wanna check him out, if you have the time." I'd appreciate that as well. Have fun with it!
Spread the word!
If you know someone who can't get enough plantlife, how about sharing it with them, or hanging this lovely banner somewhere on your signature? With a concept like this, there's always room for expansion! Look, I even simplified things for you! Just copy this code into your signature and BAM!
Apr 21, 2013Ri5ux posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)Posted in: Minecraft ModsQuote from Adamo265
Just saw this in the changelog while looking for the old titanium tools texture. what happened to it?
+ Added Calpamus Terrain blocks (Preparation for the new dimension, Calpamus)
Quote from Zorkalorp
Awesome. Where and what is that?
First of all, it's Calpamos, not calpamus. If I made a typo in the changelog, feel free to correct me.Quote from Mforcer85
I think he moved it tho the Prometheus mod.
Secondly, It's not added yet, and probably wont be added until the mod's version reaches 4.0
And third, I still have no clue what textures you're talking about.
I'm not adding the predalien... yet.Quote from bill4742
hey, Ri I think you should add the predalien because they are a main part in AVPR. I think the model should be standing up a little more straight and it should have a deeper screech noise than drones
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