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    posted a message on I need help pretty bad
    Quote from BadStitch»

    I did what it said and I get this message : Error occurred during initialization of VM
    Could not reserve enough space for 2097152KB object heap :(


    Then apparently you missed this section of the tutorial post:


    Attention:

    32bit[/b] only supports up to 4GB system memory. Therefore most 32-bit based systems only support around 2GB for your games. The limit depends on the system, if you got an error, try less allocation.

    Be sure to use the right and newest Java version (64bit on 64bit-OS-Systems is recommended[/b]).



    Do you have 64-bit Windows? If so, you should install 64-bit Java.

    Posted in: Mods Discussion
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    posted a message on I need help pretty bad

    java.lang.OutOfMemoryError: Java heap space

    That means you need to allocate more memory to Minecraft. Here's a link to a tutorial, since you seem to be new here (I expect it still applies for 1.11):


    http://www.minecraftforum.net/forums/support/unmodified-minecraft-client/tutorials-and-faqs/1871637-tutorial-allocate-more-memory-for-minecraft

    Posted in: Mods Discussion
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    posted a message on Industrial Craft 2, no power?

    The five-dot sides of the transformers should not be facing each other, but rather the higher-voltage sources (the MFE for the MV transformer, and the MV transformer for the LV transformer). Also, for all I can tell from that picture, the geothermal generator might have simply run out of lava (and the MFE out of stored power). I don't mean to be insulting if you've already checked that, but you haven't explicitly said that you have, so I figure it's a good idea to make sure.

    Posted in: Mods Discussion
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    posted a message on Please Help

    This doesn't seem specific to EnderIO:


    java.lang.OutOfMemoryError: Java heap space: failed reallocation of scalar replaced objects

    -snip-

    Memory: 125001240 bytes (119 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.32 Powered by Forge 12.18.3.2221 183 mods loaded, 183 mods active

    You need to allocate more than just 1 GB of ram to Minecraft if you want to use 183 mods. Also, it would be nice if you could put the crash log inside a spoiler tag.

    Posted in: Mods Discussion
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    posted a message on ControlPack - Many useful features such as automine, autowalk, smart furnace, look behind, and more!
    Quote from guiguilyon»

    I tried adding NEI to the FTB - Direwolf20 1.10 modpack (which only provides JEI by default). But it crashes the game when loading a map ("shuting down internal server"). If I disable ControlPack though, everything loads normaly. So I have to choose between NEI and Control Pack.


    What do you actually need NEI for, though? 86% of NEI's positive features are available from other mods, as shown in this table (also linked from JEI's description page):
    https://docs.google.com/spreadsheets/d/1NEWZjKvWB-SibY1BXc1zoYkK7AhjMMBZess9wMy--6w/edit#gid=0
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Ivy»



    I tried this, but the game just reverted the value to 32. Setting the options as "read only" allowed it to stay at 100, but the game still only rendered out 32 chunks

    Edit: I just checked optionsof.txt instead of options.txt but there's no chunk loading setting in that config.



    Quote from sp614x»

    In "optionsof.txt" there should be "ofRenderDistanceChunks".
    Do not forget to use a relatively recent OptiFine, in 1.7 or 1.8 this may not be the case.

    Also, I seem to recall somebody trying it a few months ago, and found that increasing that doesn't load chunks further out if you stay in one place, but if you travel far enough, distant chunks will remain rendered.

    Here we go: Post 52878 describes this.
    Posted in: Minecraft Mods
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    posted a message on A Little Biome Error, A Lot of Fungus...

    As far as the phantasmagoric inferno, and possibly the excessively large mushroom island biome, please refer to this reddit post that explains things a bit:

    https://www.reddit.com/r/feedthebeast/comments/3f9ar7/about_biome_ids_and_17s_use_of_modified_biomes/


    As far as zombie pigmen not minding the sun, they're Nether mobs, and thus have natural immunity to fire/lava damage.

    Posted in: Mods Discussion
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    posted a message on HELP!!!!!!!!!! WHY CAN'T I PLAY PIEXLMON HELP!!!!!!!!!!!!!!!!!!!!!

    I'm not entirely sure this is what's causing your problem, but NEI for 1.10.2 is an addon to JEI, and won't run properly without it. However, JEI provides recipe lookup by itself, so I'm not sure what you need NEI for.


    While I'm at it, I notice you only have about 512MB allocated to Minecraft, which is unlikely to be enough for Pixelmon (since the mod is very memory hungry). I suggest a maximum memory allocation of at least 3GB for the 1.10.2 version of Pixelmon (which will also require 64-bit Java).

    Posted in: Java Edition Support
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    posted a message on 1.11 and 1.11.2
    Quote from seimur313»

    You don't know how to make optifine and forge work together? I always put optifine to mods folder and it would work it,but on 1.11 it isnt working


    That has always worked for me, though I think the earliest builds of Optifine for some versions of Minecraft wouldn't work that way, because they released before Forge did for that version of Minecraft. I just checked with 1.11, and it works as long as I use the 1.11 version instead of the 1.11.2 version of Optifine - when I tried to use the 1.11.2 version that way, Minecraft crashed.
    Posted in: Mods Discussion
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    posted a message on 1.11 and 1.11.2

    I was looking at version 4.1.2 - according to https://minecraft.curseforge.com/projects/mrcrayfish-furniture-mod/files it was posted 4 hours ago, so it's newer than your first post in this thread (which says "6 hours ago" as I post this), and is claimed to work in both 1.11 and 1.11.2. 4.1.1, however, is only listed as working in 1.11.2. You might try the newer version.

    Posted in: Mods Discussion
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    posted a message on 1.11 and 1.11.2

    It would help if you linked the mod you meant. If you mean MrCrayfish's Furniture mod, the Game Version column of the files listing at CurseForge has a mouseover which indicates it works in both 1.11 and 1.11.2.

    Posted in: Mods Discussion
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    posted a message on Having problem with Divine RPG

    It looks like you already included Minetweaker 3 in that modpack (I downloaded the full list), so you should be able to add a script to allow using the Divine RPG iron helmet instead of the normal helmet in the recipe for the Galacticraft oxygen mask (although you could choose to use a different helmet, e.g. the IC2 scuba helmet)


    P.S., it's good that you included a link to the mod pack, so I could see that you were the author of the mod pack. If you were playing someone else's modpack, I would have guessed that the author had already addressed that, and that you were looking at the Galacticraft Wiki for the Oxygen Mask recipe instead of NEI.

    Posted in: Mods Discussion
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    posted a message on What is this mod?

    No mod list that I can see in the description. Bummer.


    Anyway, I haven't figured out the tower from video 16, but I think the dungeon from video 17 that you linked two screenshots of is from Doomlike Dungeons.

    Posted in: Mods Discussion
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    posted a message on What is this mod?

    Hmm... the lack of mods to explain the armor hud and the "Class: Miner" in the upper left (in the modpack list I found) should have tipped me. So, if that's the case, could you please link to the actual videos? The descriptions (possibly only for the first video in the series) might include a list of mods for this unreleased modpack they're actually using, or at least an indication of what version of Minecraft they're playing for those videos.

    Posted in: Mods Discussion
  • 0

    posted a message on What is this mod?

    The screenshots seem to indicate those videos are using the VentureCraft modpack, so perhaps the first one you linked is from Better Dungeons, and the second one could be from BattleTowers. Just guessing though, since I haven't used those mods myself.

    Posted in: Mods Discussion
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