• 1

    posted a message on New beta version Super Smash Bros Map
    This is pretty bad, honestly...



    First off, it doesn't say anywhere that this is intended to be four player until after you've already downloaded and installed it. There is no reason why you couldn't play thing with 2-6 players anyway, so I don't know why you said four player only in the map.



    Second off, there are no pictures.



    This map has no command blocks to manage anything, so after one game you've got to reinstall the map. Also, you still have MINECART TRACKS in a post 1.3 map. Come on.



    Most of your rules could be enforced by the map itself. For example, you wouldn't need a rule about not using ground items if you just used this command: "/gamerule keepInventory true".



    You still have a glass ceiling on your map when barrier blocks now exist. Actually, I'm pretty sure you made this in WorldEdit, which probably means on 1.7, so nevermind. You should change it to barrier blocks in MCEdit, though.
    Posted in: Maps
  • 6

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I just used a normal Water Bottle with the custom potion effects. It doesn't display the information on the item, but still gives the effects because you can drink it.

    MYSTERY POTIONS
    Posted in: Maps
  • 1

    posted a message on How a leather cap saved my life - Anvil fall damage bug
    just build a rapid fire anvil machine gun
    Posted in: Future Updates
  • 2

    posted a message on carrot on a stick
    unless you're a TRUE FAN, in which case you have to complain about three pixels being different, then threaten to tear jeb_'s head off and shove Notch into the stump.
    Posted in: Future Updates
  • 1

    posted a message on 12w41a hilly plains
    Yes.

    It also happens near rivers.

    Show me what "height variation" is.

    Here, have some pictures of the current generator, from a world I randomly created a few minutes ago:
















    The last one isn't as good as the others because sea bed generation is terrible. I also couldn't find any Desert Hills or Ice Mountains, but those exist too.



    also:
    Quote from ChaosGuardian













    amazing! flat land in the world generator

    its a good thing that you are all complaining that the current generator isn't flat enough
    Posted in: Future Updates
  • 3

    posted a message on 12w41a hilly plains
    Quote from oCrapaCreeper

    Because it's complete crap compared to pre-1.8.

    hahahaha

    no

    show me something from 1.7.3 that isn't an overhang
    Posted in: Future Updates
  • 1

    posted a message on New changes in Minecraft - Good or Bad? -- Weekly Snapshot Poll --
    BUT THEY REPRESENT THE MAJORITY OBVIOUSLY

    SINCE ONE PERSON AGREES WITH THEM
    Posted in: Future Updates
  • 10

    posted a message on 12w41a hilly plains
    this always happens for me

    which is why people complaining about the terrain amuse me
    Posted in: Future Updates
  • 1

    posted a message on More in-depth creation of a superflat world?
    Actually, a point and shoot structure generator would be fun. You just take it, click a spot, and BAM, mineshaft, or BAM, forest!

    I'm not certain that's possible, though.
    Posted in: Suggestions
  • 3

    posted a message on *UPDATED* Disappointed with the Witch's Hut, I expected MORE >_> (Better Design)
    Quote from RK-9

    Fun fact time!

    It's THEIR game.

    Like it or gtfo.


    I wish there was a "dislike" button, because even though I have essentially the same view as you, the way you put it makes me want to disagree.
    Posted in: Future Updates
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