• 1

    posted a message on Weird/Rare???
    did you know its halloween today? Might have something to do with that you know.
    Posted in: Survival Mode
  • 1

    posted a message on Antares Failure
    Just watched it happen live. very sad to see it happen.



    updates here http://www.nasa.gov/mission_pages/station/structure/launch/orbital.html
    Posted in: General Off Topic
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Can't seem to get it to work for me and i do not know how to read the crash report to understand what the cause is.

    When creating a world and starting it for the first time, it does loading world and then goes to shutting down internal server and crashes.



    Here is the crash log.. I would appreiciate help.


    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 03/10/14 13:35
    Description: Unexpected error

    java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Unknown Source)
    at java.nio.DirectIntBufferU.get(Unknown Source)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2204)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2134)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:239)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2049)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.nio.Buffer.checkIndex(Unknown Source)
    at java.nio.DirectIntBufferU.get(Unknown Source)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2204)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2134)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:239)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_55, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 90234800 bytes (86 MB) / 546525184 bytes (521 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 4 mods loaded, 4 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    lotr{Beta v20.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B20.2.jar(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Launched Version: 1.7.10-Forge10.13.0.1180
    LWJGL: 2.9.1
    OpenGL: AMD Radeon R9 200 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Minecraft Mods
  • 0

    posted a message on Building a simple castle (needs a name)
    Update:

    These are the steps that leaded up onto the wall in the corners.. i may add more around the edges too



    All the walls are up, as well as the corner towers



    Not sure if i am going to make use of the space inside the walls or not. for now, just glowstone to stop bats spawning



    Interior planning has started too. i have something in mind for this.





    More tomorrow..ish
    Posted in: Screenshots
  • 0

    posted a message on Building a simple castle (needs a name)
    I'm building a simple squared castle. Its not going to be too huge, in total its just under 90x90. I plan to make the interiors detailed.

    This is what i have so far;

    This is a Castle Corner Tower



    This is the Main Castle Gate (looking from the inside at a village on the outside)



    This is inside a Corner Tower



    This is the total circumference



    This is a wall plans



    The horse invited itself in.


    • What should i call this castle?
    • Any ideas for a better colour scheme? red/white i'm not sure about.
    • What about a banner design?
    Posted in: Screenshots
  • 0

    posted a message on Mob spawner help
    I think its 27 blocks.. or 26. either one of them leaves them with half a heart.

    See zfarmers post below :)
    Posted in: Survival Mode
  • 0

    posted a message on Mob Attack Range
    I've noticed this too. I think they now have a idle mode they sometimes go into for a short time. they've always eventually decided i'm more interesting and start attacking.
    Posted in: Survival Mode
  • 1

    posted a message on 1.8 Enchanting is unbalanced, heres why.
    I think its fine.. Its a sandbox game afterall, nothing is really overpowered at all as its a.. 'play the way you want' type of game.
    Posted in: Survival Mode
  • 0

    posted a message on Chest resetting
    I am making a map, i would like it to have a reset button at the start that empties specific chests and places the items its ment to have. And also to remove fired arrows out of the map too.

    However, the chests are all far apart and it would be impossible to wire them all up with redstone to reset them all at once. unless you can use a command block and use the chests coordinates to reset them from afar.

    I do not know how to do any of this however :( i have just made a stopwatch/scoreboard successfully, first time I've used command blocks.

    edit: typo
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Door and Key help
    Thanks, i used what you said to improve my search and i found a simple enough system involving comparators and 22+ items in a hopper.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Door and Key help
    Hi, I am looking for a way to have a door that will only open once a specific item (Gold Ingot) has been fed into a hopper. Any other item should not allow the door to open.

    I do not know how to do this and i am looking for help.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on New mob farm design that takes advantage of slime blocks | Crazy efficient!
    ah thats a shame. i haven't really played around with them so i wasn't sure.
    Posted in: Redstone Creations
  • 0

    posted a message on New mob farm design that takes advantage of slime blocks | Crazy efficient!
    couldn't you alternate the slime blocks with another block to further reduce slime block cost?

    :Lime: :stone: :Lime: :stone: :Lime: :stone: :Lime: :stone: :Lime: :stone: :Lime: :stone:

    would they stay together? half the total slime blocks needed.

    smilies aren't working for me but you get the idea.
    Posted in: Redstone Creations
  • 0

    posted a message on Noah's Sillicraft [UPDATED 3.1]
    Pack looks great SilliNoah, excellent work.
    Posted in: Resource Packs
  • 0

    posted a message on Is my internet bad, or is everyone else's amazing?
    I hate you all. I'm one of the ones that is lucky to get 2.0Mb/s download :( Frequently see it dragging along the bottom at 0.12Mb/s sometimes ;(
    Posted in: Computer Science and Technology
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