Lemme guess, you're making a piston elevator? If so, I suggest using a different design, as that circuit gets VERY complex and large when you want to have a bunch of pistons. There are other designs for piston elevators that work way better/faster, and that design has already been done many times.
If not, then I've seen somebody's sig had a link to their circuit that did just this. Other than that, I can't help.
God damnit this is what I'm building, finished the whole screen and am making a GPU to power it. :sleep.gif:
Anyway you can save on redstone a fair bit if you substitute one of the redstone wires for a block - in the full row one, it'd be the variation on the left, the top left bit of redstone. Anywhere you see that pattern you can replace that piece with a block, save a bunch per row of pixels.
Yea, you can save some redstone, but if you're going to build a TV like this, do you think you're going to be doing it legitimately anyway?
its very hard to put them horizontally without delay, and after 5 or so pixels you have way too many repeaters.
Yea, I see what you mean, I just tried to remake it. Maybe he just did that, added the tons of repeaters.
Edit:
I got it!!
Just paused the video where he flies over the wiring at 2:18, and took a look at the layout. It was pretty simple, so here's a recreation.
I cant understand how to wire up the monitor so that each pixel is individually controlled. as you cant stack repeaters on top of each other and redstone torches power 2 pistons..
After a bunch of testing, I came up with a design which controls 2x2 pixels with single redstone signals, which are perfectly seperated. Here it is:
This does need to be alternated (use a different design for every other pixel (horizontally)) like I show so that it does not interfere though, but that's what has to be done.
The repeaters will power a piston and the piston above it (or below it, i don't remember). If that's wrong, then they probably used torches, which ACTUALLY do that. lol, sorry for my incomplete knowledge.
I have a question. Is there such thing as a piston RS NOR latch? Because ive made a RS NOR latch using pistons.
Sorry for my noobiness. I dont use redstone much.
Yea, you can use whatever design you want for the RS NOR latch. you are probably referring to the design in the wiki page for RS NOR Latch
Here's the picture that's there:
Don't worry about you're noobiness, there's tons of noobs, and they can't help it, but if you want to do more advanced stuff, find some tutorials, don't just ask questions on the forums.
Finally people can stop asking those "how do I use two levers" questions, and people can stop using suggestions like "use an AND gate, or an OR gate". Trust me, I have seen people say those things.
Exactly why I made this topic. Hopefully I don't need to make it simpler for anybody who needs this information.
For an example of when you could use this, I'll use some hidden piston doors (just like Jeb showed in his video of pistons) that I built on an SMP server. I wanted to be able to open the doors and close the doors, from both sides of the doors. Usually, people just have a single lever that controls the doors, but this doesn't always work. So, these are the ways to hook up two separate levers/button groups:
XOR Gate
This circuit will make it so each lever (each of the two inputs), when pulled, will toggle the doors (the output) and open or closed, whichever they aren't. Please refer to the wiki article or ask if you want more information.
T Flip-Flop
This circuit will use any number of buttons, connected to the single T Flip Flop as it's single input, will toggle the doors (output) open or closed. Again, please refer to the wiki article or ask if you want more information.
RS NOR Latch
This circuit has two buttons on each side of the door, an open and close button. The open buttons will both go to one input of the circuit, and the close buttons both connect to the other input. This is not a simple toggle, unlike the other two circuits.
Optional Lock Feature
What this optional add-on can do is, add a lever on the inside of the doors that, when down (or up, if you want) will cause the outside to not be able to open (or close, if added to the T Flip Flop) the doors. This feature can be achieved with both the T Flip Flop and the RS NOR Latch fairly easily, but the XOR gate cannot have this added very simply, so I will not go in to detail about how (I don't really know how it could be done anyway).
So, if you want to add this to an RS NOR Latch, then its simple, connect the lock input and the open button on the outside input to an AND gate, and connect its output to the same place the open button input goes.
If you're adding this to a T Flip Flop, then you connect the outside button and the lock input to an AND gate as before, but connect it to the T Flip Flop. This however, will cause the outside button to not function at all.
I never bothered to look. You can check various compilations, someone probably made a compact version, as that one is very big. If you can't find one, you can always try and invent a design for yourself :tongue.gif:
Actually, I just checked the wiring, and apparently the only difference (you may already know this) was the fact that the C input (save/lock/w/e) was going through a pulser (mono-stable circuit), with a Not Gate after (or at least the equivalent of that). So I guess that answers my question, all that's needed is a compact level triggered D flip flop and the clock/C input can just have a single pulser for each group of D flip flops (the situation i'm using will save them all at once, so it only has one group, and one pulser (Oh, and I guess that also applies to counters made from D flip flops, it only needs one pulser for the counter input))
Anyway, thanks for the diagram, it helped me figure this all out.
You're probably referring to a master slave setup which uses two level triggered D flip flops conected in series to each other. However the first is triggered on a high level and the second on a low level. The effect is together they work as if they are triggered by a rising edge.
Summary: 2 D Flops A and B. D of flip flop A is your input. A's Q goes to B's D. B's Q is your output. Clock input goes into A's C, inverse clock goes into B's C.
Yea, I guess that's what Salajapaju (maker of the video i linked) was referring to. Having the two linked together makes it edge-triggered. But I think I prefer the pulser (mono-stable circuit) that was shown in the diagram, that makes it much simpler and more suited to my use of it.
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If not, then I've seen somebody's sig had a link to their circuit that did just this. Other than that, I can't help.
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Yea, you can save some redstone, but if you're going to build a TV like this, do you think you're going to be doing it legitimately anyway?
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Yea, I see what you mean, I just tried to remake it. Maybe he just did that, added the tons of repeaters.
Edit:
I got it!!
Just paused the video where he flies over the wiring at 2:18, and took a look at the layout. It was pretty simple, so here's a recreation.
The individual unit:
The units in a row of 8 units:
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After a bunch of testing, I came up with a design which controls 2x2 pixels with single redstone signals, which are perfectly seperated. Here it is:
This does need to be alternated (use a different design for every other pixel (horizontally)) like I show so that it does not interfere though, but that's what has to be done.
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Yea, you can use whatever design you want for the RS NOR latch. you are probably referring to the design in the wiki page for RS NOR Latch
Here's the picture that's there:
Don't worry about you're noobiness, there's tons of noobs, and they can't help it, but if you want to do more advanced stuff, find some tutorials, don't just ask questions on the forums.
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Exactly why I made this topic. Hopefully I don't need to make it simpler for anybody who needs this information.
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http://www.minecraftforum.net/topic/495777-ways-to-make-a-door-with-control-for-it-on-both-sides/
Please ask any questions about it on that topic.
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XOR Gate
This circuit will make it so each lever (each of the two inputs), when pulled, will toggle the doors (the output) and open or closed, whichever they aren't. Please refer to the wiki article or ask if you want more information.
T Flip-Flop
This circuit will use any number of buttons, connected to the single T Flip Flop as it's single input, will toggle the doors (output) open or closed. Again, please refer to the wiki article or ask if you want more information.
RS NOR Latch
This circuit has two buttons on each side of the door, an open and close button. The open buttons will both go to one input of the circuit, and the close buttons both connect to the other input. This is not a simple toggle, unlike the other two circuits.
Optional Lock Feature
What this optional add-on can do is, add a lever on the inside of the doors that, when down (or up, if you want) will cause the outside to not be able to open (or close, if added to the T Flip Flop) the doors. This feature can be achieved with both the T Flip Flop and the RS NOR Latch fairly easily, but the XOR gate cannot have this added very simply, so I will not go in to detail about how (I don't really know how it could be done anyway).
So, if you want to add this to an RS NOR Latch, then its simple, connect the lock input and the open button on the outside input to an AND gate, and connect its output to the same place the open button input goes.
If you're adding this to a T Flip Flop, then you connect the outside button and the lock input to an AND gate as before, but connect it to the T Flip Flop. This however, will cause the outside button to not function at all.
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lol. I did.
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From my brief skim over the other comments, it looks like somebody already told you to use this. But you did say "permanent".
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Actually, I just checked the wiring, and apparently the only difference (you may already know this) was the fact that the C input (save/lock/w/e) was going through a pulser (mono-stable circuit), with a Not Gate after (or at least the equivalent of that). So I guess that answers my question, all that's needed is a compact level triggered D flip flop and the clock/C input can just have a single pulser for each group of D flip flops (the situation i'm using will save them all at once, so it only has one group, and one pulser (Oh, and I guess that also applies to counters made from D flip flops, it only needs one pulser for the counter input))
Anyway, thanks for the diagram, it helped me figure this all out.
Yea, I guess that's what Salajapaju (maker of the video i linked) was referring to. Having the two linked together makes it edge-triggered. But I think I prefer the pulser (mono-stable circuit) that was shown in the diagram, that makes it much simpler and more suited to my use of it.
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mmmmm. Thanks a bunch. But if you know, are there possibly more compact designs for this?