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    posted a message on Macro / Keybind Mod

    Has the possibility of getting an official liteloader and macro mod update for 1.8 been abandoned? I am only asking because 1.9 snapshots have been out for a few weeks now and the last beta for 1.8 macros was last year.

    Posted in: Minecraft Mods
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    posted a message on Schematica
    Quote from TheStradox

    I made an account just for this.Okay, I have double checked everything multiple times. I have the correct Forge version, The Lunatrius Core, newest Schematica, and the only other extra mod I have is the newest Optifine. Everything loads with ease, and nothing seems to be at fault. When I choose what I want to save as a schematic, and finally click the "Save" button, my game crashes and makes no saved schematic. This is also the case for opening old schematics, which I have found to work with previous versions. I tried turning down my graphics settings, removing resource packs, etc. I'm not sure about adding more memory, because I do not have much to give. I will paste the last crash report below.
    I would love some form of help on this.

    EDIT: I posted the wrong crash report, the one pasted now is correct.

    Your forge version is too old. Update to the newest version and it should work. You obviously didn't check everything.
    Posted in: Minecraft Mods
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Will the launcher get the things on the todo list? Nothing has been added in a long time besides compatibility with the latest versions of MC. If the launcher is going to continue, I suggest changing the whole thing to a program that allows users to input the mods they want to install and creates the profile for them so its nice and easy for the user. It also allows users to use the Official Launcher which is something Jeb and Dinnerbone recently tweeted about due to the recent account hacks.
    Posted in: Minecraft Tools
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    posted a message on Macro / Keybind Mod
    Quote from Kampert

    I want to craft tnt using the autocraft macro but when I use it the tnt gets created then instantly dissapears because it's crafting too fast, is there a way to make it craft a little slower?It works in singleplayer and test servers but not real online servers.

    Any help is appreciated!

    You can try CRAFTANDWAIT but chances are it might not work due to No Cheat or No Cheat Plus blocking it.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Its_Its

    Yea, so like if you ever saw schematica mod that kinda ghost block system. Lets say I have a script that builds a wall for me, I want it to show how long and high it is building that wall with ghost blocks so I know it wont mess up. thats somewhat what I meant with the second part.

    So you basically want it to detect how many blocks in a certain direction. Macros actually can't interact with Schematica at the moment but this might be a feature they can add to schematica itself. I have been working on that mod and I will see what I can do for you. Check the Schematica Thread in like a day or two
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    1Q
    Quote from Knishes

    Hi

    This is a really awesome mod. I have it set up with my kid and the joypad mod, so that you can easily access commands and other functions that require a keyboard (so I can leave them to it / Not have to re-click the mc window and type something every time they want something done).

    Was going to run a lan world for us but its not working. Every time they talk or even simply use the chat regardless of it being a command or text, they leave the world with the error "Disconnect from server: Internal Server Error"

    I tried searching but I didn't find anything related to this problem
    So I did some testing to figure out what was the cause. All of which is on a clean version with liteloader and macro fresh install. Minecraft, liteloader, and keybind Version 1.6.4

    -Having Macro installed, opening a lan world and typing. No crash
    Joining the lan with with macro, typing. Disconnect, server error.

    -Having Macro installed, opened to lan.
    Joining the lan with NO macro, typing. Disconnect server error.

    -Hosting lan NO macro installed.
    Joined with Macro installed, typing. No crash or error.

    So basically if I open a lan and have someone join, they can't type or they will get an error. However I don't.
    And this is just text, doesn't matter if I click over and hit T, or they use the gui buttons from the macro keybind.

    This is the crash log:

    2014-04-20 13:23:34 [INFO] [ForgeModLoader] User Bob connecting with mods [Forge]
    2014-04-20 13:23:34 [INFO] [Minecraft-Server] Bob[/192.168.1.102:59343] logged in with entity id 39211 at (769.5, 4.0, 352.5)
    2014-04-20 13:23:34 [INFO] [Minecraft-Server] Bob joined the game
    2014-04-20 13:23:34 [INFO] [Minecraft-Client] [CHAT] Bob joined the game
    2014-04-20 13:23:34 [INFO] [STDOUT] Setting up custom skins
    2014-04-20 13:23:46 [INFO] [Minecraft-Server] test
    2014-04-20 13:23:47 [INFO] [Minecraft-Client] [CHAT] test
    2014-04-20 13:23:50 [SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking 39211
    net.minecraft.util.ReportedException: Deserializing Message
    at net.minecraft.util.ChatMessageComponent.func_111078_c(SourceFile:227)
    at com.mumfrey.liteloader.core.Events.onChat(Events.java:594)
    at com.mumfrey.liteloader.core.hooks.HookChat.func_73279_a(HookChat.java:110)
    at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    Caused by: java.lang.ClassCastException: com.google.gson.JsonPrimitive cannot be cast to com.google.gson.JsonObject
    at net.minecraft.util.MessageComponentSerializer.func_111056_a(SourceFile:14)
    at net.minecraft.util.MessageComponentSerializer.deserialize(SourceFile:10)
    at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58)
    at com.google.gson.Gson.fromJson(Gson.java:795)
    at com.google.gson.Gson.fromJson(Gson.java:761)
    at com.google.gson.Gson.fromJson(Gson.java:710)
    at com.google.gson.Gson.fromJson(Gson.java:682)
    at net.minecraft.util.ChatMessageComponent.func_111078_c(SourceFile:220)
    ... 11 more
    2014-04-20 13:23:50 [WARNING] [Minecraft-Server] Failed to handle packet for Bob/192.168.1.102: net.minecraft.util.ReportedException: Deserializing Message
    net.minecraft.util.ReportedException: Deserializing Message
    at net.minecraft.util.ChatMessageComponent.func_111078_c(SourceFile:227)
    at com.mumfrey.liteloader.core.Events.onChat(Events.java:594)
    at com.mumfrey.liteloader.core.hooks.HookChat.func_73279_a(HookChat.java:110)
    at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    Caused by: java.lang.ClassCastException: com.google.gson.JsonPrimitive cannot be cast to com.google.gson.JsonObject
    at net.minecraft.util.MessageComponentSerializer.func_111056_a(SourceFile:14)
    at net.minecraft.util.MessageComponentSerializer.deserialize(SourceFile:10)
    at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58)
    at com.google.gson.Gson.fromJson(Gson.java:795)
    at com.google.gson.Gson.fromJson(Gson.java:761)
    at com.google.gson.Gson.fromJson(Gson.java:710)
    at com.google.gson.Gson.fromJson(Gson.java:682)
    at net.minecraft.util.ChatMessageComponent.func_111078_c(SourceFile:220)
    ... 11 more
    2014-04-20 13:23:50 [INFO] [Minecraft-Server] Bob left the game
    2014-04-20 13:23:50 [SEVERE] [Minecraft-Server] Reached end of stream for /192.168.1.102
    2014-04-20 13:23:51 [INFO] [Minecraft-Client] [CHAT] Bob left the game

    This isn't an issue with Macros or Liteloader. This is an issue with Forge.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from SMB64

    for some reason, whenever I start up minecraft there's an in-game popup saying that the keybind mod is no longer in beta but I can't find the official release.

    The official release is 0.10.04
    Posted in: Minecraft Mods
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    posted a message on Schematica
    Quote from Elvang
    1. In the materials list, some items that are merely rotated are listed seperately, like droppers and hoppers, instead of one entry with the total count.
    2. In the materials list, source lava/water blocks and flowing lava/water blocks are combined into one entry each, Lava Bucket/Water Bucket. Could there be an option to seperate them, or even outright ignore the flow blocks as most of the time we only need to place the source blocks?

    I agree with the rotated item idea. It is useless clutter and should be merged together.
    The water and lava I don't think should be in the materials list at all. Display it in the hologram but don't add it into the list because of all the water it needs to count.
    Posted in: Minecraft Mods
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    posted a message on Schematica
    Quote from Stormbow

    Great mod. SUPER easy install. Worked *almost perfectly* on my first attempt. Definitely does not need any sort of "automatically place the blocks" nonsense that people in this thread have been requesting; WorldEdit works absolutely fine for that.

    *One minor glitch I've noticed: item frames and (normal) chests (I didn't think to check the "trapped chest") don't show up in the hologram when a schematic is loaded. (It should also be noted that WorldEdit and McEdit do not appear to save item frames into schematics either.)

    It is intended that item frames do not load because they are entities and entities should not load while projecting a schematic because most of them can move around and such. Also chests should work....
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from WrongHeaven

    Will this be compatible with 1.7.4 in the near future?

    That wont be for awhile since MCP hasn't updated to 1.7.4 yet. Neither has forge or Liteloader. Just wait.
    Posted in: Minecraft Mods
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    posted a message on Schematica
    Quote from Lunatrius

    I know what the issue is (or at least I think I do), but it would be too much of a hassle to rollback things, fix and re-apply the patches. Things should be just fine with the rewritten printer.

    Well I meant the problem in the new printer that is. Put that code to github and see but take your time. It is a big mod :P
    Posted in: Minecraft Mods
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    posted a message on Schematica
    If the issue with the printer atm is just not being able to place blocks if there is not a solid block underneath maybe push the code on github and see if someone in the community can help and fix it.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from Mumfrey

    There are 2 eclipse projects in the API, namely MacrosAPI and CommonLib, make sure you import both into your workspace.

    It is now telling me both projects are missing the source folder 'res' is this required or was it a mistake?
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    How would I go about creating a module? I saw the API in GitHub but when i download the zip and import it in it says I am missing commonlibs and can't build. #kindalost #notafanofhashtagsbutfeltitwasrightinthissituation
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    I haven't seen many bug reports around the forums so I was wondering if beta 3 will be released soon or we will move to a 0.10.03 release or a 0.10.02. No rush or pressure. I know being asked for updates gets annoying and such. I just didn't know if there is things being added or fixed in the latest work.
    Posted in: Minecraft Mods
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