
This texture pack is based off of The Legend of Zelda: The Wind Waker. This texture pack comes in 16x, 32x, 64x and 128x. However, 128x will always be updated first and will be pixel perfect as the others are just scaled down versions of the 128x one.
Update for 1.7 is actively being worked on!
Check Facebook page for progress!
Facebook page that you can follow for updates!

Silent Edition
Legacy Download (Version 1.5)
Legacy Download (Version 1.4 and earlier)
Installation
1. Download either MC Patcher or OptiFine and proceed to install.2. If you downloaded OptiFine, skip to step 2a, if not, run the .jar file and proceed to click "patch."
2a. Install OptiFine like any other mod by opening Minecraft.jar, and placing the .class files in.
3. Move the texture pack (do not extract it!) to ... and drop it in.
Windows: "C:/%User%/AppData/minecraft/texturepacks"
Mac OS X: "%User%/Library/Application Support/minecraft/texturepacks"
4. Open Minecraft, and on the main menu, click "Resource Packs" and select "Wind Waker [xxx]"
Donate
Please click the "Donate Catnip" button to donate as it really helps out ;D
Also make this your signature as well, it helps out ;D[url=http://www.minecraftforum.net/topic/840282-??-16x-32x-64x-128x100-wind-waker-??-were-back-3//][img]http://img16.imageshack.us/img16/5295/textbanner.png[/img][/url]
Videos
Wind Waker Map Project
Pocket Edition


This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Individual Credits
Blaziken584: Creator of most of the textures and maintainer of the texture pack
Nintendo: Created The Legend of Zelda: The Wind Waker
Ravecat: Original creator of the Terrain
Fluesopp: Worked with Ravecat to create original Terrain
Anagram: Worked with Ravecat to create the legacy armor
IronSentron: Took over the project after Ravecat
PavelAK: Ported the texture pack for mobile use, and supplemental updates
Spartan9910: Supplemental updates
jzus: Addition of legacy creative menu
d3fin3d: Font
Matrix2525: Textures from his custom version for the "Wind Waker True-Scale Project"
Alree: Cat textures from discontinued Minecraft4Kids texture pack
Moozipan: Cow and dragon texture
CyborgDragon: Wind Waker sound effects
elpumaloco: Epona sound effects
[represent]
Nintendo: Created The Legend of Zelda: The Wind Waker
Ravecat: Original creator of the Terrain
Fluesopp: Worked with Ravecat to create original Terrain
Anagram: Worked with Ravecat to create the legacy armor
IronSentron: Took over the project after Ravecat
PavelAK: Ported the texture pack for mobile use, and supplemental updates
Spartan9910: Supplemental updates
jzus: Addition of legacy creative menu
d3fin3d: Font
Matrix2525: Textures from his custom version for the "Wind Waker True-Scale Project"
Alree: Cat textures from discontinued Minecraft4Kids texture pack
Moozipan: Cow and dragon texture
CyborgDragon: Wind Waker sound effects
elpumaloco: Epona sound effects
[represent]
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Update Screenshots
No one here but us cuckoos. Check the screenshots section for the latest release shots.
Information
As the title of this thread suggests, the goal of this project is to recreate the various islands, dungeons, and game elements of The Wind Waker as accurately as possible, and with as much detail as I can manage. I started the project after being inspired by some of the other great Wind Waker, and general Zelda projects I've seen around the forums. I just so happened to go with Wind Waker because the island structure of the game allow me to set what I see as achievable goals, focusing on one island at a time. The long term goal for this project is the completion and release of a single "Great Sea" map, a full 7000x7000 units (matching the game scale), with all the major and minor islands, dungeons, ships, and what-have-you I can include. However, and because I can guarantee that won't happen for a long, long time, I will release individual major islands as I complete them.
Project Status (Listed by Quadrant) (Updated 1/16)
A1 - Forsaken Fortress - 100% [Released]
B4 - Windfall Island - 100% [Released]
B5 - Pawprint Isle - 100% [Complete, Unreleased]
B6 - Dragon Roost Island - 100% [Released]
G2 - Outset Island - 100% [Released]
I will be releasing maps with the player starting in survival mode, but with cheats enabled so the player can easily switch to creative mode to explore the maps. Also note that my current goal is to reproduce the look of each island and all accessible areas, but not include intricate game mechanics. So, you'll be able to wander the islands and access what areas you could in the game with vanilla minecraft mechanics, but there won't be much more to do, like boss fights, scripted scenes, etc, for a long time, if ever.
A Note on Downloads
I would appreciate your support by using the adfly links. However, for those having issues, or who simply do not want to, you can use the "Direct Download" links.
Texture Pack Information and Download
As important as the maps themselves, this project requires a great texture pack to capture the feel and detail of the Wind Waker. It just so happens that such a pack was already created and available on the forums here, The Wind Waker Texture Pack, currently being maintained by Blaziken584. Since I started using the texture pack, I have begun to modify it to fit the needs of this project, making additions and changes. Most notable is the removal of the jack-o-lantern texture, giving me an invisible light source to add highlights and spot lighting to structures and caves so the player can see key elements, rather than stumbling in minecraft's pitch dark nights, or using 10,000 torches to light up structures and give off smoke particles. Anyway, I am releasing my modified texture pack to primarily use with this project, as the changes I make are essential to these maps, but may not work well for minecraft in general.
Important: Aside from my specific changes and additions, I claim no ownership over the original Wind Waker texture pack. It is the property of, and currently maintained by Blaziken584, with contributions from PavelAK, Spartan9910, jzus, d3fin3d, IronSentron, and Ravecat, who have all put incredible effort into making a great texture pack. Some of my own contributions have been added as well! Please visit and support the original pack here:
All original modifications that I make to the texture pack are listed in the texture pack changelog.
Download: (version 1.4 Updated 1/12 [128x Updated only. 16x will be coming])
Wind Waker [128x] - Custom v1.4 Direct Download
Wind Waker [16x] - Custom v1.3 Direct Download
Changelog
V1.4 [MC 1.4.5]---------------
General
- merged Wind Waker Custom with the latest official texture pack for Minecraft 1.4.5
V1.3 [MC 1.2.5]---------------
Terrain.png
- swapped fern for sapling texture
- replaced fern texture with new fern texture
- replaced tnt texture with wind waker bomb texture
- changed cracked stone bricks texture to large white bricks
kz.png
- replaced 1x2 picture with Chuu jelly shop sign
- replaced 2x2 picture with cafe sign
- replaced 4x3 picture with Beedle's Ship Shop Sign
- replaced 4x4 picture with Windfall Ferris Wheel Sign
[Mobs]
villager_golem
- replaced default skin with darknut skin
V1.2 [MC 1.2.5]---------------
kz.png
- replaced 4x4 picture with Ganon Ship door facade
V1.1 [MC 1.2.5]---------------
General
- Integrated Blaziken584's most recent changes from the official pack
- added default resolution [x16] texture pack version
Terrain.png
- changed stone half-slab texture to original pack sandstone texture
- changed sponge texture
- changed lapis lazuli texture to one provided by Blaziken584
Items.png
- changed cauldron item texture to ceramic jar item texture
kz.png
- darkened mailbox front texture
v1.0 [MC 1.2.5] [Initial Release]---------------
Terrain.png
- top and side grass textures edited to be a permanent mid-green
- gravel texture darkened
- beige mushroom changed to blue with white spots
- tall grass color changed to permanent dark green
- sponge texture color changed to blue-green for use with Fairy Fountain areas
- All leaf types changed to permanent dark green
- clay color changed to redish brown
- pumpkin/jackolantern texture removed (to provide an invisible light source for map highlights, caves, etc)
- pumpkin face texture changed to Telescope texture for item use when placed on head
- Glowstone texture changed to match Fairy Fountain lighting
- Cauldron Texture changed to ceramic jar
- Lapis Lazuli texture changed for fairy fountain use (temp)
- Sandstone texture edited and turned slightly more beige
- Decorative Sandstone texture changed to original pack sandstone top texture
- Dark Wooden Planks color darkened
- Jungle Wooden Planks color changed to dark red
kz.png
- replaced 1x1 picture with original pack stone texture
- replaced 1x1 picture with original pack wooden planks texture
- replaced 1x1 picture with knives/spoons texture
- replaced 1x1 picture with palm tree picture from Wind Waker
- replaced 1x1 picture with flower picture from Wind Waker
- replaced 1x1 picture with mailbox front texture from Wind Waker
- replaced 2x1 picture with hanging vegetables texture from Wind Waker
- replaced 2x2 picture with Forsaken Fortress map from Wind Waker
- replaced 2x2 picture with group of three photos from Wind Waker grandmother's house
- replaced 4x3 picture with Forsaken Fortress Searchlight Schematics from Wind Waker
[GUI]
gui.png
- resized gui.png to 1024x1024
- edited item hotbar to reflect wind waker's gui inventory.png
inventory.png
- reworked inventory.png to reflect wind waker item and quest menus
[Mobs]
Silverfish.png
- default silverfish texture changed to Wind Waker rat
Full Item Hotbar
Empty Item Hotbar
Inventory Screen
Iron Golem Darknut skin
Map Downloads
Individual Maps
A1 - Forsaken Fortress [100% Complete, v1.0]
Creative: Download / Direct Download
Survival: Download / Direct Download
B4 - Windfall Island [100% Complete, v1.0]
Creative: Download / Direct Download
Survival: Download / Direct Download
B6 - Dragon Roost Island [100% Complete, v1.1][MC 1.4.5+]
Links: Download / Direct Download
G2 - Outset Island [100% Complete, v3.0]
Creative: Download / Direct Download
Survival: Download / Direct Download
Images (By Quadrant)
Row A
A1 - Forsaken Fortress
Overview
View from behind the fortress
Some detailing work on Ganon's ship and the giant bird nest
Courtyard East View (Don't mind the red square, it's an editing marker for the center of the map, and isn't present in the downloads)
Courtyard West View
One of the searchlights from the side
One of the fortress flags
The Prison tower, with a couple rats scurrying around. Also, the floor switch is behind the barrels in the corner, and yes, it opens the cell door
The Suspended Jail Tower (Even though the room is smaller than in the game (thanks to the developers' disregard for continuity between external and internal dimensions), all the features are there, including the crawlspace above the bookcase to get out of the cell)
One of the several connecting hallways
The cauldron room with the green banner
The center room with barrel racks and yellow banner
Looking towards the front of the boathouse tower
Looking towards the back of the boathouse tower
The Barracks tower and blue banner
Various Views of the boss tower
Ramp leading to Ganondorf's ship
Doors outside of Ganondorf's ship
Looking towards the bow
Looking back towards the doors
Looking at the right side windows
Looking at the left side windows
B4 - Windfall Island
Looking North
Looking West. Beedle's Shop boat is just leaving the east dock.
Looking South
Looking Southeast
The beach cave under the overhang
View of the crawlspace on the roof of the bomb shop
Inside the bomb shop. You can see the edge of the balcony at the top of the screen.
Ahh... no strange dancing Elvis in sight.
The town entrance and mailbox.
The Chu Jelly Juice Shop Sign
Inside the Chu Jelly Juice Shop (Notice the psychedelic portal smoke!)
The Auction House connecting bridge
The Auction House stage
A night of money and desire, indeed... I've got singles! (Yes, that was in bad taste. I don't care : p)
On the connecting bridge to the House of Wealth
House of Wealth interior
Looking towards Zunari's shop and the Cafe bar
To the cafe bar
Looking at the bar
Looking at the table
Lenzo's House (and a wayward islander)
Lenzo's house first floor
The upstairs gallery. Silly islanders, trying to debate the finer points of art...
Lenzo's balcony hallway. You can see the crawlspace in the back...
which exits above the shop stairwell
Outside the school
Inside Mrs. Marie's School of Joy...
...and impossibly long messages (it was just a single sheet of paper!)
Base of the Windmill/Ferris Wheel/Lighthouse and Salvatore's game shop
Battleship at it's best, without the alien invasion...
Ka-BOOOooom!
North side of Lighthouse, er, ferris wheel... uh... windmill? Make up your mind!
Back of lightouse with alcove
Ferris wheel walkway, and what I am dubbing the ferris wheel operator's shack
Inside of the shack. Though not in the original game, adding this interior allowed me to add ladder access to the top of the lighthouse, since, you know, it can't spin in minecraft...
The lighthouse light by night... alright!
Oh no, he's... he's free! Warning: fugitive wielding deadly green spandex and suffering from a delusional personality. Treat with extreme prejudice!
The town jail cell. Do you dare enter... the labyrinth?
Like a rat in a maze... with rats (and yes, it's identical to the maze in the original game)
Oooh, what's in there? (It's a secret)
Well, at least he died before Tingle got there...
Overview of Pawprint Isle, the watchtower, and rafts. View distance is set to extreme through optifine
Closeup of the watchtower. I'm rather pleased at how it came out.
Looking at the watchtower head-on.
One last night shot... because it looks cool.
A closeup look at one of the rafts, as well as its relation to the watchtower and island.
The treasure hunters' boat that circles Pawprint Isle.
The island's mailbox, as seen from one of the "digits".
The sign says it all. Also, with Minecraft's "far" render distance, the watchtower is fogged.
A view of the "digit" islands, as well as the jumping path to get to the hole that leads to a hidden trial.
The island dome, and the crawlspace to get inside.
Inside the dome. Where could that hole lead?
Leads to the chu cave as it turns out. A couple of notes here. One, I'm having some slight rendering issues with SEUS, so all those black squares are supposed to be blue wool. They show up fine without SEUS for me, so it's a minor issue. Second, the lapis ore blocks are a placeholder. I will be changing them to blue stone to match what the area looks like in-game.
The central room of the chu cave. The ladder leads to a platform that was originally a grappling hook puzzle.
The upper platform and chest.
One of the cave corridors, blocked by stone. A bomb could be useful here...
Another room in the cave. I wonder what could be in that chest?
The hidden trial chamber. As before, the lapis will eventually be blue stone. The reward chest is on the arena platform.
Sailing to the island
A closeup of the beach area
A view from the other side of the island
The Wind Shrine. The boulder on the beach to the right leads to the hidden dungeon.
Hidden dungeon entryway.
Hidden dungeon main room.
A view of the flight deck lit up in the evening. You can also see a bit of the canyon that leads to the dungeon.
Another evening view, with part of the dungeon path up the volcano visible.
Ground floor of the mail center.
Second floor of the mail center.
Prince Komali's room.
Overview of the canyon that leads to the dungeon entrance.
The dungeon entrance lies just beyond that lava...
The first puzzle of the dungeon. Can you find the hidden lever?
The second room. The chest on the left holds the key to unlock the far door.
Thanks to minecraft updates, I could actually name the pressure plate the "small key" ...well, I think that's pretty neat...
The first view of the main volcano chamber as you walk in.
The volcano chamber from the other direction.
Looking down on the volcano chamber from the top.
The dungeon map room. I hope you found the first empty bottle...
Another room. A grappling hook might come in handy to reach that chest... (Sadly, vanilla minecraft doesn't have grappling hooks, so there's a jumping route here for now...)
The lower outside path up the volcano.
Another puzzle room.
The upper half of the same room. I added in a conversation sequence from the game here as a test. It's recorded in a book in that chest. I may be adding more, later.
Normally, you would need to kill all of the enemies in this room to unlock the door. I'm still figuring out how to implement that. Probably with custom spawners and drops...
The boss door room. Looks like we still need the key.
The top of Dragon Roost. Because the island is so close to the height limit, I don't think I can actually fit all of Valoo up there. For now, I quickly made some dragon feet as a placeholder
Entering the third story of the volcano chamber. Time to ride the lava powered platform down.
The passage the lava platform gives you access to. Command blocks teleport you from the platform down here, and vice-versa.
On the way to get the boss key.
The chest with the boss key is surrounded by a ring of fire. How to put it out? That switch looks interesting...
The Boss chamber, with Valoo's tail hanging down.
As there is no boss to fight right now, here's a chest with the two rewards you get, a Heart Container, and Din's Pearl (Though you technically get the pearl from Prince Komali after exiting the dungeon).
G2 - Outset Island
An overview of the island
The east island hut and watchtower
Beedle's Shop boat and the King of Red Lions
The very first mailbox you see (and isn't rocking in a disturbing fashion). Grandma's house behind it
View of the small cliff ledges, with glass steps and a ladder to access the Savage Labyrinth
The cave at the back of the island
Inside the cave
I think you need a sword
The bridge leading to the Fairy Forest
The Fairy Forest entrance
Second area in the Fairy Forest, with the log you can "crawl" through
The boulder marking the Fairy Fountain site. there is a convenient hole and ladder around the back of the boulder to visit the cave
The Fairy Fountain (note the cave/shell texture is temporary until I find or make something better)
Looking back at the entrance to the Fairy Fountain cave
The boulder with a face that marks the entrance to the Savage Labyrinth
Entering the Savage Labyrinth... entrance
Abandon hope all ye who enter here
The east island hut interior. There is a crawlspace by the bed that leads to the small room with a chest
The inside of Orca's house
Orca's house second floor and loft
Grandma's house main room
The loft in Grandma's house. Family photos! Dawww
The hidden basement beneath Grandma's house. It's accessable via the hidden crawlspace out front
House on the hill main room
House on the hill bedroom
House on the hill attic. There are glass "steps" leading down from the bridge to give you access to this room
Videos
Wind Waker Cinematic by haders
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@sharkystriker22: I can't give you a release date for the final map, but you can check out the islands I've released already, now including Dragon Roost! Thanks for the comment
@haders: Let me know how it comes out. If it's anything you're putting up on youtube or whatnot, let me know and I'll throw the link for it onto the first page
Edit: So it turns out I goofed. All the command blocks I set up to teleport the player around no longer work since I cut the island out into it's own map. Sorry about this. I'll try to get an update out as soon as I can.
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@haders: I'm not sure if the initial release of the full map (whenever that may be) will be let's play material, but you'll be more than welcome to check it out and decide for yourself.
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Yep, that's correct, the map as it is now (mostly ocean) weighs in at 1.2 GB, and including border chunks I've placed around the main forty-nine quadrants, comes in close to 8000x8000 units. I hope everyone likes sailing a lot
One last note for now, I'm close to resuming actual work on new areas, beginning with the Dragon Roost Island dungeon, but before I actually start, I've been researching all the new tools and game mechanics I have at my desposal, such as the command block, and the ability to add custom spawners and items. My hope is to use these new tools to bring the project a bit closer to the original windwaker experience, adding enemies to dungeons, named items from the game, etc. My next update, whenever that may be, should be showing off a bit of the dragon roost dungeon, now that I finally know how to integrate it into the map
Thanks for your continued interest, everyone!
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Update! (4/21) New screenshot and poll!
I've been doing more work on the Forsaken Fortress, and managed to get some detail on ganon's ship and the giant bird nest. I also added some more dungeon details, like hanging lamps, jars, and barrels, bringing the total map progress up to 95%. More importantly though, I'm getting ready to release these two maps, Forsaken Fortress (at 95%), and Outset Island (at 100%), and added a poll to get your opinion. When I release them, what game mode would you guys like for the maps: survival, creative, or both?
New Screenshots
Overview of Outset
Background (Drop down a paragraph to get to the point of the thread)
Hi all. I tend to lurk around the forums without posting much, but I figured it was time to test the waters a bit with my current long-term project: an accurate-scale recreation of the islands and dungeons from Wind Waker. Before I go any further, yes, I'm aware there have been other Wind Waker projects of varying scale over the past few years. In fact, it was seeing and exploring some of those maps that inspired me to give it a shot. Most recently, I've been enjoying flying around TheWindWaker's miniature great sea map (with contributions from other wind waker map authors). I just recently started working on this project again after months being busy with other things and I'm almost finished with the second island I've worked on, Forsaken Fortress, which is about 94% complete.
With all that said, I'm releasing a few pictures of my current progress on Forsaken Fortress with the hopes of obtaining some feedback and getting some idea if anyone out there is interested in another Wind Waker project like this. I'm also hoping to start a project thread in the maps section... soon-ish, where I'll throw some download links and more pictures for this WIP forsaken fortress map, my first map, Outset Island, and the future island maps I work on. So, without further ado... Pictures!
Front, Back, and Courtyard Views
Barracks Tower Interior
Boathouse Interior
Once again, I would greatly appreciate some feedback, even if it's just a word. Thanks guys!
Also,I actually released my version of Outset Island almost a year ago now, but the thread was quickly buried. I have since updated the map for the latest version of minecraft, and switched my texture pack from painterly over to the awesome Wind Waker pack being maintained by Blaziken584 and everyone else who contribute to it. The island itself mostly looks the same, so I'll throw in the link to that thread with a bunch of pictures here if you care to browse (though the dowload link is long dead). I would only ask you don't bother posting a reply in that thread, as I'll be adding new media to my combined project thread when I get it going.
http://www.minecraft...final-released/
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Anyway, here are a couple new screenshots. You can see a bit of my texture handiwork in the Forsaken Fortress shot, with the map on the wall, and the two "uninvited" guests
The Prison Tower
An updated overview of Outset Island