- Registered Member
Member for 12 years, 10 months, and 26 days
Last active Mon, Jul, 20 2015 09:09:38
- 0 Followers
- 75 Total Posts
- 13 Thanks
Jan 28, 2013Matrix2525 posted a message on [Creation/ADV] Wind Waker True-Scale Project (1/16 Pawprint Isle Complete. Overall Progress at 10% New Screens!) 800+ DownloadsJust a quick update. I haven't had huge amounts of time to work on the map this past week, however, what time I have had, I have been working on some more behind-the-scenes elements of the map. Converting resources, calculating the position of islands and other elements per quadrant for several quadrants. Ultimately, this means I don't have any nice screenshots to show off, however, the project is still progressing. Hopefully I'll have some new screenshots and islands to show off before too longPosted in: Maps
Jan 18, 2013Matrix2525 posted a message on [Creation/ADV] Wind Waker True-Scale Project (1/16 Pawprint Isle Complete. Overall Progress at 10% New Screens!) 800+ Downloads@Cyberion: I certainly do have Forest Haven on my list, though I'm working on another one or two minor islands before I get to it.Posted in: Maps
Jan 17, 2013Matrix2525 posted a message on [Creation/ADV] Wind Waker True-Scale Project (1/16 Pawprint Isle Complete. Overall Progress at 10% New Screens!) 800+ DownloadsJust a quick update. All of the screenshots of Dragon Roost and Pawprint Isle are now up on the first post. Check 'em out! :D.Posted in: Maps
Also, i mentioned it in one of the screenshot captures, but I've noticed SEUS has been acting up a little for me. Certain shades of blue render as pitch black. So both blue wool and bombs look a bit odd in my screenshots. As far as I can tell, it seems to only be an issue for me, as the video haders made looks fine with SEUS. So, it's mostly a minor issue for releasing media. Also, I plan on doing a little more texture work, as a lot of the new screenshots have lapis ore blocks in them. These will become blue stone to match the in-game areas they appear in. I held off on changing the texture because I was worried it might show up black for me (but I suppose I could have just turned off SEUS for the screenshots if that happened...) Anyway, I'm planning work on the next island and quadrant, shouldn't be too long before another update!
Jan 16, 2013Well, it's time for another update! I was keeping quiet about what island I was working on next because I wanted to see how long it would take me to finish a minor island. Turns out, not that long :P. I present to you all, Pawprint Isle:Posted in: Maps
Thanks to Optifine's "extreme" view distance setting, you can see the island, as well as the watchtower, rafts, and beedle's shop boat present in the quadrant.
A closeup of the watchtower. Having built this from the ground up, based on visual observations from the game, I'm rather pleased with how it came out.
As pawprint is a minor island, and there isn't too much to fill up the quadrant, I won't be releasing it as a standalone map. However, I plan on releasing more screenshots for everyone's viewing pleasure, detailing the island some more, as well as the two hidden caves that are present and complete. I have been sitting on more screenshots from dragon roost, but hopefully, I should have those, and the shots for pawprint uploaded and available in the next day or two.
Finally, I'm not sure what I feel like doing yet, but I might work on some more minor islands before the next major island comes up, which will be... Forest Haven (and the dungeon). And yes... Forest Haven is going to take quite a while to complete I think, with two complex islands, the deku tree, and the entire forest dungeon. For now though, enjoy the screenshots :D.
Jan 13, 2013@haders: Amazing work, I love it! I've put the link for it at the top of the new "Videos" section in the first post :D.Posted in: Maps
Jan 13, 2013Sorry for the wait, everyone, but Dragon Roost v1.1 is up! All of the teleporters should work now, and I fixed a couple of other minor issues I missed before. For those of you who downloaded v1.0, I highly recommend you download the update, since, well, everything works like it should now . As usual, check the first post for the updated links.Posted in: Maps
@Zwindyy and monkj: thanks for the comments, guys! I appreciate the support. And don't worry, the final release will be a seamless, single map.
@haders: That's quite the nice cinematic. Your scene selection fit the music perfectly. If you wanted to use any footage from the dungeon area of dragon roost, you should be able to actually see all of it now in v1.1 . I'm looking forward to what you come up with!
Edit: One more thing I forgot to mention. I have a pretty good idea of what island(s) I'm moving on to next, but nothing I'm ready to announce yet ;)...
Jan 12, 2013I have released Dragon Roost Island as another stand-alone map, as well as updated the custom texture pack. You can find info, screenshots, and download links in the first post! Enjoy, everyone!Posted in: Maps
@sharkystriker22: I can't give you a release date for the final map, but you can check out the islands I've released already, now including Dragon Roost! Thanks for the comment .
@haders: Let me know how it comes out. If it's anything you're putting up on youtube or whatnot, let me know and I'll throw the link for it onto the first page .
Edit: So it turns out I goofed. All the command blocks I set up to teleport the player around no longer work since I cut the island out into it's own map. Sorry about this. I'll try to get an update out as soon as I can.
Jan 11, 2013So, I have good news and bad news. The bad news is that I only have one image to show off right now, instead of a few WIP shots. The good news, however, is that Dragon Roost Island is more-or-less finished and I should be making it available for download very soon :D! So for now, enjoy this screen capture from MCEdit. It should hopefully give you all an idea of the size and layout of the dungeon, as well as how spread out all the rooms needed to be to fit everything in.Posted in: Maps
Jan 10, 2013Just a quick progress update. Dragon Roost island is now at about 85% complete. Not much work left to do on the island and dungeon. There are four dungeon rooms left for me to complete, translate some final dungeon puzzles into minecraft gameplay mechanics, and do a quick run-through to make sure everything works right. While I have been learning about making custom spawners for enemies and potions, I don't plan on putting them into the map right now because I know it will be very time consuming for me to figure out and debug. Instead,I have left various signs and notes around the map so I can add enemies and objects at a later date. Also, I'll try and get a few new choice screenshots up soon, unless I get a second wind and get the dungeon completed. In any event, after that, it's finally on to the next island!Posted in: Maps
@haders: I'm not sure if the initial release of the full map (whenever that may be) will be let's play material, but you'll be more than welcome to check it out and decide for yourself.
Jan 8, 2013With a few new tools and knowledge added to my repertoire, I've finally resumed mapping Dragon Roost. Check out the first post for some new screenshots and progress update!Posted in: Maps
@maingan: Thanks a lot :D.
Jan 4, 2013Though I don't have too much to report, I think it's time for a little progress update . I knew when I started this project that sooner or later I would need to create the entire Great Sea to house all forty-nine islands. Starting up the project again after so long, I figured now would be the time, allowing me to consolidate all the work I have finished up to this point, as well as creating the final map size that I will be working with from this point forward. I know it may not be as interesting as an in-game screenshot, but feel free to take a look at the information on the full map file:Posted in: Maps
Yep, that's correct, the map as it is now (mostly ocean) weighs in at 1.2 GB, and including border chunks I've placed around the main forty-nine quadrants, comes in close to 8000x8000 units. I hope everyone likes sailing a lot .
One last note for now, I'm close to resuming actual work on new areas, beginning with the Dragon Roost Island dungeon, but before I actually start, I've been researching all the new tools and game mechanics I have at my desposal, such as the command block, and the ability to add custom spawners and items. My hope is to use these new tools to bring the project a bit closer to the original windwaker experience, adding enemies to dungeons, named items from the game, etc. My next update, whenever that may be, should be showing off a bit of the dragon roost dungeon, now that I finally know how to integrate it into the map .
Thanks for your continued interest, everyone!
Dec 25, 2012Alright, I've been letting this thread sit for way too long. First, a sincere apology for my lack of activity and responses to everyone. I don't believe it necessary to go into details, but essentially life took priority for a while and all things minecraft and other non-essentials got put on the backburner for a while. I've caught up reading my messages and what's been going on in the thread since I've been gone, and I'm amazed and appreciative of the interest and support everyone still has for this project.Posted in: Maps
So, all that said, I'm making no promises, but with a new year fast approaching, I finally find myself with some time again to work on projects I enjoy. Don't hold your breath for anything soon, but when there's some noticeable progress, it will be up in the first post.
On the plus side, having this project on hiatus so long has made available a lot of new tools and blocks in Minecraft to take advantage. For example, using the admin block to teleport the player between areas and fit more in the main dimension, instead of resorting to portals and the nether . So, consider the project active again (though updates will be slow), and I promise I'll try to respond to people messaging me or replying in the thread when I have time.
Jun 3, 2012Thanks for the comments and support, guys! I really appreciate it . Real life has picked up again for me, so work on dragon roost has slowed. Hopefully, though, I'll have another update before too long.Posted in: Maps
Jun 1, 2012Yes, tripwires look rather fun, and possibly immensely evil in the right (or should I say wrong?) hands . I'm sure I will find a use for them at some point, though not officially in the map until minecraft is updated... uh, officially. As far as the mail center interior is concerned, I will be switching out a lot of torches with invisible jack-o-lanterns, but torches are easier to place as I'm carving and finalizing the area. If you notice in the single shot of the mini-dungeon I released, most of the lighting is invisible, with torches only around doorways. The mail center, and other interior areas will look closer to that when I'm done.Posted in: Maps
As far as progress, the overworld sections of the island are essentially finished, except for the small canyon and dungeon entrance, oh, and putting in a nice redstone mechanism for the boulder on the island cliffside that gets destroyed via bomb flowers and a fire arrow. If all goes well, you will be able to shoot a fire arrow at a bomb flower on the cliff face, resulting in the destruction of that boulder, and a chest "magically" appearing, similar to the original game (though it falls from the top of the boulder there, but as we know, chests are immune to the effects of gravity in minecraft). And then, as I keep saying... on to the main dungeon .
May 30, 2012Brief update. Dragon Roost is approximately 35% complete now, with most of the mail center finished, Prince Komali's bedroom, and the exterior flight deck. There are some more exterior details to finish, as well as working on the canyon/main dungeon entrance area. And then... to the dungeon itself. There are four new preview screens in the first post. Check them out!Posted in: Maps
- To post a comment, please login.
Sep 9, 2011I have to say, I'm liking the world generation so far. A few interesting things on that. One, I spawned in the branches of a tree. Two, there are some small floating landmasses near some pretty neat looking mountains. And three, in the same area before the mountains, I found a crazy ravine that actually cuts under a pond. The whole thing looks kind of crazy (Seed: 18NewWorldBABY!).Posted in: News
On the downside, as I've seen in some previous comments, Furnaces are a bit buggy. every time I place wood to use as fuel to make charcoal, the game crashes on me.
- To post a comment, please login.