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    posted a message on [UPDATED 3/3 2014] PiratesAge-MC Server Spawn [WIP] [DAILY UPDATES]
    Fantastical, almost otherworldly.
    I love the detailing in everything, especially the castle walls. They have real depth, not plain flatness.

    On a side note: how did you make the island's landscaping and underside? Those are perfectly roughened.
    Posted in: Screenshots
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    posted a message on More Trees?
    This suggestion is vague. Please add more detail into the topic so members will be able to discuss the suggestion more easily.

    Read the rules at rules.mcf.li Thank you.
    Posted in: Suggestions
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    posted a message on New mobs
    This suggestion is a wishlist. Please post only one idea, or for larger suggestions a few ideas which are intertwined. This will allow members to find topics to discuss more easily.

    This suggestion is vague. Please add more detail into the topic so members will be able to discuss the suggestion more easily.

    Read the rules at rules.mcf.li Thank you.
    Posted in: Suggestions
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    posted a message on Two inputs, but one overrides the other?

    You can lock posts right? I've had my question answered and see no reason for this to continue.


    Locking at poster's request.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Enchant: Smelting
    This suggestion is redundant. Before posting a suggestion, please search for it using the bar at the upper right hand corner. Here is a link to the original post: http://www.minecraftforum.net/topic/1966927-the-enchantment-megathread/page__p__24212508#entry24212508

    Read the rules at rules.mcf.li Thank you.
    Posted in: Suggestions
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    posted a message on Right Click With Sword = What?
    After some amount of research, I believe that it doesn't help with fall damage or fire damage (don't quote me on that)
    Posted in: Discussion
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    posted a message on Craftable Spawn Eggs
    This suggestion is redundant. Before posting a suggestion, please search for it using the bar at the upper right hand corner. Here is a link to the original post: http://www.minecraftforum.net/topic/2014919-craftable-spawn-eggs

    Read the rules at rules.mcf.li Thank you.
    Posted in: Suggestions
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    posted a message on Show Block ID in Debug Menu
    As this suggestion is a small change to an existing feature, please post in the pinned "Small Suggestions" thread in the Suggestions forum. Thank you.
    Posted in: Suggestions
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    posted a message on A few crafting ideas (pictures included)
    This suggestion is a wishlist. Please post only one idea, or for larger suggestions a few ideas which are intertwined. This will allow members to find topics to discuss more easily.

    Read the rules at rules.mcf.li Thank you.
    Posted in: Suggestions
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    posted a message on Commands to modify mobs drop
    Quote from Ttzara

    BTW, one thing i dont understand is the word minecraft in the command line. I think im messing up things lol


    In 1.8 (doable in 1.7 but required in 1.8) item IDs are no longer numbers but are words. For example, in 1.7 or below, to give sand:
    • /give Player 5

    In 1.8 it must be done as such:
    • /give Player minecraft:sand
    Posted in: Suggestions
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    posted a message on Applying to be a moderator
    Quote from Geforce132

    We can do exactly what VC said, but we also have access to a special "staff-only" section of the forum, a private IRC channel, expanded signature capabilities, and the ability to invite more people to a PM then the standard limit. Other then that, outside of the section we moderate, we are standard users.
    Quote from VCtheDerp

    They can edit/hide/delete threads/posts, lock threads, move threads, issue infractions. This is only in the sections they are moderating, however. They are essentially normal users in every section but the one(s) they moderate.


    Small correction: sectional moderators have an option to hide their own posts outside of their section (so I could post something in Mapping and Modding and hide it later*/**)

    *I don't know why I'd need that
    **It might be a bug

    Quote from DiamondAir

    Should we get a message in our inbox stating our Declination or Acceptance; or should we continually check the Mod Application section for an update on our status?


    You will get a message about that. I actually have my application marked as denied still: sometimes something doesn't work but regardless it was accepted. You will get a PM first.
    Posted in: Forum Discussion & Info
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    posted a message on Commands to modify mobs drop
    Quote from Ttzara

    I added it to the main post, giving you credits. I tought about a command that might be easy to understand, remember and write but id like you to check on it and maybe if you can write an example using the command to add it to the post if you dont mind.



    Thanks =) I think it will give something else to use on custom maps, another little tool to improve mapmaking IMHO


    What about having the mob name be replaced with mobname{datatags}, for example /mobloot remove MobNameHere{DataOfMobHere} minecraft:DropToBeRemoved? That way all the commands stay essentially the same, but the mobs can be suffixed with data parameters for more specific conditions.

    With that syntax, here's an example of how to make a "horseback" zombie with certain drops:
    • /mobloot remove Zombie{Riding:{id:Horse}} minecraft:rottenflesh
    • /mobloot set Zombie{Riding:{id:Horse}} minecraft:saddle 100 1

    One further suggestion: what about /mobloot remove MobNameHere all to completely wipe a mob's drops?
    Posted in: Suggestions
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    posted a message on A Tweak to the Boss Classification, Allowing for Custom Bosses
    Quote from DarkStar634

    Yeah, like I said above, I think something like that would be better. But it would have to be boss:1, because NBT structures don't support Boolean values.


    Ah. Thanks for the clarification, I never knew that NBT doesn't support them...
    Posted in: Suggestions
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    posted a message on A Tweak to the Boss Classification, Allowing for Custom Bosses
    What about a boolean like /summon Zombie ~ ~ ~ {boss:true,Riding:{id:Skeleton}} instead of using maxhealth?
    Posted in: Suggestions
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    posted a message on Applying to be a moderator
    Quote from Dog_Bone

    So its helps you to keep track of your moderator applications if you have more than one?


    Really, there should only be one pending application per applicant. However, the title is mostly just used as a header at the top of the application and isn't considered (unless there's something bad in it.) On the main application processing screen, it doesn't show the title of the application, only the forum name of the member. Read more about the processing here: http://www.minecraftforum.net/topic/1422941-applying-to-be-a-moderator/page__st__1840__p__18825954#entry18825954
    Posted in: Forum Discussion & Info
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