• 1

    posted a message on Direwolf20's AMAA Post
    What's your opinion about Tekkit? And the Yogscast?
    Have you ever heard Eloraam's voice?
    How did you got invited to Pahicraft/Forgecraft?
    How was your first minecraft day in vanilla?

    Sorry for the amount of questions, i'm just curious :P
    Posted in: Q&As
  • 1

    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together

    Hey I've asked this before but is it possible to update the forge version in the pack, I've gotten gui api and custom spawner to both work (and I have mo creatures in the mods folder whether this does anything) but once I try to update the forge it crashes.

    Did you pasted the the forge version over the existing jar? It has modloadermp, which is incompatible with forge. I recommend starting with a new jar and updating pretty much all the mods, because if you don't you might get incompatibilities.
    Posted in: Minecraft Mods
  • 1

    posted a message on Is there a mod to make redstone last forever
    Quote from Link2292000

    I was wondering if there were a mod to make redstone have infinite power no matter how long the distance it would be really helpful. Also, if there isn't is there anyone who can make one or a simple way that I could make one?

    Redpower 2 introduces red alloy wire, which is basically a better redstone wire. You can place it in walls, ceilings and, most importantly, stays powered, no matter how long is the wiring. I hope it helped :)
    Posted in: Mods Discussion
  • 2

    posted a message on [1.19] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Quote from mnky_moonbane

    oh but it requires forge. nooooooooo.

    Dude, that's awsome! Forge includes FML, which is technically Modloader. All Modloader mods should work fine with FML :) (correct me if i'm wrong)
    Posted in: Minecraft Mods
  • 2

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    You can't talk about the 4096 block ID's without MineCrak joining the conversation XD
    Posted in: Minecraft Mods
  • 1

    posted a message on Forestry for Minecraft, Trees, Bees and more!
    Quote from SirSengir

    1.4.4.1:
    - Disabled: Restrictions when run through the technic launcher.


    O_o Could it be? Have you solved your differences with the Technic Team, SirSengir? Yay! The minecraft community is better and better everyday! :D
    Posted in: Minecraft Mods
  • 1

    posted a message on [FML] [Discontinued] Natural Disasters V1.6_2
    Quote from ifukinhateu

    Thank you. Your mod corrupted my saves and bin.

    No, it shouldn't. If that happened, then it was your fault. Don't blame other people when YOU do something wrong. I can perfectly uninstall and reinstall the mod every time i want and it won't corrupt my save. Instead of being sarcastic, try asking what happened. After all, for installing this mod, you OBVIOUSLY should have backed up your saves. It's a disasters mod, for god's sake!

    EDIT: By the way, what's with your username? I thing you are only trolling him.
    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Quote from catseye10000

    how are we supposed to get soul urns when the hopper blows up with 8 ground nether rack please fix this untill then I won;t be playing it

    Quote from FlowerChild

    The problem is yours, not the mod's. Take some time to try and figure out the problem within the in-game context rather than immediately assuming it's a bug and getting accusatory.

    If you had asked for in-game help, I may have provided it. Instead, you got hostile, so you're on your own.

    Quote from catseye10000


    ok good for you you made something that wasn't to hard before way over complicated congratulations

    Quote from FlowerChild

    Actually, what I did was provide additional incentive for automation for the sake of long-term fun.

    A large part of this mod is about automation. Filling the soul-urns directly in the Hopper was nerfing the automation aspect, and confusing people as to what methods were available for doing it.

    At least, I assume that's what you're talking about. Again, you seem more inclined towards being hostile than actually working things out, so I can't be certain.

    Quote from catseye10000

    hows it automated when you can onyl pass 7 over the thing before you have to remove the soul sand

    Quote from FlowerChild

    For the love of the gods, place the Urn as a block beneath the Hopper, and power the Hopper.

    Quote from catseye10000

    why didn't you just say that before

    Quote from FlowerChild

    Because you were being a hostile *****, and I don't react well to that.

    Quote from catseye10000

    no I wasn't:p


    And the winner to the most annoying guy in the BTW thread is... catseye10000!
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.0.0]Robinton's Mods
    Hey Robinton! Good news! You no longer have to make CubicChunks compatible with Optifine! It's Forge compatible now! The only thing now is to update it to 1.8...
    Don't worry, we know that 1.8 was a huge change, but we all hope that you can make the transsition :smile.gif:
    Posted in: Minecraft Mods
  • 1

    posted a message on The Packed Mod Pack v0.2
    Quote from xXQwe99Xx

    Hey dude i like it do you think you could get buildcraft added?

    Please, just read the other posts, now that you can (before it gets over 25 pages)
    Posted in: Minecraft Mods
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