• 0

    posted a message on [1.7.10] - SMP Custom Particle Effect Problem
    Quote from FlashHUN»

    Hey Mathioks!

    I've been enjoying the mod for almost a year now, and it even inspired me to start modding too! Everyone on Discord was worried about you for a long time because we didn't know what happened to you. Maybe posting some updates from time to time on what's going on would calm everyone, but that's just my opinion. Anyways, if you want to spawn particles that are rendered on all clients, I advise you to take a look at this: http://www.minecraftforge.net/forum/topic/36526-1710-spawning-particles-the-world/ (especially the second-to-last reply)

    Keep up the great work, and hopefully you can sort everything out soon!

    P.S.: NickWrecks says hi!

    Hey FlashHUN,

    Thank you for the kind words and taking the time to reply to my question, I've looked into the thread you linked but it didn't contain the information I am looking for, however I've started figuring it out in the meantime ^^

    As for the discord, I'm sorry if I made anyone worry, however, I've explained the current situation I'm in on my twitter, so there's no need to worry, I'll be back with you all as soon as everything has settled down ^^

    I'm happy to hear I've been able to inspire you to start modding and would love to check out your mod as soon as you have a version online!

    Posted in: Modification Development
  • 0

    posted a message on [1.7.10] - SMP Custom Particle Effect Problem

    Dear reader,

    First of all let me start off by saying I know that 1.7.10 is heavily outdated.

    However, I'm still in 1.7.10 since my mod has over the years turned out to become quite large, and I don't have a lot of time on my hands to mod, let alone update it all the way to the newest version.

    This being said, I'm having an issue concerning the spawning of a custom particle and just can't find the solution.

    This particle is supposed to be linked to a custom potionEffect, the potion effect works as intended, and the particle seems to aswell.

    However, when I cast world.isRemote to spawn the particle within the potionEvent, it doesn't show the particle on other entities unless I relog into the game, this goes for both players aswell as regular entities. (activating the potioneffect on yourself does show it for that client straightaway, activating it on someone else in multiplayer shows it to the affected client straightaway aswell but not to the other players)

    If I don't use the world.isRemote it spawns the particles in but they glitch and seem to get dragged to a faraway corner from time to time, also they seem to be placed about a block in size above the location of the last situation.

    The way I have set it up is the following: (I have cleaned up the bigger classes)

    particle class:


    ServerProxy class:


    ClientProxy class: has the same function as ServerProxy but here it actually does something.


    PotionEvent class: does all the things the potion is supposed to do (spawn the particle and damage the entity if the potion is active) called from the proxy.


    Main mod class: (removed most things to just show the ones affected in this case)


    I can spawn the particle in other (custom) entities using their onUpdate this way, which makes me think it has to do with nearby entities not being notified of the particle's existence either because of the LivingUpdateEvent, or because I'll have to send a packet.

    I have a packetdispatcher setup and use packets throughout my mod, however I can't figure out how to send a packet with particle info.

    Many thanks to anyone for taking their time to read this.

    Posted in: Modification Development
  • 3

    posted a message on Naruto-Anime Mod

    Dear fellow blocky shinobi,

    Let me start off by stating that I have not abandoned the mod or youtube channel and plan on returning once i have more time, however it has come to my understanding that many of you are wondering about my whereabouts and why I've gone silent over the last few months, so I feel like I owe you all an explanation.

    This entire project has been a crazy ride, and so many more people than i could have ever imagined have and still are enjoying the mod and videos, which makes me extremely happy.

    However, suddenly being a "content creator" with people enjoying the content you create is something that takes you by storm, so it's to be expected that I will make mistakes regarding this, and this radio-silence is one of those.

    My role in this lovely community was clear, I create and you all enjoy what I make (at least that is the goal) so when i had to take a break from working on the project this summer i expected to be able to get back to it by autumn, however that didn't end up being the case sadly enough.

    This summer I graduated and started looking for a job, aswell as trying to figure out all the needed papers for me and my girlfriend (Miori from the youtube series) to move in together, which isn't that simple seeing as we currently both live in a different continent.

    Since all these things end up taking a lot more time than I initially expected, I felt like I should stay silent until I can fully come back to creating since I thought me posting anything would give people false hope of me starting to create again. As a result my initial idea was to just stay silent until i can start work once more, so that you wouldn't all feel too excited about new updates until they actually start rolling in again (i know how hard it is to wait on things).

    I see now, partly thanks to a member of the community who went far to reach me, that this was a wrong way of thinking and I should just communicate what's going on.

    As such i shall try to occasionally post on my twitter since it's a quick and easy accessible platform, i sadly don't have enough time to come online on the forums or discord at the moment as I'm trying to get everything in order asap, but realistically this will probably take a few more months at least.

    I appologize for not communicating better with you all and hope you will be here when I can finally start things back up!

    Also I can't thank you all enough for the continued support even in this time without any content!

    Hope to hear from you all very soon!


    Twitter link: https://twitter.com/Mathioks1?s=09

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    I will reply to everyone later on
    I just need to get my deadline for tomorrow ready first!

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    Hey there everyone!

    I'm so sorry to have left you in the dark for almost a month.

    I feel like I am obligated to explain to you my situation, and what has happened in the last few weeks.

    First of all, I have moved to a different house, as I'm living on my own now, this was a big change, and took quite some time to get everything set up again correctly.
    Along came the fact that my school started again, and we immediately got lots of deadlines ( i have a rigging deadline by tomorrow morning, and still need to do loads, but decided to take some time inbetween to write this post )
    and as a third factor, I've been sick for the last 2 weeks, getting better now, but still need loads of sleep.

    I have been working a little bit on the mod in the meantime whenever I found some spare moments,
    but I'll need to get ahead of my schoolwork before I can really make some progress again.

    I hope that moment comes soon, but until then I can only do about an hour or so a week, since I'm literally working 24/7
    I haven't even had the time to hang out with friends ever since last month.

    I have however, not discarded the project,
    but progress has just, yet again, been slowed.

    I don't want to rush the update after all thats been promised
    but I might try to leave a few things out to get it out to you guys faster
    there will probably be some bugs which you guys will have to help me find, but it should be stable.

    I know I'm asking a lot out of you guys by latening the release,
    but I'm really doing my best.

    together we can make it to a good end,
    but right now, the load is on me.

    Hope you all have a good week!


    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from lazybones25»

    With the summons im talking about the episode before pain attacks naruto goes to the summons dimesion where he trains to beacome sage there was also an episode where Jiraya first entered that dimension and made a deal with frogs to beacome his summons but i dont know which episode that is and Tsunade has the Snail and Orochimaru the Snake and by the way your doing an amazing job on the mod

    oooh, but as far as I know that wasn't a dimension, but just a hidden place in the world?
    can anyone confirm this? if it was a dimension I might think about adding that ^^

    Quote from YamiShinda»

    Hey,again your mod is soo great x) i love Naruto and your mod is extraordinary, if you need help for a french traduction i can help you ;) Good Luck for the rest

    thank you, and that would be amazing! :D

    Quote from Avatar_Eddy»

    Will Kurama Jinchuuriki be able to summon a Kurama Battle Avatar while in KLM (Kurama Link Mode)? If so I am happy.

    Also, can show us screenshots of the Eight Gates in the mod? That is if it's been worked on. =)

    later it will, for now the tailed beasts will be added, but there will most likely be lots of bugs to fix, so once those bugs have all been found and squashed, I'll go into adding more things to them
    the tailed beasts will most likely by far be the most difficult part of this mod!

    the eight gates have not been visually reworked yet ( so no skin changes or green particles yet )

    Quote from siredeath_31»

    Also mat, with the screenshot with the sharingan eyes, will it only work with the steve skin? or are you going to set something up for us to tell where on our head will be our eyes? just wondering

    anything regarding skin changes will be based off of the regular steve skin,
    simply because that is the 'basic' minecraft character, and it gives everyone something to work with!
    ( I'm still thinking of maybe making the eyes 2 pixels long tho, so it covers the entire eye, still have to work a bit with that )

    Quote from ItsZoon»

    I have to redo my skin as well... Ah well, screw the big-eyed skins.

    And are everyone in this mod recruit-able except bosses? You know, there are Itachi and Zetsu and stuff, but not Akatsuki. And Madara is not a boss as well...

    in the end, even bosses will be recruitable, but it will be very very hard to recruit them
    and madara will become a boss asap, It might not be in the next update yet, but at least the one after ^^

    Quote from BasketChakra13»

    So uhh, does the sharingan glow in the dark like the enderman eyes?

    the sharingan does not glow like enderman eyes, but it has a bit more glow to it than regular eyes, which I think makes it quite like the ones in the anime ^^

    to all the people that gave me nice words about the mod, but I didn't get to reply to ( gotta work with my time frames these days ) thanks sooo much for your support!!

    Posted in: WIP Mods
  • 1

    posted a message on Naruto-Anime Mod

    as promised, here are some new screenshots!

    A new Pain Mode

    Itachi boss battle final stages

    My Skin in one of the Six Paths Modes

    Having the Sharingan First stage active

    Hope you enjoy! ^^

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    First of all,

    so many replies!!
    thanks all of you for all the support!
    on to replying! ( i've skipped questions that were asked before, because theres enough to reply to now anyway :P )

    Quote from Elitian2006next

    So mathioks, when you activate your kekkei genkei or nature releases is it unlimited unless you deactivate it or

    does it have a time limit?


    Activating your kekkei genkai or nature release will be unlimited without drawbacks, you can de-activate and re-activate it at will tho

    Quote from ItsZoon»

    Mathioks, if you don't have more skills planned for Rinnegan, then how about these three? They're basically stronger Almighty Pull/Push.

    1. Chibaku Tensei. This skill should pull everything into a ball above you. It should pull some of the blocks as well, and the blocks damage mobs that were drawn into the ball. And the skill itself should do little bit of damage as well. It's English name is Planetary Devastation, if you prefer.

    2. Stronger version of Almighty Push. Almighty Push is nothing but pushing at the moment(But pretty useful when there's a wall behind your enemy), But this one should cause explosions. The explosions should not damage the user, of course.

    3. Flying. Cause Pain can fly. Flying should consume Chakra.

    EDIT: By the way, I don't know if this is a bug but it seems that whenever you disable 5 Nature Realeases with + key, it gives you super regeneration.

    Chibaku tensei is added ^^
    I'll think about the 2nd almighty push, tho not sure how i'll make that work right now
    I won't add flying because I don't feel like there is a need for it right now, basically pain changes the way his own body works on gravity to "fly"
    making it impossible for him to fly and completely concentrate on fighting at the same time ( probably why he never flew during battles, but only when destroying konoha )

    Quote from shadowofgrim01»

    Man... It's been a while hasn't it? The progress is visible even with just words. XD
    But anyway, Rinne-Sharingan jutsus. Yay or Nay?

    Rinne-sharingan jutsus are a yay
    at the moment I have scoured the entire naruto wikipedia and have yet to find a kekkei genkai/nature release that's not planned for the mod! :P

    Quote from Vartex52»

    Ok i have 2 questions...

    1. Is there another key like Alt Gr because i do not have that key on my keyboard because i have a laptop only.

    2. Is there a way to charge chakra faster.

    Thank you for a response in advance.

    Number one should have been answered already,
    the alt gr buttons will be removed by next update

    2) at the moment no, there will be in the new update ^^

    Quote from siredeath_31»

    If you can, In the next few updates, can you change the body flicker technique to swift release? It has the same emblem as it, also I think that since body flicker is a common technique to almost all shinobi, it should be taught instead of crafted, or at least make the logo for it different, and btw, if you actually do my idea, on the swift release, i'm thinking one of the abilities should be like an enderman where you can teleport, yes or no?

    the body flicker technique won't turn into swift release, because then body flicker would be the only move an entire release tree has, which would make it useless, I like to keep it as a jutsu anyone can learn
    I will probably end up changing the logo, although, since swift release won't be completely added since it litterally only has this as a move for it,
    I might keep the swift release logo ^^

    Quote from Elitian2006»

    Yo Math,

    So add more techniques/ Jutsus like wood golem, rock golem the same size as the tailed beasts?

    Oh yea it can attack as well, ride on it.

    Alright thx I'll think for some more.

    Wood jutsus have been added, wood golem hasn't yet tho ( need animation :P )

    Quote from WarityYT»

    Hello , I'm french. With friends we are about to open a server project on Naruto and we want to create a launcher with your mod, is that possible?

    at the moment i'll focus on creating the new update and another naruto-minecraft project i have, once this is done i'll talk to you about this ^^ ( just hit me up when i release the update ;) )

    For the first part, you've reason. I understand you, the time flights (but remember you are the pilot!)

    For the French version...if it's terrible, why don't add the German, Spanish and Dutch version? I can do all it...

    do you speak dutch?

    Hey Mathioks, I've just discovered that your mod is getting on very well here in Italy! An important Italian youtuber is also doing a minecraft adventure with your mod!

    thats amazing! :D
    Quote from rivertrout»


    I just found this mod and I'm really happy that I did because of how cool it is. Not sure if this question was already answered, but I'm not sure how to give (or try to give) the characters you find an item. I tried right clicking, shift right clicking, and just throwing it on the ground on them. I don't know what else to try or if it was just a single key on my keyboard. I'm not sure if it has something to do with the fact that in a test world I spawned them in with spawn eggs or not. Also may be due to not having the right item to give to them.

    Thank you tons for the mod! :D

    Edit: It copied and pasted my post so there were two paragraphs instead of one. Fixed it so the post wasn't huge XD

    little spoiler, luffy needs cake ^^
    Just right click them with the correct item

    Quote from Elitian2006»

    Aha, on luffy i tried giving him a steak but it won't work.

    Anyways, Mathioks

    In the next few updates you will be making the villages right? can you also add some missions from the kid naruto to the fourth great ninja war? the will be hard though but i can wait, last one can you also make a map for us to download? thanks.

    look up ^^

    I won't add the villages in the next update, and probably won't add villages in the mod ever
    I explained this before, there are many good maps around, try using one of those if you want a complete naruto feel, a map will always be better than random generated things ^^

    Mat do you go make the teleportation whith the rinnegan that sasuke use ?

    at one point I will, not in the coming update tho, rinne-sharingan is too far in the line
    think of version 0.1 and 0.2 as original naruto and version 0.3 as shippuden until war arc ( also parts of the war arc ofcourse )
    I'll need to finish that one probably bug fixin etc with 0.4 and then 0.5 and 0.6 will probably be after war arc till all the new naruto things ( boruto etc )
    Quote from TheHackBitch»

    you ask a naruto maps take this a naruto maps replica of the world of naruto and epic build!!!!!!!!!


    SUNA:-2218 100 -140
    KIRI:1462 100 -1084
    UCHIHA HIDEHOUT:-156 100 -880
    AKATSUKI HIDEHOUT:-1088 100 -438
    KONOHA:32 100 -1021
    KUMO:1705 100 -2777
    IWA:-1604 100 -2819
    OROCHI:-111 100 -2341
    END VALLEY:-416 100 -2212
    UNRAIKYO VALLEY:1059 100 -2639
    AME:-1303 100 -1624
    KAGE SUBMIT:-385 100 -2668
    BIJUU TEMPLE:1891 100 -2094

    Oh my god this map is amazing!!
    where did you get this from and who has the rights to it?

    ItsZoon, it could be really cool, but according to me the blindeness is to give after a certain period of use. And for the eternal Mangenkyo, it can be a good idea yours.

    ...and a shout out for TheLirytoBlanceBreaker for the Juubi!

    I have finished the Italian version of the 0.2 update, and I'm waiting for the next version. Mathioks will come back in some days, so we have to wait the news he will give us.

    I'm thinking of ways to implement the blindness, cuz like theBlanceBreakerKiryto said, 5 seconds of blindness could kill you, so I'll try to find something less heavy

    Quote from Rumaruka»

    Can i make review for your mod in Russian people?

    go ahead ^^

    Quote from MarethyuAAt»

    This mod is awesome can`t wait to see more things added to it eventually. Thanks for this mathioks

    thank you so much! :D

    Don't give up on completing this awesome mod Mathioks.

    I won't! ^^

    Quote from ItsZoon»

    By the way, you will add Obito Uchiha& Kakashi Hatake's Mangekyo Sharingan, right? Not right now, but eventually?

    I will add them yes! with each their respective skills and susano'o's

    Quote from LatinusSumKangarkonext

    [For siredeath_31]Like Mathioks said, the update will be at middle of September (dates may change).

    The susano'o problem is caused by optifine, so remove optifine from your current mods and launch it. It should go well.

    exactly, I don't know how to get around the optifine problem!
    optifine will keep on causing problems for my mod, at least until the next update aswell

    Quote from ItsZoon»

    I just noticed, there isn't a single attacking skill of Wood Release... There's nothing but making a bunch of trees. At least I could use Wood Wall to suffocate enemies.

    there is now ^^

    Quote from siredeath_31»

    I use it so I can just sell all of the wood with the Millénaire mod XD

    hahaha, that's an amazing idea hahaha!
    will try that aswell :P

    Quote from Wolfaider»

    When will some one add truth orbs/balls that woukd make it alot cooler plus they dont need to be animated however they could allow you to shoot things (black orbs)

    that act like wither skulls.

    look at page 11, the screenshots show the orbs! ^^

    Quote from lazybones25»

    You should make a dimension for summons animal like in the anime there is a world for summons and you should fight summons there to get one

    I don't get what part of the anime you are referring to?

    Quote from YamiShinda»

    Hello, first i love really this mod thank you for have created this ^^ and you will be add Madara Gunbai ?

    yes I will add it, and thank you! ^^

    Quote from Phantomshade»

    You should make a way to increase the amount of Chakra you have.

    I'm working on it, but it's proving to be harder than expected!

    Quote from Elitian2006»

    Quick Message:

    Can you make the susanoo follow you even if you use optifine? because it loads your game and mod better.

    not at the moment I'm afraid :(

    Very well...you come back, and I go out...on Saturday morning I'm going to England for a week (I had to studied so hard to get it, but now I'm ready to learn a better English, and certainly to wait for the next update!).

    And for the thanksgiving about the moderation, you don't have to thank me. I say only things you've done or said, so the merit is yours.

    Good luck and keep going!

    awesome! enjoy man!!
    well, thanks anyway haha :P

    Ah...an other thing, Math.

    An Italian youtuber is doing a survival map with your mod, but since he didn't know some things about your mod I explained him it and I've also spoken about the next update. He asked me if it's possible to get a snapshot of your mod. He has about 55k subscriptions, but he doesn't show the number and so mine is just an hypothesis. Here is his channel https://m.youtube.com/user/MatteoFire97?

    If you want I can try to get an email address, but I'm not sure of this.

    alright, that's cool, I found his email on his youtube page under about
    I'll probably get into contact with him around the update ^^

    Quote from Yashprince123»

    OK you have no idea how hyped I am right now, I just know that this mod is gonna be great.

    haha, thanks, I'm going my best!! :D

    Quote from ItsZoon»

    You have a lot to read, Mathioks. Like, a ton of them. Believe it!

    oh man, and were you right!!! hahaha

    Quote from Elitian2006»

    Welcome back math,

    Here are some ideas,

    can you make some effects or texture on the pc / computer screen when the sharingan or byakugan is activated? it makes it more cool and realistic like the anime first person view. You can also see in the dark using the byakugan but it's white and can also see through players or mobs chakra. The sharingan can copy ninjutsu when activated but the jutsu cant be copied if you don't have enough chakra, you can also see in the dark a bit but not clearly see like the byakugan, you can see it but its all red.

    Can you also add an option for the sharingan and byakugan effects on the screen so you can turn it off and on? Thanks.

    (Note: It's from Naruto c mod, don't copy all of it though. The creator might get mad)

    Here's some example:

    I am aware of this mod and its features
    I will think about adding the feature for byakugan, cuz that's what makes byakugan special
    but when you look at the fight on end valley between young sasuke and naruto, at one point, you see the sharingan effect through the eyes of naruto, and it wasn't red, it just showed things right before they happend

    Quote from siredeath_31»

    I think I just had a nerdgasm by looking at that page XD

    hahaha, I'm about to add some more screenshots, so get prepared! :P

    ETA ?

    Estimated Time of Arrival

    and unfortunately not,
    Since I got stuck on my travels, I've missed a lot of possible working time I was hoping on, so now I'll be doing it together with school,

    once I have an ETA i'll tell it here on this thread!

    and that was all, phew, on to a coffee! :P
    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    Alright everyone,


    Sorry it took a bit longer, got stuck somewhere in slovenia and got caught up in the entire immigrants trying to pass through hungary part for a bit aswell!

    I have been able to come online a few times, but only to quickly check things, my phone didn't allow me to write replies or anything.

    Anyway, I'm fixing all my personal stuff at home for the new schoolyear as we speak, and once this is done, I'll get right back at coding!!!

    To TheKirytoBlanceBreaker and LatinusSumKangarko, Thanks so much for modderating the page while I was away!!
    and TheKirytoBlanceBreaker, I have seen your models and love every single one of them, they will get implemented asap! thanks so much for the help

    as to everyone else, thanks so much for the continued support while I was gone for about a month!
    I'll get to replying to single comments soon, but for now, I have to run out to get some things done around the house first

    You'll hear from me soon!

    Believe it!

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from ItsZoon»

    Wait, I will be actually able to recruit Akatsuki!? I was half joking when I said that!

    Oh, and I was just playing around with the Akatsuki, making them fight Iron Golems, And I saw something interesting. They usually didn't even fight back the Iron Golems, But sometimes they fought back. And 'they fought back'='almost instant death' for Iron Golems. And, here is the interesting part! Itachi even used that skill of his on Iron Golems! The Blinding+Fire effect(+Insta-kill) skill, you know. I didn't know they, or he, could do that on mobs other than players! But what I am wondering is that why some of them fought, and some of them did not. And why Itachi used his skill on mobs. I really wasn't expecting that from Itachi... I was so surprised that I fell of my chair!

    hahaha! that made me laugh!
    make sure you don't hurt yourself when falling off your chair like that :P

    well yeah, most of the akatsuki mobs don't really have an AI yet, at the moment I have worked out itachi.
    he now fights in close combat, but also uses firballs, phoenix flower jutsu, shuriken jutsu ( still working on kage bunshin and exploding kage bunshin ), great fireball technique, tsukuyomi and amaterasu
    when his health drops below a certain point he uses susano'o, and his movepool changes at that point, now still working to make him use yasaka magatama ^^

    I didn't know they fought mobs aswell, which is really nice to know tho! thanks for testing that! ^^

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    So the next update won't have snake, frog and dog (e.g.) summons?

    And one other thing: the slot you've thought for the course can be used also for the sage mode...

    No, It won't since I don't have any models or animations for them :(

    sage mode is another good idea ^^

    Quote from Chainingolem»

    Sorry to correct but Rasengan itself isn't any nature specifically it's rasenshuriken that is wind style and in the later manga chapters he does create all different nature release rasengans such as lava style rasengan

    I'll have a look into that before deciding what to do with it in the mod ^^

    Quote from ItsZoon»

    By the way, will it be possible to recruit Akatsuki members? :P I just want my own Akatsuki... Oh, and Mathioks, I like how you answer to every single posts. That's very nice. :)

    yes, it will be possible, tho it will be very hard, seeing as how strong they are :P
    an thanks, I try my best to get back at everyone ^^

    Hey maybe this could be multiplayer as me and my friend last night were having the only one person can use jutsu and kekkei Genkai and we thought that maybe if this was multiplayer a server could possibly appear and with different nations and stuff ( Yes I am aware that there are some Naruto Servers but they just dont cut it for me as this mod does i mean Susanoo in the mod like thats amazing !!)

    I'm in contact with some people, and there's a possibility that a co-op with some other people will happen rather soon, resulting in an epic server somewhere between this and 2 months ^^
    at the moment, as stated before, the mod is only smp until the next update

    you seem like a really talented scripter :D, Do you plan on making an advanced one piece mod in the future? people will love it

    haha, i'm really not talented at all, just spend a lot of hours and pulled out almost all my hairs at things not working :P
    I'm not going to create a one piece mod, mine mine no mi is better than anything I could ever create, go have a look, it's a wonderful mod!

    Quote from ItsZoon»

    Click the spoiler tag under that picture that says download. The download link is there.

    as ItsZoon said ^^

    Quote from heo_vang»

    Very nice mod for the beginning, thx and good job.

    thank you ^^

    Quote from AnimeModCritic»

    Cool mod, I like it

    thank you aswell :P

    Will there be a shinra tensei? :D with loads of destructive force. Mathioks i really like your mod but the godly eyes like rinnegan and sharinnegan & stuff they deserve ALOT more OPness. I don't know if it will be hard considering your ingame ram but in naruto the difference between power is unbelievably big. Im talking about something like pts sharingan and rinnegan. Rinnegan is 10000times more strong and destructive. One day when this mod progresses more im gonna make a server where my friends can play on and it would be interesting if one friend got lucky and unlocked the rinnegan so then he is far.. far.. far more stronger then another friend in the server you know :P it would be funny to see the difference in power.

    condsidering this mod is only new, it is by far the best naruto mod ive ever seen in the history of minecraft. Con f*cking grats :D

    at the moment the rinnegan and sharingan have been buffed immensely, but I won't make them too OP, reason being that it needs to stay balanced, you still need some skill to utilize them to their max potential ( albeit a lot less than any other kekkei genkai barring maybe shikotsumyaku and wood release )
    shinra tensei has been added for the upcoming release ^^
    along with a lot of other moves

    thanks for the support aswell ^^

    Quote from LAZaz»

    Good mod mathioks ;)

    thank you! ^^

    Quote from Elitian2006»


    So there will be a tailed beast mode right? like you'll turn into the tailed beast 100% (e.g. Naruto on Kurama mode). You can summon the tailed beast by your side that act like a wolf but better. You will just make them attack something or a mob by pressing a button, you can also cancel it by pressing the same button on your keyboard.

    The same as susanoo, it will follow you around like the tailed beasts, and attack something or mob but you press a different button just like the tailed beasts.

    Last one: is when you are in susanoo/tailed beast mode (Inside the susanoo/ tailed beast) you can make them attack pressing 'F' for example, both of their attacks are about 100, the susanoo has their own weapon depending on the colour of susanoo e.g. Madara's susanoo katana or Sasuke's bow. They each have different abilities (Sasuke can attack long range and close range while madara's blue coloured susanoo can only attack close range but stronger than sasuke's close range attack.) So sasuke have a stronger Long range attacks than madara's long range attack.

    This is a bit hard to explain as well as hard to code.

    So mathioks, could you put it in the later updates?


    I know what you mean, and I have been thinking about this, It's on my " possibly " list, but as you said, for later updates! ^^

    Quote from Chadowblade1»

    Hey mathioks awesome mod.

    can you change how the chakra paper and the bloodline awakening work because now you can just make some chakra papers and then use them until you got the one you want (i know they are hard to get but if you play long enough you could have all kekkai genkai and all nature releases and that would be really stupid in my opinion).

    Maybe you can assign them at the start of a new world (still random and maybe make it a bit more easy to get chakra paper and bloodline) and if you use chakra paper or bloodline you get the pre-assigned kekkai genkai or nature and you can change them by injecting genes like kabuto and you have to find someone with that kekkai genkai.

    The chakra papers will stay, but they won't be craftable anymore, at the start of a world, everyone will get 1, and later on you will indeed be able to gain new kekkei genkai through dna injection! ^^

    I found a crash while creating a world with this mod and several others
    Here is the crash report: v

    Time: 10-8-15 1:44
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
    at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
    at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- Head --
    at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
    at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
    at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)

    -- Affected level --
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['LordLichKing'/365, l='MpServer', x=-128,50, y=69,62, z=244,50]]
    Chunk stats: MultiplayerChunkCache: 20, 20
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-124,64,236), Chunk: (at 4,4,12 in -8,14; contains blocks -128,0,224 to -113,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 2 game time, 2 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 19 total; [EntityTFNagaSegment['unknown'/672, l='MpServer', x=0,00, y=0,00, z=0,00], EntitySeagull['Seagull'/236, l='MpServer', x=-98,78, y=75,09, z=250,47], EntitySeagull['Seagull'/237, l='MpServer', x=-100,25, y=81,00, z=249,75], EntityClientPlayerMP['LordLichKing'/365, l='MpServer', x=-128,50, y=69,62, z=244,50], EntitySeagull['Seagull'/238, l='MpServer', x=-97,78, y=75,09, z=251,50], EntitySeagull['Seagull'/239, l='MpServer', x=-97,28, y=74,09, z=249,25], EntitySeagull['Seagull'/240, l='MpServer', x=-94,94, y=75,00, z=254,06], EntityWaypointContainer['unknown'/373, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/661, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/662, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/663, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/664, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/665, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/666, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/667, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/668, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/669, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/670, l='MpServer', x=0,00, y=0,00, z=0,00], EntityTFNagaSegment['unknown'/671, l='MpServer', x=0,00, y=0,00, z=0,00]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 901318760 bytes (859 MB) / 1441792000 bytes (1375 MB) up to 2863661056 bytes (2731 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 26 mods loaded, 26 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{} [Not Enough Items] (Not-Enough-Items-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    <DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cuchaz.ships.core{1.7.10-1.0.2} [Ships Mod Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2{2.2.689-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.689-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DragonAPI{1.0} [DragonAPI] (DragonAPI 1.7.10 V7f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{4.0.0} [iChunUtil] (Mine Mine no Mi-1.7.10-0.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mineminenomi{0.2.3} [Mine Mine no Mi] (Mine Mine no Mi-1.7.10-0.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Morph{0.9.0} [Morph] (Mine Mine no Mi-1.7.10-0.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AM{0.1} [Alcohol Mod] (NarutoAnimeMod0.2 - Awakening Of The Uchiha Susanoo.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Oceancraft{1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RotaryCraft{1.0} [RotaryCraft] (RotaryCraft 1.7.10 V7f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ReactorCraft{1.0} [ReactorCraft] (ReactorCraft 1.7.10 V7f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Safe{1.3.0} [Safe] (Safe-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cuchaz.cuchazinteractive{1.7.10-1.0} [Cuchaz Interactive] (shipsMod-v1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cuchaz.ships{1.7.10-1.0.2} [Ships Mod] (shipsMod-v1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    nolpfij_wildycraft{1.7.4} [Wildycraft] (wildycraft-1.7.10-1.7.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AE2 Version: stable rv2-stable-10 for Forge
    AE2 Integration: IC2:ON, RotaryCraft:ON, RC:OFF, BC:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:OFF, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 750 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [dustycraft2_1.6_rev1.zip] Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    as far as I can see you're trying to run a multiplayer world, this mod is only smp compatible ^^

    Posted in: WIP Mods
  • 2

    posted a message on Naruto-Anime Mod

    Mathioks...I've an idea (what a surprise!) for the Sharingan, Rinnegan and Byakugan.

    1) If you start with the Byakugan, after some time (or a lot of time, it depends) you use its ability (I don't know which are already implemented), your Byakugan evolves into Teinsengan.

    2) If you start with the Sharingan, the thing is similar to the first; after some time you use the Sharingan abilities and you kill an other player with the Sharingan, yours evolves in Mangenkyo Sharingan.

    3) If you start with the Sharingan or the Moukton (wood style) and you obtain the other ability between these, you have a percentual probability to awaken the Rinnegan.

    this has been more or less implemented, only with the system I'm using atm, but it's more or less the same as this ^^

    Quote from infiniti13»

    Hi there , I love this mod , when you will release next update? Because I don't have numpads , so I can't use jutsus :D I hope in next update you will implement some settings that we can change that numpads

    next update will be around mid september,
    as i've stated before quite a few time, the next update will not have any numpad controls anymore

    However you can use the numpad Windows by press start>search>screen keyboard

    didn't know that, good to know ^^

    Quote from Elitian2006»

    Hi again,

    Here is an example of what i mean by the kekkei genkei and nature release slots

    like what i said on my previous comment:

    So What Do you think?:)

    (This isn't mine, just i found accidentally in images)

    this looks really cool..
    I'm thinking of maybe adding like 4 slots, one for your nature release, one for you kekkei genkai, one for your curse mark and one for your jinchuriki bijuu
    this could be a really cool idea, thanks!
    I might end up only implementing it in a later update tho, cause it has me rework a lot of stuff again, and that would only make the coming update be delayed even more

    Quote from ItsZoon»

    I just thought... What if you could choose to be a good ninja or a bad one? Actually, you start as a good one, and then if you kill good ninjas enough, you become bad. But if you kill bad ninjas enough, even while you are bad yourself, then you become good. And once you're good enough, you can become a kage, and if you're bad enough, you can become an Akatsuki. And of course, you won't be attacked by a ninja who is on the same side as you are unless you attack them first.

    And it would also be cool if you could order other ninjas around and stuff. :)

    that's a really good idea!
    I was actually thinking of this, and then have like a little built int storyline that has you go from regular person to academy student, to genin, chuunin, jounin, anbu/akatsuki -> kage/akatsuki leader // anbu leader/own made bad group leader // team leader ( like kakashi of team 7 etc )/akatsuki group leader

    That's good, maybe with an eyes texture...

    I have eye textures applied to sharingan, rinnegan, tenseigan and byakugan
    when using these kekkei genkai, your eyes will become the texture they need to be ( regular sharingan will have 3 tomoe sharingan, but mangekyou will have mangekyou based on what type of mangekyou you have, etc )
    this wil lead to everyone having to base their skin on the original steve skin for maxium awesomeness, because the eye textures will always be placed at the same spot ( the place where steve's eyes are ) so everyone who really wants their eyes to look badass with this mod should make sure their texture has their eyes at the same spot as steve does.

    Quote from dukigo»

    are u gana add all the summons

    Eventually yes,
    but I need modelers to make them for me, and possibly an animator to animate them.
    At the moment my mod contains all 9 tailed beasts without animations,

    I only want to add in the 10 tails from here on, so until I get an animator and a new modeler that would be the last summon for the mod

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from Elitian2006»

    The (3) one dont really matter its just what i wanted you to add haha :P

    oh okay :P

    Quote from Yashprince123»

    I don't want this to sound like I'm rushing you or anything, but I was wondering if you could give us like a status update about where you are at with the mod.

    it's hard to give a list of what's finished and what's in progress and what i still have to start with, but to give you a percent with 100% being the mod release, I'd say I'm around 70% done atm

    Quote from ItsZoon»

    Okay then... Oh, and just wanted to point this out. Aren't you forgetting something? Something basic and important at the same time? Cough ninja tools like shurikens, kunais, paper bombs cough?

    haven't forgotten those
    shuriken, fuhma shuriken, senbon, kunai and more are already implemented for the coming update ^^

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    Ok, un'altra idea

    Mathioks, you have spoken about the system of recruitment. It would be nice to do this thing: like the summons, you could call your recruit characters to you by a scroll or something.

    this is exactly how I am planning to do it ^^

    Quote from Kakaluki»

    Are you going to be finishing rinne-sharinngan and could you add a way to sense other player chakra (cuz servers).

    Either that, or they'll just be separate, but there'll be a way to have both at the same time
    I'm thinking of ways to sense people, but for now it's not a main concern

    Quote from shadowofgrim01»

    Oh yeah, Snake Sage Mode (Which is just Kabuto's eyes by the way, the scales are Sage Transformation) and Kaguya's Amenominaka.

    I'll add the snake sage mode, thanks for the reccomendation,
    the sage transformation might get put in the mod aswell

    Kaguya's amenominaka i'll look into, might not be for the upcoming update tho

    ...and will you implement the teinsengan with some powers?

    And two information: kimimaro's curse seal will give you a thorns power (like the chestplate) and Sasuke's curse (2nd level) will give you the fly ability?

    the tenseigan will get implemented! ^^
    Thanks for the ideas for kimimaro and sasuke's cursed seals! I'll add those in! :D

    Hey i love the mod so much because its the only naruto mod that allow you to be other mode its really cool how you can do that and the mod have more then 100 item and thats just amazing but i would like the mod to work in my server because i want to play with my friend it keep on crashing so if you fix it it would be nice

    Hey there, thanks for the support,
    As I've stated many times before, the mod is not SMP at the moment, but the coming update will be ^^



    Fire Style Fireball Jutsu!

    Btw is the numpads gonna be changed?

    The numpads will get changed yes ^^
    ( they're already changed in my version atm :P )

    Quote from Elitian2006»

    Hey mathioks,

    (1) Would you put an inventory slot for the kekkei genkei's near the armor slot?

    So for example the byakugan or the sharingan, you just put that in there and press a certain button to activate it and

    deactivate it. I think its an easier way to activate the kekkei genkeis and the other nature releases.

    (2) At start of a new world, you will pick a clan and that will be your clan for the whole world, with a clan jutsu.

    First you will get the clan jutsu like the byakugan on level 1, but you can upgrade it to make it stronger.

    To upgrade the clan skills/ Or jutsu/ Nature release you will need a ninja experience/Xp.

    (3) New Slots:

    - Skill Tree

    - Kekkei Genkei/ Nature release inventory

    - Ninja Xp bar by killing mobs

    - Ninja Clans Uchiha/ Hyuga/ Senju (You pick any)

    (4) Biomes

    - Ninja Biomes

    (5) Villages

    - Leaf Village

    - Sand Village

    - Earth Village

    - Lightning Village

    - Mist Village

    - And Others

    (what ever, you know what i mean)

    (6) Extra

    - Falls, Statue Of the First Hokage and Madara Uchiha

    - Orochimarus Hideout

    (7) Edo Tensei (Reanimation)

    - First Hokage

    - Second Hokage

    - Third Hokage

    - Fourth Hoage

    - The Other Reanimated Shinobis Naruto Shippuden)

    All Of Them have their ability

    (8) Commands

    - Off course the cheating part

    - (value/Max) Ninja Experience

    - (Value/Max) skill tree jutsu

    - Village/ Extras locations

    (You can make the commands)

    That's All i can think of xD

    Hopefully this are good ideas!

    wow, that's a lot haha, alright, let's go :

    1) I'll think about it, interesting idea, not sure how it would work, but i'll look into it ^^

    2) The system I have at the moment is kinda like that, but not it's still different, also, I don't want people to choose their kekkei genkai, there would be way too many senju, hyuga and uchiha
    I'll probably add an item for people playing single player to choose, but for servers I want it to be random
    I won't add a way to increase the power of jutsu, because every jutsu has a set amount of power, no matter how strong the user is
    otherwise a measly fireball jutsu would be able to kill someone after leveling it up enough, which would be insanely stupid :P

    3) I don't really understand what you mean by this

    4) maybe later, but not for the coming update ^^

    5) same as 4

    6) same as 4

    7) good idea, might do that ^^

    8) good idea, but since I'm using regular mc EXP, it's not really needed, as for the jutsu, you can just go into creative mode and grab them from the jutsu tab :P

    thanks for all these ideas tho!
    as for 4, 5 and 6, they are good ideas, but they take a lot of time to do,
    so if i would add it at one point it would have to be an update on its own dedicated to that ^^

    Quote from ItsZoon»

    Erm... What happens if I don't have Alt gr key on my keyboard...? I can't turn my Kekkei Genkais off...

    for the moment, no
    this is why my previous system wasn't good, just wait for the new update, it'll be gone by then ^^

    Quote from Elitian2006»

    One thing Methioks,

    When i load this mod with the orespawn mod, the game crashes

    I have 1.7.10 forge the latest one

    orespawn is 1.7.10 as well

    I know, it crashes with a few mods, that should all be fixed by the next update tho ^^

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod
    Quote from shadowofgrim01»

    At first I was confused about that comment. Since you have the kaguya clan's kekkei genkai as well as the kurama clan's. Then I realized they're kekkei genkai. XD

    Yeah indeed!^^

    But I'm actually working on more kekkei genkai aswell

    The thing is, I'm working with a system that grants you your kekkei genkai randomly, but since I only have like 6 kekkei genkai in the mod atm,
    It often gives people the same kekkei genkai, since I'm making strong kekkei genkai extra rare ( for servers I'm making things like wood release and sharingan a 1% chance even, so either you're the lucky one, or you're gonna have to train to get strong enought to obtain it through other means, or just decide you'll be strong without those OP powers :P )
    Also, since I made it so everyone starts with 1 nature release, and can later on receive a second one ( third one etc will be available later aswell, but not in the initial upcoming release ) And you will be able to combine your two nature releases into a Kekkei genkai nature release ( fr example if you get water and earth you'll be able to make wood release, if you got water and fire you'd have boil release ) I want to add in all those nature releases aswell, since at the moment I only have two ( wood and steel ) and these kekkei genkai nature releases will also get distributed among the initial kekkei genkai releases

    it's a bit hard to explain, but it will all make sense ^^

    Posted in: WIP Mods
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