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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    Dear modders,
    Please make this compatible with Bukkit once the bugs are taken out. I realize we would have to have both client- and server-side mods, but it's worth it.

    Please?
    -MathewAlden
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Cryect

    No, because people can already add more swords besides I've not seen a single decent map use really beyond more than 2 swords yet.


    Oh. Oh well.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from ReTr1But1Onz

    I'm on Vista.


    Some times it lags on start up. Try waiting...

    Besides that I have no idea.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Hi. I have a suggestion. I think it'd be cool if you added new types of swords. Lots of people want to have a leveling system based on swords but we really can't. There're only 5 and two are the same. I think you should add more swords. It's not hard to do and you don't have to make new textures for each or anything (people are just going to retexture them anyway.) It would be a nice edition to the game.

    -Thanks.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from MathewAlden

    Can anyone help me with a problem? The Customizable Mob Spawners refuse to spawn items and blocks. This is what I did.
    I put one in the game.
    I held the item I wanted to spawn.
    I opened the mob spawner.
    I clicked "Spawn Item/Block: None"
    It changed to Spawn Item/Block: item.cookie"
    I wired it up to a Trigger Block.
    I exited debug mode.
    I triggered it.
    It spawned a pig.

    Is anyone else having this? Did I do something wrong?

    P.S. I noticed that in the top left of the mob spawner UI, it said "Entity Spawn: Pig" even after I set it to spawn a cookie. Therefore, the problem is with the spawner recognization, not with the spawn itself.

    P.P.S. It's not just cookies. It didn't work with wood either.


    Can anyone help me with this?
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from superbob94000

    I seem to be having a problem with my installation. I am on a mac, fully updated all my software. I downloaded AdventureCraft and extracted it. I opened adventurecraft.jar and a window opens with only two things in it: 1. an "install" button and 2. an "install via login" button. Nothing else. I can't click either of the buttons, close, or minimize the window. Help please?


    I think on a mac you have to manually move the .minecraft into AdventureCraft. Look it up on YouTube.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Can anyone help me with a problem? The Customizable Mob Spawners refuse to spawn items and blocks. This is what I did.
    I put one in the game.
    I held the item I wanted to spawn.
    I opened the mob spawner.
    I clicked "Spawn Item/Block: None"
    It changed to Spawn Item/Block: item.cookie"
    I wired it up to a Trigger Block.
    I exited debug mode.
    I triggered it.
    It spawned a pig.

    Is anyone else having this? Did I do something wrong?

    P.S. I noticed that in the top left of the mob spawner UI, it said "Entity Spawn: Pig" even after I set it to spawn a cookie. Therefore, the problem is with the spawner recognization, not with the spawn itself.

    P.P.S. It's not just cookies. It didn't work with wood either.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Bionicscorpion

    You probably haven't pressed f4 for debug. You press f4, then f7 for pallete, then f8 until you get to the page with debug tools.

    Also, is there any way to change the names of items?


    You have to modify the lang-us file. I'm not really sure of the specifics though.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from TheSporeGA1

    Where do you put the maps that you download? They are in the maps folder in .minecraft, but it is not working.


    You have to extract them usually. They go in the maps folder... but there shouldn't be a maps folder in .minecraft.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from AmbigramMan

    Yeah, trees don't grow by themselves at all. Bonemeal does work, in both debug and normal mode.


    I think you can assemble your own with logs and leaf blocks...
    lame.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Hoopydoodle

    Hey crytect, nice work so far :smile.gif: May i suggest for 1.8 update for more mobs, alot more? Im kinda getting bored with all the mobs, as cool as they are!


    The great thing is, you can now script your own mobs. I don't know how to script either but I dismantled a script of a Predator and now I can make my own mobs. This is what you do.

    Save this as a .js file.


    ent.setTarget(player);

    Do the same with this but change the numbers to what you want.


    //Attributes
    for (var i = 0; i < spawnedEntities.length; i++) {
    var ent = spawnedEntities[i];
    ent.attackStrength = 30;
    ent.setMoveSpeed(40);
    ent.maxHealth = 40;
    ent.health = 40;
    ent.hurtTime = 4;
    ent.texture = "/Mobs/example.png";
    }

    Make a "scripts" folder in your map's files. Put both the .js files there.
    Make a "Mobs" folder in your map's files. Put the .png of the skin you want in there. It must be named "example.png".
    Go in a mob spawner. Set the first script as "OnUpdate" and set the second script as "OnSpawn".
    Make the spawner spawn whatever mob you want your mob to be shaped like.

    You made a custom mob.

    P.S. Some mobs don't have all of the stats that the script specified. The error will tell you if the script is referring to a stat that doesn't exist. Just remove that stat from the script and it will be fixed. (And it will still work without editing, there will just be ugly error messages all over.)
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from gabriel101x

    Sorry if anyone has already asked this (I couldn't find an answer elsewhere) but how can I plant trees in adventurecraft. I wanted to plant some trees in an area in my map but then found out on the wiki that saplings don't grow.


    Do they in debug mode?

    Does bonemeal work?

    just brainstorming...
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Hey people. I guess this post is just a suggestion for Cryect.

    In 1.8, Notch is adding things like sprinting. This will ruin a lot of the jump courses in people's games. Please allow us to turn it off in the /config menu or something... when it comes out.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from mabster314

    With my dual wielding, how do i change what item is dual wielded?

    Hold Ctrl and scroll.
    Posted in: Minecraft Mods
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    posted a message on [Adv.craft] The Treasure Hunter and The Golden King [In Progress]
    Wait. You write your own music?
    Posted in: Maps
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