This is the only website in which I have posted the mod! Let me know if someone has posted the mod elsewhere. And if your one of the few individuals who keep trying to add me on Steam, stop it, or keep doing it, I'll just keep blocking you. I might make a Steam Group for you scrubs to join instead of adding me directly. Anyways, scroll down some m
These in-progress versions are just for people to test the new stuff I've done with the mod. Most items work, some mobs are added, but I haven't re-added a few things from the 1.7.10 version, check the README/CHANGELOG/PDF for some more info. Mod is meant for singleplayer but you are welcome to try it in mulitplayer. Let me know how it goes.
IF YOU ARE USING THE MC 1.8 (OR HIGHER) VERSION OF THE MOD USE THE PDF FOUND IN THE JAR FOR INFO ON IT.
ALSO IMAGES ARE DOWN FOR SOME REASON. I DON'T KNOW WHEN THEY STOPPED WORKING BUT I'LL POST SOME NEW ONES, EVENTUALLY...
I'm now updating the mod for 1.8.9. Vote in the poll if you want me to work on other versions. The versions with the highest votes will be worked on, in addition to the 1.8.9 version.
Currently working on: 1.8.9, 1.7.10.
(They are in-progress because I don't feel satisifed enough with the amount of content added by my mod to call it complete. It is still missing alot of content that I would like to add.)
(I'VE DECIDED TO RELEASE THE 1.7.10 VERSION AFTER I FINISH THE 1.8.9 VERSION. IT'LL BE EASIER FOR ME TO FOCUS ON A SINGLE VERSION THAN TO SWITCH BACK & FORTH BETWEEN VERSIONS. LOTS OF CHANGES BETWEEN 1.7.10 & 1.8.X)
1.8.9 In-Progress #13 (NEWEST)
Direct: https://www.mediafire.com/?f12dkr8otymf84b
1.8.9 Older Versions:
Direct: https://www.mediafire.com/?9h8rkedyk3shezf
1.8 Older Versions:
Direct: https://www.mediafire.com/?oaq3r2r06hjgrnh
In-Progress #2
Direct: https://www.mediafire.com/?ef3abe7xsez22mm
In-Progress #3
Direct: https://www.mediafire.com/?e3dh2r2z8yxpqc4
In-Progress #4 (FROM THIS UPDATE FORWARD I WILL BE INCLUDING A PDF IN THE JAR THAT CONTAINS INFO/HELP ABOUT THE MOD)
Direct: https://www.mediafire.com/?zq1xsdu4dwh2xmb
In-Progress #5
Direct: http://www.mediafire.com/download/daux4cab7qpy44b/teamfortress2v2-1.8-2.0.0_IN-PROGRESS_RELEASE_#5.jar
In-Progress #6
Direct: https://www.mediafire.com/?9hfw2x5f11cxnm4
In-Progress #7
Direct: https://www.mediafire.com/?2jxejtnagc8z425
In-Progress #8
Direct: https://www.mediafire.com/?iiggtjzegifwxiy
In-Progress #9
Direct: https://www.mediafire.com/?j1sdc2cung19dag
In-Progress #10
Direct: https://www.mediafire.com/?td6a12o562aqj50
In-Progress #11 (Last Release for 1.8)
Direct: http://www.mediafire.com/file/afc6hfsrrlzv946/teamfortress2v2-1.8-2.0.0_IN-PROGRESS_RELEASE_#11.jar
1.8.9 In-Progress #12
Direct: https://www.mediafire.com/?9h8rkedyk3shezf
SOME EXTRA STUFF/IF YOU WANT TO HELP OUT/ADD STUFF:
Autograph.
Disclaimer: This mod adds new content; do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. So, backup your worlds!
The following is a nonprofit fan based mod. Team Fortress 2 is property of VALVE, Gabe Newell, and Mike Harrington. Please support the official release. Any easter egg/community items are property of their respective owners/creators.
Started this in 1.5.2 and have been updating/maintaining it since. The 1.8.X version(s) are frickin' masterpieces, play those. The 1.7.10 version is okay. (By okay I mean the older, uglier sister of the 1.8.X version(s) who hasn't done anything for herself in a while. I recently saw her getting her act together. Who knows, maybe one day she'll be back & better than before!)
Installation for Windows [You should be able to install mods by yourself now...but if this just happens to be your first time...I'll be gentle...here we go...]
1) Download and install Minecraft Forge Universal for 1.8.9/1.8/1.7.10/1.7.2 (I always use the recommended build of forge for my mod)
2) Download my mod
Find links above for 1.8.9/1.8 or below for 1.7.10 and older
3) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
4) Browse to Roaming/.minecraft/mods.
5) Drag and drop my mod into the mods folder.
6) Run Minecraft, goodluck.
Installation for Mac
1) Destroy Mac
2) Get PC with Windows OS
3) Follow the Installation for Windows install found above
Team Fortress 2 Mod 1.8.9
Adds items, music, & misc. stuff from Team Fortress 2 into Minecraft.
Australian TF2 Mod - TOTAL DOWNLOADS: 8,169 (HOLY CRAP!)
Any suggestions? Did I forget something? Questions? Boxers or Briefs? Got Milk?
Leave a comment and pick up that can.
Is my mod making the game too easy?
Download & install the Bloodmoon, Doomlike Dungeons, Infernal Mobs, & More Deadly Mobs mods (If available).
Special thanks to Valve for a great game, SCMowns, Wuppy, the fine gentlemen over at the DayZ Minecraft Mod, MouseTutorials, Sea_Bass, coolAlias, AtomicStryker, PBJ sandviches, and other people and stuff.
Contributions:
Older Versions For 1.7.10, 1.7.2, & 1.5.2:
http://www.mediafire.com/download/ptq9ujtwz6ewb5m/1.5.2_TF2MOD_v1.0.4.zip
http://www.mediafire.com/download/hiqzvbsd8a85c1u/1.5.2_TF2MOD_v1.0.5.zip
http://www.mediafire.com/download/ieoha768y177mil/1.5.2_TF2MOD_v1.1.7.zip
http://www.mediafire.com/download/m7q4ww3imnay4mf/teamfortress2-1.7.2-1.2.3.jar
http://www.mediafire.com/download/fks4gu39u7h1fs1/teamfortress2-1.7.2-1.2.4.jar
http://www.mediafire.com/download/81pc7o2uf1r9yf1/teamfortress2-1.7.2-1.2.6.jar
http://www.mediafire.com/download/sgjocae33cfy8g3/teamfortress2-1.7.2-1.3.0.jar
http://www.mediafire.com/download/0nti9zuk9t23zgx/teamfortress2-1.7.2-1.3.3.jar
http://www.mediafire.com/download/e1auvx2k2w22s1c/teamfortress2-1.7.2-1.3.7.jar
http://www.mediafire.com/download/i34wmzwh3gu1rfe/teamfortress2-1.7.2-1.3.8.jar
http://www.mediafire.com/download/6wbl9rb7otl40bl/teamfortress2-1.7.2-1.4.1.jar
http://www.mediafire.com/download/3f49hzxa34v3akf/teamfortress2-1.7.2-1.4.6.jar
http://www.mediafire.com/download/8ckgu8s598nkbj8/teamfortress2-1.7.2-1.5.0.jar
http://www.mediafire.com/download/xu7gbkdk8te63r0/teamfortress2-1.7.2-1.5.3.jar
http://www.mediafire.com/download/iozu90ixcirjwc4/teamfortress2-1.7.2-1.5.7.jar
http://www.mediafire.com/download/8c10uklyrkn184g/teamfortress2-1.7.10-1.6.0.jar
http://www.mediafire.com/download/1pn2n36o88u431o/teamfortress2-1.7.10-1.6.2.jar
http://www.mediafire.com/download/hibdcbi4ub14rq0/teamfortress2-1.7.10-1.6.5.jar
http://www.mediafire.com/download/103rotqb1p9m44o/teamfortress2-1.7.10-1.6.7.jar
http://www.mediafire.com/download/1t26tw6wdlk3moj/teamfortress2-1.7.10-1.6.9.jar
http://www.mediafire.com/download/f9p7sf4si2cx8dm/teamfortress2-1.7.10-1.7.1.jar
http://www.mediafire.com/download/4k3d0b6b3ttg6a1/teamfortress2-1.7.10-1.7.5.jar
http://www.mediafire.com/download/he4333ye6qnq8ru/teamfortress2-1.7.10-1.7.9.jar
http://www.mediafire.com/download/z8coz9c16b4dz22/teamfortress2-1.7.10-1.8.1.jar
http://www.mediafire.com/download/4a80e4zu3wcv2xb/teamfortress2-1.7.10-1.8.3.jar
http://adf.ly/1AbfUM
LEGAL STUFF…
Alex
2013
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft ([url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/"http:/www.minecraft.net/copyright.jsp"]http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code. USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
--------------------------------------------------------------------------------------------------------------------------------
INFO FOR 1.7.10 AND LOWER



Items added:
Items are now randomly given to the player over time (default is 45 minutes, can be changed in the Config file). So Idlers rejoice! Sound should play when Item is given. Effects like damage vulnerabilities are active while the items are in the players inventory and/or held. Damage vulnerabilities and resistances are stacked multiplicatively. For example if you have the Bushwacka you'll take 20% more fire damage. If you have the Bushwacka and Southern Hospitality you'll take 44% more fire damage not 40%. All versions of the gunboats effects stack, most of the other items effects do not. So having all versions of a Chargin' Targe only gives you resistances for 1. All guns + melee weapons now affected by Mini-Crit effects. All melee weapons, consumables, banners kills/uses are now tracked and ranked. Item upgrades are available for certain items. To upgrade items combine the item with 8 CREDITS (SMALL, MEDIUM, LARGE). ITEMS MUST BE UPGRADED IN ORDER, SO SMALL FIRST THEN MEDIUM THEN LARGE. To achieve a successful "backstab" with Spy Melee Weapons, the target must not be able to see you. Invisibility does not help, so hide behind a block. Health effects do not stack. Mediguns can be used to heal other mobs, simply left-click any friendly mobs, over and over. "Overhealing" is possible but is temporary and reduces the rate at which UberCharge is built. LOOK BELOW FOR BUGS!!!
Melee Weapons
Three-Rune Blade: On Hit: Bleed for 5 seconds. On Miss: On Miss: Hit yourself. Idiot. (More specifically when not used on a mob, but instead on something like a block.)
Wrap Assassin: Alt-Fire: Launches a festive ornament that shatters causing bleed. Upgradable, increase attack speed, increases number of ornaments, decreases recharge time, health on kill.
Candy Cane: On kill: A small health pack is dropped. Must be done with a melee weapon added by this mod.
Holy Mackerel: Slippery when wet.
Sandman: Alt-Fire: Launches a ball that stuns opponents for 0-7 seconds. -2 max health on wearer. Upgradable, increases attack speed, increases number of balls, decreases recharge time, health on kill. Balls are affected by distance.
Boston Basher: On Hit: Bleed for 5 seconds. On Miss: On Miss: Hit yourself. Idiot.
Sun-on-a-Stick: 100% critical hit vs burning entities.
Fan O'War: On Hit: Target is marked for death.
Atomizer: Increased jump height, user takes damage for each jump.
Equalizer: A pickaxe. Lacks diamonds mining level but mines faster. Damage increases as the user becomes injured. Available in Australium (Crafted, Dropped).
Disciplinary Action: On hit Friendly: Boosts both entities' speed for several seconds.
Market Gardener: A shovel. Mines faster.
Escape Plan: Move speed increases as the user becomes injured. You are marked for death while active.
Homewrecker: Removes certain negative effects from player when used against a mob. Available in Australium (Crafted, Dropped).
Maul: Same as the Homewrecker.
Axtinguisher: 100% critical hit vs burning entities. -50% damage and no critical hits vs non-burning entities. Available in Australium (Crafted, Dropped).
Back Scratcher: +50% health from packs on wearer.
Lollichop: Pyro melee weapon.
Neon Annihilator: Damage removes negative effects from user. 100% critical hit vs wet entities.
Postal Pummeler: 100% critical hit vs burning entities. -50% damage and no critical hits vs non-burning entities.
Sharpened Volcano Fragment: On Hit: target is engulfed in flames.
Third Degree: Shiny. That is all.
Powerjack: +15% faster move speed on wearer. 20% damage vulnerability on wearer. Heals on kill.
Scotsman's Skullcutter: 15% slower move speed on wearer.
Horseless Headless Horsemann's Headtaker (HHHH): Can be crafted. Killing mobs with this will give the player heads. Max of 4 heads gives +32% speed and higher health. Heals on kill.
Claidheamh Mor: -2 max health on wearer.
Ullapool Caber: Explodes on hit. To restore explosive capability right-click while having an iron ingot and gunpowder in inventory.
Scottish Handshake: A bottle that brings doom.
Half-Zatoichi: On Kill: Restores you to 100% health. Can duel with this for a one-hit kill.
Nessie's Nine Iron: Same as HHHH.
Eyelander: Same as HHHH. Available in Australium (Crafted, Dropped).
Persian Persuader: On Right-Click: Ammo Pickups Heal Player. +100% increase in charge recharge rate.
Fists of Steel: -40% damage from projectiles, magic, fire, explosions on wearer. +100% damage from other sources on wearer. {Actually one fist.}
Eviction Notice: +50% faster firing speed. {Actually one fist.}
Gloves of Running Urgently (G.R.U.): +30% faster move speed on wearer. You are marked for death while active, and for short period after removing. {Actually one fist.}
Apoco-Fists: Fists of doom. {Actually one fist.}
Warrior's Spirit: -1.3 max health on wearer. {Actually one fist.}
Holiday Punch: Critical hit forces victim to laugh. On Hit: Force enemies to laugh who are also wearing this item. Critical hits do no damage. {Actually one fist.}
Killing Gloves of Boxing (K.G.B.): On Kill: 5 seconds of 100% critical chance. 20% slower firing speed. {Actually one fist.}
Gunslinger: Increase the player's health to 24. Crits on third consecutive punch. Available in Australium (Crafted, Dropped).
Southern Hospitality: On Hit: Bleed for 5 seconds. 20% fire damage vulnerability on wearer.
Golden Wrench: Can be obtained in Survival in a similar way the Team Fortress 2 Golden Wrenches were obtained. No effects.
Jag: Just a wrench.
Eureka Effect: Another wrench.
Vita-Saw: Lowers players health to 17. On death up to 20% of your stored UberCharge is retained. Available in Australium (Crafted, Dropped).
Ubersaw: On Hit: 25% UberCharge added. 20% slower firing speed. UBERCHARGE USEFUL.
Amputator: +2% health regenerated per second while equipped.
Solemn Vow: Nothing Yet.
Bushwacka: Crits when it would normally Mini-Crit. 20% fire damage vulnerability on wearer. Available in Australium (Crafted, Dropped).
Shahanshah: +25% increase in damage when health <50% of max. -25% decrease in damage when health >50% of max
Tribalman's Shiv: On Hit: Bleed for 6 seconds.
Big Earner: +30 cloak on kill. -4 max health on wearer. Able to "backstab".
Spy-cicle: On Hit by Fire: Become fireproof for 2 seconds. Melts in fire, regenerates after 15 seconds. Able to "backstab".
Sharp Dresser: Normal Spy Melee Weapon. Able to "backstab".
Conniver's Kunai: On Backstab: Absorbs the health from your victim. -10.4 max health on wearer. Able to "backstab".
Black Rose: Craftable. Able to "backstab".
Wanga *****: Craftable. Able to "backstab". "Pr"i"ck" is censored.
Your Eternal Reward: Normal melee weapon. Able to "backstab".
Pain Train: +100% Mining Speed. 10% projectile damage vulnerability on wearer.
Conscientious Objector: Just a special melee weapon. No effects.
Frying Pan: Just a special melee weapon. No effects. Craftable. Available in Australium (Crafted, Dropped).
Freedom Staff: Just a special melee weapon. No effects.
Bat Outta Hell (With Scout, Demoman, and Soldier styles): Just special melee weapons. No effects. (EXCEPT SCOUT has Faster attack speed.)The class specific ones drop from their classes respective melee token block.
Memory Maker: Just a special melee weapon. No effects.
Ham Shank: Just a special melee weapon. No effects.
Saxxy: Craftable. No effects. Able to "backstab".
Golden Frying Pan: No effects. Can be dropped. Able to "backstab".
Necro Smasher: No effects. Only available in Creative.
Food/Drinks/Support/Armor
Crit-a-Cola: A "food" item with infinite use. +30% Movement Speed, All Attacks Mini-Crit, +10% Damage Taken while under the effects. Upgradable, decreases recharge time.
Flying Guillotine: A throwable. Right click to throw. Causes bleeding on hit. Mini-crits over long distances. Upgradable, increases number of cleavers, decreases recharge time.
Bonk! Atomic Punch: A "food" item with infinite use. Makes the player invulnerable to almost all damage for 8 seconds but player can deal no damage. Upgradable, decreases recharge time.
Battalion's Backup: Increases player's health by 2. Deal damage with TF2 weapons to increase charge. When charge is ready, hold right click for about 3 seconds to activate. 35% resistance to all damage for 10 seconds. Crit immunity. Upgradable, increases duration.
Buff Banner: Provides an offensive buff that causes you to do mini-crits. When charge is ready, hold right click for about 3 seconds to activate. Upgradable, increases duration.
Concheror: +1% health regenerated per second on wearer. On Use: Provides speed buff and damage done provides some healing. When charge is ready, hold right click for about 3 seconds to activate. Upgradable, increases duration.
Gunboats: +25% explosive damage resistance on wearer. Upgradable, increases explosive damage resistance. All versions explosive resistance stackable.
Chargin' Targe: +50% fire damage resistance on wearer. +40% explosive damage resistance on wearer. Immune to the effects of afterburn. Alt-Fire: Increased attack power by charging towards your enemies. Upgradable, decreases recharge time, increases knockback resistance.
Splendid Screen: +20% fire damage resistance on wearer. +10% explosive damage resistance on wearer. +70% increase in crit duration. Upgradable, decreases recharge time, increases knockback resistance.
Tide Turner: +25% fire damage resistance on wearer. +25% explosive damage resistance on wearer. Kills while charging refill 100% of your charge meter. Full turning control while charging. Upgradable, decreases recharge time, increases knockback resistance.
Sandvich: A "food" item with infinite use. Fully heals player. Upgradable, decreases recharge time.
Dalokohs Bar: A "food" item with infinite use. Adds +12 max health for 30 seconds. Also heals the player.
Buffalo Steak: A "food" item with infinite use. +30% Movement Speed, Melee attacks Mini-Crit, +25% Damage Taken while under the effects, melee restriction. Upgradable, decreases recharge time.
Fishcake: A "food" item with infinite use. Adds +12 max health for 30 seconds. Also heals the player. Craftable. Upgradable, increases duration and level of effects.
Robo-Sandvich: A "food" item with infinite use. Fully heals player. Dropped when Skeleton kills any Robot Mob. Upgradable, decreases recharge time. Gives 2 keys in crafting.
Short Circuit: On Equipped: protects user from projectiles, consumes 15 metal per projectile blocked. Upgradable, decreases metal consumed, Lv.4 works passively. Replenished by right-clicking while any ammo pickups are in inventory.
Kritzkrieg: UberCharge grants 100% critical chance. +25% UberCharge rate. Upgradable, increases duration.
Quick-Fix: UberCharge increases healing by 300%. +40% heal rate. +25% UberCharge rate. 50% max overheal. Also grants immunity to movement-impairing effects. Upgradable, increases duration, overhealing amount and duration, healing rate, self healing rate, and UberCharge rate.
Vaccinator: Press R key to cycle through resist types. +50% Ubercharge rate. -66% Overheal build rate. Ubercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage. Provides a constant 10% resistance to the selected damage type. Upgradable, increases duration, overhealing amount and duration, healing rate, self healing rate, and UberCharge rate. All resistances of a different type are stackable. In addition has no penalty when building Uber.
Medi Gun: UberCharge grants invulnerability for 8 seconds. Upgradable, increases duration, overhealing amount and duration, healing rate, self healing rate, and UberCharge rate.
Razorback: Blocks a single one-hit kill attack. Upgradable, increases number of blocks. After a block the attacker is unable to move or deal damage and user gains 100% resistance for 2 seconds. Capability is restored when player sleeps, dies, or restarts game.
Darwin's Danger Shield: +4 max health on wearer. +15% projectile damage resistance on wearer. 20% explosive damage vulnerability on wearer. Upgradable, increase max health and projectile damage resistance.
Cozy Camper: +1% health regenerated per second on wearer. Immmune to hunger. 20% knockback resistance. 20% damage vulnerability on wearer. Upgradable, increases health regeneration and knockback resistance.
Sapper: Saps targets, lowering their speed, damage, and health. Upgradable, increases cool down rate, number of saps, and duration of saps. Right-click to use on a mob.
Red-Tape Recorder: Same as Sapper.
Ap-Sap: Same as Sapper but also talks to the player. Chance of dropping when teleporting using ender pearls.
Australium Armor: Powerful armor that grants the user amazing abilities like increased movement speed, jumping, and punchitivity of their fists. Crafted just like normal armor except with Australium Bars.
Guns
Fire on right click. ALL guns now use the same reloading/firing "system" as the Lugermorph and AWPer Hand. Meaning all guns have clip sizes and need their specific ammo to reload. All guns now have a set firing and reloading speed. Certain guns can random crits others cannot. Critical bullets deal 3x more damage. Bullets also have a travel time so plan accordingly. Spamming bullets works now, so the target mob will take each bullets damage without the 1 second or so of resistance they usually have after they have taken damage. Explosive weapons, when they crit, fire a projectile with a LARGER explosive radius. All guns are upgradable and have similar upgrades for the most part. Increases damage, reload speed, clip size, fire speed, gives projectile penetration. Cannot fire while under the effects of the Buffalo Steak Sandvich.
Force-A-Nature: Uses Shotgun Ammo as ammo.
Pretty Boy's Pocket Pistol : Uses Pistol Ammo as ammo. Wearer never takes falling damage. 50% fire damage vulnerability on wearer.
Soda Popper: Uses Pistol Ammo as ammo.
Shortstop: Uses Shortstop Ammo as ammo. Available in Australium (Crafted, Dropped).
Winger: Uses Pistol Ammo as ammo. +25% greater jump height on wearer.
Black Box: Uses Rockets as ammo. Medium explosive radius. Heals player on fire. Available in Australium (Crafted, Dropped).
Direct Hit: Uses Rockets as ammo. Medium explosive radius.
Scottish Resistance: Uses Stickies as ammo. Small explosive radius. Available in Australium (Crafted, Dropped).
Loch-n-Load: Uses Grenades as ammo. Medium explosive radius.
Family Business: Uses Shotgun Ammo as ammo.[/
AWPer Hand: Uses Sniper Ammo as ammo. Greatly slows down the player on fire. LOOK BELOW FOR BUG.
Fortified Compound: Similar to a normal Minecraft bow. Uses Bow Ammo as ammo. Slows down the player much more than a normal Minecraft bow.
Huntsman: Similar to a normal Minecraft bow. Uses Bow Ammo as ammo. Slows down the player much more than a normal Minecraft bow.[/
Cleaner's Carbine: Uses SMG Ammo as ammo. When a mob is killed by hitting it with the Cleaner's Carbine gives Mini-Crits for 8 seconds. Cannot random crit.
L'Etranger: Uses Revolver Ammo as ammo. +15 cloak on hit. Available in Australium (Crafted, Dropped).
Big Kill: Craftable. Special revolver. Uses Revolver Ammo as ammo.
Ambassador: Uses Revolver Ammo as ammo. Cannot random crit. Available in Festive (Creative only) and Australium (Crafted, Dropped).
Diamondback: Uses Revolver Ammo as ammo. Cannot random crit. Gives one guaranteed critical hit for each "backstab" kill.
Enforcer: Uses Revolver Ammo as ammo. Cannot random crit.
Lugermorph: Uses Pistol Ammo as ammo. Craftable.
Miscellaneous
Nametag: Works like Minecrafts Name Tag.
Dueling Mini-Game: Useless. For now. Except to make keys.
Description Tag: Also useless. Except to make keys.
Dyes: Work. Can also be used to create keys, add cobblestone to same dyes.
Hats: Useless cosmetic items. Can make keys.
Music Disks: Can be played in a jukebox, music works. All TF2 gamestartup songs available. Combining 9 of the same disk gives a key. Can also be used to craft vanilla Minecraft disks.
Health Pickups: Right click to use. Small heals 20.5% of health. Medium heals 50% of health. Large heals 100% of health. Also remove fire and negative effects.
Ammo Pickups: Used to craft various ammo.
Australium Fragment: Used to make an Australium Bar.
Australium Bar: Used to make Australium weapons/armor.
Credits: Used to upgrade items. All can be obtain by slaying the various robot mobs and crafting. Can be reverse crafted.
Class Tokens: Used in weapon crafting. Can be used to craft other Tokens and Reclaimed Metal.
Slot Tokens: Used in weapon crafting. Can be used to craft other Tokens and Reclaimed Metal.
Key: Used to open Series Crates.
Gift Wrap: Useless
Power Up Canteen: Press H key to active. On Use: 5 seconds of crits. To recharge Right-Click while a Large Credit is in inventory. Upgradable, increases duration by 1 second per upgrade, Lv.4 also reduces cost to a Medium Credit
Easter Egg Items
Blocks added:
Series Crates (Opened): Drops a random item specific to the crate series. Drops exp. as well.
Health Box: Pretty common. Available at height 64 and below. Drops Health Pickups. Chances of drops are as follows. Small = 50%. Medium 35%. Large 15%. Drops exp. as well. Now have a chance to drop multiple pickups, with Fortune Enchantment.
Ammo Box: Pretty common. Available at height 64 and below. Drops Ammo Pickups. Chances of drops are as follows. Small = 50%. Medium 35%. Large 15%. Drops exp. as well. Now have a chance to drop multiple pickups, with Fortune Enchantment.
Music Box: Drops a random Music Disk. Drops exp. as well.
Australium Ore: Drops Australium Fragment. Drops exp. as well. Now have a chance to drop multiple fragments, with Fortune Enchantment.
Class Token Blocks: Drop items related to the type of Class/Slot Tokens used in crafting the block. Some are only available in Creative.
Headgear Blocks: Drops hats related to the type of Class Token used in crafting the block. Otherwise will drop a random hat.
Mobs added:
Male Hippies: "Evil" mobs with high health and speed. Pretty weak though. Drops signs. Small chance of dropping Small Credits.
Robot Mobs: Robot versions of most of the default Minecraft hostile mobs are available. They are deadly than their non-robotic counterparts. They usually drop Credits and Metal, some will also drop Health/Ammo Pickups. Happy hunting! LOOK BELOW FOR BUG!!!
TF2 ROBOTS: Robots upgrade themselves over time. 1st interval takes 5 seconds, 2nd & 3rd take 15 seconds. Gain resistance[1st], health regeneration[2nd], and 100% crit chance[3rd]. Giants cannot upgrade. Giants aren't really giant, for now. Robots have a chance of dropping their weapons. Giants have a chance of dropping Australium Weapons. Robots have the effects of their items passively, activated items like Bonk or the Chargin' Targe are used when available. Good luck killing them, your going to need it.
Captain Punch: 9,600 health. +70% Knockback Resistance. High Damage. Faster attack speed. High health regeneration. Movement penalty. Has Fists of Steel. Chance of dropping Golden Frying Pan
Demoknight Type 1: Has Eyelander & Chargin' Targe. 3 seconds of 100% critical chance on kill.
Demoknight Type 2: Has Persian Persuader & Splendid Screen. 3 seconds of 100% critical chance on kill.
Giant Bonk Scout: Has Bonk! Atomic Punch. Very fast. +30% Knockback Resistance. +45% faster recharge rate.
Giant Demoknight: Has Eyelander & Chargin' Targe. 3 seconds of 100% critical chance on kill. +50% Knockback Resistance. Movement penalty.
Heavy Mittens: Has Holiday Punch. 100% crit chance. Faster movement speed. Low health.
Heavyweight Champ Type 1: Has K.G.B..
Heavyweight Champ Type 2: Has G.R.U..
Samurai Demo Type 1: Has Half-Zatoichi & Splendid Screen. Longer charge time. +600% recharge rate. +230% jump height. +130% damage dealt.
Samurai Demo Type 2: Has Half-Zatoichi & Splendid Screen. Longer charge time. +600% recharge rate. +230% jump height. 100% crit chance.
Steel Gauntlet: Has Fists of Steel.
Steel Gauntlet Pusher: Has Fists of Steel. +50% damage bonus.
Super Scout: Has Holy Mackerel. Very fast. +30% Knockback Resistance.
SOME ADDITIONAL INFO
Robot Silverfish: - Spawn during the day and night. If near cobblestone can spawn Vanilla Silverfish.
Robot Wither Skeleton: - Spawns only in the Nether. They are pretty stronger, stronger than I expected. So avoid them in large groups.
Robot Creeper: - Avoid. That is all. Drop a Robo-Sandvich when killed by a Skeleton.
Robot Magmacube: - The largest are very resist to damage. Smaller are just for exp. and metal.
Robot Pigman: - Powerful mobs. Spawn in overworld too, day and night. Have a chance to drop their diamond swords.
Robot Witch: - Heal often. Can be very annoying if unprepared to fight them. Fast.
Robot Blaze: - "They do want to set the world on fire."
Robot Cave Spider: - Almost completely invisible. Fast. Poison you.
Robot Enderman: - Tall, teleporting, dudes.
Robot Ghast: - Like to blow up stuff, from a distance.
Robot Slime: - Weak, pathetic, little, ect.
Robot Spider: - Fast. Still weak though.
Robot Zombie: - Fast. Great at finding the player.
Steve Buster: - Its coming for you! Fast. Will always blow up. Some resistance to knockback.
Most Robot Mobs if killed by a Skeleton or Robot Skeleton will drop a Robo-Sandvich, most robots if killed by a fireball, give you a key.
Horseless Headless Horsemann: A boss mob with very high health, speed, strength, and damage resistance. He is also immune to knockback, fire, slowdown, Marked For Death, and bleeding. Drops Haunted Metal Scrap and lots of experience. He glows and should break down doors. Avoid until you have very good equipment, even then ranged combat is highly recommended for cowards. Chance of dropping his Headtaker.
Crafting:
Scrap Metal: Iron tools, flint and steel, and shears. Any two different tools mentioned before can used to make this. If the tools are the same add cobblestone.
Reclaimed Metal: Combine 3 Scrap Metal. Any two different gold tools can be used to make 2 of these. If the tools are the same add cobblestone. 8 Iron Ingots can also be used to make this.
Refined Metal: Combine 3 Reclaimed Metal. 2 Iron Blocks and 6 Iron Ingots can also be used to make this.
Key: Combine 5 Refined Metal with 2 Reclaimed Metal to make this. Most two available TF2 weapons can be used to make this (same weapons add cobblestone). So can any two undyed hats (same hats add dirt). Tags and the Dueling Mini-Game can be used to make this (same items add cobblestone). Any two diamond tools can be used to make this. A single emerald will yield one of these. 9 of the same music disk grants one of these. A Robo-Sandvich will give 2. The HHHH and easter egg items give some keys. Australium Weapons give keys.
Dyed Hats: Combine an undyed hat with a dye.
Team Spirit Dyes: There is a red and blue. To get the red combine a Team Spirit with a red flower. To get the blue combine a Team Spirit with a Lapis Lazul block.
Ammo Crafting Recipes:
Don't be afraid when you see the small amounts of ammo you get. It actually counts as 1 clip. For example the Scottish Resistance can fire 8 times before 1 Sticky Clip is needed to fully reload it.
Scottish Resistance Ammo
Small + Gunpowder = 1 Sticky Clip
Medium + 2 Gunpowder = 2 Sticky Clips
Large + 5 Gunpowder = 5 Sticky Clips
Black Box Ammo
Small + 1 Iron Ingot = 1 Rocket Clip
Medium + 3 Iron Ingot = 3 Rocket Clips
Large + 5 Iron Ingot = 5 Rocket Clips
Revolver Ammo
Small + 1 Redstone Block = 1 Revolver Clip
Medium + 2 Redstone Block = 2 Revolver Clips
Large + 4 Redstone Block = 4 Revolver Clips
Shortstop Ammo
Small + 2 Lapis Block = 2 Shortstop Clips
Medium + 5 Lapis Block = 5 Shortstop Clips
Large + 7 Lapis Block + Ender Pearl = 9 Shortstop Clips
Pistol Ammo
Small + Iron Ingot + Gunpowder = 3 Pistol Clips
Medium + 3 Iron Ingot + 3 Gunpowder = 9 Pistol Clips
Large + 6 Iron Ingot + 2 Gunpowder = 17 Pistol Clips
Sniper Ammo
Small + Gold Ingot = 5 Rounds
Medium + 2 Gold Ingot + Gunpowder + Spider Eye = 13 Rounds
Large + 4 Gold Ingot + 2 Gunpowder + 2 Spider Eye = 25 Rounds
Bow Ammo
Small + 2 Minecraft Arrows = 2 Arrows
Medium + 2 Minecraft Arrows + 2 Flint = 6 Arrows
Large + 4 Minecraft Arrows + 4 Flint = 12 Arrows
Shotgun Ammo
Small + Leather + Gunpowder = 1 Shell
Medium + 2 Leather + 2 Gunpowder + Redstone = 3 Shells
Large + 3 Leather + 3 Gunpowder + Redstone + Ender Pearl = 6 Shells
SMG Ammo
Small + Gunpowder + Redstone = 1 Clip
Medium + 2 Gunpowder + 2 Redstone = 2 Clips
Large + 4 Gunpowder + 4 Redstone = 4 Clips
Grenade Ammo
Small + Iron Ingot + Coal = 1 Grenade
Medium + Iron Ingot + 2 Coal + Redstone = 2 Grenades
Large + Iron Ingot + 4 Coal + 3 Redstone = 4 Grenades
Music Box: Any two unopened Series Crates make this. Same Crates add cobblestone.
Australium Weapons: Combine a melee weapon with 8 Australium Bars. Not all melee weapons work though. Works for certain guns as well.
Weapons: Combine the right weapons and/or metal to make certain weapons. Look up on the Official TF2 Wiki for recipes.
Horseless Headless Horsemann's Headtaker: 2 Refined + Haunted Metal Scrap + Scotsman's Skullcutter.
Class Tokens: Combine any 3 weapons used by the same class with a dirt block. Multi-Class weapons will not work.
Slot Tokens: Combine any 3 weapons used in the same slot (Primary, Secondary, Melee). Multi-Class weapons can be used.
Token Crates: Combine a Class Token, Slot Token, and Scrap Metal to get a Token Crate specific to the tokens used.
Headgear Block: Any 2 Hats + Cobblestone.
Class Specific Headgear Block: 4 Refined Metal + Class Token
Small Credits: One Medium Credit yields 9.
Medium Credits: Combine 9 Small Credits together. One Large Credit yields 9.
Large Credits: Combine 9 Medium Credits together.
Upgrades: Combine 8 of the same credits, starting from small, with an appropriate item.
Big Kill: Combine 8 Large Credits with a bone.
Frying Pan: Combine 8 Large Credits with some rotten flesh.
Lugermorph: Combine 8 Large Credits with a carrot.
Saxxy: Combine 8 Australium Bars with the 2011 Saxxy's Theme Record.
Black Rose: Combine 8 Large Credits with a Poppy/Red Flower.
Wanga *****: Combine 8 Large Credits with a blaze rod.
Fishcake: Combine 8 Large Credits with a salmon.
Power Up Canteen: Combine 4 Scrap Metal.
Haunted Headgear: Combine Haunted Scrap Metal + 4 Refined Metal + Cobblestone, Dirt, or Sand (Gives a different one)
Achievements:
SOME TIPS...
Some weapon effects work even if you switch weapons so use it to your advantage or disadvantage. As long as they are in your inventory the effects should work. Others must be held to grant their effects.
Most of my blocks drop lots of exp. So take advantage of them.
Items used in crafting need to be at their MAXIMUM CONDITION to be used. Melee weapons and guns for example have durability. So don't use any extra weapons you have for fighting. Simply use them to make another key or tokens. Or fix them.
Don't waste your hard earned Iron, Gold, and Diamonds on Metal/Keys instead get a weapon with Level 3 Looting and destroy some Robots. Some of you probably don't have enough chest hair to take them on, so you babies should probably stick to using Iron, Gold, and Diamonds to make Metal/Keys.
Strongly recommend downloading Craft Guide by Uristqwerty and pitman-87's TF2 Sentry, Dispenser, and Teleporter. And bspkrsCore/Armor Status HUD by DaftPVF and bspkrs. Also Damage Indicators by rich1051414. EnchantingPlus by xkyouchoux, odininon, GnR Slash.
"Backstabbing" a Large Robot Magma Cube/ Robot Enderman with the Conniver's Kunai will give you 64/80 base health. Eat a Sandvich or something that heals to get your health up faster.
The Chargin' Targe/Splendid Screen/Tide Turner must be held to be used. They are best used while running and in the air otherwise you won't charge very far due to ground collisions, except for the Tide Turner. After Right-Clicking you have about 2 seconds to get a crit. The Tide Turner allows for full control over moving while propelling you in the direction you were headed.
The Postal Pummeler or Axtinguisher or Sun-on-a-Stick with Fire Aspect and any Damage Enchantment are great.
Don't die or you'll have to answer to the Team and the Administrator. Idiot...
If you ever need some food. Teleporting with an ender pearl gives you some bread.
Currently working on:
Configuration:
Bugs/Exploits:
The Robot Cave Spider are almost completely invisible for some reason.
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