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Oct 6, 2013Mastermind9513 posted a message on Return to Civilization Island [Renew and Revived] [Turn 10]Posted in: Forum RoleplayingQuote from Meritania
I like your work Alfieq!
I was planning on coming back to the forums to retry Civilization Island III but it turns out there is a new and revised version out, which looks well organized <thumbs up seal of approval>. I would like to play if I'm not too late to join.
We would all like Merit to come back, but this RP does look pretty darn good.
Aug 6, 2013Mastermind9513 posted a message on [Primitive Interest Check] Battle Royal (With twists)Posted in: Forum RoleplayingQuote from CDF
Updated with ideas about poison.
I'm not sure how balanced throwing poison into the mix is. If the poison only incapacitates a player for a certain amount of time or something like that, that would seem fair, but having one player going around killing everyone with sneaky darts to the neck just seems over-doing it a little.
Aug 5, 2013Mastermind9513 posted a message on [ADV][PUZ][PARKOUR][BATTLES][BOSS][MAZE][ETC]ADVENTURE MULTIPLEX 2 is coming... Not accepting anymore new entries.[[Commenting just to get the update status when this comes out...]]Posted in: Maps
Loved the first one! Keep up the good work!
Aug 4, 2013Mastermind9513 posted a message on [Primitive Interest Check] Battle Royal (With twists)I think this is an interesting idea, similar to Hunger Games, yes, but with a much bigger sense of urgency and the like. Still, I think you need to flesh out the background information a little more, explain more about why (and how) the government put these people on an island in the first place. I find it hard to believe that if the government had a "lack" of talented warriors, it would kidnap ten and force nine to die in a brutal and sadistic way. Nevertheless, I find it cool that each person has a random weapon, but I think that they should only be able to use that weapon only (but maybe if they kill a person they can use their weapon as well). Like different "classes", but in a warror-type fashion. I wouldn't include any guns, for balancing reasons, but projectile weapons like bows and the like could be used without overpowering their user in the "battle". Keep working on this idea, it's a good one.Posted in: Forum Roleplaying
Jul 20, 2013Mastermind9513 posted a message on [Interest Check] The War of God's [Warrior based RP]Posted in: Forum RoleplayingQuote from zamorak789
I'm willing to put as much into this as needed. At this point, I have all six Gods planned. They'll come in teams of two with huge armies of monsters. They're all named after their skills, as I don't think a God would have an actual name. They are Lightning, Fire, Time, Space, War, Terror. (And you can go ahead and speculate on what they all do )
First off, I do believe that you are invested in this RP, so that's a good start. Secondly, I'm not 100% convinced on the names of the gods. If this is some sort of medieval combat RP, the people are going to call their deities something much more frightening than "Fire". (e.g. "Save me! Space is going to have my hind for this!" versus "Save me! Magnartok is going to have my hind for this!" [Just threw a couple of syllables together for that one.]) The names can have something to do with the god's "element", e.g. Fire = Infernus, Time = Chronos, etc, but make them consistent with the tone and themes of the RP.
Quote from zamorak789
As for the application, I'm thinking something like:
Are these allowed/okay?
Bio (One paragraph minimum):
Now as for the application, there are a couple of minor comments. Concerning the "Skills" section, what kind of RP is this going to be, stats based or story-telling? Are there certain skills that we can choose from, or can we describe any skills we want? This question is important, as it sets the level of control that players have over their character and the game world (less structure = more diverse yet uncontrollable game world). I do like the IC bit of the app, haven't seen that before.
Summary: Have in mind the type of RP YOU specifically want and envisioned when you created this thread, and try to set the tone for it through the backstory, lore, mechanics, and app.
Jul 19, 2013Mastermind9513 posted a message on [Interest Check] The War of God's [Warrior based RP]This actually sounds like an interesting one, but I'll have to see how much you are willing to put into this RP and what the app looks like before I make any permanent decisions.Posted in: Forum Roleplaying
Jul 8, 2013Does anyone remember the name/type of a certain multiplayer map type with the following characteristics:Posted in: Discussion
- Every minute or so, every player on the server was teleported to a map, and a few players were designated "zombies" or something, and the object was to not get hit by the "zombies" within like two minutes or something.
- If you ended the round not a "zombie", you got a certain amount of points (5 or 10, I think); if you were a "zombie" at the end, you lost points.
- In between rounds, players could attempt parkour courses that gave additional points if you completed them.
I've searched this forum and the web with vague parameters and names, but nothing has come back to mind. Remembering back know, I'm pretty sure it was some sort of "official" tournament, where the players with the most points after a few weeks won something, I don't remember what. If anyone remembers what I'm talking about, please help me clarify. Also, if anyone still has independent servers of this map type still up, let me know also, as it was pretty fun and enjoyable.
Jun 26, 2013Mastermind9513 posted a message on [1.6.2] [Map Series] [Godly Revenge] Map 1: Immortal Biomes is out now! (Build Team Needed!)Just beat this map...Posted in: Maps
I...I don't know what to say...it was great!!! The landscapes were amazing, and, while the story and plot were a little sparse, the use of most major Minecraft technologies really tied the whole game together. I wouldn't just call this a parkour map, but much, much more. Can't wait for the sequel!
Jun 17, 2013Mastermind9513 posted a message on [1.5.2][PUZ] The Cube - 64 Cubes of Brain-Frying Puzzles -Seems pretty cool, reminds me of the Adventure Complex collaborative map a little while back. Downloading now...Posted in: Maps
May 2, 2013[[NEWLY SPAWNED PLAYER DETECTED]]Posted in: Maps
[[NEW FORUM THREAD CREATED]]
[[CONCLUSION: MAP SEeem$ t0 b3 340#($)!()$$%.......*#*$*_45#$#!.342$#[email protected]!!##($()~]]
[[ERROR: LACK OF DIGITAL IMAGERY PREVENTED DOWNLOAD TO COMMENCE]]
May 2, 2013Nice little map...but a couple of major things.Posted in: Maps
First off, putting the entire map in Creative Mode is basically taking the whole fun out of a parkour map, as everyone can simply fly if they happen to miss a jump. Secondly, many of the jumps are on or embedded in solid ground, making it easy to hop onto some grass and go to the next one. However, I do like the jump boost and speed boost portions of the map, haven't seen those in a good while.
Suggestions: Take off Creative Mode, put special Feather Fall boots or something if you don't want people to get hurt when falling. Move the ground jumps higher up above the normal terrain for a good challenge. And add more boosts, they enhance the map.
Overall, nice starting point, keep tweaking it, and good luck.
Apr 6, 2013Posted in: Forum RoleplayingQuote from poketwo
or we could just somehow base it around pokemon??? Pokémon building civilization, maybe a research limit.
Based on your username, I see why...but a Pokemon empire? Srsly???
I like the "beginning of time" empire idea here. Are you thinking more of a descriptive or stats-based play style?
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