Gobbob went MIA some time ago, and I have yet to hesr from hin again. I don't think he touches Monecraft modding anymore.
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Dec 7, 2017Master_Hill_ posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in developmentPosted in: WIP Mods
Gobbob went MIA some time ago, and I have yet to hesr from hin again. I don't think he touches Monecraft modding anymore.
Oct 4, 2017Master_Hill_ posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]Posted in: Minecraft Mods
The mod is dead. Gone. Done for. As are many of the better mods of yesteryear. Prof. Hippo doesn't even log in on the forums anymore, as far as I'm aware.
Aug 28, 2017Master_Hill_ posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)Posted in: Minecraft Mods
1.7.10 & 1.11.2 Of This Mod Doesn't Get Along with my Pc it All ways Eats up my Cpu & Memory its all 100% It only happends when Aether II is installed on both 1.7.10 & 1.11.2 the Game Messes up so Bad i Have to Open Task Manager & Force Minecraft to Shut Down If its not Freezing up & not responding my Computer says with a windows Pop up saying Close Programs to Prevent information Loss not only just that i had to Get another Computer Becuase Your Mod Cuased The Screen Of Death On My Pc so uh for the mod killing my other computer but Please fix your mod i really love this mod but i can't get it to stop it from what it does to my Computer main versons need fixing it all of them accept for 1.6.4 & 1.7.2 becuse they are not on there but 1.7.10 version if my fav becuase i use it with Orespawn
not this is new information about Aether 2 & it's errors just wanting to let you know whats goin on what whats probibly happening on others computers when Aether 2 is installed also
...buddy, if this mod gave your computer a BSoD, you probably shouldn't have been playing Minecraft on it to begin with. You need to get a new computer that can actually handle modern games if that's the case.
Jun 1, 2017Posted in: Minecraft Mods
Years I've been gone from Minecraft, longer since I checked this forum...only the rare glimpse into old servers with old friends, to see what new tidbits Mojang had added, before hopping off after a half-hour or so. Yet in all that time, I knew that if I ever returned to Minecraft, your creation, your masterpiece would be one of the only key certainties to where I would decide to start, Azanor. I don't think that I ever will play this game like I once did, but what you created in Thaumcraft inspired me deeply, and was one of the very first sources I used to begin understanding game development at a deeper level. Your dedication to intricate lore, hinting at things beyond what the player can yet learn...your constant focus on bringing actions out of GUIs and into the world itself, while still understanding what's better-handled without that transition...and perhaps most of all, your establishment of a sense of permanence in progress and growth as the player delves into your work...I've seen whole games not reach this level of cohesive quality, let alone a mod for a game that seems to do everything in its power to hinder their development. So know that in any future projects of mine, no matter how big or small, I'll be thinking back in some way to my days sitting by a distiller, waiting for crafting tables to break down so I could crack open a bit more reasearch.
Thank you, Azanor, for everything that you've done, and everything you will do for the world of gaming. We stand now on the shoulders of giants, and one of them happens to be a raygun-toting jellyfish. Stay safe, keep your chin up, and enjoy all the wonders life holds for you in these coming days.
Aug 7, 2016Posted in: Mods Discussion
Let me preface this by saying that the last time I used CIT was back in 1.6.4, with MCPatcher rather than Optifine, so there may have been some updates to formatting I'm not aware of. That said, the pack I made worked fine at the time.
The issue is, I cannot for the life of me get a custom texture for items to work. I left the files unchanged from their state in 1.6.4, and I have it set up so that if a diamond sword is given a specific name, it changes the texture to my unique sword design. Works all fine and well, except that it gives it a "missing texture" icon rather than the actual texture. Curiously, the files I have set up to change the texture of armor the player is actually wearing works fine, though the item icons of the armor are broken as well.
I have the CIT files stored in assets\minecraft\mcpatcher\cit
The file is named "item276.properties" as it was in 1.6.4
The code contained therein is as follows:
type=item items=276 nbt.display.Name=Named Sword texture.diamond_sword=named_sword
I have the pack.mcmeta updated to pack format 2, for all that's worth, and I'm using the latest version of Optifine HD Ultra for 1.10.2. If anyone could help me figure out what's going wrong here, it would be much appreciated.
May 24, 2016Master_Hill_ posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in developmentPosted in: WIP Mods
I'd still disable shaders and see what happens. Your graphics card may be incompatible with the shaders method used, which could easily lead to an OpenGL error.
May 9, 2016Master_Hill_ posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)Posted in: Minecraft Mods
I understand completely. Trust me on this one. It isn't worth learning what you'd be learning just to change the color of a sky. Even the simplest thing can be pretty nutty in this game, especially when it comes to new dimensions.
May 7, 2016Master_Hill_ posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)Posted in: Minecraft Mods
Edit: Rats, thought this would merge with my last reply...hope you guys don't mind the accidental double post, but if you do, I'll gladly PM a mod to have it removed.
May 7, 2016Posted in: Minecraft Mods
...it wouldn't be. Seriously, it just isn't worth it if that's all you're doing. If you're going to go to that extent, you may as well just start making your own mods. But, just to clarify a bit...
The dungeon dimension implements a custom dimension type that dynamically spawns a structure, and only that structure. I imagine a simple way to do this would be to have the structure consistently generate at certain coordinates, and have the dimension spawn only air blocks naturally, but that's likely far too rudimentary for how complex their dungeon type is. So judging by that fact, their dimension is probably hooking into and around a lot of things.
Now, to create that sky type, they would have to call on the cave world sky type, similarly to the Nether. This creates a sky that's a single, solid color, unaffected by a day/night cycle. With that sky type, it's fairly easy to set what the color of it is. Normally, it would therefore be easy to modify it as well. The problem is...I can't be sure if the Aether team hasn't modified it in some way, or calls on it in an odd fashion. In fact, they may have even called on it through a derivative method, which would complicate things even further. So it could be very hit-and-miss trying to get a change to sky color to work. And that's assuming that they're even using the method I predicted here.
Permission as in asking you, the Aether team, permission to modify and distribute your mod files. Don't think they realize they'd need the source code to do what they want, though...
Apr 17, 2016Posted in: WIP Mods
I got a good laugh out of this. I believe its got something to do with how the line on the back of the dragon changed or something.
Due to recent changes in 1.9 and the dragon fight. From what I know the line that was located on the back of the dragon is now like around a block space above its back.
So I would imagine that a saddle on a 1.9 dragon would be misplaced, or triangular.
I may be completely wrong about all that though, but I do question if it is even possible for a dragon mount anymore.
Dragon Mounts uses a completely separate model from the Vanilla Ender Dragon, so that's of no issue whatsoever.
Apr 16, 2016Posted in: WIP Mods
What do you mean? They've always breathed fire. Just mount your dragon and press Alt and F4 together.
If somebody actuallys wants to know, they should bother to actually read the thread first and see that the mod is pretty much dead in the water. However, if the author does ever start development again, breath abilities will come once the core mechanics of dragons (such as flying properly, not clipping through blocks or teleporting into them) are all ironed out properly.
Apr 16, 2016Posted in: Minecraft Mods
While the latter part is definitely true (I can't stand seeing all the people begging for mod authors to make compatibility for things like Orespawn, Optifine, or - lord forebid - Superheroes Unlimited/Transformers), you should definitely consider eventually building some sort of Thaumcraft integration. Out of all of the mods I know of, Thaumcraft is one of the most likely to be used with your mod. The two mods have very similar themes, and the lore of the Betweenlands seems to almost fit with the lore of the Outer Lands. So at the very least, I would consider setting up some sort of Vis and Taint interactions related to the Betweenlands.
Apr 16, 2016Master_Hill_ posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)Posted in: Minecraft Mods
Right, I understand. Yes, the buildings in those screenshots were made of sandstone and sand, so that explains it.
I just thought as there was so much open sky above and nothing on 2 sides, especially in the first picture, you wouldn't expect much reverb, but the amount I could hear was huge, like standing at the bottom of a Ravine.
Well either way, it's a small drawback in an otherwise awesome and in my book, essential mod.
Thanks again for the explanation.
You ever been in an area like that in real life? You'll definitely get reverb. Not huge reverb, but reverb nonetheless.
Apr 16, 2016Master_Hill_ posted a message on [WIP](1.7.10Forge)Fantastic Fish *Alpha V1.4 Avalable!* now with Sharks!*Posted in: WIP Mods
Uninstall Orespawn. Not even joking. That mod is awful when it comes to compatibility with other mods, and you'd do yourself a world of good by getting rid of it and replacing it with...well, anything else. You will almost never have a mod setup where that mod doesn't screw with almost every other mod you have installed.
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Jun 27, 2016Master_Hill_ posted a message on Community Creations: Custom Minecraft Computer CasePosted in: News
"Redditor dproc made a pretty awesome custom computer case for his 6-year-old son, and it's pretty awesome!"
I cannot tell you how many times I've done this when writing, and it's always painful to see someone else do it because it immediately reminds me of all the times I've cringed at my own words. Not to mention the English Police who like to come along and rub your nose in it...
OT: It's always awesome to see how dedicated a parent can be for their kid. Even if they aren't interested in the same things, they can learn what their kids love and create something amazing out of it to show them how much they care. That says a lot.
Mar 8, 2016Posted in: News
There are gamerule commands installed in the updates that allow you to disable almost everything they changed about combat in 1.9. Pay attention to the patch notes, or the fact that servers like Mineplex haven't changed their PvP in any way, and you'd pick up on things like this.
Also, I'd just like to note, it's very possible Jeb is just trolling everyone with this. A neutral mob with the most neutral color I've ever seen...yeah, that seems like it could be a joke.
Sep 25, 2015Posted in: News
This is by far the best solution that could be brought to the game. It's impractical and irritating to have boats be literally the only thing in the game that can be damaged by impacts, particularly since their entire purpose is to move across a low-friction substance at high speeds. Frankly, it's rather senseless to have them destroyed or even damaged by normal environmental collisions.
Jun 12, 2014I'm going to clear things up for you people real quick.Posted in: News
Firstly, Mojang does, in fact, have the ability and resources to shut down any server they want, without a cease and desist order or anything of the like. With the switch to the CDR system, they now have the ability to block every Minecraft client from accessing a server IP if they should so desire. All they would have to do is input a check into the launcher protocals at startup so that it will force Minecraft to disconnect from said server's IP if the client attempts to connect. There's no way to avoid it, and no way to change it.
Secondly, Mojang can tell you what you can and cannot do on your server, because it's their server. Even if you host it on your own computer, and run all of your own custom plugins, Mojang still made Minecraft, still owns Minecraft, and the server you're running all of this on..is Minecraft. You're using their product and program, and must abide by the EULA agreed to when you purchased the game or suffer loss of service and play. Any plugin that you write still uses Minecraft's physics and coded program to do what it does, and the same goes for mods. They only have to allow you to do with their property what they feel like letting you do.
Now then, as to those fearing that almost all servers everywhere will be shut down, or that their server is under attack by Mojang changing the EULA, this simply isn't so. Unless you are one of the servers that charges ridiculous amounts for in-game kits, ranks, or currency, you have nothing to worry about. Mojang is only going to target the mega-servers that have caused them months of grief from complaint after complaint about children stealing their parent's credit cards to pay for outrageous server fees, and such like that.
While massive servers like Hypixel and Mineplex may suffer, they don't have to. If they change the way they manage things, stop charging outrageous fees for things in-game, and overall make it so they aren't "pay-to-win," they could survive unscathed. And servers that run things without these issues have nothing to worry about either way. Mojang knows that most server owners keep things fair and balanced on their servers, and make huge efforts to keep their players, and their community as a whole, happy and healthy. They wouldn't make changes to the EULA that killed off what makes the Minecraft community so excellent.
The moral of everything here is that, unless you are charging $850 for a kit for a single mingame (*cough* Mineplex *cough cough*), the changes to the EULA aren't going to affect too much of your gameplay. Minigames don't have to be based on people donating for better items and gear than everyone else, and those servers that don't ruin people's livelihoods with enormous cart options aren't in any trouble. Mojang is just working out a way to act against servers that abuse Minecraft to sap money from people, yet still allow servers to take donations to stay alive and kicking. Things will work out over time, the finer points will be ironed out, and once Mojang has a good hold on how to handle this, the EULA will change to reflect that.
Now then, stop your arguing and worrying, and get back to mining and crafting! There's no reason to let arguing over the EULA ruin the game you love.
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