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    posted a message on Custom NPCs

    Any estimate on when the mod will be updated for 1.10?


    EDIT: I just saw that Forge doesn't have a 1.10 version yet, so I guess you can't really answer this. Sorry, I'm just getting back into Minecraft after months so I haven't been keeping up with the updates.

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from schrumpfkopf666

    Of course I did that, but in attack mode he moves. I want that he completly doesn't move. Because it's a mutated, fleshcovered head. :D

    I tried to do this ingame but with each attempt he either still rotated when attacked or I broke the game. -_- Sorry I couldn't help.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from schrumpfkopf666

    Noppes could you add an option for NPC's to be completly still? That they not even move their head when they are in attack mode?
    And what do you think off an option for npcs exploding upon death? *Epic Bossbattles xD*

    Oh and please tell me when you fixed the bug with npcs going the stairs up with walk range 1.
    Thank you :)

    You could set "has a living animation" to off in the Display menu and rotation to "manual" in the movement menu under AI. However, they won't be able to move around if that's what you want.
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs
    Quote from Noppes
    If I didnt know any better Id say you are just flattering me to get me to add something :P

    It's probably leg spacing. :P
    Posted in: Minecraft Mods
  • 0

    posted a message on The Camping Mod
    What all is being added in the new update?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Got this crash when I right clicked on a crate:

    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 3/7/14 3:37 PM
    Description: Exception in server tick loop

    java.lang.NoSuchMethodError: noppes.npcs.containers.ContainerWeaponRack.<init>(Lnet/minecraft/inventory/IInventory;Lnet/minecraft/inventory/IInventory;)V
    at noppes.npcs.containers.ContainerCrate.<init>(ContainerCrate.java:11)
    at noppes.npcs.CommonProxy.getContainer(CommonProxy.java:104)
    at noppes.npcs.CommonProxy.getServerGuiElement(CommonProxy.java:49)
    at cpw.mods.fml.common.network.NetworkRegistry.getRemoteGuiContainer(NetworkRegistry.java:241)
    at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:75)
    at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2255)
    at noppes.npcs.blocks.BlockCrate.func_149727_a(BlockCrate.java:36)
    at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:384)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:564)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:211)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:680)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:568)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:114)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 213930288 bytes (204 MB) / 698875904 bytes (666 MB) up to 1428160512 bytes (1362 MB)
    JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    AABB Pool Size: 2225 (124600 bytes; 0 MB) allocated, 2082 (116592 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.01-pre FML v7.2.116.1024 Minecraft Forge 10.12.0.1024 4 mods loaded, 4 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.2.116.1024} [Forge Mod Loader] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.12.0.1024} [Minecraft Forge] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customnpcs{1.7.2-2} [CustomNpcs] (CustomNPCs-1.7.2-test.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 456 (25536 bytes; 0 MB) allocated, 338 (18928 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['mattniss'/146, l='Test World', x=-416.52, y=4.00, z=609.91]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from jeffy01

    what's the name of the texture pack in the 2nd video?

    Looks like Sphax PureBDCraft
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from shmitterwink

    Maybe you could add a model of a human riding a horse. That'd be pretty complicated to code, but would be awesome imo.

    Couldn't you just put an NPC on a horse with the Mounter?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from HeroWorkbrine

    I know there is a way to add your own textures but is there a way to add your own models?

    Currently no.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Noppes

    Ive answered the question about making npcs appear/disspear quite often. No, because it wouldnt work for multiplayer.

    Ok, thanks for answering. Sorry I didn't see the answer before.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from MasterKulon

    Is it possible to have certain NPCs appear and disappear when certain quests are active? You see, I'm making a gladiator arena map, and I want the player to get a quest to kill a certain NPC, then they would be teleported into the arena, where their opponent had just spawned. Also, two NPCs would fight while the player does not have a quest and disappear once they get a quest. However, I didn't see any options to do this.

    Sorry I have to repeat myself again, but could you please respond to this, Noppes, and tell me if this is currently in the mod or if you'd consider adding it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Hey Noppes, it seems you may have missed my post, three posts above yours. Could you please respond to it? And if what I say in it is indeed impossible right now, would you consider adding it to the mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Is it possible to have certain NPCs appear and disappear when certain quests are active? You see, I'm making a gladiator arena map, and I want the player to get a quest to kill a certain NPC, then they would be teleported into the arena, where their opponent had just spawned. Also, two NPCs would fight while the player does not have a quest and disappear once they get a quest. However, I didn't see any options to do this.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Camping Mod
    Quote from UbuCraft

    Hi, what is the (new ?) upper *left* slot for in the pan kit when placed on the campfire ?

    It's for bowls so you can make stews.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Camping Mod
    How do you make the wired stew? I understood how to cook the other two kinds, but I have no idea what to do to make this one.
    Posted in: Minecraft Mods
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