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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    I like your alternate Etherium Ore texture! Very well done, very similar to how I pictured it.

    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    Very loose idea: some temple themed island stuck at the bottom of the ocean, doing something tying in with the temple theme releases the island so you have this giant island coming rushing out of the ocean as your on it, I think the scenery would be beautiful.


    It would be amazing to activate a thingy and watch as a massive island surfaces from an ocean and slowly rises up past the clouds, getting smaller and smaller until it is outside the render distamce...

    Agreed. I always kinda liked the idea of the "ruins of a lost civilization" theme, and it would be cool to find stuff like that around the world, like an Island somehow locked to the seafloor, or perhaps an ancient ruin you find aboveground somewhere that actually rips a hunk of land up and turns it into an island. My idea for the Sentinel enemies ties in with this too.

    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    On the subject of floating islands, here are a couple of thoughts:


    -First, Islands start to break apart when too much of their Etherium is removed. Otherwise, the only physics that affects them is lateral movement and a little bit of pitch and roll (so little it's barely noticeable).


    -Second, the to-do list says, and I quote, "lotz of stuff that kills you". My take on this: Sentinels, ancient robots that resemble stone statues, but will come alive and fly around, shooting beams of blue energy at you if you get their attenion (you have to sneak past them carefully to avoid activating them when they're off, and when they're on, they have a radar-like detection system and methodical search pattern). Sentinels are powered by Etherium, and as such will drop prodigious quantities of it when thy die, as well as perhaps (rarely) even a mid-tier Etherium Drive Core. However, they have a ridiculous amount of health (they're mostly there to be deterrents; you try to avoid them, not fight them), and actively hunt down any player carrying large amounts of Etherium in their inventory.

    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!


    Won't floating subworlds take up too many resources though? As for the progression part of it, once you create an airship using another lift mechanism you would almost immediately be able to fly up and mine etherium ore. (Unless there are multiple tiers with lower tiers limiting altitude.) Also, how would an electric jet engine work? Isn't that just an electric propeller?


    Sorry if I seem agressive, I am usually critical at ideas, even if I support them. I like your idea that better engines take up more space, (maybe not in the exact same tier progression), though I don't see the point of the Etherium processor. Just seems like a useless operation, kinda how like if you wanted to make an iron pickaxe, you had to put iron ore into an iron ingot-maker that could only convert iron ore but no other ore.


    No need to apologize. I'm looking for constructive criticism and ideas. Those processes are what helps to improve an idea.
    Now, to try and answer your questions as best as I can:

    -First, as far as I know, the mod is designed to be able to handle a prodigious quantity of subworlds, so this may not be an issue. Don't count on it though. I'm not actually a coder, just an asset designer.

    -Second, that's the entire point of the progression. To get Etherium, you need to make an airship. However, it may be possible to have Y=255 (the block limit) be some kind of "pressure drop level" where low-tier airships cannot pass it. I don't know.

    -Third, regarding the electric jet engine: Not exactly. While the electric jet is not a true jet engine, it is differentiated from the electric propeller by a few things. The closest real-life equivalent would be what is called a "Ducted Fan", a form of many-bladed propeller in a tubular fairing for increased thrust efficiency.

    -Fourth and finally, I had no particular reason for inventing the Etherium Processor other than to add one more stage of refinement after mining the ore. You're probably right that it's extraneous. You could just have a crafting recipe by which you craft four Etherium Shards together to get an Etherium Crystal. I think I far prefer that idea actually.

    I hope that answers your questions. Thanks for the feedback!

    --Marvin_Megavolt
    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    Also, here's my take on how Etherium should spawn in the world:


    Etherium ore never appears anywhere in the actual ground, but rather is found on floating islands in the sky, which are each a subworld and float around above the block limit (so they only appear above y=255, meaning they cannot be reached by Nerdpole). Each one of these islands contains deposits of Etherium Ore, which acts like a naturally=spawned Etherium Engine, keeping the island afloat. The ore can be mined like any other using a pickaxe, and will drop some number of Etherium Shards, the refined form of which are used in creating Etherium Engines. The ore cannot be legitimately obtained in any fashion, and will not even drop its block form when mined with a silktouch pickaxe (to prevent players from using Etherium Ore as a cheaty Etherium Engine). If an island loses too much of its Etherium, it will start to fall out of the sky, and will eventually either hit the ground or whatever else might be under it.


    Notably though, Etherium is not an entirely unrenewable resource, due to the fact that any block of non-player-placed stone on a subworld/island above Y=255 has a small chance to turn into Etherium Ore, but only if it is in proximity to other Etherium Ore. The amount of Etherium this can create is limited, because once a certain density of Etherium has formed, it stops growing until some is removed. Thus, Etherium deposits gradually replenish themselves over time.


    The fact that Etherium only spawns on floating islands above Y=255 acts as a progression barrier to it, preventing the player from actually obtaining any Etherium until they can build an airship using some other lift mechanism and fly up to an island. Once the Etherium has actually been obtained though, using it is a simple matter of crafting a machine called an Etherium Processor, which uses coal (there's an electric version if you have mods like IC2 or Mekanism installed), to refine Etherium Shards into Etherium Crystals. The crystals may then be crafted into an Etherium Drive Core.


    Each tier of Etherium Engine has a higher weight capacity/power, but requires more materials and Etherium Crystals. They also tend to take up more space (the Tier 1/Basic Etherium Engine is 1x1, the Tier 2 is 1x2, the Tier 3 is 2x2, the Tier 4 is 3x3, and the massive Tier 5 is 3x5).



    Additionally, my ideas regarding engines and propellers:


    There are three main types of engines,which are as follows: Propeller (comes in liquid-fuel, steam-powered, and electric versions), Jet Turbine (comes in liquid fuel and electric versions), and Rocket Engines (very powerful, but guzzle immense quantities of liquid fuel).


    Each type comes with several tiers of engines, which require more resources and are bigger the higher tier they are.

    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    Has anyone else had the "Spazzing Etherium Engine" problem? It consists of your airship suddenly flipping and spinning for no good reason when it has any number of Etherium Engines/Ether Compressors on it, for either seemingly no reason, or when you use an engine to turn the ship left or right/

    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    OFFICIAL NEWS POST (i have this directly from thebest):

    New assets added! Etherium ore and Etherium Crystals as a component for Etherium Drives will be added soon.

    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!
    Quote from thebest108»

    Well crap, the logs you guys sent me for Sponge were just the tip of the iceberg. It seems like my mod and Sponge do ASM on a lot of the same methods Minecraft uses. Sponge, in all its glory, therefore refuses to launch if any of these methods are modified.


    I'm not sure how to fix this yet, but for now, I'm PMing the devs at Sponge.


    Argh. I did compare the respective sources, but I can't seem to find a fix.
    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    I sorta work with thebest. Mostly I just make assets and send them to him.

    Posted in: Minecraft Mods
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    posted a message on Valkyrien Warfare: Airships, Physics, Subworlds and More!

    Hi. I'm back at work with Etherium Ore and Etherium textures coming up soon

    Posted in: Minecraft Mods
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    posted a message on Valkyrian Warfare Status Post

    Luck wished, in accordance with Official Unofficial Startup Minecraft Modding Regulations 0013445-C-Delta, Section 54, Paragraph 8

    May your days be filled with joy, success, and bug-free code tests.

    :D

    Posted in: Mods Discussion
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    posted a message on Valkyrian Warfare Status Post

    I have no clue what the bottom one is, but the middle one is a sort of ascent/descent speed control. It can be set to anywhere between 0 and 1, and the higher it is, the faster your airship will try to move towards the target altitude (set in the top box). Set it too low, and you may start to fall, and set it too high, and you'll ascend and descend really fast, and sling up and down across your target altitude, eventually coming to a halt. The default setting of 0.3 works for most airships.

    Posted in: Mods Discussion
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    posted a message on DefenseTech v1.0.1 - Missiles, High-Tech Explosives and Rocket Launchers!

    The time has come. Upon my honor as a ex-retired missileer of the Voltz wars of old, I proclaim this as the dawn of a new day of destruction! FIRE THE NUKES!!!

    Posted in: Minecraft Mods
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    posted a message on Valkyrian Warfare Status Post

    Getting back to 3D modeling. Expect some actual Etherium Core models soon!

    Posted in: Mods Discussion
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    posted a message on Valkyrian Warfare Status Post

    Yeah, ropes would be nice.

    Posted in: Mods Discussion
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