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    posted a message on Ships Mod - Build sailable ships out of blocks

    Hello everyone,


    If it has not changed since when I was active, all you need to do is right click on the ship block and select "return ship to world" or whatever it is.


    When I was playing it, you had to face the same direction as when you launched the ship with a 15° margin. I believe it is indicated by two red bars on the compass when you steer your raft.

    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from Triliton»

    Oh? No you dont have to, as long as it works with Seus its fine.
    Theres no fix if the smoke becomes more transparent. Shaders and mods dont often work well together.

    Alright.
    What's weird is that I can see the smoke as long as it is not under the horizon line. =P
    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from Triliton»

    Actually ive never heard of it. I do know that the smoke from Railcraft should work on most shaders.

    Are you useing this mod with Optifine or the shadersmodcore?


    Hey, sorry for answering late.
    I had to take competitive exams. ^^

    I'm using Optifine. ^^
    What's weird is that it works well with SEUS.
    I can post some pictures if you prefer. =)
    In fact, the smoke seems to appear more and more transparent as it rises. ^^

    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders

    Nope.
    I'm using the mod Adchimneys. ^^

    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders

    Hey, it seems like my computer can't render lots of smoke. ^^
    I have a mod that adds chimneys (those chimneys only produce lots of smoke entities I guess), but I can't see the smoke. I checked, it is the shader, because it works well with the SEUS shader. ^^

    EDIT: I see smoke only under the horizon. =P

    Posted in: Minecraft Mods
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    posted a message on Chimney Decorations - v0.8

    Hey,
    I think I have a version of this mod (didn't download it on this site though, so I may be wrong).
    I have the AdChimneys-1.7.10-2.16.5.0-build.0065.

    Is this the good build for 1.7.10?

    If yes, I'd like to report that Industrialcraft generators don't emit smoke. =P
    On another site, I saw there was some kind of compatibility. ^^

    If no, I'll look for help somewhere else. ^^

    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from xJayKatx»

    How do I download? And is there a way to get this pack without the focusing? My eyes are sensitive and it bothers them. (Looking for ultra/extreme)


    Look at the OP.
    All the infos are there. There's a download section.
    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from Triliton»

    Thanks for the list.

    Replace the shadersmodcore with http://optifine.net/adloadx?f=OptiFine_1.7.10_HD_U_D8.jar

    Optifine can run shaders too, and you dont need the shadersmodcore. Also i only use Optifine to run my shaders.


    Wha, that's beautiful mate. =D

    Thanks for the advice. ^^

    According to the software provided by the constructor of my graphics card, it is used up to 90% of its total capacity. ^^
    Totally worth it.


    By the way, I have another issue: when I'm riding a horse, I have these weird GUI colors...




    I'm just wondering by the way: in the real world, the further away something is from a wall (for example), the more blurred its shadow is on that wall.
    Is there any way to blur the shadows?

    Also, in the SEUS shaderpack, I remember that there was some kind of focus. If the block to which you're looking at is near you, then everything else that's too far away is out of focus.
    That's a cool feature. ^^

    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from TheyCallMeAmi»

    Try disabling Fast Render if you're using Optifine if you haven't already.


    Also, which mods do you use?



    I don't use Optifine. =P
    Maybe I should. (I had forgotten its existence, I had stopped playing Minecraft for two years. ^^)

    Quote from Triliton»

    Sadly some mods and shaders dont go very well together. But a list of your mods would be nice to see. Perhaps i can see if some of them are causing this if not its ur drivers maybe



    Yeah, I can expect that. Here's a list of all the mods. I'm running version 1.7.10 by the way. I don't know if it can help. To me, it seems the OP suggests that this shader is compatible with 1.7 versions.
    I'd like to say also that the SEUS shaders work fine. ^^

    Treecapitator 2.0.4
    IC2 experimental 1.7.10
    AdChimneys-1.7.10-2.16.5.0-build.0065
    BigTrees-172b-forge1060
    buildcraft-7.1.21
    ComputerCraft1.75
    NotEnoughItems-1.7.10-1.0.5.120-universal
    ShadersModCore-v2.3.31-mc1.7.10-f
    shipsMod-v1.7.10-1.0.4

    I don't know if the Shaders mod is up to date. ^^


    Thanks for the help by the way. =)

    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders

    Hey guys. =)
    I'm one of the many desperate guys that have got a problem. =/

    Here are my specs:
    Core i7 4790

    12 GB of RAM
    Nvidia GTX 760 (yeah, I know, the GPU is on the top priority list to be replaced ^^)

    I have some mods installed, but I'm not sure that they would interact with the shaders.

    I get this kind of graphics while trying with the Extreme version:

    Posted in: Minecraft Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks

    Oh yeah, it slipped under my eyes without me noticing it. :-D

    I think it would be a great idea.

    Also if ships are not strong enough, it could break them, but then it would mean that ship breaking should be done first.

    But I like the idea of an icebreaker.

    Also, it would mean that there is a need for more ice on oceans, as the only ice that I found was here because the beach was close to a tundra biome.

    Posted in: Minecraft Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks

    What you ask is both hard to do and unfair:

    1. Cuchaz would have to hack into the code of Minecraft so that every mod calling to the methods that provide collision would also work with Ships mod, which is not possible because it would break other things that these mods are also changing. For example, it would be as if a mod painted a chair green and ships mod painted it yellow, without notifying the other one. The other mod would not understand the chair is yellow and would crash.

    2. If Cuchaz worked on every specific, he wouldn't have any more time to spend on new features, and if he begins by adding compatibility with a specific mod, then he'll have to do it with every other mod because players won't understand why a mod have been rendered compatible whereas theirs isn't.

    Posted in: Minecraft Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks

    BC pipes do not work on ships, but they do not cause any bug when you launch them without anything in them (as far as I know). When you return them to the world, they work fine.

    So it is possible to create a tanker, an oil rig, everything. :-)

    Posted in: Minecraft Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    Is it a beaver dam?

    Haha.

    That would be hilarious.



    About pumps and stuff like this, I bet they will consume energy?

    Will the fluids take/produce energy when going through vertical pipes?


    Will we have some of these giant dams? Will these dams break if the pressure is too high?

    I have so many questions.. =P

    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    OK, that's great.

    And which features will be in that release?

    Posted in: WIP Mods
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