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    posted a message on Discworld: Finite World Generation & Vanilla Multiverse
    New topic on Reddit! Show your support there as well :D
    Quote from EnderDude124»

    Cool Idea! I support as a world type, but not for all generated Minecraft worlds.


    PS, the "Islands" Should be ALOT bigger.

    PSS, Could you upload that mod you were talking about in the thread? I would like to see that!


    Thanks! In fact, it could be done with any world type, as long as it stays optional and variable, from tiny to quite huge.


    I don't have the coding anymore unfortunately, I uninstalled a while back Eclipse (program for making mods and much more) and since then cannot reinstall it. If I do end up being able, I certainly will do something :)


    well, i liked the idea, 200% support! :D


    Thanks :D

    Posted in: Suggestions
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    posted a message on Granite, Andesite, Diorite Pillars - Variants on Quartz Pillars: Better Decoration

    16 bit metadata? I think you mean 4 bits metadata, with 16 possibilities.


    As I posted in a different topic about pillars slabs and stairs, chiseled and pillars version of a block fill 4 data value (0:chiseled, 1:pillar vertical, 2:pillar north-south, 3:pillar east-west), so it can be paired with four type of stones, the three ones presented here and a possible fourth, so they occupy one block id.


    Stairs always use a full block ID, but the +8 flag can be used for distinguishing polished form from raw block - that gives us three block ID.


    Similar can be done with slabs, using only one block id for all (+/-1: top/bottom, +2+4: four types of rock, +8: polished form)


    Double slabs use their own block id, but we can use the already existing minecraft:stone2 since it only has red sandstone (0) and smooth red sandstone (8).


    Total of added block id: 5.

    Well, you can guess that I Support.

    Posted in: Suggestions
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    posted a message on Human Writable IDs and Data Value using block states
    Quote from Badprenup»

    I know parsers like this are possible, but a proof of concept would be nice. It seems like it would be a pain to implement since block states for directions and stuff are not currently standardized afaik. Which would make adding all of these separately a pain and standardizing it would require a converter on newer versions and still break command blocks that place blocks with specific states.


    Thanks for pointing this out, I will make a proof of concept and come back on this topic with it.


    Data value is relatively standardized and thus would be relatively easy to implement with no need for new version of data value either, since the other way around exists already in the code, otherwise we would not have data state.

    Posted in: Suggestions
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    posted a message on Gold Bars (Block)

    Maybe instead of the iron bars look, we can have X like bars?

    Each block fills one X, and a full wall would look like series of diamonds (not blue diamond but as in card deck's diamonds).


    That would give a totally different feel yet serve the same purpose.

    Posted in: Suggestions
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    posted a message on Discworld: Finite World Generation & Vanilla Multiverse
    Quote from Gorstavich»

    My apologies if this has been brought up already, but I hadn't seen it mentioned while scanning through this thread...


    In Minecraft 1.8 a new server.properties configuration setting called max-world-size was introduced. This seems to cover the initial post request of a finitely sized world (in a square shape), in that a player can't go beyond this boundary. Or is the original poster literally wanting the world generation to end (as in, peer over the edge of the world into the abyss)?


    You got it! World generation ends so that the world that you can explore is the world that actually is.

    Posted in: Suggestions
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    posted a message on Discworld: Finite World Generation & Vanilla Multiverse
    Quote from Leskychuchu»

    Eventually the worlds the people worked on would get hollowed out and with no space aboveground, they would get bored and eventually not play. If it was an option, they would just go back to infinite worlds, and the finite worlds would get forgotten and unused, so I don't see why to add this. Also part of the reason I like Minecraft is the never-ending worlds.


    No support.


    Thanks for your interest!


    It depends how small the worlds are. You must admit that a 3/3 big map world is still quite enormous, even on a 100 players server.

    Even then, there is also the idea of a multiverse, allowing for more overworlds accessible, including possible harvest worlds getting reset over time.

    As for no space being above ground, it would happen if people play for a quite long time, and even then, there is a bit of magic to have to deconstruct parts of the world.


    The main thing behind this is that it is optional at world creation. So people either want it, or not.

    Posted in: Suggestions
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    posted a message on More variants of Blocks of Quartz

    The only one I really like is the wall version since it would definitely bring style and more variants to the wall model.

    As for the others, they would required added textures without adding much else, and I don't understand how one can store more quartz into the same block.

    Support for the wall.

    Posted in: Suggestions
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    posted a message on Randomize A Command Blocks Output

    I guess I've also been a bit harsh in my earlier comment. What I meant to say is that I don't really like the way you suggested this to be implemented, not that I don't like the idea in general. I should have specified that.


    Quote from SwissxPiplup»

    I do apologies, I guess I rushed into posting my idea without thinking about how to word it, I guess I was overexcited that I thought of it.


    This is the kind of thing that makes a big difference in forums. +1


    Back to subject, I like the [chance=?] flag at the end that could be used for any situation, going from weather change to treasure giving and much others. My only change to it would be to use instead of percentages a number between 0 and 1 (.5 for 50%, 1/3 for 33.3333% and so on)

    Posted in: Suggestions
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    posted a message on Discworld: Finite World Generation & Vanilla Multiverse

    I'm going on holidays away from the computer, hope to hear from more support when I get back :P

    Posted in: Suggestions
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    posted a message on The Region Marker: /title for areas - An Adventure maps Must-Have

    Up! I am going on holidays (I'm actually already in ones but this time away from the computer) and I wish it to have more support :P

    Posted in: Suggestions
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    posted a message on Human Writable IDs and Data Value using block states

    Up with added relative positioning - "front acacia stair" will turn into north facing acacia stairs when facing north.


    Please show your support!

    Posted in: Suggestions
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    posted a message on Those Worthless Gold Items (Trade Them In)

    Interesting idea, but your topic title does not say enough - if you added something similar to "tradable with villagers" that may get more reading.

    Posted in: Suggestions
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    posted a message on Terraforming: biome changing tools

    I don't think necro-posting is wrong if the idea, albeit old, is still interesting and applicable today, which I actually believe to be the case with this one.

    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!

    I guess 3 years passed and it still is as vibrantly needed.

    Posted in: Suggestions
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    posted a message on Note Block GUI

    When we use (right click) on a block, is the area where we pointed knowable? If so, the higher one touches, the higher could be the note. No new item necessary.

    Posted in: Suggestions
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