The near absence of storyline makes a huge revolution in how the players' mind develops.
The freedom felt from the interactions with the environment and other player as is, though, comes sooner or later to a point of meaninglessness.
A beautiful castle. A better mob grinder. The dragon. An egg. The wither.
Now what? I know that one day my world will be deleted, so what.
Minecraft has, though, a great asset, for one can create and share their own story telling to others, whether by creating maps or mods.
So, yeah, game engine is the word.
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Thanks! In fact, it could be done with any world type, as long as it stays optional and variable, from tiny to quite huge.
I don't have the coding anymore unfortunately, I uninstalled a while back Eclipse (program for making mods and much more) and since then cannot reinstall it. If I do end up being able, I certainly will do something
Thanks
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16 bit metadata? I think you mean 4 bits metadata, with 16 possibilities.
As I posted in a different topic about pillars slabs and stairs, chiseled and pillars version of a block fill 4 data value (0:chiseled, 1:pillar vertical, 2:pillar north-south, 3:pillar east-west), so it can be paired with four type of stones, the three ones presented here and a possible fourth, so they occupy one block id.
Stairs always use a full block ID, but the +8 flag can be used for distinguishing polished form from raw block - that gives us three block ID.
Similar can be done with slabs, using only one block id for all (+/-1: top/bottom, +2+4: four types of rock, +8: polished form)
Double slabs use their own block id, but we can use the already existing minecraft:stone2 since it only has red sandstone (0) and smooth red sandstone (8).
Total of added block id: 5.
Well, you can guess that I Support.
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Thanks for pointing this out, I will make a proof of concept and come back on this topic with it.
Data value is relatively standardized and thus would be relatively easy to implement with no need for new version of data value either, since the other way around exists already in the code, otherwise we would not have data state.
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Maybe instead of the iron bars look, we can have X like bars?
Each block fills one X, and a full wall would look like series of diamonds (not blue diamond but as in card deck's diamonds).
That would give a totally different feel yet serve the same purpose.
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You got it! World generation ends so that the world that you can explore is the world that actually is.
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Thanks for your interest!
It depends how small the worlds are. You must admit that a 3/3 big map world is still quite enormous, even on a 100 players server.
Even then, there is also the idea of a multiverse, allowing for more overworlds accessible, including possible harvest worlds getting reset over time.
As for no space being above ground, it would happen if people play for a quite long time, and even then, there is a bit of magic to have to deconstruct parts of the world.
The main thing behind this is that it is optional at world creation. So people either want it, or not.
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The only one I really like is the wall version since it would definitely bring style and more variants to the wall model.
As for the others, they would required added textures without adding much else, and I don't understand how one can store more quartz into the same block.
Support for the wall.
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This is the kind of thing that makes a big difference in forums. +1
Back to subject, I like the [chance=?] flag at the end that could be used for any situation, going from weather change to treasure giving and much others. My only change to it would be to use instead of percentages a number between 0 and 1 (.5 for 50%, 1/3 for 33.3333% and so on)
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I'm going on holidays away from the computer, hope to hear from more support when I get back
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Up! I am going on holidays (I'm actually already in ones but this time away from the computer) and I wish it to have more support
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Up with added relative positioning - "front acacia stair" will turn into north facing acacia stairs when facing north.
Please show your support!
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Interesting idea, but your topic title does not say enough - if you added something similar to "tradable with villagers" that may get more reading.
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I don't think necro-posting is wrong if the idea, albeit old, is still interesting and applicable today, which I actually believe to be the case with this one.
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I guess 3 years passed and it still is as vibrantly needed.
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When we use (right click) on a block, is the area where we pointed knowable? If so, the higher one touches, the higher could be the note. No new item necessary.