• 0

    posted a message on Iguanas Tinker Tweaks
    Quote from Shurhaian»

    ...I scanned through the config several times and only just saw the randombonuses section. Whoops.

    That comment was of rather limited helpfulness, though, I must say. I'd already been in the config files to see the options about "usefulness"; spelling out the section to look for would have saved some time.

    Now I just need to hope for the area tools to get their experience fixed...

    I find the following settings work very well.

     
    randombonuses {
     B:allowAttack=true
     B:allowAutosmelt=false
     B:allowBaneOfArthropods=false
     B:allowBeheading=true
     B:allowCritical=true
     B:allowDiamond=true
     B:allowEmerald=true
     B:allowFiery=false
     B:allowJagged=false
     B:allowKnockback=false
     B:allowLifeSteal=true
     B:allowLuckLooting=true
     B:allowRedstone=true
     B:allowReinforced=true
     B:allowRepair=false
     B:allowSilkTouch=true
     B:allowSmite=false
     B:allowStonebound=false
    }
    
    B:CompletelyRandomBonuses=false
    
    B:UsefulBonuses=true
    Posted in: Minecraft Mods
  • 0

    posted a message on [Teleportation] Warp Book
    Quote from keomate88»

    Ok thx ... and the "exhaustion coefficient" what mean?

    That is how much hunger bars it drains when you teleport.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from UnlimetedKillz»
    Hi can I use this mod in a modpack it would be gratefully appreciated

    You can contact me at: [email protected]

    Thanks

    At the top of the OP..


    You may use this mod in a modpack as long as you do not make money off of it (Adf.ly, exclusive access from donations, etc.), you give credit (Linking back to this thread), you do not make any changes to the mod aside from config files, and you follow all of the other terms listed in the license below.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Iguana Tweaks
    Quote from RodrigoTaipe93»
    I'm kind of new with this game. Can you explain me how can I do that? Please.

    Go to the folder named \.minecraft\config\IguanaTweaks\ and open main.cfg and change the line that says "B:disableSleeping=true" to "B:disableSleeping=false".
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Iguana Tweaks
    Quote from wormzjl»
    Just wondering, you cannot customize the weight of an item actually?

    https://github.com/Parker8283/IguanaTweaks/wiki/Using-the-weights.json

    It says "block" in the config, but I am pretty sure it works for modifying the weight of all items carried in the inventory of the player.
    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter - An open source mini-map!
    Quote from Alizona»
    Oh, and one other thing while I'm here... a request: Please add an option to disable the display of the mini-map.

    You can remove the minimap by pressing the "N" key it is called "Next Node" in the key config if it has been remapped. You press is to cycle the display from minimap to large map to no map.
    Posted in: Minecraft Mods
  • 2

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from chloeprince»

    On the subject of doors...

    A variety of garage doors are sorely unrepresented in Minecraft, both in style and functionality. It would be nice to have some along side some new doors, if that is being considered. Both options/versions to open/close them via Redstrone, and another simply by clicking would be nice. Additionally, it would be neat if they could work vertically or horizontally, that way I could use them in my evil lair - press a button, and a ridiculously slow opening "garage type" door in the floor would open horizontally to reveal a pool of water filled with sharks with frickin laser beams on their heads.

    Mwahaha mwhahaha





    :ph34r:


    Some nice door options available now.
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2076338
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1444924
    Posted in: Minecraft Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from nathan2439»
    question about the config of the mod. im working on a mod pack and i wanted to know if there is a way to edit the odds of something dropping out of a seive. like make oak saplings seeds drop out of dirt less then 1% of the time. something like that


    Not with the configs, but you can add 2 mods and..

    You can get all fancy and add, remove and tweak drops and percentages from the sieve using Mine Tweaker and Mod Tweaker.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Quote from NishtheFish»
    Even that overloads it!!!!

    Use pastebin.com to post crash logs.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Quote from davidm4400»
    can someone help me with this mod in the lord of the rings mod the slime islands spawn in middle earth which looks kinda weird with a floating island over the shire

    Go to "minecraft/config/TinkersConstruct.cfg" and change the following option to false.


    # True: slime islands generate in overworld; False they do not generate
    B:slimeIslGenDim0=true
    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter - An open source mini-map!
    Quote from TwoThe»

    Not when I am done with it. ^^

    Do it :P

    Personally I prefer MW, I do not use the Radar function from JM and I have ways of loading MW data to a web page so I look forward to it.
    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter - An open source mini-map!
    Quote from Aeraesoria»

    Last time I used Journey map my game took a huge impact in performance. Map Writer is a lot less resource intensive compared to JM

    That's because JM does a lot of more stuff. If you turn off the Radar and Webmap features essentially making the it identical to MW the performance is nearly the same.

    Makes a good alternative until we have a bug free or official version for 1.7.10
    Posted in: Minecraft Mods
  • 0

    posted a message on Iguanas Tinker Tweaks
    Quote from SuperSayanFTW»
    When trying to upgrade my flint pickaxe to copper, it won't work. Screenshots below, and I'm using 2.0.6 of the mod on Minecraft 1.7.10.

    You have to repair a tool to full durability to change the parts.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    @bluelighting123

    Upgrade to Biomes O' Plenty version 2.1.0.1004
    Posted in: Minecraft Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Somewat»
    what kind of pipe do u use to extract lava out of crucible `?

    Personally I have used Ender IO and Extra Utilities without any problems for 1.7.10

    Input cobblestone or other materials in the top and extract fluid from the sides.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.