...I scanned through the config several times and only just saw the randombonuses section. Whoops.
That comment was of rather limited helpfulness, though, I must say. I'd already been in the config files to see the options about "usefulness"; spelling out the section to look for would have saved some time.
Now I just need to hope for the area tools to get their experience fixed...
You are probably not running with enough memory allocated for Java to work with the set of mods that you have. You probably need to allocate at least 1.5 GB with a permgen of at least 256 MB.
You may use this mod in a modpack as long as you do not make money off of it (Adf.ly, exclusive access from donations, etc.), you give credit (Linking back to this thread), you do not make any changes to the mod aside from config files, and you follow all of the other terms listed in the license below.
I'm kind of new with this game. Can you explain me how can I do that? Please.
Go to the folder named \.minecraft\config\IguanaTweaks\ and open main.cfg and change the line that says "B:disableSleeping=true" to "B:disableSleeping=false".
Oh, and one other thing while I'm here... a request: Please add an option to disable the display of the mini-map.
You can remove the minimap by pressing the "N" key it is called "Next Node" in the key config if it has been remapped. You press is to cycle the display from minimap to large map to no map.
A variety of garage doors are sorely unrepresented in Minecraft, both in style and functionality. It would be nice to have some along side some new doors, if that is being considered. Both options/versions to open/close them via Redstrone, and another simply by clicking would be nice. Additionally, it would be neat if they could work vertically or horizontally, that way I could use them in my evil lair - press a button, and a ridiculously slow opening "garage type" door in the floor would open horizontally to reveal a pool of water filled with sharks with frickin laser beams on their heads.
question about the config of the mod. im working on a mod pack and i wanted to know if there is a way to edit the odds of something dropping out of a seive. like make oak saplings seeds drop out of dirt less then 1% of the time. something like that
Not with the configs, but you can add 2 mods and..
You can get all fancy and add, remove and tweak drops and percentages from the sieve using Mine Tweaker and Mod Tweaker.
can someone help me with this mod in the lord of the rings mod the slime islands spawn in middle earth which looks kinda weird with a floating island over the shire
Go to "minecraft/config/TinkersConstruct.cfg" and change the following option to false.
# True: slime islands generate in overworld; False they do not generate
B:slimeIslGenDim0=true
Last time I used Journey map my game took a huge impact in performance. Map Writer is a lot less resource intensive compared to JM
That's because JM does a lot of more stuff. If you turn off the Radar and Webmap features essentially making the it identical to MW the performance is nearly the same.
Makes a good alternative until we have a bug free or official version for 1.7.10
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I find the following settings work very well.
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That is how much hunger bars it drains when you teleport.
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You are probably not running with enough memory allocated for Java to work with the set of mods that you have. You probably need to allocate at least 1.5 GB with a permgen of at least 256 MB.
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At the top of the OP..
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Go to the folder named \.minecraft\config\IguanaTweaks\ and open main.cfg and change the line that says "B:disableSleeping=true" to "B:disableSleeping=false".
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https://github.com/Parker8283/IguanaTweaks/wiki/Using-the-weights.json
It says "block" in the config, but I am pretty sure it works for modifying the weight of all items carried in the inventory of the player.
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You can remove the minimap by pressing the "N" key it is called "Next Node" in the key config if it has been remapped. You press is to cycle the display from minimap to large map to no map.
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Some nice door options available now.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2076338
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1444924
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Not with the configs, but you can add 2 mods and..
You can get all fancy and add, remove and tweak drops and percentages from the sieve using Mine Tweaker and Mod Tweaker.
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Use pastebin.com to post crash logs.
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Go to "minecraft/config/TinkersConstruct.cfg" and change the following option to false.
# True: slime islands generate in overworld; False they do not generate
B:slimeIslGenDim0=true
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I just checked it and the download at the top on the first page works fine. Are you trying to download an older version or the latest for 1.7.10?
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Do it
Personally I prefer MW, I do not use the Radar function from JM and I have ways of loading MW data to a web page so I look forward to it.
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That's because JM does a lot of more stuff. If you turn off the Radar and Webmap features essentially making the it identical to MW the performance is nearly the same.
Makes a good alternative until we have a bug free or official version for 1.7.10
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You have to repair a tool to full durability to change the parts.