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May 28, 2015Posted in: Survival Mode
k thx ps im a baby
Apr 3, 2015Marshmellow3 posted a message on Imagine the above avatar as the ruler of the world...Posted in: Forum Games
u are awesme
Apr 1, 2015Posted in: Suggestions
This Is A Sorta Small Suggestion, But Not Too Small. Okay.
Mob: Monkeys No kidding
Drop: Bananas, Which Will Be Explained. Because screw logic right?
Color(s): Black, Brown, And Ginger Brown. Seems accurate I suppose, them colors for the win.
Sizes: Chicken Size To Pig Size. Wow, pretty small, eh?
Class: Aggressive. Oh No!!
Damage: 1/2 Heart. Well in that case, that won't kill me, right? Unless I was a noob of course (sorry noobs)
Item: Banana No kidding, again
Heals: 1 And 1/2 Saturation. Wow, pretty fair.
Drops From: Monkeys (Quantity 2-3), And Jungle Leaves (Just 1). Nice, support on this one
Effects: Resistance 1 For 15 Seconds. Nice effect, maybe Regeneration or something?
Don't Hate. I Put Lots Of Thought Into This. It is called criticism...look it up plz.
If Someone Came Up With This Already, Tell Me. Oh, And Have A Diamond. Thanks
Support! Responses in Bold.
Mar 21, 2015Posted in: Suggestions
I mean, cities are great when you build them, but when they are randomly generated, it's not really a building game..If there WERE cities, that's okay unless cars and stuff usually in cities that aren't already in minecraft were in there, this is kinda vague so I don't have too much of an option but...
Mar 21, 2015Posted in: Discussion
Yeah, before the Adventure Update...i hate big updates but i love em at the same time.
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Dec 26, 2014kittykattykat posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]Posted in: Suggestions
Tell me what you think of each level in the poll above, and how good you
think this idea is overall. If you support, click the green arrow in the
bottom left corner of this post. Thank you!
First, I have been lately noticing people posting their own ideas for my suggestion. There are some pretty cool ones, and I like them a lot! But please, don't let me steal your ideas! Start your own thread instead. I will certainly check them out! This idea is big enough already. : )
Second of all, I want to say that this would be optional, you could have the "old" world type and the "extended" world type. It might also be interesting to see the player select the levels they want in world settings, because this is a mouthful.
Third, I made this suggestion without ever knowing or seeing the "cubic chunks" suggestion. This increases world height too, but also increases world variety.
Fourth, people here don't seem to know how to read. Right below this, there's an explanation HOW THIS DOES NOT LAG. No matter how much I tell people this, they don't even listen. READ THE ENTIRE POST.
Finally, I know that this idea might not be realistic. On the other hand, I do want people to support the idea and continue to polish a mod of this. One fun thing to see would be an adventure map. Because of this, I want to put this idea on the mod suggestions page. But, if for some reason this could be added, I'll keep it here.
What about the lag?
Now I know what you might be thinking. Chunks are loaded in the x and z direction, and are actually 256 blocks high. This would cause major lag, wouldn't it? My proposal is to have each layer load separately, with portals between each layer, meaning occasional portals on the ceiling and floor. The largest layer is in fact only around 256 blocks, and the other layers won't be loaded at the time. This might even cause high performance on small layers that only have around 75 blocks. These portals would be a 3x3 area going straight down, and would about every 10 or so chunks.
A portal to the next layer:
Picture credit: DrWeegee123
Here's my idea:
You might know what this is. It's the normal surface, duh. No changes there.
This is also a level you should be familiar with. The caves haven't really started yet, but there should be plenty of iron and coal lying around.
This is usually around level 20 or 30. This is before some of the rare ores start appearing, and there are monsters swarming the place.
Rare Ore level:
This is the last level you're familiar with. This is around where you get all the diamonds, lapis, redstone, emeralds, gold, etc. At this point, you have to jump through a portal to the next level.
This is where things get interesting. There are giant drop offs that go down hundreds of blocks. Lava would be flowing down the side of these, and ores from the rare ore level may be found in the rock. You would spawn on an area near the edge of the drop. The rock that makes up this drop is mostly stone. There might be huge stalactites hanging from the ceiling, also made out of stone. As the drop continues, there is less lapis and redstone, but more metals like gold, diamond and emerald. These drops continue for 200 or so blocks.
Picture credit: Valiec2019
(with night vision)
This level is basically a huge maze of caves. It doesn't look like a maze, but it is one, winding, dead ending, and constantly forking off. Ores like gold, diamond, and emerald continue to appear, but appear rarely. This level also contains some new materials, such as acanthite ore, which becomes silver ingot when smelted. This cannot be used for any type of tools or armor, but is very valuable for villagers in trade, and can also be smelted from its ingot form into silver dust. Silver is a very conductive material. It will work like redstone, but will travel for 25 blocks instead of 15. Silver dust can also be used in potions to make a potion of cloaking, which make you invisible to mobs, but not to other players. This dust can also be a rare drop from iron golems. This level winds down for another 200 blocks, before you arrive at a portal.
Picture credit: PD101
(This is an example of what silver might look like, but not a model of the actual level)
This is the level where new crystals are found. These include sapphire, aquamarine, and ruby. They are all valuable trading items. This level continues for about 150 blocks
Sapphire is an interesting block. Besides its value in trade, it can be crafted with nine into a sapphire block, which is purely for decoration. Sapphire can also be used in enchanting. Combine a book with sapphire crystal in an anvil and you get a random enchantement (Mostly low level enchants, no OP enchants). Sapphire is also fairly rare. For every 10 redstone, there is one sapphire ore.
Despite being mostly useless, aquamarine has interesting water powers. When crafted with nine aquamarine crystals, you get an aquamarine block. This block is helpful with plants, and plants grow faster when close to it. It isn't too hard to find, about as rare as gold.
This crystal is considered to be a crystal of greed. It's a mix of shiny purple and orange. It's easy to spot in a cave. Villagers will go to ridiculous extent to obtain these in trade. When in block form, mobs of all types will be attracted to it. Cave mobs, such as skeletons, creepers, and zombies, will have glowing purple eyes while seeing this block. It can also be put on the end of pickaxes to make them mine faster than usual. These are called ametrine tipped pickaxes. To craft it, you need your pickaxe of choice with one ametrine crystal on either side. This ametrine is very rare. For every 10 diamonds, there is one ametrine crystal.
Picture credit: DrWeegee123
This level is full of gaping ravines, and is the level of most value to the player. Here, the ores are of the same rarity, but look a little different. Multiple drops come from these compressed ores. Diamond, emerald, and gold ore drop 2-3 per ore. redstone drops 10, lapis drops plenty as well. This level is about 100 blocks.
Picture credit: Valiec2019
Bedrock Planes level:
The bedrock planes level is an open, flat area of bedrock with no ores. There is a low roof of bedrock about 20 blocks above you. Instead of pools of lava, there are entire lakes of a similar substance. Molten iron. If water is poured onto it, the water disappears in a puff of smoke. If you jump in, it kills you in about 2 seconds, but it can be collected with a special type of bucket. This doesn't have much use, but has incredibly long smelting time. Sometimes, you might come across a piece of bedrock that looks a little broken. It's called fragmented bedrock, and can collected with an ametrine tipped diamond pickaxe. Fragmented bedrock cannot be used in any swords or tools, but cannot be blown up or broken by the wither. There is also the fragmented bedrock bucket, which can hold molten iron. The molten iron, besides the smelting time, is a trophy representing the skilled caver. This level stretches about 100 blocks.
Near nether level:
This place seems like the normal caves, but there are traces of netherack, and you can hear the sounds of the nether nearby. You may here the sound of a blaze or screams in the distance, but wherever you mine, you will find nothing. There also may be a few quartz lying around. This level lasts for about 100 blocks.
Picture credit: Valiec2019
This level is made up of giant lava falls and cobblestone, lighting up the caves like a flame in the dark. This level stretches down for about 50 blocks, and looks like a giant ravine. There are still a few traces of bedrock on the walls.
Picture credit: SnailsAttack1
Near void level:
This level is a jaw dropping hole in the minecraft world, a rip in the fabric of the gaming universe. The void is not present here, but has started to “Infect” this level, and there is a weak effect of the void here, around half a heart every 10 seconds. The best and safest way to pass this level would be with a bucket of water and a golden apple. This level lasts about 100 blocks.
Deep world level:
On this level, all ores are twice as common. They are almost everywhere. But the mobs here are twice as powerful. They have more health, and more armor, but nothing else. This dangerous level lasts for around 75 blocks.
Picture credit: Valiec2019
When you get to this level, everything goes eerily quiet. You can place torches, but they emit less light than usual. The caves slope down, curving into an even darker area, which keeps on descending. Night vision potions do not work in this area. There are also new blocks, like dark stone, which takes longer to collect than normal. This level goes for a whopping 250 blocks, convincing the player to turn back and give up.
Abandoned caves level:
If the player has been brave and patient enough, they will receive a reward. Light will begin to shine around the corners. They will encounter the cave villages, an incredibly large network of underground homes, all abandoned. Most chests are empty, but some may have useful loot. This place looks like it was left in a hurry. The caves continue to lower villages, which eventually continue farther underground. This level is about 100 blocks.
As you continue down, you get to an area blocked off by iron bars and wood. This was obviously placed by the cave villagers, but why? This is why they left. If you jump through a portal, you will encounter giant ravines of "mutated" mobs. These mobs are more hostile than usual, and have buffed health as well as speed. Creepers will explode in a slightly larger radius. There are waterfalls of a poisonous, green substance that will kill you if you touch it. This level lasts another 100 blocks.
You spawn where the caves continue down, and there are giant gaping holes that go into the void. The void is as black as night, and there is treasure for the most risking explorer. On the underside of this, just above the void, is plenty of compressed ore everywhere. This includes a new block, supercooled obsidian. This is almost indestructible, but doesn't have much use. There is also heated obsidian, which is easier to break than normal. Combining supercooled and heated obsidian in a crafting table gives you 2 obsidian blocks. The most mysterious thing about this level is for the closely observant only. Ever so often, there may be a trace of endstone, or the faint roar of an enderdragon below...
Picture credit: Herobrine150400
(With night vision)
Far Void level:
This is where the real void begins. Blocks can still be placed, but there is the full effect of the void on you. Legend tells of an ancient race who carved the paths below the void. There is the age-old saying that no one has deciphered. “At middle earth, light shines on”
This is the level below the void. The secret to get here is to drop from a point where x and z can both be divided by 100, and stay in the shaft of light. You will then get the building terrain screen. Below is the forgotten level. This level is pitch black, and the only mobs that spawn are the shadows. The shadows are like normal mobs, but they are completely black with glowing red eyes (Almost like they’re not there). If any of them attack you, you get the blindness effect. At day, the shadow mobs hid. Hurry through, the shadow mobs will come in giant waves of attacks at night, which will surely kill you. This level is around 230 blocks deep.
Picture credit: DrWeegee123
There are only two new blocks on this level. There’s fragmented cobblestone, and also there’s soul obsidian, said to contain the crying spirits of victims who had fallen into the void. It’s slightly easier to mine than normal obsidian. It has a 2 out of 3 chance dropping normal obsidian, and a 1 out of 3 chance of poisoning you for 20 seconds. This level is about 70 blocks.
Picture credit: PD101
Final labyrinth level:
This is the very last level there is. Another cave-like maze stretching over the entire bottom of the world. The walls are made of fragmented bedrock, and the floor is made of normal bedrock. There is a very rare chance you will stumble upon a material called forgotten gemstone. It currently has no use, but represents the fact you are a ridiculously hardcore miner. When broken, a portal appears. Jump through the portal, and you will be teleported back up to the mutation level. Now to get your way back to the surface…
Picture Credit: Valiec2019
This is my idea. I spent quite a while on this, so I would greatly appreciate constructive feedback on what sounds like a good idea.
Also, any pictures on what it could look like will be put in the picture gallery. If they seem good enough and you want them in there, they will be put in there. A banner for this would be amazing.
Anyone who has supported so far!
Thanks for 10000 views and 150+ supporters!!!
Obsidian vs. supercooled obsidian:
Staring at a shadow in the eyes:
Where light shines on:
More pictures coming soon!
Apr 16, 2015Posted in: Discussion
Looking through this thread, it appears that there are a few people promoting their own servers and posting server recruiting posts in this thread.
If you are looking for a server to play on, or looking for players for your server, please use the Servers forum section -- this section is for Minecraft related discussions.
If this thread continues to be used as a "looking for" type thread, it will be locked.
Jan 7, 2015Talist posted a message on Gamerule exceptions! More accurate control of the world.The /gamerule command is pretty great, letting you do a lot of cool stuff. However, sometimes using it feels like using a sledge hammer to hammer in a picture frame. It is too much. So, for more accurate use of /gamerule I suggest the syntax is changed to /gamerule (name of rule) (value) [exception1, exception2, etc.]. The exception do just what you think they'd do, don't follow the updated gamerule. For example, typing /gamerule doMobSpawning false [Zombie,Creeper] means that no mobs will spawn in the world except for zombies and creepers. /gamerule doTileDrops true ["minecraft:stone"] means that mining stone will not give cobblestone, but every other block will give drops. /gamerule doFireTick false ["minecraft:log"] will make all blocks except for logs not be destroyed by fire. Of course, not every gamerule can have exceptions, like doDaylightCycle. I've found myself in situations while building maps where some of these exceptions would come in handy. This also is useful even if you aren't a map builder. For example, to do a stone tools challenge, rather than going into MCedit to remove all iron and diamonds from the world, you can just type /gamerule doTileDrops true ["minecraft:diamond_ore","minecraft:iron_ore"]. If you think that creepers/witches/bats/guardians/whatever are massively OP and/or annoying, you can disable them from spawning.Posted in: Suggestions
PS: an actual example of a place where I could have used this idea is in my map, Sorcerer's Dawn. During one part, I wanted zombies to be able to break down doors, but if I set mobGrieifing to true, fireballs and creepers would start wreaking the map. So with this, I could have done /gamerule mobGriefing false [Zombie]
Dec 31, 2014Minecraft beds are very plain and have been since the beginning, what if you could make custom bed-sheets to customize your bed to your liking? This is something I have been thin gs about for sometime now, it may be small but it would be a neat little add on.Posted in: Suggestions
How it works:
How this would work would be you make a bed as normal, then you make a banner such as this:
(Banner made HERE)
and once it is made, you shift click the bed with the banner. The banner becomes the bed-sheets. Then if you want to remove it, you shift click it again with your hand, plain and simple. I know this is a very small suggestion but I think it would be really cool for people who enjoy decorating houses or just want to make something their own. Hope you like it!
Here is a render for a example by ThePiDay:
NOTE: I am planning on making a mod for this, please do not steal my idea. Thank you!
If you like Better Beds, please PUNCH that like button!
Dec 31, 2014Hi so recently me and my friends have created a survival multiplayer server that we play on and its a lot of fun! Except for one thing, I CANT SEEM TO FIND DIAMONDS!!!! i go down to level 12 and strip mine but i find little to no diamonds, maybe IF IM LUCKY i find 6 :(. i know thats enough to make tools and an enchantment table but while im only finding 6 at a time my friend has a stack and a half of diamonds! So this is where you guys come in, below put the way you mine and if i think it will work i will use it! Thanks for any help.Posted in: Discussion
Dec 27, 2014When I play Minecraft I usually play single player survival with the goal of building a medieval city in survival mode without cheats. I usually do this for a while and get bored and quit and delete the save files. But this time I have decided to upload the stuff here. As you can see everything is made of cobblestone. That's because it's the easiest thing to get.Posted in: Survival Mode
I am currently trying to get enough colored wool for a colorful port-market. Then, I will try to populate the place with villagers, whether by finding zombie villagers and curing it or shipping them in on Minecarts from a village. I am also currently building a sewer level below the castle. I will upload more things when I am finished with certain tasks.
Sep 16, 2012Forged Swords:Posted in: Suggestions
My suggestion to the Minecraft world, is the ability to add a title and specific color customization to a sword.
The idea is to create and add another fun and exciting challenge for those who want to customize their sword. It doesn't upset any balance and is not mandatory to players who do not wish to do so, but provides the way to get that "perfect sword".
Forging your very own sword!
Name and color custom swords would be made with all 5 sword materials: wood, stone, iron, gold, and diamond, adding customization to every sword possible in the game, for even more blade color!
The color would be added through the use of dyes to the leather handle and cross-gaurd of the sword, as well as an inset gem to the pommel and cross-guard! An already crafted sword would be placed into the the Anvil, first put through with a dye, and then put through again with an inset gem.
Gems/metals to inset on the sword:
Nether Quartz = white
Iron = silver
Diamond = light cyan
Lapis Lazuli block = blue (block because Lapis is used for dye)
Ender Pearl = purple
Emerald = green
Glowstone dust = light yellow
Gold = gold
Blaze Rod = orange
Redstone dust = red
Obsidian = black
Dying the hilt:
Insetting the gem:
A fully colored sword (dyed hilt, inset gem) would have higher enchantability. This means that the normal enchant levels for that sword would bear a greater and more valuable enchant.
A forged sword would have greater durability than the sword of it's material counterpart.
Name Your Sword:
Since 1.4 the Anvil Block has been added. One of its main features is naming tools. Whether or not the whole idea was inspired by this thread, it is a huge triumph that the aspect of naming tools has found its way into Minecraft. You saw it here first folks!
For the name, you would simply use the Anvil and a bit of XP. This idea stays here because this suggestion existed before the Anvil even came out! Here is an image showing what hovering over the titled sword in the inventory might look like:
Dungeons - Legendary Swords!
Around 5 to 7 already enchanted, colored, and titled swords would become loot in dungeon chests. Much like records, these swords would become well known, and could differ with better or worse enchantments. To keep the balance however, finding one would be EXTREMELY RARE. Submitted ideas for these:
thisguy1045 - Ender: black hilt, purple gems, found with Sharpness and Knockback of any level
moochfloatjr - Blaze's Wrath: orange hilt, redstone gems, found with Fire Aspect I - III
moochfloatjr - Dungeonmaster: grey hilt, emerald gems, found with Smite I - II, Bane of Arthropods I - II
LegoMyLego27 - The Undead Destroyer: black hilt, quartz white gems, found with Smite II - IV
The_Miner_Nick - Harbinger of Wealth: orange hilt, diamond gems, found with Looting I - III
F1am3 - Suns Fury: orange hilt, glowstone gems, found with Fire Aspect I-II, Smite I - II
BioShock_Rules - Annihilator: red hilt, iron metal inset, found with Sharpness III-VI, Fire Aspect I-II
Flamedude166 - Flame's Might: red hilt, obsidian gem, found with Fire Aspect II, Knockback II, +1 enchant
NitrogenSnow - Hurricane: grey hilt, quartz white gem, found with Knockback IV, Smite II
Ampulugator - Slapstick: all brown, found with Unbreaking III, Knockback II, Sharpness I, low durability
Grave Robber: red hilt, obsidian gems, found with Looting I-III, Smite I-IVKholdstare's submissions:
Defiance: black hilt, iron metal inset, found with Sharpness I-IV, Fire Aspect I-II
Arachnophobia: gray hilt, redstone gems, found with Bane of Arthropods I-IV, Knockback I-II
BioHazard: black hilt, gold metal inset, found with Smite III-IV, Fire Aspect 0-II
Excaliber: blue hilt, gold metal inset, found with Sharpness II-IV
Earth: lime hilt, quartz white inset, found with Smite I-III, Bane of Arthropods I-III, Unbreaking III
Nether: red hilt, gold metal inset, found with Fire Aspect II, Unbreaking III
End: black hilt, obsidian gems, found with Sharpness V, Bane of Arthropods I, Smite I
Masamune: black hilt, gold metal inset, found with Sharpness II, Bane of Arthropods I-II, Smite I-II
Juggernaut: white hilt, iron metal inset, found with Unbreaking III.
Sanctumguard: white hilt, gold metal inset, found with Smite V
Inset Effects [Optional]:
Each inset item, described above, will give the end result of the sword a differed effect, depending on the item!
[Nether Quartz] +1 damage to Nether mob types
[Iron] +20 durability, -1 damage against Iron Golem
[Diamond] +30 durability
[Lapis Lazuli block] ???
[Ender Pearl] +1 health when using enderpearl, -1 damage against Enderman and Ender Dragon
[Emerald] 30% chance of Looting I
[Glowstone dust] ???
[Gold] +10 durability, -1 damage against Zombie Pigmen
[Blaze Rod] 10% chance of fire on each hit, -1 damage against Blaze
[Redstone dust] ???
[Obsidian] 30% chance of blocking any given attack
Achievement and Additional Kill Status [Optional]:
"To Forge A Sword" could be added to the achievements section, only completed after fully crafting (with colored hilt and inset gem), enchanting, and titling a sword.
Forged Swords come with a new kill status that simply states: [Name1] was slain by [Name2]'s sword [sword name].
Some other side notes:
- To those of you who say: "I wouldn't want to lose my great sword after creating it and smashing people to bits for such a long time!" Well, the solution is not creating new items or ideas that allow you to rebuild your sword (this becomes too overpowering in the long run), but using the Frame Block that was added in 1.4. Once your sword is on it's last straw, you simply stick it in a chest or frame to show it off as decoration. It has memories and stories with it; it is not wasted.
- This would be great for adventure maps! Quest for the Legendary Sword. Think of all the possibilities!
- Some of you (everyone) want more use for Lapis Lazuli. This helps out with that! Mostly Lapis Lazuli in real life is used for jewelry and such. Using Lapis for the hilt color and adding gems to a forged sword is a great use of it! It doesn't take much, but it is still put to good use!
The mod is out! Make sure to show that page some love, but give feedback here too!
You can check it out here: BladeCraft
Poll Stats: (10/13/14)
Should Forged Swords be added to Minecraft?
- 430 said Yes
- 23 said No
- 22 said The idea needs to be changed before it is added
Should Advanced Swords come with a new kill status that simply states: [Name1] was slain by [Name2]'s sword [sword name]?
- 34 said Yes
- 15 said No
[Removed, vote accepted as YES]
Should a series of small effects be placed on the sword that are determined by the inset gem? e.g: Bone inset gives +1 damage to undead.
- 125 said yes
- 29 said no
[Removed, vote accepted as YES]
CHANGE LOG! Check here for updates!!
-Made more fancy, bolded and underlined
-Added side notes
-Added poll on idea of swords, updated to include kill messages
-Added buffs/debuffs section
-Took out blade submission Dungeonmaster, due to the combo of Smite and Bane of Arthropods (impossible)
-Added change log
-Changed poll to simple kill status (original question was a vote of NO)- don't forget to vote!
-Added more swords
-Added "Achievement get!" style banner
-Removed buffs/debuffs due to complexity as of right now
-Added bit about Dinnerbone's Anvil GUI
-New highlights (mainly to bring pictures to the forefront), some changed bolds
-Changed crafting idea and images to the new anvil block - presented by Badprenup
-Added Dinnerbone's Anvil Block picture
-Added poll stats
-Added question about buffs/debuffs to poll - Don't forget to vote!
-Removed poll about kill status - a vote of YES
-Added kill status to thread
-Changed title to be congruent
-Officially changed idea of Advanced Swords to Forged Swords - check out the banner!
-Added bit about new upcoming mod
-Changed title to fit thread
-Modernized bits about 1.4
-Added concept image and progress to mod section
-Converted idea to add all 5 sword materials
-Added new edited images
-Added Community Update Section
-Updated Community Update Section
-Added Inset Effects idea
4/5/2013 - 5/11/13
-1.5 Nether Quartz traded out for bone inset
If you would like to show support, you can do that in a few different ways!
1. Feedback: Provide feedback on things you may want added to this idea! Taking any and all suggestions for consideration! Support if you like the idea, and if not, state why!
2. Go smash the rep button! !
3. Copy this banner into your signature!
Credit to those who helped form these ideas:
Aug 22, 2014Via redditPosted in: Recent Updates and Snapshots
1.8 now includes a new default player skin named "Alex", which appears to represent a female character (It could be another generic unisex skin, but to me at least it stands out as female.) using the new slimmer arm model that Jeb showed off a while back
According to Mojang's support page for skins, the Steve and Alex skin are randomly assigned to all account ID's if the player is not using a custom skin. There is currently no in-game option to change this, but you can still be Steve again by downloading the original skin. You can switch between the large or small arm model on the Profile Page, while logged in of course.
Opinions on the new skin? One things for sure, if it's meant to be a female character, it throws Notch's "genderless" explanation off a cliff. Though the fact that Steve clearly represents a male character and actually had facial hair at one point kind of did that too.
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