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Last active Sun, Mar, 26 2017 00:19:39
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Jul 14, 2014Marmar18 posted a message on What was your reaction when your first pet wolf/ any first MC pet died? And the story how my wolf died..I killed my first wolf xDPosted in: Discussion
Jul 10, 2014Posted in: DiscussionQuote from TheMisero
You may or may not have made a few enemies with this statement. I, frankly, would be very insulted. I know children smarter than some adults I know. But I do hate the immature kids.
I suppose I should've said "most" instead of assuming it as "all". I still stand by my statement though, MOST kids aren't smart. Most fail at decision making, and understanding things.
Sep 20, 2013It requires money to host a server. More pages, more files, more money, and money depends on traffic. If Classic’s link was unhidden, Mojang would have a lot of traffic coming through, and since they’re just only there to play Classic and not buy Minecraft, Mojang is just basically throwing money in the dumpster.Posted in: Classic - Creative Mode
Servers are hosted by the owner of it, not Mojang.
- To post a comment, please login.
Apr 23, 2012Posted in: Resource Packs
This project is currently set on hold. Thanks to everyone for the support and understanding!
R3D CRAFT, pronounced Red Craft, is a high-res texture pack that can be applied to the game Minecraft. Based on the default texture that comes along with this game, R3D CRAFT enhances the missing realism; with use of high quality textures, smoother colortransitions, realistic shapes, shadows, lighting, missing details + so much more.
This texture is made for those who seek more quality in-game, but also want to keep the default design and feeling. Therefore, this texture tries to stay close to the default appearance by matching the correct colors and indication of shape.
Default Miencraft → R3D CRAFT → R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
R3D CRAFT + R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
R3D CRAFT + R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
You can also download from Curse:
R3D CRAFT on Curse:
- R3D CRAFT 32x32 on Curse!
- R3D CRAFT 64x64 on Curse!
- R3D CRAFT 128x128 on Curse!
- R3D CRAFT 256x256 on Curse!
- R3D CRAFT 512x512 on Curse!
R3D CRAFT Shader Support on Curse:
- R3D CRAFT Shader Support 32x32 on Curse!
- R3D CRAFT Shader Support 64x64 on Curse!
- R3D CRAFT Shader Support 128x128 on Curse!
- R3D CRAFT Shader Support 256x256 on Curse!
- R3D CRAFT Shader Support 512x512 on Curse!
R3D CRAFT: Default Realism on Curse:
Addons created by the community:
- R3D CRAFT: DEFAULT REALISM ADDON by VansiusProductions
- R3D CRAFT Shader Support (Parallax, Bump Mapping and more) by TheAddictioN974
Want to create addons?
There's nothing stopping you from expanding upon R3D Craft. Feel free to do so. You are not breaking any rules or upsetting anyone.
Since the Minecraft client allows you to add more than one texture pack to the resource pack panel, you can simply create an addon. Make people download both your addon and this resource pack. After your users have downloaded your resource pack addon, direct them here so they can download this base resource pack which your resource pack adds upon.
R3D CRAFT - Version 0.3.1 (04/04/17):
- Fixed some issues with Daylight Detector
- Added item: Flower Dandelion
- Added item: Flower Houstonia
- Added item: Flower Poppy
- Added item: Oxeye Daisy
- Changed item: Dirt
- Changed item: Grass
Go to r3dcraft.net for more.
Go to r3dcraft.net for more FAQ.
To all of you who have followed this project for a while; Gamers, Content-creators, YouTubers, Modders and so on. I would like to thank you guys especially. Your patience is both questionable and admirable. Maybe you guys don't know, but you are essentially the pillar that holds this project up. Without you, R3D CRAFT would not have been where it is today. Thank you. Thank you for your support.
Here is ways you can support this project:
- Download R3D CRAFT and play Minecraft
- Write comments, feedback and/or suggestions to me on this forum.
- Share your experiences with R3D CRAFT on social media
- Share R3D CRAFT to your friends and followers
- Follow me on Facebook, YouTube and Twitter
- Be creative! Make whatever you want with the use of R3D CRAFT. Videos, artwork, games and so on (read guidelines below)
R3D CRAFT banners:
© 2012-2022 Thomas Angeland
Oct 12, 2012Xolova posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
(Pictures of Shyrelands, Playtopia and The Everland not included below)
Original Team:XolovA (Brendan Wildish) - Creator, Programmer/Designer/ArtistEternalDoom - Various Assistance
Tslat/Scimiguy - ProgrammerUrsun - ArtistMisc:
Rapisoft - Short Musical Cut-outs
Square Enix - Short Musical Cut-outs
Kevin MacLeod - Short Musical Cut-outshttp://www.purple-planet.com - Short Musical Cut-outs
Jul 11, 2015Jamizzle posted a message on ZigZag 128x128 HD by Jamizzles (Painterly/Cartoony: Update 8.21.2015)Posted in: Resource Packs
What is Zigzag?
Zigzag is a stylish alternative to default textures in Minecraft.
Its high resolution and painterly appearance help to transform your Minecraft world into something fresh and exciting. Many blocks in Zigzag were designed to look cohesive, giving you more build options. Also…it’s pretty cute! For more information and more screenshots please visit the Zigzag Website!
Iz it Done?
All the building blocks and most of the in-hand items are complete for 1.8!
Future updates occur every Saturday and will include:
- Any missing textures
- Bug Fixes
- All creatures and monsters
- FX and misc animation
- Armor sets
Who Makes it?Zigzag is created by me; Jamizzles! I am a full time artist/gamedev who spends all her spare time playing Minecraft. I love the default look of Minecraft, but I also wanted to see where I could take it if I used my own style. For more of my original art and updates please follow me @JamieMcKiernan & jamizzles.tumblr.com
DOWNLOAD THE LATEST VERSION:
Mar 23, 2012bspkrs posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)The now consolidated home of bspkrs' mods: ArmorStatusHUD, DirectionHUD, and StatusEffectHUD!Posted in: Minecraft Mods
HELP! MOD X DOESN'T WORK!!! YOU CRASHED MINECRAFT!!
Ok, that's all well and good... and I'd even say that maybe 1/10 times this is my fault. In order for me to help you, however, I'll need some info that you most likely have. Use pastebin.com (or a paste service of your choice) to provide your full log file. If you are using ModLoader, the log file is /.minecraft/ModLoader.txt. If you are using Forge, the log file is /.minecraft/ForgeModLoader-client-0.log (for client) or /.minecraft/ForgeModLoader-server-0.log (for server). Some mods have a setting called allowDebugLogging which should be set to true before you post your log file. WITHOUT THIS INFORMATION IT IS VERY DIFFICULT TO PROVIDE ASSISTANCE, AND THE LIKELIHOOD OF GETTING A RESPONSE IS LOW.I generally do not respond to PMs sent regarding modpack permissions (read the end of this thread and/or read the license) or help/support for any mods (you should post your issue/question on the thread so that anyone that knows the answer can respond). If you recently sent me a PM for either of those reasons, that's why you didn't get an answer.
Have a crash you don't understand? Check here first:
Crashes for bspkrs' mods on OpenEye.OpenMods.info
There is a new mod called OpenEye that can help players figure out why their game crashed! It does this by collecting data on crash reports and providing analytics on that data through their website. I highly recommend that EVERYONE install it. The more data they have the easier it will be for others to figure out crash reports!
Download OpenEye here
06-Mar-2014 - 1.8 updates are out for all HUD mods! They are downloadable from my website... I will upload them to CurseForge after PAX.
18-Nov-2014 - In MC 1.8 I will be removing the main menu mob/player rendering gimmick from bspkrsCore. What do you think?
11-Nov-2014 - New releases are out for all mods including bspkrsCore. These releases remove all references to my Dropbox public links, which (due to recent changes to the rules governing public links) are suspended.
30-June-2014 - 1.7.10 releases are out! The only known issue is that the main menu mob rendering stuff isn't showing player skins right. I'm not sure if I can fix it, but we'll see.
23-May-2014 - New releases are out for all mods including bspkrsCore! The latest version of bspkrsCore is required for all the new releases. Please refer to the change logs for details.
25-Apr-2014 - New releases are out for bspkrsCore and ArmorStatusHUD! bspkrsCore got more tweaks to the config GUI system to make it more stable, and ArmorStatusHUD got a new feature related to the in-game config GUI system.
22-Apr-2014 - bspkrsCore 6.6 is out! This release fixes a SERIOUS bug in the code to get random mobs that would prevent certain entities from being able to spawn in your world! It is HIGHLY RECOMMENDED that you update if you are using bspkrsCore 6.4 or 6.5! This release also adds more config GUI functionality.
I also released new versions of the HUD mods today that fixes flickering when the player list is shown in MP.
21-Apr-2014 - bspkrsCore 6.5 is out to bring more stability to the Main Menu gimmick code with regard to crashes.
18-Apr-2014 - New releases are out for all mods including bspkrsCore. There are now tooltips for the config settings to give a little more info than just a name. Hover your mouse over the config setting name to see the tooltips.
15-Apr-2014 - ArmorStatusHUDv1.22 and bspkrsCorev6.3 are out! ArmorStatusHUD got a little refinement with the item overlay and item damage options and bspkrsCore got a fix for the config GUI scroll bar not working once you've clicked an option.
13-Apr-2014 - I just spent about a week writing decent code for in-game config GUIs, and now all three HUD mods are using it! New releases are out for ArmorStatusHUD, DirectionHUD, and StatusEffectHUD. NOTE: You need to update bspkrsCore as well! That's where most of the new code is!Minecraft will crash if you only update the HUD mod and not bspkrsCore!
24-Jan-2014 - New releases are out for all three HUD mods. These releases fix a problem with the mod versioning and introduce a hook for enabling/disabling the HUDs. A future release of bspkrsCore will use these hooks to provide a keybinding for toggling them.
20-Jan-2014 - There is an FML defect that causes mods that depend on another mod to not load properly. Remove mcmod.info from the jar file as a temporary workaround.
19-Jan-2014 - 1.7.2 updates are out! Let me know of any issues you find!
21-Oct-2013 - ArmorStatusHUDv1.15, DirectionHUDv1.16 and StatusEffectHUDv1.19 are out to resolve the issue with not being able to use negative values in the x/y offset config settings. There is also a new config option damageThresholdType in ArmorStatusHUD that allows you to use damage values in the damageColorList instead of just percents.
Update: bspkrsCorev4.2 is out and brings improvements to the ModVersionChecker class to prevent nagging when new versions come out (you'll only get a chat notification once when a new version is released).
17-Oct-2013 - ArmorStatusHUDv1.14, DirectionHUDv1.15 and StatusEffectHUDv1.18 are out as Forge mods. If you don't know what that means, don't worry about it!
05-Oct-2013 - StatusEffectHUDv1.17 is out and addresses a potential crash.
30-Sep-2013 - I back-ported StatusEffectHUDv1.16 to 1.6.2.
29-Sep-2013 - StatusEffectHUDv1.16 is out. This release tweaks the blink code so that being around a beacon won't drive you nuts.
26-Sep-2013 - Please consider helping out a great cause and get some cool perks for it! http://www.extra-lif...icipantID=45410
It's for the kids!
StatusEffectHUDv1.15 is out for 1.6.4 (I will backport this to 1.6.2 and 1.5.2 if I have time later)! This release adds a new feature: the icon and timer start blinking when a potion effect is almost gone! There are two new config options for controlling the behavior; check out the config file for details.
23-Sep-2013 - ArmorStatusHUDv1.13 is out for 1.6.4, 1.6.2, and even 1.5.2. This update tweaks the item damage code to (hopefully) fix issues with items from mods like Tinker's Construct.
Edit: Something went horribly wrong when I was editing this post last... I'm working on fixing it, but it's slow going. I literally have to redo ALL the links and ALL the images. Believe it or not, what you see here now is a lot better than how it looked for most of the night...
20-Sep-2013 - 1.6.4 updates are out!
17-Jul-2013 - New releases of ArmorStatusHUD and StatusEffectHUD are now out. ArmorStatusHUD will now show the correct item display name if it has been renamed, and StatusEffectHUD got a fix for the background covering up the text if it's enabled in the config.
Note: all mods have been tested with and work with ModLoader.
10-Jul-2013 - Everything is updated for 1.6.2! New releases are out to resolve the crashes when using ModLoader.
5-Jul-2013 - Everything is updated for 1.6.1 except for DirectionHUD (texture issues).
3-May-2013 - 1.5.2 releases are out for bspkrsCore, ArmorStatusHUD, DirectionHUD, and StatusEffectHUD.
25-Apr-2013 - New release for DirectionHUD is out to fix the texture issue (derp).
24-Apr-2013 - New releases are out for all three mods to fix potential issues caused by other mods that do not clean up their texture bindings after rendering. This update also changes the config handler, so the config files have a new name (mod_.bsprop.cfg).
12-Apr-2013 - I am apparently having The Worst LuckTM this week with hosting providers. All links are updated and should be working now... I will add a permanent mirror for all links later today.
9-Apr-2013 - I have released a new version of bspkrsCore for 1.5.1 and 1.4.7 to address the update check timeouts issue. This release also incorporates a number of other changes including a super secret feature (don't ask, I'm not telling). You will notice that mod_bspkrsCore.cfg is no longer used; mod_bspkrsCore.bsprop.cfg is used instead. This is due to features that I've been slowly working on that are partially being released early as part of this defect release.
8-Apr-2013 - I have gotten the file downloads setup on a new VPS, so the links should be working now. I will update them again once DNS propagates.
7-Apr-2013 - Apparently my VPS is down, and so my download pages as well. You can try here for now until DropBox arbitrarily decides to cut me off again.
23-Mar-2013 - 1.5.1 updates are released!Update - I have re-ordered the list of files for bspkrsCore to avoid further confusion. Also, one of the reasons this release took longer than usual to get out is because I was busy making automated build scripts for all these mods so that anyone can pull the Github repos and run Ant to build the mod zips/jars. Since I was using a new build process, I couldn't release the mods without fully testing them (believe me, you'd all be very upset if I hadn't). I'll provide instructions on how to run the build scripts soon (it's really very easy, and requires no coding knowledge as long as the code is up-to-date).
15-Mar-2013 - 1.5 updates are live on the download site! Change logs will follow tomorrow (I'm tired).
10-Mar-2013 - bspkrsCorev1.02 is out to fix a defect in shared code. Details are in the changelog.23-Feb-2013 - I've just been notified that my DropBox links are generating too much traffic and are disabled.
I'm looking into another way to provide downloads. I've been able to work out another way to host the files. Links are working again.
20-Feb-2013 - New releases are out to support bspkrsCore (shared mod classes).
24-Jan-2013 - New releases are out for compatibility with other HUD mods due to a vanilla bug.
15-Jan-2013 - 1.4.6 releases work with 184.108.40.206-Dec-2012 - 1.4.6 updates are out. Let me know of any issues.
21-Nov-2012 - 1.4.5 releases are out for all mods!
13-Nov-2012 - Releases for MC 1.4.4 are now available for all mods.
05-Nov-2012 - Be sure to check out WorldStateCheckpoints, my fork of MightyPork's Checkpoints Backup Mod. It allows you to make save points in your SP worlds! An essential tool for any Minecrafter!
01-Nov-2012 - ArmorStatusHUDv1.4, DirectionHUDv1.8, and StatusEffectHUDv1.7 are out to address compatibility with Forge/FML. I also reorganized all my downloads, so let me know what you think of the new system.
29-Oct-2012 - DirectionHUDv1.7 is out. This release adds two new config options: imageFileName and compassIndex. There are now 4 compass styles to choose from by default using compassIndex, and you can edit the png to add your own if you want (details below).
26-Oct-2012 - ArmorStatusHUDv1.3, DirectionHUDv1.6, and StatusEffectHUDv1.6 are out for 1.4.2! These were compiled using Forge, so I may have to do another release when Risugami releases ModLoader for 1.4.2 if there are any changes that break the mods. Let me know if you see anything strange with the mods.
08-Oct-2012 - I've added just about all the code for all the mods I work on to github. Feel free to see how all this stuff works underneath.
06-Oct-2012 - Retrofits! I've taken the latest versions of ArmorStatusHUD, DirectionHUD, and StatusEffectHUD and magically produced ArmorStatusHUD v1.2(1.2.5), DirectionHUD v1.52(1.2.5), and StatusEffectHUD v1.52(1.2.5). This is the first time ArmorStatusHUD as been released for 1.2.5, so dig in!
05-Oct-2012 - I completely forgot to mention that ArmorStatusHUD v1.2 also fixes the durability values... they were off by 1 before.
04-Oct-2012 - ArmorStatusHUD v1.2 brings a few cool new features. The damageWarningPercent option has been replaced with damageColorList which provides a way to configure the damage percent thresholds and the associated text colors. The current equipped item setting now allows blocks and other non-damageable items to be shown. When a block is selected the item overlay will show the total quantity of that block in your inventory. When a bow is selected the overlay will show the number of arrows you have.
Update @4:40PM EDT: There was a mistake in this release of ArmorStatusHUD that would cause the item icons to disappear when resizing the game window with top or right alignments. This issue is now fixed in the current download, so if you are affected by that issue please download it again. Before the next release I will be reading up on GL11 Java code...DirectionHUD v1.52 and StatusEffectHUD v1.52 are released to maintain compatibility with this release of ArmorStatusHUD.
19-Sep-2012 - Apparently a fix I put in my mod version checker class to handle not being connected to the internet was full of failure, so I've updated all the downloads that use it with a truly fixed version of the class. I decided not to bump the version numbers for a fix to the version checking code because I didn't want to totally spam everyone over something small like that. Nevertheless, if you like to play without an internet connection be sure to download the latest version (again, if you already have) to avoid game crashing fun.
18-Sep-2012 - I'm not sure how I did this, but somehow I deleted a class file when I was putting together the latest version downloads. The issue should now be resolved... sorry for the issues.Image removed due to an invalid URL: http://static.minecr...t/mobsheep.png
17-Sep-2012 - DirectionHUD v1.51 and StatusEffectHUD v1.51 have been released to maintain compatibility with the latest version of FloatingRuins (they share several class files).
13-Sep-2012 - ArmorStatusHUD v1.1, DirectionHUD v1.5, and StatusEffectHUD v1.5 are out! Major changes include proper item icon rendering for mod items in ArmorStatusHUD, all mods now have x and y offset config settings, DirectionHUD and StatusEffectHUD have better controls over text colors, ArmorStatusHUD has more/better options for the damage display, and all mods have been refactored using consolidated code for easier future updates. DirectionHUD also has a fix for a small yOffset defect that I missed when I put out the last version, and the StatusEffectHUD default settings are slightly different now.I recommend deleting your existing config files to try out the new config options.
10-Sep-2012 - I decided to make a TreeCapitator t-shirt design for the Threadless loves Minecraft challenge. Head on over and give me a critique!
08-Sep-2012 - I have some new features in the works for StatusEffectHUD and ArmorStatusHUD such as more control over text colors, additional alignment controls, proper handling of bottomcenter (to avoid the vanilla HUD), a way to define your own damage color ranges, and the ability to display items in a horizontal line instead of the vertical column. I hope to have them finished by early next week, so stay tuned!06-
Sep-2012 - DirectionHUDv1.41 is now live. Fixes the silly alignment issues with anything that isn't topcenter. Also adds a few other options around x and y offsets and the color of the center marker.Similar features will be coming soon to StatusEffectHUD and ArmorStatusHUD.
29-Aug-2012 - I would like to be able to post my mods on PlanetMinecraft to gain more exposure, but in order to do that I need to "level up" my user (you need to be level 2 or higher to post mods). You can help me get there by commenting on and downloading my submissions!
28-Aug-2012 - If you are using Forge and have an issue with a mod not loading properly, delete the mcmod.info file from the zip file or just download the mod again. It's the first time I tried including it and I wasn't clear on the format. Should be fixed now.
Consolidated all my original mods here. First release of ArmorStatusHUD v1.0 and small updates for StatusEffectHUD v1.4 and DirectionHUD v1.4. Version checking can now be disabled in config (for those times that I screw up the version files and don't notice :S).
19-Aug-2012 - Updated StatusEffectHUD for 1.3.2.
05-Aug-2012 - Updated StatusEffectHUD for 1.3.1. Also added version checking.Status
29-Mar-2012 (the "YO DAWG..." update):To those seeing errors, please download again. I totally made a n00b mistake, but it's fixed now.
That's what happens when you don't run your mod code outside your dev environment before publishing it.
Ways to contact me:
IRC: I can usually be found in the #risucraft and #treecapitator channels on irc.esper.net.
NO WARRANTY IS GIVEN, EXPRESS OR OTHERWISE. USE AT YOUR OWN RISK.
In other words, I am not responsible if this mod causes your game to crash, your save to get deleted, or your cat to run away.
Thanks CaptainSours! FAQ:
Q: How do i move the HUD to another corner (or change any other settings)?
A: For ArmorStatusHUD, use the command /armorstatus config.
For DirectionHUD, use the command /directionhud config.
For StatusEffectHUD, use the command /statuseffect config.
ATTENTION: This is a REQUIRED mod in order for any of the other mods to work. It contains the core shared classes used by all mods I release. If you don't install it along with any of the other mods here, Minecraft will crash. You have been warned.
Drop the downloaded .zip file into the mods folder under .minecraft.
ModLoader/Forge download: Latest Release (Mirror) All Releases (Mirror) Dev (Mirror)
If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in bspkrsCore.cfg.
ALL MODS BEYOND THIS POINT REQUIRE bspkrsCore TO BE INSTALLED.You will be ignored if you post about MC crashing because you didn't install bspkrsCore.
ArmorStatusHUD displays your currently equipped armor and held item along with the durability remaining without having to open your inventory!
- NEW: use the command /armorstatus config to open the in-game config GUI!
- shows equipped armor and held items and their remaining durability
- configurable tiers of damage with associated colors: damage text changes color as items are used
- see how many arrows are left for your bow
- configurable alignment/orientation on your screen
- x and y offset config options
- can display exact damage values or the durability percent remaining
- option to show/hide text damage values
- option to show/hide max damage (shown below)
- option to show/hide item names
- option to show/hide standard inventory item overlay (damage bar)
- version update checking (can be turned off)
option for horizontal layoutDone!
- shorthand enchantment display
- blinking icon/text when damage drops below a certain threshold
- support for IC2 items' charge levels
Latest (Mirror) All Releases (Mirror)
Thanks:- ShaRose (for helping me with the item rendering)
Want to know what magnetic direction you are facing without installing fancy maps or trying to figure it out from the Debug GUI? DirectionHUD is for you!
DirectionHUD displays your magnetic compass heading at the top of your screen.
- NEW: use the command /directionhud config to open the in-game config GUI!
- just a simple compass display
- configurable alignment on your screen
- x and y offset options
- multiple styles to choose from
- add your own style to the default png or make a custom png file
- version update checking (never miss an update)
- option to allow custom compass images Done!
- convert mod to Forge format
Helpful tutorial and spotlight by DonkeyPanic:
Setting up custom compass styles:
By default 4 compass styles are provided (up to 10 will fit in the image file):
The indices start at 0 (the top compass is index 0). In the default image file the second and fourth styles are clear with white lettering (hard to see above). If you want to edit the PNG file (/gui/compass.png) to add your own styles, just copy one of the existing styles, paste it below the others, and edit it as you see fit. Each stye is 24 pixels tall (2 rows X 12 pixels) and 192 pixels wide. Currently the size of the compass HUD is locked to 65x12 (meaning that you will only see 65x12 on your in-game screen), but I plan to add configurable sizing in the future.
Latest (Mirror) All Releases (Mirror)
Thanks:- DaftPVF (for letting me work on his mods)
Do you hate having to open your inventory to see what potion effects are still active? In the heat of battle and need to know when to guzzle that next regeneration potion? StatusEffectHUD is for you!
StatusEffectHUD displays your currently active potions/effects without having to open your inventory! Sweet!
- NEW: use the command /statuseffect config to open the in-game config GUI!
- shows active potions/effects without having your inventory open
- keeps look and feel of existing inventory effects display
- configurable alignment on your screen
- x and y offset config options
- option to show/hide effect names
- option to show/hide background box
- version update checking (can be turned off)
- option to enable dynamic box size
- option for horizontal layout
Thanks Phobic_Bus! Thanks Jeruhmi! Thanks zain2028! (yeah, he was confused and says DaftPVF created StatusEffectHUD... just a mixup) Thanks TehAnon!
Latest (Mirror) All Releases (Mirror)
Thanks:- PuddingHuxtable (this was pretty much his idea)
Install (all mods):
Do not extract.
Drop the downloaded zip/jar file into the mods folder in your .minecraft folder.
Make sure you have also downloaded bspkrsCore, a REQUIRED DEPENDENCY for all my mods.
Thanks to oSPARKSo for this helpful installation video!
Reuse / Mod Packs:
These mods are released under the Creative Commons Share Alike non-commercial License. They are allowed to be used in mod packs as long as I receive credit and the URL of this forum thread is provided. No adf.ly links. Do not post these mods on other sites.
Jul 10, 2014Arsenous posted a message on Survey: What is your opinion on "little" kids playing on Minecraft ServersIt's true that children, adults, and everything in between can all be immature brats. However, it is exceedingly obvious that most adults will act mature, enjoy a good time, not be overly-competitive, but still excel at the game. Conversely, children will tend to be aggressive, territorial, greedy, loud, annoying, and overall detrimental to the enjoyment of Minecraft. It's fine if they play, but there should be segregation in order to have the best experience possible.Posted in: Discussion
I prefer to create whitelist applications that are at least 16+, so I don't risk children griefing and/or hacking. My point is while younger players can be mature, they will most likely not be, and while older players can be immature, they will probably not be.
Jul 2, 2014Tulaash posted a message on Survey: What is your opinion on "little" kids playing on Minecraft ServersI personally don't like it at all.Posted in: Discussion
...but then again, I have a strong disliking for children...
Jan 17, 2014I think this is the worst update ever, the only things i think saved this update were the new rocks and the slime block, which can be used for adventure maps. It could be better if they added a new mob or boss, which they don't do since the pretty scary update (when they added the Wither Boss).Posted in: Recent Updates and Snapshots
Dec 10, 2013Boring? Ruining the game? Are you on drugs?Posted in: Discussion
Notch just pumped out a bunch of bug fixes, and barely added new content. There was even a time when Notch didn't want ladders implemented. Thank god they ended up being added.
Jeb...Jeb on the other hand pumps out a TON of awesome new content, every month. Are you seriously saying that The Update that Changed the World, was 'boring', and 'ruined the game'?
Please, please don't say stuff like this, your practically BEGGING to be heckled.
Dec 6, 2013Posted in: DiscussionHello all. As you can tell by the wall of text, I made a very thorough list of reasons minecraft servers can fail. It features lots of tongue and cheek humor to keep things interesting so please do not get offended by it. It really can help so take it seriously without taking it too seriously if that makes sense. It functions as a general guide for server owners, but I believe a lot of average players will enjoy reading it being able to relate to past experience.
Top 10 reasons your server is failing:
*Mostly applies to struggling non-vanilla survival servers but a lot of it is true for minigames or creative type servers and hubs.
10. Your advertising sucks.
You don't have people playing because no one knows you exist. Get your name out there. Post on 3-5 different server lists. Having more than that makes it harder to keep track of and you end up posting advertisements that get outdated and inaccurate as you make changes. Make high-quality, professional ads to reel people in and entice them to join. Play fair. No flashy seizure causing banners. No bikini models on your ad either. Ew. Tell people what your server is about, and convince them that you're worth the 2 minutes it takes to open minecraft, log in, paste the ip, and join. Getting them to join is half the battle. If you're having problems with people jumping ship with the first hour then maybe you're not that bad at advertising after all. But you still suck (keep reading).
09. Your map sucks.
You've let everywhere look like nowhere anyone wants to be. You've let griefers, creepers, endermen, whatever else mojang gloriously decided to let grief things, grief things. This is especially true if you run a survival-type server. I don't care if you think just because its factions you can let people do their thing and throw money at you while playing on that hideous swiss cheese looking world of yours. Floating trees, nazi signs, genitals, random 1x1 towers, and a landscape that generally looks like your pimple-laden pubescent face is not the scenic view people want to walk out of their house to. If you choose to allow griefing on your server, keep it between people's buildings. People who join your server will be looking for trees and a nice pristine place to make ugly so you can have lots of little islands of ugly in an ocean of beautiful terrain generation. Sounds a lot better than having an empty mess of ugly everywhere at least. Maybe you don't run a survival server and instead you have a lobby/creative/minigame server. Well shame on you. You and your team of builders did a horrible job constructing that mob arena, or that creative portal gate thing, or whatever it is. Point is, if you've built something to serve a purpose for regular players, you better make it pretty. Just as nobody wants to live in a town where the city hall looks like a landfill, nobody wants to play on a server where the paintball arena looks like your uncle's garage.
08. Your spawn sucks.
You built this glorious huge spawn, or rather you downloaded one from planetminecraft, removed the "built by ..." sign and claimed it as your own. Don't make your server out to be something it's not. You have 20 slots but between you and me, we both know you can only hold 14 people before bad things. Why does your spawn need to accommodate 100 people at a time? Perhaps this is not the case. You've build an appropriately sized spawn yourself and you feel like it's pretty enough. But the problem is you have a 20 question mandatory quiz following a 10 stories of tutorial signage that nobody in their right mind would read. Half of the people walked past all those signs and the other half quit after seeing them. Fix it. Okay, so you've trimmed your spawn to where it doesn't take 20 minutes to escape and doesn't look an abandoned mega server spawn. Yay. No. You forgot it takes another 20 minutes of walking away from spawn for people to find a place to start. Perhaps you have portals or a command that takes players straight to the wild? When was the last time this 'wild' was moved? For survival servers, a good rule of thumb is 1 minute active 2 minutes inactive. That is, from the moment a player joins they have 1 minute of reading signs, looking at your glorious statues, and testing if your spawn is protected before they get bored. If they're not out of there after 1 minute chances are they're back at the homescreen. The other 2 minutes of inactivity is them running around looking for a place to make their bed, if they can't find a decent empty and unprotected patch of land with trees on it then you've failed.
07. Your execution sucks.
You got the wonderful idea while playing hide 'n seek on hypixel's server that you should 'borrow' your mom's credit card and create your own server and reel in the dough. No. Stop it. You're supposed to be providing an enjoyable experience for others. Servers...serve...a service...whoa call the grammar nazi's I just alliterated horribly. Stop harking your players at every turn to donate. It's not even donating, they're buying a rank. What rank are you giving them? You're not giving them admin are you? Oh just item spawning and flying? Okay that's marginally less suck-ish. But still. Stop it. Make things enjoyable and expect nothing in return. Avoid unbalanced ranks, improperly configured plugins, unsquished bugs on dev builds for plugins/bukkit and other derps. Make sure your server runs exactly how you imagined it would run without compromise.
06. Your server sucks.
You got a really sucky server. Well, obviously, but I mean your actual server sucks. It's weak, underpowered, and laggy. If you're running your server at home instead of renting one at a commercial data center I don't care how many gigs of ram or how many fps you get while running skyrim, call of duty, and minecraft simultaneously on your god given pc that can hack the nsa. Your residential internet connection just isn't up to par with the fiber optic speed of commercial data centers. Most home hosted servers can only handle 5-10 players before things start choking up. Consider renting a server from a reputable server host, smaller servers will want to rent up to 4 gigs of ram on a shared hosting package. Larger servers should consider VPS or dedicated services, but then again if you really are a larger server why are you reading this? Oh, and if you're looking for advice on hamachi servers, here is the single greatest piece of advice you can ever get for running a hamachi server: Don't run a hamachi server.
05. Your staff sucks.
You gave your friends op admin powerz. Maybe you let every reviewer from planetminecraft have op. Maybe all it takes is a pout face and an innocent "can i has adminz pl0x?" Bad. Take some time to scout out good candidates and have an organized well thought out application, spend a good amount of time transferring your delicious knowledge to them through training and properly discipline bad staff members. Also, for god's sake don't let brand new staff be able to ban, rollback, and use worldedit; if you do, and I know you do because I know everything about you, don't let them get away with misusing their power.
04. Your players suck.
You got a pretty sucky community there don't ya? They're always fighting, bickering, begging, whining, and being mean to each other. Ban disrespectful and rude players, they'll only encourag more bad behavior. If you let them get away with it people will think its okay to be rude to people on your server and then it'll multiply until everyone hates each other because of that one time they did that one thing to that one person. Get rid of the bad apples, if you let them sit on your field too long they'll turn into bad apple producing trees. Encourage good behavior by rewarding those that greet new players and help them learn the ropes. Joining a new server can be discouraging because you feel alone and don't know anybody. It's more comfortable for everybody involved if they have someone to hang around with the first time.
03. Your skillset sucks.
You don't know what in the world a .yml file is. You can't for the life of you figure out what's wrong with your permissions file. You don't even know how to upload your own map. Stop. No literally, /stop your server before you mess everything up. Take some time to learn why tab is a bad word to the native yaml peoples. I got my server owner degree at Google University, I highly recommend this school. Get some basic server owning knowledge before you attempt to run a server to avoid embarrassing yourself in front of strangers when things don't work. Know stuff about java, minecraft, bukkit, every plugin you run, computer hardware, etc. That way when the feces hits the wind generator you're prepared to clean it up asap.
02. Your concept sucks.
You lack originality. Does any of the following describe your server: hardcore, pvp, griefing, factions, towny, hunger games, prison, and/or creative? Well congrats because you fit in with the other 99% of servers. Because so many people fantasize about owning their own server, most server genres are completely saturated. This is basic supply and demand, there are more servers supplying a particular type of gameplay than there are players looking for it. There is no reason for someone to drop their current factions/towny/hunger games/etc server and join yours. It's too inconvenient, they'd have to lose all their progress and start over new on your server. You're basically fighting hundreds or even thousands of other servers for the very few players that are looking for a new server because their old one got shut down, they got banned, or their brand new. And do you really want former minecraft criminals and noobies reppin your server? If you provide a novel idea, or reinvent an old one, you're much more likely to attract players because you're filling a niche that their current server does not.
01. You suck.
You are 12 years of age or maybe you just act like it. You spel liek dis and has grammar none. Your server website looks like stock free enjin template. If you even have a banner it’s just the multicraft status banner or some generic looking thing you stole from someone else. Perceived professionalism is the greatest asset a server admin can have. Act professional, create custom artwork, code your own plugins, and people might actually think you have the slightest inkling as to what you're doing. People will not feel comfortable playing on a server unless they are sure it will be there tomorrow. Be calm, collective, and respectful at all times. Speak in a fashion that implies you are an educated individual by chucking unnecessary and cumbersome adjectives into a cauldron of metaphors to prove even the simplest point. Just kidding don't do that. That's silly. But don't talk like Dr. Suess either. Silly is he. Silly am I. Am I silly? Sally says so.
Enjoy this guide? Check out my other guide about things to consider before starting a public server here. It's written in the same thorough, yet comedic fashion as this one.
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