- Marko413
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Member for 12 years, 3 months, and 27 days
Last active Thu, Aug, 18 2016 09:31:30
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KaBoooM216 posted a message on [1.5] Pretty Hollow Mountains Everywhere And Many DungeonsThis Seed works with Minecraft 1.5. SEED: -183667315A very big Extreme-Hills-Biome direction north with many hollow Mountains and big caves.near the spawn there is a ravine that leads into a very large mine. Furthermore there is a another ravine with four dungeons, diamonds and a another big mine.Have fun! =)Sorry if my english is not perfect ^^Posted in: Seeds -
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Rumsey posted a message on Crafting AzerothPosted in: Screenshots[Update] Dec. 24th, 2013:
Crafting Azeroth version 1.0 has been released!
Download Now: CraftingAzeroth-v1.0-release.torrent (6.8 GB)
Crafting Azeroth v1.0 includes over twice the content of the original beta version, including the new continents of Outland, Northrend and the Great Sea, in addition to the original continents of Kalimdor and the Eastern Kingdoms. Additionally, many zones that first appeared in the beta version have been re-generated using newly added blocks and features. To learn more about v1.0, you can view screenshots in the updated image gallery, read the included readme file, or explore the interactive map in your browser.
[Update] Jan. 23rd, 2014:
There is a nice Mac OS X installation guide Link Removed. Thanks Joshua Reeves!
May. 17th, 2014:
Someone asked me to modify CA-Static and CA-Teleport so they would only affect the Crafting Azeroth map, so I made a separate version of both plugins that checks the world name before applying any changes. You can download them here and here.
About this project:
The Crafting Azeroth project is a full-scale reproduction of the World of Warcraft environment for Minecraft. The creation of the map is heavily automated, assisted by custom software that I have developed. The best way to explore the map is inside Minecraft, but you can also view the map in your browser by clicking the link below:
Screenshots of the map can be seen in the following galleries, including all new screenshots of Outland and Northrend. If you are unfamiliar with World of Warcraft, the "Before and After" gallery will show comparison screenshots between World of Warcraft and Minecraft:
Additional information about the map and many older screenshots are available in this this archived post.
Frequently Asked Questions (FAQ):
Q. How does the conversion process work?
A. Custom software converts the continents of World of Warcraft into Minecraft blocks using a process known as voxelization. This software converts everything in the game, including all the buildings and natural details, down to the individual tree stump. Once the parameters for the software have been set, the conversion process takes approximately 48 hours and requires no human intervention.
Prior to the conversion process, I needed to match textures from World of Warcraft to the appropriate material in Minecraft. For example, an object with a wooden texture might be converted into wooden planks, while an object with a mossy texture might be converted into mossy cobblestone. I created a special software tool to help perform this assignment, but selecting materials for all 10,000+ textures in the game still required many hours of work.
Q. How large is the world?
A. The current version of the map spans approximately 500 square kilometers and contains over 100 billion blocks. The highest part of the world, the peak of Mt. Hyjal, stands more than a kilometer above sea level. Since the map exceeds the Minecraft height limit, the world had to be divided into seven altitude layers, each connected via a server-side plugin that Link Removed as they approach the height limit. To be played locally, the map requires 22 gigabytes of available hard-drive space.
Q. Does the world include underground areas, like dungeons and caves?
A. Yes, the map includes all caves and dungeons that are not part of a separate instance. So, areas like Blackrock Mountain are freely accessible, but dungeons like Blackrock Depths or Molten Core are not. The map also includes many randomly generated caves similar to those found in Minecraft.
Q. Do you plan to convert any other zones, such as Pandaria?
A. Yes, work has already started on Pandaria, but it will take a bit more time before the zone is ready to be released. The conversion process can also be used on dungeons and battlegrounds, so they may appear at a later date, but they are not top priority right now.
Q. Where can I download a copy of the map?
A. The full map is available to download right now, just click the BitTorrent link at the top of this post, or download from this mirror. If you don't want to download the map to your computer, you can explore a read-only version of the map by adding wow.cursecraft.com to your in-game server listing.
(new) Q. I downloaded the map, but now I'm stuck in Outland. What do I do?
A. Entering the Dark Portal in Hellfire Peninsula should return you to the Blasted Lands in Azeroth, just as it does in World of Warcraft. If the portal takes you to the Nether instead, you may not be using the correct plugins. Check the readme file for instructions on how to download and install a Bukkit server with the required plugins. The readme also lists some useful /tp commands for teleporting to key locations.
(new) Q. The game runs really slow when I'm near a jungle. How can I fix this?
A. There are two important things you can do. First, set your graphics in Minecraft to "fast", so that leaf blocks are opaque rather than transparent. Second, make sure that you are running the map on a Bukkit server with CA-Static-1.0 plugin correctly installed. Doing both of these things will greatly improve performance in large jungles and forests and should also help preserve the map from damage.
(new) Q. Can your software convert games other than WoW?
A. The same technique could be used on other games, but it would require a tremendous amount of additional work. The converter would need to be adapted to handle different file formats and then specially configured for the new data set. This is a very time-consuming and technically challenging process, so I have no plans to use the software to convert other games.
Q. Who is involved in this project?
A. The conversion software for this project was developed by Rumsey (RamsesA). Hosting support for the Minecraft server is provided by Cursecraft, and in particular Martin Benjamins (Marlamin), who helps manage the server directly. The mapping software used to generate the Google Maps view of the project was developed by the Minecraft Overviewer team.
For a more detailed list of credits, please consult the readme file. Special thanks also goes to Alan J. Lee for offering to redirect the craftingazeroth.com domain to this page.
Q. Who can I contact if I have more questions?
A. In addition to posting here, you can contact me via [email protected] or Twitter, or send a private message through this website. If I do not respond right away, check if it's something covered in the readme or this FAQ.
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Akynth posted a message on anyone else think ravines just don't make sense?Two words: karst topography.Posted in: Discussion
Ravines would seem to be linear sinkholes. A limestone cave was formed when the water table was higher; eventually the water table dropped (some time in the pre-history of Minecraft) and left the cave gallery dry. Eventually the roof collapsed, leaving the ravine that we see.
But don't try to make sense of the geology of Minecraft. It's like trying to figure out how a block of stone can float in mid-air, or how you can put two thousand chests into another chest of the exact same size. If you think about it too long, you'll sprain your brain. It is what it is. -
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Crunchy_Shadow posted a message on Disastrous Single Player Flaw in 1.8 -- Has this happened to you?The fact that it's a snapshot alone should be enough warning. Mojang is busy developing 1.8. They can't go in and add a warning for every possible bad outcome that could result in loading into another version. To expect that is ridiculous. These are purely for TESTING PURPOSES. It's never recommended to load crucial data into a "beta" version of software, and that's true outside of Minecraft. You should have known better and backed up your world.Posted in: Discussion -
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kaiser_czar posted a message on Biltmore Estate - Largest House in America! (+download)I started making the Biltmore way back in classic days, but never got around to finishing even the exterior. I was simply not good enough then. Fast forward about a year, I see someone else trying to make it. Couldn't let this happen; this was my build! So, I cracked down and started a completely new Biltmore build. The exterior is about 97% finished, and the interior is about 1% done. Chances are I won't be doing anything more to this, so, I figured I'd share what I have.Posted in: Screenshots
If I ever were to get back to it, I think the first thing to do is actually terraforming/landscaping, not the interior.
Don't judge me too much on the picture quality, aye? My computer ain't good enough to load all the chunks you need for a full view.
Edit February 4, 2014:I'm kinda sorta back. See this post: http://www.minecraft...0#entry28670451
Edit July 8, 2012:I'm working on the interior again, except now I'm doing it on a Tekkit server so I can get tiny blocks. Look at the end of this page for more info.
The Real Thing:
The Minecraft Build:
The texture pack is one I created myself awhile ago. Met with utter failure here, but I still like it. -
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Kart_Racer63 posted a message on 14w05a Invisible Barrier BlockSo THAT's how Moses parted the Red Sea...Posted in: Recent Updates and Snapshots
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Sapphiresin posted a message on Why won't they let me make a serverIt's never good to lie to your parents. You'll end up weaving lies to cover lies. It's better to convince both parents rather than hide it from your dad.Posted in: Discussion
Do some research on the pros and cons of setting up a server. List them out nicely and show them to your dad!
Here's an idea.
Since your dad is away for work now, type and print out a proposal (organised nicely and put in a file) and show it to your dad once he gets back. Perhaps after dinner together as a family. Once you can convince him that you are capable and really sincere in setting up a server, and agree that you'll take responsibility for any "messing up" of your laptop, I'm sure he'll agree. Use your own money to set up a server, not your parent's.
As you said your mom "doesn't care", it should be fairly simple to convince her. Once you convince your dad, tell her that your dad is convinced and she'll have no reason to deny you of the opportunity.
However, make sure you are financially capable of managing the server. It's a complete waste of money to set up a server and run out of money afterwards and have to shut it down. -
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KingzofDawn posted a message on More Realistic MinecraftGameplay>RealismPosted in: Recent Updates and Snapshots
We don't want things to be realistic. If things were realistic, you would break your legs and not be able to walk.
Also, this is not the right section to suggest things. And even if this is, the topic is extremely vague and is also a wishlist, which is against the rules.
And it's called criticism, and if you can't take it, then you shouldn't be on the internet.Quote from zugget
If you like my list please say something nice I've had lots of complaints how stupid my forums are so please if you have nothing good to freakin say, don't say it.
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flarn2006 posted a message on Unethical server ownersWell they can (and should) have the ability to do whatever they want; it's their server. If you don't like that, you can find another server. Obviously it's worth it to some people.Posted in: Discussion -
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Hambeau posted a message on Minecraft Weekly News: Pre-Release 1.7.3, Redstone Handbook & ModJam 2013!Posted in: Minecraft NewsQuote from Marko413
They have been working on the api, but the groundwork for it takes a lot longer than the things we see. It's no far off from when you see a construction crew building a new home or building. What takes the longest? The foundation. Seems like they stand around the empty lot for months doing nothing. Then suddenly when the foundation is set and done, a building seems to appear overnight. After that, the slowdown is all the minor details inside the structure.
It's no different with the API. Most of the recent updates have included something that is setting a foundation for a modding API. It takes a long time and it seems like they are doing nothing. Then some day you'll suddenly see them announcing all these new things we can actually work with on the API and we will be like, "took you long enough!" In truth, they were always working, it just took a long time to lay the groundwork.
For the record I'm not pulling this out of my butt, I do software development for a living. You'd be surprised how many months you can spend on the functionality of one button. Building a game with a modding API from the start is a lot easier than adding one to an existing game.
One thing you've forgotten to mention... They are also trying to retain a shred of backward compatibility so all the mods won't have to change overnight, as is the case with the Numeric/Named block ID change, Modders still have a while before having to change, since both are still working at this time, but the smart ones will adapt early. - To post a comment, please login.
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You have to watch villages pretty closely. I've had many times where suddenly half or more of the population disappears. I think it is usually due to bad luck on zombie spawning at night or a villager doing some bad pathing and ending up in a cave or not being able to get indoors in time. I have yet to be around and suddenly see villagers disappear so I assume something is happening that I am missing.
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The good news is your purchase of Minecraft doesn't expire so the best advise works perfectly in this situation:
That's right, take a break for a while. As you mentioned, hop on Steam and play some other things for a while, even if months/years go by. Minecraft isn't going away and even if all support for Minecraft got dropped, the game will still run on your system. All your worlds will remain intact and be patiently waiting for your return when your motivation has been revitalized.
Also, you cannot "outgrow" the game. I still go back and play video games that I played 20 years ago for the sake of nostalgia. If anyone claims to have "outgrown" all video games, I would worry they have lost some of their soul.
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The stereotypes always seems to be the same, the "whiners" vs the "fanboys". While all complainers are not acting childish and everyone that defends Mojang is not a fanboy, there are many who are offering reasonable suggestions and many who are defending Mojang for good improvements. Just like in US politics, the majority are reasonable people who fall somewhere in the middle. It's the the people who enable the stereotype that ruin it for everyone else. Thankfully, Mojang knows how to read through it. Unlike some game companies... like the disaster that was Star Wars Galaxies.
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However, I have doubts it is the main focus of their work.
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They have been working on the api, but the groundwork for it takes a lot longer than the things we see. It's no far off from when you see a construction crew building a new home or building. What takes the longest? The foundation. Seems like they stand around the empty lot for months doing nothing. Then suddenly when the foundation is set and done, a building seems to appear overnight. After that, the slowdown is all the minor details inside the structure.
It's no different with the API. Most of the recent updates have included something that is setting a foundation for a modding API. It takes a long time and it seems like they are doing nothing. Then some day you'll suddenly see them announcing all these new things we can actually work with on the API and we will be like, "took you long enough!" In truth, they were always working, it just took a long time to lay the groundwork.
For the record I'm not pulling this out of my butt, I do software development for a living. You'd be surprised how many months you can spend on the functionality of one button. Building a game with a modding API from the start is a lot easier than adding one to an existing game.