• 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from Micmak4

    this mod needs a compatibility patch with the following mods:

    IC2
    MystCraft
    Redpower
    Forestry
    TrainsMod
    EE2

    once that happens, AWESOME MOD THEN!


    Actually, I've been using Mystcraft and have been noticing no incompatibility issues.
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    A note to those using Infernal Mods in conjunction with this mod. Mobs wil take a RIDICULOUS number of hits to kill with a diamond sword. Combine their innate abilities (I HIGHLY reccomend skipping those with Regen or Bulwark) and their normally high health values, you are in for an intense battle.
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from Silentine

    Seems I have also achieved my post limit for today (11 max I believe?)


    You know, I believe you have made the minimal number of posts needed to be able to post at any time. You should try posting.
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from The__Q

    Weapons of Dullahan Have switched names the bow is called the sword of dullahan and the sword is called the bow of dullahan.... Atleast for me through


    I can also verify this.

    Anywho, blocks 254 and 255 are the only two to conflict with Extra Biomes, currently, by the way. I've fixed it on my end. To those who may have this issue, go into whatever config file there is and change the ID's.
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    I'd change the block id's myself as need be, if I knew how, because this definitely looks like something I'd add to my collection of mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Slight incompatibilities with Extra Biomes. Might need to change block values.

    13 mods loaded
    Minecraft Forge 3.3.8.152
    FML v2.2.78.153
    Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
    mod_grimoire : Initialized (GrimoireOfGaia1.0.0.zip)
    mod_SmartMoving : Initialized (Smart Moving Client for ModLoader.zip)
    mod_FinderCompass : Initialized (FinderCompass_1.2.5.zip)
    mod_ElementalCreepers : Initialized (ElementalCreepers_v2.3_sp_MC1.2.5.zip)
    mod_TwilightForest : Initialized (twilightforest-1.10.1.zip)
    mod_BetterStairs : Initialized (BetterStairs1.3.5.zip)
    mod_DungeonPack : Initialized (DungeonPack 1.2.5 v3.2 Client + Server.zip)
    mod_TooManyItems : Initialized (TooManyItems2012_04_13_1.2.5.zip)
    mod_Timber : Initialized (Timber! (1.2.4).zip)
    ExtraBiomes XL : Pre-initialized (extrabiomes-xl-2.2.6-ssp.zip)
    mod_ReiMinimap : Pre-initialized ([1.2.5]ReiMinimap_v3.0_06.zip)
    mod_InfernalMobs : Pre-initialized (InfernalMobs_client.zip)
    mod_MinecraftForge : Pre-initialized (minecraftforge-client-3.3.8.152.zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 185045d0 --------
    Generated 7/15/12 9:39 AM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_05, Oracle Corporation
    VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: Intel® HD Graphics 3000 version 3.1.0 - Build 8.15.10.2696, Intel

    java.lang.IllegalArgumentException: Slot 255 is already occupied by [email protected] when adding [email protected]
    at pb.<init>(Block.java:251)
    at pb.<init>(Block.java:284)
    at extrabiomes.blocks.BlockQuickSand.<init>(BlockQuickSand.java:16)
    at extrabiomes.config.ConfigureBlocks.initialize(ConfigureBlocks.java:168)
    at extrabiomes.config.Config.load(Config.java:54)
    at extrabiomes.Extrabiomes.load(Extrabiomes.java:86)
    at mod_ExtrabiomesXL.load(mod_ExtrabiomesXL.java:59)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 8a7f9412 ----------

    And oh gods, this mod will be brutal with infernal mobs.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Hm... Optifine appeared to be the problem. Disabling that (and a couple mods that cause the game to crash without it) got the mod working properly.

    And here I thought creepers were scary before... Even after adding the Elemental Creepers... (Ninjas... Damn...)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Aimless whining? Tch.

    Anywho, as to the logs.

    Here's the logs for trying to install it using the instructions given. I see nothing out of the ordinary, yet rare mobs spawn with default health, give normal xp and no item, and their abilities do not work.



    *** Starting Minecraft ***
    Minecraft version: 1.2.5
    Minecraft.jar: minecraft.jar
    Mods:
    minecraftforge-client-3.3.8.152.zip
    Dynamic Lights 1.2.4.zip
    My Cape.zip
    MC 1.2.5 - Player API client 1.1.zip
    OptiFine_1.2.5_HD_S_AA_A7.zip
    [1.2.5]ReiMinimap_v3.0_06.zip
    extrabiomes-xl-2.2.6-ssp.zip
    Smart Moving Client for ModLoader.zip
    Timber! (1.2.4).zip
    TooManyItems2012_04_13_1.2.5.zip
    DungeonPack 1.2.5 v3.2 Client + Server.zip
    [1.2.5] Stackable Potions.zip
    BetterStairs1.3.5.zip
    mystcraft-client-1.2.5-0.8.6b-Forge-3.3.7.135.zip
    twilightforest-1.10.1.zip
    ElementalCreepers_v2.3_sp_MC1.2.5.zip
    FinderCompass_1.2.5.zip
    WindowMaximized: true
    Java path: C:\Program Files (x86)\Java\jre7\bin\java
    Memory: 1024 MB
    LauncherPath: /C:/Users/Marcus Eralice/Desktop/MagicLauncher_0.9.8.exe
    *** MagicMinecraftLauncher 0.9.8 ***
    Disable inactive mods
    27 achievements
    Mystcraft [2012.15.13 02:15:35]: Myst SymLoader: Adding Packets
    Mystcraft [2012.15.13 02:15:35]: Modifying EntityList
    Mystcraft [2012.15.13 02:15:35]: Succeeded in modifing EntityList
    Mystcraft [2012.15.13 02:15:35]: Modifying TileEntity List
    Mystcraft [2012.15.13 02:15:35]: Succeeded in modifing TileEntity List
    188 recipes
    LWJGL Version: 2.4.2

    OptiFine_1.2.5_HD_S_AA_A7
    Fri Jul 13 14:15:36 PDT 2012
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_05, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: Intel(R) HD Graphics 3000 version 3.1.0 - Build 8.15.10.2696, Intel
    OpenGL Version: 3.1
    OpenGL Fancy fog: Not available (GL_NV_fog_distance)
    setupTexture: "/title/mojang.png", id: 1
    Jul 13, 2012 2:15:36 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
    INFO: Attempting early MinecraftForge initialization
    Jul 13, 2012 2:15:36 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
    INFO: Completed early MinecraftForge initialization
    2012-07-13 14:15:36 [INFO] Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5 loading
    2012-07-13 14:15:36 [INFO] Forge Mod Loader has detected optifine OptiFine_1.2.5_HD_S_AA_A7, enabling compatibility features
    2012-07-13 14:15:36 [INFO] Loading mods from C:\Users\Marcus Eralice\AppData\Roaming\.minecraft\mods
    2012-07-13 14:15:36 [INFO] Directory 1.2.5 contained no mods
    2012-07-13 14:15:36 [INFO] Directory rei_minimap contained no mods
    2012-07-13 14:15:36 [INFO] Forge Mod Loader has loaded 13 mods
    -----------------------------------------------------------------
    Successfully read 'DungeonPackConfiguration.cfg' file
    -----------------------------------------------------------------
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    Twilight Forest: MinecraftForge minor version mismatch, expecting 3.1.x, may lead to unexpected behavior
    MinecraftForge v3.3.8.152 Initialized
    2012-07-13 14:15:36 [INFO] MinecraftForge v3.3.8.152 Initialized
    setupTexture: "/twilightforest/terrain.png", id: 7
    setupTexture: "/twilightforest/items.png", id: 8
    This is BetterStairs. ᄅ 2012 by Take Weiland
    -----------------------------------------------------------------
    DungeonPack 1.2.5 v3.2 loaded.
    DungeonPack is just required serverside!
    Clients do not need the modification!
    -----------------------------------------------------------------
    Smart Moving uses communication protocol 2.0
    setupTexture: "/extrabiomes/extrabiomes.png", id: 10
    InfernalMobsCore load() completed! Modifiers ready: 22
    PlayerAPI 1.1 Created
    PlayerAPI: registered Smart Moving
    2012-07-13 14:15:37 [INFO] Forge Mod Loader load complete, 13 mods loaded

    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    OpenAL initialized.

    setupTexture: "/terrain.png", id: 11
    TextureFX registered: [email protected], texId: 11, index: 237
    TextureFX registered: [email protected], texId: 11, index: 205
    TextureFX registered: [email protected], texId: 11, index: 14
    setupTexture: "/gui/items.png", id: 12
    TextureFX registered: [email protected], texId: 12, index: 54
    TextureFX registered: [email protected], texId: 12, index: 70
    TextureFX registered: [email protected], texId: 11, index: 206
    TextureFX registered: [email protected], texId: 11, index: 238
    TextureFX registered: [email protected], texId: 11, index: 31
    TextureFX registered: [email protected], texId: 11, index: 47
    TextureFX removed: [email protected], texId: 11, index: 237
    TextureFX registered: [email protected], texId: 11, index: 237
    TextureFX removed: [email protected], texId: 11, index: 205
    TextureFX registered: [email protected], texId: 11, index: 205
    TextureFX removed: [email protected], texId: 11, index: 14
    TextureFX registered: [email protected], texId: 11, index: 14
    TextureFX removed: [email protected], texId: 11, index: 206
    TextureFX registered: [email protected], texId: 11, index: 206
    TextureFX removed: [email protected], texId: 11, index: 238
    TextureFX registered: [email protected], texId: 11, index: 238
    TextureFX removed: [email protected], texId: 11, index: 31
    TextureFX registered: [email protected], texId: 11, index: 31
    TextureFX removed: [email protected], texId: 11, index: 47
    TextureFX registered: [email protected], texId: 11, index: 47
    TextureFX removed: [email protected], texId: 12, index: 54
    TextureFX registered: [email protected], texId: 12, index: 54
    TextureFX removed: [email protected], texId: 12, index: 70
    TextureFX registered: [email protected], texId: 12, index: 70
    TextureFX registered: [email protected], texId: 11, index: 80
    TextureFX registered: [email protected], texId: 11, index: 99
    TextureFX registered: [email protected], texId: 11, index: 105
    Loading custom colors: /misc/grasscolor.png
    Loading custom colors: /misc/foliagecolor.png
    Loading custom colors: /misc/watercolorX.png
    Loading custom colors: /misc/pinecolor.png
    Loading custom colors: /misc/birchcolor.png
    Loading custom colors: /misc/swampgrasscolor.png
    Loading custom colors: /misc/swampfoliagecolor.png
    Loading custom colors: /misc/skycolor0.png
    Loading custom colors: /misc/fogcolor0.png
    Loading custom colors: /misc/stemcolor.png
    Loading custom colors: /environment/lightmap-1.png
    Loading custom colors: /environment/lightmap0.png
    Loading custom colors: /environment/lightmap1.png
    Loading /color.properties
    Custom color: lilypad = 208030
    Custom color: particle.water = 547e7f
    Custom color: particle.portal = ff4ce5
    Custom color: fog.nether = 330707
    Custom color: fog.end = 131318
    Custom color: sky.end = 181818
    setupTexture: "/ctm.png", id: 13
    setupTexture: "/title/bg/panorama0.png", id: 16
    setupTexture: "/title/bg/panorama1.png", id: 17
    setupTexture: "/title/bg/panorama2.png", id: 18
    setupTexture: "/title/bg/panorama3.png", id: 19
    setupTexture: "/title/bg/panorama4.png", id: 20
    setupTexture: "/title/bg/panorama5.png", id: 21
    setupTexture: "/title/mclogo.png", id: 22
    setupTexture: "/gui/gui.png", id: 23
    setupTexture: "/gui/particles.png", id: 24

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    I seriously just don't get what's wrong, I have the latest forge version. I've trieg the given instructions, no success. Tried using MagicLauncher, no success. I even tried putting it directly into the .jar, and yet, no success.

    I seriously think something's missing.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    I am moderately frustrated with how this mod refuses to work properly. Mobs are being shown enhanced as intended, yet it doesn't mean anything if it's not working.

    Perhaps you should look back to see if everything is as it should be. Perhaps missing a step or 2 with installation instructions, because, as I said, it's not as simple as that, apparently.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] Elemental Creepers v3.2.1 - D'AAWWWWWWW!
    So, I've noticed that these creepers will not spawn in custom biomes. (IE Extra Biomes) Is there a fix for this anywhere by any chance?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    That there is intended. However, my issue still stands with the mod not being recognized as a mod with Magic Launcher.

    Someone needs to wrap their gifts better... ¬_¬
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Yeah, must have been an RPG biome. And seeing as that's been discontinued, from what I hear...

    What other biomes were lost with that?
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I was wondering... What's the deal with the Deadlands... I've heard a number of things about it, yet see no trace of it's existence anywhere in the mod.

    Is there an ExtraBiomes addon somewhere?
    Posted in: Minecraft Mods
  • 0

    posted a message on Possible rare village seed
    Despite the fact that I didn't get the same result. (Because I'm using Extra Biomes.) It's still a great village find. My result is it resting in a forest with relatively tall trees... on flat ground for once!
    Posted in: Seeds
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