I can't imagine why they'd want to change their awesome building game into a crappy RPG.
Exploring in Minecraft is only fun because it's 'extra.' If you had two games about 'exploring' and one looked like Minecraft and one looked like Oblivion, guess who wins?
Killing mobs in Minecraft is only fun because it's 'extra.' If you have two games about killing mobs, and one is Minecraft and the other is Diablo 2, guess who wins?
Survival in Minecraft is only fun because it's 'extra.' If you have two games about not getting killed by all the monsters and one is Minecraft and one is Dead Island, guess who wins?
These extras are great. They made the game better, but ONLY because they are extras. They were little bits of interest on top of a game about building. Without mobs, Minecraft is still about building. Without building Minecraft is a pile of blocky terrain generation that wouldn't keep someone interested for 30 minutes.
I don't think there's anything wrong with introducing new things. However, I do think this 'Adventure Update' direction is WAY off course and it is rapidly getting to the point that it'll be detrimental to Minecraft in general.
- Marc_Hawke
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Member for 13 years, 5 months, and 9 days
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Sep 2, 2011Marc_Hawke posted a message on 1.8 Updates: Changing the ChestsI was going to say "more clouds." It seems to be more overcast that it typically is. However the 'left hand sand' is a good one.Posted in: News
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Jul 26, 2011Marc_Hawke posted a message on 1.8 Updates: New Mob...Revealed?Since that's GRASS, not dirt, I'm betting they don't follow the same rules as players for picking up blocks.Posted in: News
That makes me think they picked up a water source block (without a bucket) and placed it next to the mushroom. - To post a comment, please login.
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My problem with creepers isn't killing them, but that I have to kill so many of them.
On my server, (1.8.1) Creepers spawn at least 2:1 and more like 4:1 more than any other mob. Almost every morning there are 4-6 of them walking around just outside of torch range.
I was working on a slime spawner (incorrectly, but that's not the point) and creepers would spawn twice as often as other mobs. I don't know what the 'code says about it' but there are WAY too many of them.
And fighting them, you not only have to protect yourself, but if you slip up, they can destroy your buildings. I spend way too much time filling in potholes in the yard. (Typically I try to lead them into the water and deal with them there.)
Given their special "I can ruin your stuff" nature, I really think their spawn rate needs to be turned down quite a bit.
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Exploring in Minecraft is only fun because it's 'extra.' If you had two games about 'exploring' and one looked like Minecraft and one looked like Oblivion, guess who wins?
Killing mobs in Minecraft is only fun because it's 'extra.' If you have two games about killing mobs, and one is Minecraft and the other is Diablo 2, guess who wins?
Survival in Minecraft is only fun because it's 'extra.' If you have two games about not getting killed by all the monsters and one is Minecraft and one is Dead Island, guess who wins?
These extras are great. They made the game better, but ONLY because they are extras. They were little bits of interest on top of a game about building. Without mobs, Minecraft is still about building. Without building Minecraft is a pile of blocky terrain generation that wouldn't keep someone interested for 30 minutes.
I don't think there's anything wrong with introducing new things. However, I do think this 'Adventure Update' direction is WAY off course and it is rapidly getting to the point that it'll be detrimental to Minecraft in general.
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My vote is that for Multiplayer servers every one of those options should be configurable. Inside the server.properties file instead of choosing difficulty 1-5, the server admin instead sets a bunch of options.
Mob Health
Mob Damage
Mob Frequency
Day/Night ratio
Hunger (and what happens when you run out.)
Pretty much every aspect of our world should be configurable based on the kind of server we want to host. That might be asking a lot...but it's pretty consistent with the forums. :smile.gif:
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I'd also like to change how often and how long it rains. Are there plans to allow this kind of fine-grained control for server admins?
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For the first while I frantically tried to get a sustainable wheat farm going. Then I remember fishing and that's a whole lot better. Finally I got some melon seeds and that gives you so much easy food I expect it to be nerfed.
I really enjoyed how it brought food and farming into the game, when before their only real use was almost religated to 'role-playing.' They they had real purpose and real affect. In that light, hunger was a definite success. (It also got me to build more stairs instead of jumping. It definitely seems to me jumping makes your hunger bar go down faster than simply walking. I don't know if that's true or not though.)
Then I realized it's so much easier just to play the game with 5 hearts and zero food, and I've never really cared to eat anything again. So, in that case hunger is a fail.
The other thing is that animal farming is broken. There no pigs/cows/sheep on my server. Well, if you want to go explore you might find one, but I've never touched an animal on the server and there are none around. So my biggest meal is a cooked fish. If I could raise and butcher pigs and cows, like I'm supposed to be able to, then once again I'd say hunger is a win. (BTW, Mojang, if you're reading, you also need a rope, to get those animals into your pen in the first place.)
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They are still great for making glass walls, like for holding back lava or water, but still seeing it. They are great for when you want to stand/walk on glass.
I thought the same thing at first. "Why are there still blocks?" I'm glad there are. Different uses, different needs.
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Um, my watermelons are green. Looks just like a watermelon to me. It's not a solid dark green, but it's definitely a green melon.
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I think vines are friggin' awesome. I took one vine and placed it on a tree. Now my entire structure and cave system and everything is covered by vines. I love it.
If they were hard to get rid of, then I'd vote for nerfing them, but they break so easily, if they grow too much, just cut them back a bit. You'll be able to see that they are going the wrong direction and take steps to prevent it.
That being said, there has to be a way to take those steps. Making it so they don't generate on certain types of blocks seems to be the best way.
Sand is a good choice. Other obvious ones (but not useful) Metal blocks (iron, gold diamond), Obsidian, Glass. Those aren't that useful because you can't build your fortress out of them.
It might make sense that they can grow on cobble, but not on smooth stone.
I did notice that they can't occupy the same block as a torch. So you could probably make redstone 'vine blocker' lines. Fences might stop them. (Except it's easy to jump the fence if there's an overhang). And that's actually too bad because making a vine covered lattice out of fences could have been cool.
So, my vote is keep their unimpeded growth the same as it is. However, make some sort of impediment that you can use to stop it with.
Also...I haven't tried burning vines, but I think they should burn like wildfire, (heh). However, fire on a vine can only spread to another vine, not to anything else. So you could always just burn the vines off.
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Although I guess it's a good idea to get the problem fixed for the time when XP actually means something.
There was a bit in the patch notes that said he fixed it, but if you're still having problems I guess he didn't fix it very well. I haven't gotten enough orbs in 1.8 yet to notice, but I definitely had the 'crash the server' problem in the Preview.
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Then I opened up one from an abandoned mineshaft that had poison spiders and was deep, but also had parts that broke the surface.
Finally I went deeper, and I broke into this huge underground crack that goes on forever in both directions. I'll have to somehow build stairs down cause jumping would be suicide.
Except that they mess up the orderly mining operations I'm used to, they certainly are awe inspiring.
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I have a feeling melons will be nerfed. Although it's kind of a pain to have to eat so many of them (each slice gives one corndog) They are BY FAR the quickest and easiest way to to get food. (Once you find seeds that is.)
With just 4 plants, watermelon became my main food source, producing more food, faster, than a wheat farm and spending a day fishing. (which are numbers #3 and #2 respectively.) There were basically NO animals on my SMP server...even though I never killed anything.
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On a couple maps I've seen 5 million sheep. (It's always sheep, never lots of pigs or lots of cows.) On the current map there are no animals at all. (Luckily I FINALLY remembered you can eat fish.)
I've trapped animals in pens and never had them reproduce. I have had them despawn on their own. I sheared some sheep and gave them LOTS of grass, but they never grew wool again. (I really wanted to know if my gray sheep would grow gray wool again and if my yellow sheep would stay yellow....but no new wool ever grew.)
Since they say 1.9, I'll stop messing with animals and just keep fishing, (and wheat farming). They definitely made a use for food this time. :smile.gif:
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Speaking of Mo' Creatures, the little tweety birds there give excellent ambiance while not affecting gameplay 'much'. Of all the things in Mo' Creatures, the birds are what I would put in vanilla first. (If I were moving things to vanilla.)
(Of course, they are kind of lame when they steal the seeds you were trying to harvest.)