• 12

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from Darkhax

    You are ignoring the part where I say the Minecraft EULA can be arguably invalid. As mods are separate pieces of software any issues between mojang and the authors terms would be between them and a judge in a legal trial. It's more of a matter of what legal document takes the priority in that case. Is it the relevant Copyright Act or is it Mojangs EULA? This is a question neither of us is qualified to answer.


    Mods are subject to the Minecraft EULA.

    Edit: I have been told that "content" in the terms may not refer to modding. Questions about this should be emailed to support, wherein I will have someone else answer the question.

    Quote from Darkhax

    As for how the forum rules trump mojangs eula in regards to content posted on this site. That was a disclaimer stating that even if mojang gives permission for things such as hacked clients for griefing to be distributed, if it's posted on the forums, the forums can still remove and infract that user. All content posted on this site is subject to the forum rules.


    Obviously :)


    Since this post is still being referred to two years later, I'll update and say that if there is a question about whether or not you can do something, go to account.mojang.com/terms. If you still can't figure it out, consult a legal professional or don't do that thing.

    Posted in: Mods Discussion
  • 1

    posted a message on Realms map round-up

    I made a Mojang.com blog post for all of the new content that's been put into Realms recently! Get it at mojang.com/2015/11/realms-map-round-up

    Posted in: Minecraft Realms
  • 1

    posted a message on Monster's Portal now on Realms!

    Hey Realms players!


    Today I'm publishing Monster's Tower, by Vilder50 and Matdog1999, to Minecraft Realms! It's a tower defense game where you deploy towers, kill monsters, and earn gold for better towers! Survive ten rounds and you win! There are eight levels, and one special level.


    To get Monster's Portal, as a Realms owner/admin, go to your Realms settings, pick a world that you're not using, click reset, click Adventure Maps, then select the map. An older version is also available for regular download at http://www.curse.com/worlds/minecraft/230302-monsters-portal.


    If you try it out, leave a comment!




    Posted in: Minecraft Realms
  • 1

    posted a message on New Realms section on Reddit!
    Hello! For those of you who also frequent Reddit, there's a new subreddit, /r/Realms. This is mostly for news and links, but there's also a weekly thread where you can post information about your Realm, so that you can find other players.

    Check it out at http://www.reddit.com/r/realms/
    Posted in: Minecraft Realms
  • 3

    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    Sorry for any confusion with support tweets. Everyone is on the same page now. According to the recent blog posts, Mojang would like to keep capes as Mojang-given only. I know it's a bit unusual for the company to moderate which kind of content is allowed in mods, but I've confirmed with some higher-ups that this is their wish.
    Posted in: Minecraft Mods
  • 1

    posted a message on mojang verification email problem

    When a small company experiences explosive growth, that is not the time to cut back on service and support; but, to re-invest and do whatever it takes to preserve the original quality of service and the reputation of the brand -- unless, of course, it was never there to begin with.


    I dunno, I don't think we cut back. We went from one person and 100 emails a week to 7-10 people and 8,000-11,000 emails a week. Last week, the average first response time was 22 hours. I think we've scaled up really well, and place an emphasis on customers. 1-2 business days is pretty standard, as is working Monday-Friday. I tweet at Xbox support on a Saturday, I know I'm going to hear back on Monday. If you work outside of standard business hours, it's overtime in Sweden.

    The occasional issues with verification emails has thus far been with the email providers. If you use Comcast or AOL, they like to block us for no reason, even though we've asked them to do otherwise. If someone requests verification emails over and over, it starts looking like spam to them. There's also an issue with the tokens that it generates. If you request four verification emails, then click the first one, it won't work, hence only sending one email in a short period of time.

    I'm sorry that you've had to wait for your email to be verified. If you'd like to skip to the front of the line, you can contact me directly and I'll verify the account.

    Edit 2/25/14: Removed my email address (though it's not super hard to guess). I've asked the web developers to add a link to resend your own email verification, somewhere around the reset password option. You can also always send us an email here.
    Posted in: Mojang Account / Minecraft.net Support
  • 4

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from Nekowulf

    May I please get a clarification of this clarification of your clarification of a clarification?

    Are modders allowed to:
    1: Dictate where users are allowed to obtain their mod from, including force an adfly download?
    2: Dictate who can and cannot use their mod via various forms of digital rights management (DRM) code?
    3: Collect information on users by having their mods check in with a certral server, ranging from a simple "check this file online for an updated list" that by default will log IP addresses to recording MC user names?
    4: Dictate which mods can and cannot be used in an install alongside their mod?
    5: Interfere with the function of minecraft and/or the users computer based on install directory or logged in user?
    6: Dictate who can and cannot re-implement features present in their existing mod in a new mod?


    I don't know, but I'll try to find out.
    Posted in: Mods Discussion
  • 13

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from EnzerDeLeo
    Marc is given guidelines and material approved by Mojang in order to answer questions to customer's questions regarding Mojang, its products and its policies. If there is anything Marc does not have material on, it is part of his job to get an answer from those approved to give such information and then relay it to us.


    There aren't any guidelines or material. We don't have a script to read from. I have the EULA like you guys do, and I can always send an email to someone if I have a question. I answered a question based on my knowledge, and Grum has now said that I was incorrect and "content" may not cover mods. I defer to him on this, and apologize if I've upset anyone.

    I would also like to add that the questions have come in fast and furious, and while I've answered a number of things correctly, the issue became so convoluted that it almost immediately became difficult to track. There is clearly a history of baggage and drama, and almost anything will set off a flurry of related and unrelated arguments, some that people have been having for years. I've even got modders telling me that people are using my words incorrectly, for their own agendas. So, at this point, if someone has a question about the EULA, they can email support. If we don't have a definitive answer, we'll pass the email along. I want to be as precise as possible, and Twitter (and in many cases, MCF) is not the most appropriate means for this.
    Posted in: Mods Discussion
  • 12

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from Sourpowerpete

    Hey cool, Marc voted mods shouldn't have copyrights.


    I picked the less nonsensical choice, but don't misunderstand me. I think the poll on this topic was created from a misinformed viewpoint, so the poll itself is sort of invalid, regardless of the results. It's not that modders should or should not copyright content, it's that they cannot do so.

    Edit: Some have said that I've misunderstood modding rights here, and if I have, I apologize. I personally don't think that modders should need to be lawyers waving legalese at other modders or players, with some modders having Minecraft crash because they're upset. But that's in a perfect world, where everyone is nice to each other.

    I'm going to be honest with you guys here, I am not a lawyer, and I don't want to delve too deeply into arguing which parts of which viewpoints expressed in the previous posts are correct or incorrect. I can tell you that the EULA is fairly clear about most of this, and I'm awaiting further clarification on the "malicious code" bits.

    What I can say though, is what the spirit of the EULA is supposed to be: don't be a jerk, and we won't either. Mojang likes modding because it's good for the community. We don't allow people to sell mods. If you're going to make a mod, know that people will probably use it in ways that you didn't necessarily anticipate or intend for. Once you release a mod, it's out there, and all you can do is update that mod with some measure of consistency, and know that most people who enjoy the mod will go to you for the download/info/etc.

    You shouldn't put malicious code in your mod that shuts down the game, or somehow infringes upon someone else enjoying the game. If you're butthurt about your mod, that you released to the public, being included in a mod pack, you may be in this for the wrong reasons. That being said, people who release modpacks also shouldn't be jerks, and in my opinion should correctly attribute the individual mods to their authors with some sort of contact info (Twitter, website, MCF post link, etc).
    Posted in: Mods Discussion
  • 4

    posted a message on To Mod Creators: Copyrights and Malicious code
    I'm still waiting to hear more. Until then, don't be a jerk is the official word.
    Posted in: Mods Discussion
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