• 1

    posted a message on Realms map round-up

    I made a Mojang.com blog post for all of the new content that's been put into Realms recently! Get it at mojang.com/2015/11/realms-map-round-up

    Posted in: Minecraft Realms
  • 0

    posted a message on UHC BLOX now on Realms!

    This forum is filled with people looking for friends to play with! I think you can find some. :)

    Posted in: Minecraft Realms
  • 0

    posted a message on UHC BLOX now on Realms!

    Hey everyone! People have been asking for some ways to get competitive, so today I've added GerryBrano's UHC BLOX to Minecraft Realms! UHC BLOX is a very customizable UHC (ultra hardcore) deathmatch map, allowing you to do things like put people on teams, show health above your opponents, or even shrink the world border if the game takes too long. Remember, in UHC maps, your health doesn't regenerate except by using golden apples, so you'll have to do your best to stay alive!


    To add this to your Realm, as a server owner, go into your Realms settings, select a map slot that you're not using, click Reset World, click Adventure Maps, then select UHC BLOX.






    Posted in: Minecraft Realms
  • 1

    posted a message on Monster's Portal now on Realms!

    Hey Realms players!


    Today I'm publishing Monster's Tower, by Vilder50 and Matdog1999, to Minecraft Realms! It's a tower defense game where you deploy towers, kill monsters, and earn gold for better towers! Survive ten rounds and you win! There are eight levels, and one special level.


    To get Monster's Portal, as a Realms owner/admin, go to your Realms settings, pick a world that you're not using, click reset, click Adventure Maps, then select the map. An older version is also available for regular download at http://www.curse.com/worlds/minecraft/230302-monsters-portal.


    If you try it out, leave a comment!




    Posted in: Minecraft Realms
  • 0

    posted a message on SunBurn: Reforged is now on Realms!

    Heyo! I've just published SunBurn: Reforged to Minecraft Realms. To start it (as a Realms owner), just click on minigames, select it, and your server will be switched over to that game. Try to beat your own time, or play with up to ten friends!


    If you have fun with it, let me know!



    Posted in: Minecraft Realms
  • 0

    posted a message on Lucid Nightmare is now on Realms!

    Hello! Marc from the Realms team here. We've got a bunch of minigames, adventure maps, and survival spawns pre-loaded into Minecraft Realms, and I'm going to start letting folks know here as well when we get new content! There are a few new maps and games lined up for the future, but today I'll show off the latest map that we've uploaded: Lucid Nightmare.




    To select a pre-set adventure map like Lucid Nightmare, go into your Realms settings, select a world that you're not using, click reset, then click Adventure Maps.


    If you've got comments about the map, leave them here! If you have a map that you've created and would like to see it on Realms, submit it on Reddit.


    Have fun!

    Posted in: Minecraft Realms
  • 0

    posted a message on Realms Minigames and Adventure Maps

    I haven't had a ton of time recently to add in other maps, as they've had me working on other projects. There are definitely some in the pipeline though!

    Posted in: Minecraft Realms
  • 1

    posted a message on New Realms section on Reddit!
    Hello! For those of you who also frequent Reddit, there's a new subreddit, /r/Realms. This is mostly for news and links, but there's also a weekly thread where you can post information about your Realm, so that you can find other players.

    Check it out at http://www.reddit.com/r/realms/
    Posted in: Minecraft Realms
  • 0

    posted a message on Realms Minigames and Adventure Maps
    Hello Realms players! Marc from Mojang here. I wanted to let people know that we've been busy at work finding content to load into Realms, so that you can easily play some minigames or adventure maps.

    Right now, if you switch to minigames, you can try out Pizzaspleef, Bloxorz, Diamond Defender, and Knockback Madness. If you use a world template for a new world, you can select Spellbound Caves or Diversity 2, a new favorite of mine!

    We'll be bringing you new games, maps and even some survival spawns in the next few weeks. If you have feedback, feel free to let me know on Twitter at @Marc_IRL. Have fun!
    Posted in: Minecraft Realms
  • 3

    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    Sorry for any confusion with support tweets. Everyone is on the same page now. According to the recent blog posts, Mojang would like to keep capes as Mojang-given only. I know it's a bit unusual for the company to moderate which kind of content is allowed in mods, but I've confirmed with some higher-ups that this is their wish.
    Posted in: Minecraft Mods
  • 4

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from Nekowulf

    May I please get a clarification of this clarification of your clarification of a clarification?

    Are modders allowed to:
    1: Dictate where users are allowed to obtain their mod from, including force an adfly download?
    2: Dictate who can and cannot use their mod via various forms of digital rights management (DRM) code?
    3: Collect information on users by having their mods check in with a certral server, ranging from a simple "check this file online for an updated list" that by default will log IP addresses to recording MC user names?
    4: Dictate which mods can and cannot be used in an install alongside their mod?
    5: Interfere with the function of minecraft and/or the users computer based on install directory or logged in user?
    6: Dictate who can and cannot re-implement features present in their existing mod in a new mod?


    I don't know, but I'll try to find out.
    Posted in: Mods Discussion
  • 13

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from EnzerDeLeo
    Marc is given guidelines and material approved by Mojang in order to answer questions to customer's questions regarding Mojang, its products and its policies. If there is anything Marc does not have material on, it is part of his job to get an answer from those approved to give such information and then relay it to us.


    There aren't any guidelines or material. We don't have a script to read from. I have the EULA like you guys do, and I can always send an email to someone if I have a question. I answered a question based on my knowledge, and Grum has now said that I was incorrect and "content" may not cover mods. I defer to him on this, and apologize if I've upset anyone.

    I would also like to add that the questions have come in fast and furious, and while I've answered a number of things correctly, the issue became so convoluted that it almost immediately became difficult to track. There is clearly a history of baggage and drama, and almost anything will set off a flurry of related and unrelated arguments, some that people have been having for years. I've even got modders telling me that people are using my words incorrectly, for their own agendas. So, at this point, if someone has a question about the EULA, they can email support. If we don't have a definitive answer, we'll pass the email along. I want to be as precise as possible, and Twitter (and in many cases, MCF) is not the most appropriate means for this.
    Posted in: Mods Discussion
  • 4

    posted a message on To Mod Creators: Copyrights and Malicious code
    I'm still waiting to hear more. Until then, don't be a jerk is the official word.
    Posted in: Mods Discussion
  • 0

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from Sourpowerpete

    And if you thought this poll was in anyway biased, hoo boy, check Guff's poll out. http://www.minecraft...easure-hunting/


    That poll is like saying "I support the rights to horses getting higher education!" No one would really not want that, but it can't happen regardless.
    Posted in: Mods Discussion
  • 12

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from Sourpowerpete

    Hey cool, Marc voted mods shouldn't have copyrights.


    I picked the less nonsensical choice, but don't misunderstand me. I think the poll on this topic was created from a misinformed viewpoint, so the poll itself is sort of invalid, regardless of the results. It's not that modders should or should not copyright content, it's that they cannot do so.

    Edit: Some have said that I've misunderstood modding rights here, and if I have, I apologize. I personally don't think that modders should need to be lawyers waving legalese at other modders or players, with some modders having Minecraft crash because they're upset. But that's in a perfect world, where everyone is nice to each other.

    I'm going to be honest with you guys here, I am not a lawyer, and I don't want to delve too deeply into arguing which parts of which viewpoints expressed in the previous posts are correct or incorrect. I can tell you that the EULA is fairly clear about most of this, and I'm awaiting further clarification on the "malicious code" bits.

    What I can say though, is what the spirit of the EULA is supposed to be: don't be a jerk, and we won't either. Mojang likes modding because it's good for the community. We don't allow people to sell mods. If you're going to make a mod, know that people will probably use it in ways that you didn't necessarily anticipate or intend for. Once you release a mod, it's out there, and all you can do is update that mod with some measure of consistency, and know that most people who enjoy the mod will go to you for the download/info/etc.

    You shouldn't put malicious code in your mod that shuts down the game, or somehow infringes upon someone else enjoying the game. If you're butthurt about your mod, that you released to the public, being included in a mod pack, you may be in this for the wrong reasons. That being said, people who release modpacks also shouldn't be jerks, and in my opinion should correctly attribute the individual mods to their authors with some sort of contact info (Twitter, website, MCF post link, etc).
    Posted in: Mods Discussion
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