• 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from AkhkharuXul

    Bug report: I have an agricultural hamlet (or at least I think that's what it is). That's selling bookshelves for 14d and buying them for 16d.

    [Minecraft version 1.6.5, Millenaire 0.6.5]

    (I also have the previously mentioned NPC duplication issue. Just had 5 woodcutters where there should have been 1. And I think one of my other hamlets npcs have gone completely bonkers, like population 6 but there's at least a dozen or so mobs running around. Almost seems like it's due to pathing issues.)


    I've also experienced this in "Hameau abbatail: Le-B8-L'eglise"


    Might want to see about fixing that too, as I make most of my money by farming reeds and crafting bookcases, this just makes doing that seem strange when I can buy them back and sell them for more.

    Also, I've also had the mass population duplication bug. Think that can be fixed? It's rather taxing on people's CPU.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Spartan844

    One last question: If I wanted to change some of the skins that the villagers use, how should I go about doing it?


    Go into .minecraft > mods > millenaire0.6.5 > mobs and switch the files, all are appropriately named from what I can tell, shouldn't be too difficult to do.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from ChefMan

    May want to re-download the Mod then try the re-install again... other then that, i dont know beyond that maybe the OP can help if he sees the post.... side questions does it only have issues with worlds you had before all these updates?



    I was thinking it would work buy adding a price to each building through the plans, and when you click on the sign that says Inocupee it'll give you the same information with something like.

    "It is also possible for you to purchase this building.

    Price: 32a (for example)

    [ Buy ] <-- this being a button. "

    different buildings would have different prices of course, and you could only own the same buildings that the villagers can own.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Regardless, I still think it would be nice to buy any property that's been built by the villager's and hasn't yet been occupied.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Would it be possible to buy an unoccupied building at any point? I really want to own my own house built by the villagers, I currently reside quite a few KM's away from my favourite industrial town and am always trading with them, but I'd prefer it so much more if I could live amongst them. I don't want to build my own house nearby because I fear they will either destroy it, or I'll put it in a place that takes away their space.
    Posted in: Minecraft Mods
  • 0

    posted a message on Texture Artists Guild
    Hello, just thought I'd throw my form into the mix, seems like a good thing you have going here.

    Name*:Andrew
    In-game name:Multinius
    list a few of your works* (for textures post topic please):http://www.minecraftforum.net/topic/92898-texlegocraft-v085-dev-paused-till-18th-dec/ - http://imageshack.us/g/32/headdn.png/
    experience level*: Moderately good.
    Image editing software*:Paint.net and/or GIMP 2
    specialty:Pixel art.
    what you hope to gain from joining*:The experience of a like-minded company.
    what can you do to play your part in the guild:I'd like to be able to help newcomer artists learn, I've a long lasting experience with pixel art.
    list any website that you have:http://tryskellion.deviantart.com/

    I've not uploaded or saved anything pixel art related recently but I am working on a new texture pack. My legocraft pack started putting me to sleep and eventually amongst school I forgot about it, but I've got a few free days and I want to go again.
    Posted in: Clans
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Now that risu's modloader has been updated I can say we should hope to expect 1.6.5 compatibility soon. Want to play, also, would it be possible to try and fix the spikes caused when the ai's paths go wrong. I tend to find that animals interrupt the villager's too much and the spikes are rather annoying to say the least. If not, I'm sure I could live with them.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from chris0744

    using V 0.6.3 now and its works fine with patcher (minecraft 1.5_01 still ;P waiting for all the other mods that i'm using to update :wink.gif:


    I had a backup of 1.5_01 somewhere, probably deleted that. Ashame too, I haven't been on the forums for at least 3 months, just found this and got to play for 20 minutes before I broke it :/, must keep back-ups safer and more often.

    Any idea on how long this will take? I've noticed some 1.6_5 mods are appearing now.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    As everyone's beginning to figure, updating to 1.6.5 will break this mod. I installed it what must of been half an hour ago, just after 1.6.5 was released, I was still running 1.6.4 and it worked great, however I had the missing icon's glitch due to use of the HD Patcher, therefore I unpatched and ended up breaking my minecraft.jar file. Yay! This led me to reinstalling minecraft as I'm a fool who did not back up 1.6.4 as I imagined more updates soon. I was also unaware of 1.6.5 till I broke my minecraft.jar, looking forward to this to be re-released as 0.6.5, any chance of compatibleness with the HD Patcher?

    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ]Realtime.
    well if all it takes is producing a class file you can find it in the reobfuscation folder I think, assuming you're using MCP to create your mods. I've poked around a bit but I don't know much Java and I'm unaware of where to look for time.

    Thanks though.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ]Realtime.
    Hey, I'd like a mod that forces the current time in minecraft to be equal to that of your computers time. I'd like to play minecraft like I do animal crossing, I come on during the day and expect it to be daytime, I go on at night wanting to fight creepers.

    A mod like this would be great for me, and maybe others too. I usually play past 22:00:00 anyway so it'll be night time for me most of the time, excluding weekends. I also only play for a couple of hours a day, so I may want to build something huge without enemies being a bother.

    It'll also be great for roleplay, even if it's self roleplay.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [TEX]LEGOCRAFT v0.8.5, dev paused till 18th dec.
    Hey guys, sorry to inform you that I lost all the files, plus don't have the time to work on this anymore. However, if anyone wants to continue it, feel free. @Blargzilla if you could do that, that'd be amazing.
    Posted in: Resource Packs
  • 0

    posted a message on Minecraft Beta 1.2, what's new:
    There's a new tree and more sheep colours, black and grey. That I've seen so far. The new tree is clearly birch, where it's going to go in the future though? I dunno. Also there's a new painting.
    Posted in: Mods Discussion
  • 0

    posted a message on Minecraft Animal Mod?
    It's Mo' Creatures, there's a link in my sig. Brilliant mod, definitely worth getting, just beware of the ogres.
    Posted in: Mods Discussion
  • 0

    posted a message on [Creation] Legend of Zelda NES Map (3d, with DOWNLOAD!)
    Dreams turned into reality. No better game than the original zelda in my opinion.
    Posted in: Maps
  • To post a comment, please .