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    posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)
    Correction "Java" Javascript is for integrating into HTML. Hmm, I was thinking it'd be easier to have each window by itself being the crafting input to get the output of the next window in line.

    For example

    put 20^0 in and get 20^1 out.

    probably easier than adding in arrows. Also to make it compatible with other mods you'll probably need to use ModLoader to load the alternate textures externally rather than using the currently existing tilesheet.
    Posted in: Resource Packs
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    posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)
    Quote from ozBillo

    Is that how wool can have different colors?
    Does wool have a texture?


    Wool does have a texture and also a texture for all the other colours of it, however when the item is needed it's called by a single ID number, I believe wool is 35? Either way, it then has a number superscripted next to it, this smaller higher number decides which texture is being loaded onto it. This should be possible to be done through mods if somebody explores the wool block file and checks to see how each texture is loaded.

    To explain this better

    35^0 = White wool
    35^15 = Black wool.

    20^0 could be equal to the porthole
    20^1 and this, the green window

    I don't know much about Javascript so I probably couldn't do this myself any time soon, and you'd probably need a way to craft these different windows. I'm sure I can think of something.
    Posted in: Resource Packs
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    posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)
    I still prefer the green to the others, but that tiny brown grungy window is "cute" in comparison. The new wood is better in my opinion and I'm liking the look of the sand, however it seems to be a bit too soft looking. Think you can do anything about that?
    Posted in: Resource Packs
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    posted a message on [Galler]Villager Skins.
    Thanks for the replies, if anyone would like to request anything feel free.
    Posted in: Skins
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    posted a message on [Suggestion]Texture Pack based around new logo
    I might take this on, can't do anything immediately, but tomorrow night I'll give it a go. Sounds like a great idea xD
    Posted in: Resource Packs
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    posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)
    Hmm, some objects do have a damage count to allow different textures to be used, for example wool. Maybe someone could mod a way to change the damage counter through the craft window? I don't know.

    Either way, love the new window. It's brilliant and that's the perfect shade of green. However I think adding just a few subtler pieces of broken glass around the two edges adjacent to the corner with the large shard would make it look just that tiny bit better. If done properly of course, I trust you could do it.

    Keep up the brilliant work though.
    Posted in: Resource Packs
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    posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)
    Glad I could be of help to you, I've made a couple of texture packs myself before, only published one of them and gave up on it. That was pre-beta. I've been wanting to try another for some time now so I think I'll go and give one a go again.

    If you do go out of your way to make a full pack, that'll be brilliant. I tend to find remixes and mix-ups don't work to well as the styles and methods used cause a lot of controversy. If you don't make a full pack, that's all well and good too. I'm sure there will be more than a few people out there to benefit from anything you do make.
    Posted in: Resource Packs
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    posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)
    Okay, so I'm not often fond of texture packs, there's the odd couple. however this, this caught my eyes instantly and still hasn't quite let go. I often avoid 64+ packs because they tend to just ruin the atmosphere, however this on is creating a completely new one instead. Brilliant work.

    I would however, like to see your own sand, stone and grass/dirt texture.

    I think I'd prefer this to be an old battered set than a pirate theme, something to give that nostalgic feeling to it.

    Well done on this so far, can't wait to see more.

    One more thing, in that last picture you posted, the cloth on the craft bench is off by what must be only 2-5 pixels. That might bug me a bit.
    Posted in: Resource Packs
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    posted a message on [V1.6.5] QuestGive v0.1.2a - Updated
    Okay, either I've done something wrong or this isn't working for 1.6.6 like all the other 1.6.5 mods? Maybe incompatibly with the latest audio and modloaders?

    Mods I have currently installed.
    -Risu's Audio and ModLoader
    -TooManyItems
    -Dynamic Light
    -Optimine&Fog
    -Multiplayer Menu
    Posted in: Minecraft Mods
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    posted a message on [Galler]Villager Skins.
    Okay, so I made a few skins and I'm just throwing them out there for your opinions.
    If you like them, feel free to use them, if you like the style you may request one, but I can't promise anything.

    Without further ado, here they are.


    And here's their respective flat images.







    Thanks for viewing, any CC is advised, I love being told off for mistakes and in doing so, you'll be helping me improve.
    Posted in: Skins
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from BlueWolf

    Can anyone suggest me some good mods (that are compatible with Millenaire) or texture pack that looks interesting with Millenaire? Please...


    Doku's new texture pack looks really good with Millenaire. I prefer using "High" when playing with this mod installed and Dark without. But it's definitely worth a try : ).
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from KhingDokk

    Hi. First time poster, account made specifically to post on this thread because Millenaire is frickin' AWESOME.

    Ok so, i updated recently to 1.6.5 minecraft, and naturally, 1.6.5 millenaire. For whatever reason, now, Minecraft lags TERRIBLY. It used to lag before, but now it lags so badly that after 5 minutes of playing it... on fast graphic settings, with everything set...


    This could be because of the multiplication glitch, that if you read back a few pages, has been happening since the release of 1.6.5, until Kinniken can find a way to fix this, you may be stuck with it. Note also that the towns no longer seem to go inactive when you go far away, this may also be eating CPU.

    You're not the only one.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Anyone who experiences the invisible items glitch can fix it by using the patcher after they install millenaire.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from gvazdas

    Okay so I found a village and got them to have like 6 buildings (so far).
    My problem is all of the weapons and armor, cider and 'money' is invisible.
    I put everything in my mods and .minecraft folder according to the installation guide.
    I even put the 'put in mods folder' files in my minecraft.jar with no avail.
    So, what now?


    What you've done is patched it with the HD Texture patcher before you installed the mod. Try re-patching. All I know is, if you install the mod after you patch, the items will be invisible. Else, it should work fine.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from pallysrgreat

    how do u get this to show cause its been bugging the hell out of me that i cant see this stuff


    You need to install millenaire first, then patch the textures.
    Posted in: Minecraft Mods
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