• 1

    posted a message on Steve's Universe [1.7.10] (Hiatus)

    Can we get some more info on the mod? The main post tells us basically nothing, pictures of the characters aside.

    Posted in: WIP Mods
  • 1

    posted a message on Ancient Zombie (Mob model, LOTS of images & even Sounds)

    This idea is cool -- very vanilla-like whilst distinctly interesting! I reckon I'd give it Full Support.

    Also, with the Ancient Flesh, perhaps you could use both implementations... Eat it as is for the first implementation's effect, or cure it to get the second effect! Given that there's no salt in Minecraft, you could either add salt somehow (maybe you extract it from seawater?), add a way to cure it with cold (perhaps just combining it with ice in the crafting grid?) or just smelt it :P

    Posted in: Suggestions
  • 1

    posted a message on Boxed Slime Blocks

    I like this! It's clever and, surprisingly, original! Though I do think it should only require 5 wood blocks, given that only 5 sides of the blocks are covered by the wood (and technically 99% of the wood involved is wasted already since only a very thin layer of wood is actually used).


    Regardless: Full Support!

    Posted in: Suggestions
  • 1

    posted a message on [1.8][1.7.x][1.6.x]CommuMod [Taking Requests]
    I've finished the current ore designs -- I tried to make both ores look unique, so if you like them then great but if you don't I can try again with a different approach :P
    Here are the links :3

    https://www.dropbox.com/s/8lc75lp60nvb3wh/aradactiteOre.png?dl=0
    https://www.dropbox.com/s/1nvvrt363fah15l/superbiumOre.png?dl=0

    Both of these ores look a lot better ingame than they do in the Dropbox previews lol. I tested them using a resource pack to make sure they look alright.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8][1.7.x][1.6.x]CommuMod [Taking Requests]
    Ooh, ooh, I have an idea! :o
    It's kinda complex, but it's original at least :3
    Plus you could easily use these items for other things I haven't thought of!

    - New block called the 'Purifier'!
    - Purifier can turn a Water Bucket into a Pure Water Bucket!
    - New liquid, pure water! Pure water is lighter than normal water and flows faster aswell as pushes things faster!
    - Purifier can turn Ender Pearls into Ender Dust!
    - Mix Ender Dust with a Pure Water Bucket to get a Retaw Bucket!
    - New liquid, Retaw (that's 'water' backwards)! It flows up instead of down!
    - Ender Dust can also be used to make a new type of TNT called 'Hydrogen TNT'!
    - Hydrogen TNT turns all blocks in its radius to stone and kills all mobs/players in its radius instantly instead of blowing up blocks!
    Posted in: Minecraft Mods
  • 3

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Reika, I don't know if you'll see this or even care that I said it, but I just want to put it out there...
    Good job protecting your property. Good job making fools out of those who try to disrespect you, to treat you like you're obliged to serve them as they see fit. Good job putting it straight to them that this mod is YOURS to do what YOU want to, and good job for not caring what they want from you. Your mods are your creativity embodied, they are of and from you. You don't have to share them, but you're kind enough to do that. How anyone can have the idea that releasing your creativity for others to relish means you have to cater to their desires, to adjust your creativity to fit them, is absolutely beyond me. I admire your resilience and strength, and thank you for sharing your creativity with us in spite of the handful of self-righteous doorknobs who fester and mope among the otherwise delighted crowd that is your mod's userbase.
    Posted in: Minecraft Mods
  • 1

    posted a message on NEW MC MOD 1.7.2 MoreWeaponMod
    No pics, no clicks. Describe your mod and take some screenshots of it in action, or no-one will download this.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.2] extra XP mod
    The XP Leaf texture is missing from the archive, which I discovered when Minecraft crashed with this:
    asdf
    27 achievements
    195 recipes
    Setting user: UltraX7, 2910165183499593544
    LWJGL Version: 2.4.2
    ModLoader 1.3.2 Initializing...
    Mod Initialized: mod_ArcaneCrafter 1.3.2
    Mod Initialized: mod_ElementalCreepers 1.3.2
    Mod Initialized: mod_EnchantView EnchantView v3.5.2 for Minecraft 1.3.2
    Mod Initialized: Inventory Tweaks 1.43b (1.3.2)
    Mod Initialized: mod_PaintingSelectionGui v1.3.2.1
    Mod Initialized: mod_ReiMinimap v3.2_05 [1.3.2]
    Mod Initialized: mod_ThebombzenAPI ThebombzenAPI v1.0 for Minecraft 1.3.2
    Mod Initialized: Timber! 1.3.2
    Mod Initialized: mod_UseCount v3.3 by TheWhiteWolves
    Overriding /terrain.png with /XP_Mod/XpPlant.png @ 26. 31 left.
    Mod Initialized: mod_xpFlower 1.0
    Overriding /terrain.png with /XP_Mod/xpOre1.png @ 27. 30 left.
    Overriding /terrain.png with /XP_Mod/xpOre2.png @ 41. 29 left.
    Mod Initialized: mod_xpOre 1.0
    Overriding /terrain.png with /XP_Mod/xpLeaf.png @ 42. 28 left.
    Overriding /terrain.png with /XP_Mod/xpLogBottom.png @ 57. 27 left.
    Overriding /terrain.png with /XP_Mod/xpLogSide.png @ 58. 26 left.
    Mod Initialized: mod_xpTree 1.0
    Mod Loaded: mod_ArcaneCrafter 1.3.2
    Mod Loaded: mod_ElementalCreepers 1.3.2
    Mod Loaded: mod_EnchantView EnchantView v3.5.2 for Minecraft 1.3.2
    Mod Loaded: Inventory Tweaks 1.43b (1.3.2)
    Mod Loaded: mod_PaintingSelectionGui v1.3.2.1
    Mod Loaded: mod_ReiMinimap v3.2_05 [1.3.2]
    Mod Loaded: mod_ThebombzenAPI ThebombzenAPI v1.0 for Minecraft 1.3.2
    Mod Loaded: Timber! 1.3.2
    Mod Loaded: mod_UseCount v3.3 by TheWhiteWolves
    Mod Loaded: mod_xpFlower 1.0
    Mod Loaded: mod_xpOre 1.0
    Mod Loaded: mod_xpTree 1.0
    Done.
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.or
    g)
    OpenAL initialized.
    java.lang.RuntimeException: java.lang.Exception: Image not found: /XP_Mod/xpLeaf
    .png
    	    at ModLoader.registerAllTextureOverrides(ModLoader.java:1612)
    	    at ModLoader.onTick(ModLoader.java:1186)
    	    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    	    at net.minecraft.client.Minecraft.J(SourceFile:607)
    	    at net.minecraft.client.Minecraft.run(SourceFile:535)
    	    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.Exception: Image not found: /XP_Mod/xpLeaf.png
    	    at ModLoader.loadImage(ModLoader.java:1106)
    	    at ModLoader.registerAllTextureOverrides(ModLoader.java:1604)
    	    ... 5 more
    Stopping!
    SoundSystem shutting down...
        Author: Paul Lamb, www.paulscode.com

    Specifically at
    Caused by: java.lang.Exception: Image not found: /XP_Mod/xpLeaf.png

    So yeah, you might wanna fix that :P
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8] Slenderman Mod - NEW Slender Pages
    It would appear the mod has been stolen and reuploaded to PMC... http://www.planetminecraft.com/mod/slenderman-mod-for-minecraft-131/
    I
    dentical mods, not sure why he put 1.3.1 there as it seemed to work on my 1.3.2 jar... Well anyways, just thought I'd tell you. I hate it when people steal others' work.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Wedge, The WorldGen Editor: Create worlds you've only dreamed of! [256Y] [MP]
    This mod is SO awesome and I love EVERYTHING about it, except for two things:
    1. After you close Minecraft then reopen it to play the world, it doesn't use WEDGE generation anymore, and this causes ugly chunk errors then boring terrain from there on :(
    2. I would like to customise more than the simple mode, but I have no idea what those things mean... So maybe if hovering over the button told you what it did, that would be more user-friendly :P
    Posted in: Minecraft Mods
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