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    posted a message on Steve's Universe [1.7.10] (Hiatus)

    Can we get some more info on the mod? The main post tells us basically nothing, pictures of the characters aside.

    Posted in: WIP Mods
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    posted a message on Detailed Nether Villagers (Lots of Images)

    This is excellent! I LOVE it! I have no complaints about this whatsoever, and give it Full Support.

    It reminds me a little of my own mod concept I'm working on that introduces a variety of new villager races into Minecraft. Nonetheless, this is overflowing with creativity and uniqueness! :3

    Posted in: Suggestions
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    posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]

    I love this idea, really, but everything below the Near Nether level doesn't feel vanilla enough. I would adore a mod with all of the levels you mentioned, but I just don't think the levels under the Near Nether level work with vanilla Minecraft. Also, it doesn't make a whole lot of sense that there's a Near Nether level, but you never actually pass through the Nether on your way down below that. I would 100% support this as a mod, but as a suggestion for a vanilla implementation I can only Partially Support.


    Also, the fact that I'm not sure it fits vanilla aside... I think you should expand more on the Far Void level's description. "Legend tells" and "There is the age-old saying" are said, but with no indicator of whose legend and age-old saying. The player spawns alone and with nothing, with assumedly no culture, so they can't be his/her own. It can't be the abandoned villages' either, because there's no trace of them... It seems unlikely that it's the overworld's villagers', given that they don't speak or have any discernable lore. Maybe you should extend the whole idea by intertwining all the lower levels with the mysterious underground race! Perhaps the player can't find a way to progress to the next level down until they've found clues from that race that teach the player how to proceed -- complex broken portals that the player must determine how they originally looked and fix, abandoned encampments with chests containing books filled with lore alongside the loot, glyphs carved rarely into walls, etc. Maybe the race set up the villages in the layer they did because they hit a wall for a few hundred years on how to proceed to the next, and went abandoned the villages so quickly out of excitement when they finally figured it out. Maybe the Final Labyrinth has more encampments, and the occasional enigmatic zombie or skeleton unlike the ones the player has seen in the overworld and on all the other levels -- the remains of the race, which finally perished upon struggling to go below that level. Maybe... Just maybe... The player can figure out for themself how to get to the layer below the Final Labyrinth? The ultimate layer. The Core!


    Those are all just my thoughts though :P

    Posted in: Suggestions
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    posted a message on Ancient Zombie (Mob model, LOTS of images & even Sounds)

    This idea is cool -- very vanilla-like whilst distinctly interesting! I reckon I'd give it Full Support.

    Also, with the Ancient Flesh, perhaps you could use both implementations... Eat it as is for the first implementation's effect, or cure it to get the second effect! Given that there's no salt in Minecraft, you could either add salt somehow (maybe you extract it from seawater?), add a way to cure it with cold (perhaps just combining it with ice in the crafting grid?) or just smelt it :P

    Posted in: Suggestions
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    posted a message on What about Muskets? (Realistic, Balanced, SMP friendly) 130+ Supporters!

    This is the only implementation of guns for Minecraft that I'm okay with lmao. Full Support.
    Although, out of curiosity, why would headshots not have any extra effect on certain mobs? Chickens I understand since their brains are in their necks instead of their heads, and maybe some of the other more magical mobs... But I don't really understand ocelots, villagers, etc.

    Posted in: Suggestions
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    posted a message on Boats Evolved; bigger, modular boats

    This idea is definitely a good one - it's cool and clever - but I just don't think it has a place yet. There's still barely anything to do in Minecraft's oceans yet, or any good reason to traverse them. Sure, if this were added, lots of people would just build and sail boats around, but I think many more still wouldn't and this feature wouldn't live up to its potential. Before this is implemented, the oceans would really need to be expanded on and filled out, both with life and general things. While I like the idea, for now I have to say I can only give it Partial Support, since it's not overly beneficial yet.

    Posted in: Suggestions
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    posted a message on More Organized Player menus! [Tabs] ~*(200+ supporters)*~|~*New Over Haul*~

    This is a really intuitive and useful idea, that I give Full Support for. I have a crap-tonne of survival worlds I've generated that I plan to go through and survive in over time mixed in with some creative worlds for various projects and other things, and it'd be great to be able to separate and better keep track of them all.

    Posted in: Suggestions
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    posted a message on Ores in EVERY kind of block! (Ores as Metadata) [Now with better Pictures/ screenshots!]

    The concept is excellent for the most part, but I'm confused about an aspect of it...

    Quote from Piedro0ยป

    Obsidian with Iron ore metadata (note that obsidian is generated after the world so, no obsidian-infused ore would exist naturally).

    - Iron ore can be mined with a Stone pickaxe upwards.

    - Preferred tool for the obsidian block is a diamond pickaxe.

    When you use a Stone pickaxe (or better), the block will break at a normal speed and it would yield only the raw iron chunk.

    Otherwise it would break and nothing would drop. (note: when you use a stone pick, the mining speed would be equal to that of a normal obsidian block)


    Are you saying an an obsidian block with iron could be harvested by a stone pickaxe and at the speed of normal iron ore? Because if blocks with iron or gold in them drop as themselves since ores don't drop ingots, then I don't think that scenario is right. There are four possible ways I think you could/should go about it:


    1. Since it's still obsidian you're breaking to get to the material, it would still require a diamond pickaxe and break at the speed of obsidian.


    2. Since it's still obsidian you're breaking to get to the material, but the material itself can be handled by a lower tier material, you can use the lower tier tool, but it's as slow as it would be to break obsidian with that tool and there's only a chance of getting the material rather than a guarantee.


    3. A new way that slightly changes the way ores work. When you break an ore block with a tool of a high enough tier for the base block and the ore, you break at the speed of that tool on the base block and receive the ore block. You can then put the ore block in the crafting grid with said tool to break it up into ore shards (or the base material if applicable, such as coal or diamond) and the base block. Ore shards can then be smelted into the appropriate ingots. If the tool you use is high enough for the base block but not for the ore, you break at the speed of that tool on the base block and receive only the base block. If the tool you use is high enough for the material but not the base block, you break at the speed of that tool on that ore (based on the current individual ore speeds) and receive the ore, but not the base block.


    4. The new way above, except if the tool you use is high enough for the base block but not for the ore, you break at the speed of that tool on the base block and receive the ore block, but can't break it up to receive the ore shards or base material until you have the appropriate tool.


    The way I see it, any of the above materials take into account all three of the tool, ore and base block involved, and make for a better and more varied experience (if slightly more complex). Got an iron pick and find some diamonds in stone? Great! Got an iron pick and find some diamond in obsidian? Well, you can have them, but you've gotta wait for it to break and you don't get your obsidian. Got a diamond pick? Great! You don't have to worry about anything!


    Anyway, for the concept as it is, if I'm understanding it correctly, I give Partial Support.

    Posted in: Suggestions
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    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016

    This is something that is stupidly appropriate and should have been included as soon as pyramids were implemented. Maybe the guardian should cast mining fatigue on players like sea temple guardians do, so players can't avoid defeating it before looting the pyramid? Also, it'd be cool if they had a small chance (like 2.5% like a Wither Skeleton or something) to drop their head, as a cool souvenier!

    Anyway, regardless... Full Support.

    Posted in: Suggestions
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    posted a message on New Nether... Survive This

    I love it! It completely saves the Nether from its current near-useless state, and it isn't cheesy or unoriginal!

    Full Support.

    Posted in: Suggestions
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    posted a message on 9 biome suggestions (pictures)

    They're all beautiful, fitting and interesting biome ideas! Full Support!

    Posted in: Suggestions
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    posted a message on Pigeons! A tameable mob with a purpose! You'll "dove" what I've added!

    I love it! Everything about it is perfect and well thought-out! Full Support!

    Posted in: Suggestions
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    posted a message on Boxed Slime Blocks

    I like this! It's clever and, surprisingly, original! Though I do think it should only require 5 wood blocks, given that only 5 sides of the blocks are covered by the wood (and technically 99% of the wood involved is wasted already since only a very thin layer of wood is actually used).


    Regardless: Full Support!

    Posted in: Suggestions
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    posted a message on The Mythical Boarealis

    I think this is an interesting, unique and creative idea! It reminds me of the sorts of ideas I have myself :P


    I don't have any major quarrels with the idea, but I do see the flaws pointed out by some of the others on this thread... No matter what potion effect you give the tusks, it's still going to end up being OP because players could farm them and amass potions. The high-speed riding, though a novelty, isn't all that practical -- even with the gliding ability. And the prisms, though really cool, would be strange things to obtain from a pig... So I have a suggestion that I think would both enhance the idea and balance it out a bit!

    Perhaps, to begin with, the Boarealis is made of ice and its tusks of snow -- it's partially transparent and blue, like ice blocks. When killed, it drops 0-1 ice blocks and 0-2 snowballs. It grows a coat of snow on its back over time, which you can right-click with a shovel to harvest a snow block from. Perhaps it can be milked with a bucket for water aswell (it might not have udders, but like all mammals it still has teats for feeding its babies). These things would make it something worth investing time in finding and bringing home if you live in a desert biome or the Nether, for example.


    The part where it gets especially interesting, however, comes now. There is a very rare new weather effect which can only occur at night, and is only visible in cold biomes -- the Aurora. In any other cold biome, it's just a pretty sight, but in the Ice Spike biome, its value is apparent! When there is an Aurora, Boarealis in an Ice Spike biome take on the changing rainbow effect like that of a 'jeb_' sheep (while still remaining partially transparent, for aesthetic value :3) and their tusks turn to ivory! When killed under this effect, they have a 33% chance to drop an ivory tusk, and a 15% chance to drop 2. These tusks can be used to brew a Potion of Endurance -- a hybrid of Resistance I and Haste I which cannot be augmented with redstone or glowstone. This way, players are only rarely afforded the option to obtain the tusks, and may have difficulty harnessing the opportunity when it arises if they're not in the appropriate biomes.


    Optionally, there could be an extra length for players to go. Ivory tusks could be smelted for ivory ingots (sure, that's not so realistic, but it's Minecraft); 9 of which could be used to make an ivory block. With 3 glass blocks, 3 ivory blocks and 3 iron blocks (I figure iron instead of wood for both higher price and also because I figure the device would contain a mechanism for detecting the charged electrons and stuff in the atmosphere), a player could craft an Aurora Sensor, which outputs a weak redstone signal when there's an Aurora. This could be used to make farming practical after the player has managed to harvest enough Boarealis without it. This segment may still be somewhat OP however, and I've separated it here because it's not overly important to the main idea.


    Anyway, that would be my take on the idea :)
    You may or may not like it (and may or may not take an interest in the optional part, which is fine either way), but I think it retains your original creativity while also taking it a step or two further and balancing it out. You'd have my Partial Support already with your idea, and my Full Support if you adopted my revision :3

    Posted in: Suggestions
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    posted a message on Pocket Nether Link 2.4 - Never Venture Into The Nether Again!

    I love this! It's original and excellently implemented! Though, do you think you could add a config option to make the pocket portal a little more expensive to craft in the first place? 8 obsidian as opposed to 4, for example?

    Posted in: Minecraft Mods
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