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    posted a message on Mabinogi Mod
    I am planning to create a mod that imitates the Mabinogi skill system. Mabinogi is an MMORPG that incorporates life skills along with a dynamic combat system (which means even a newbie can solo a boss mob with good enough skill). Link - http://mabinogi.nexon.net/
    I will add tons of new skills, from life skill ([Cooking], [Tailoring],...) to combat skills (stun and knockback system, improved *jk :rolleyes: * [Archery], [Lance], ...).
    Life skills will change the way many actions work, for example, [chopping wood] and [bow crafting] success rate will increase based on [carpentry] rank.
    There will be minigames associated with some life skills ([Cooking], [Fishing], [Wine making],...)
    Cool status effects might be added: [Frozen] [Blinded] [Sleep]...
    Combat system might be more similar to pso2's (I can't really promise this since overhauling the combat system is some serious work).
    Mabi thread: http://mabinogi.nexon.net/Community/forums#/showthread.php?1346182-Mabinogi-Mod-for-Minecraft&nxid=10

    *note: I like to add square brackets between skill names because of my light novel reading habits, I'll stop if you don't like it.
    Posted in: WIP Mods
  • 0

    posted a message on How to change biome rocks
    I 'm terrible sorry, but i don't know how to put the codes into tabs, it will be too long to put it here without tabs. Could someone tell me how asap? :steve_tearful:
    Posted in: Modification Development
  • 0

    posted a message on How to change biome rocks
    I have managed to create a custom dimension with multiple custom biomes. However, I couldn't find a way to replace the rock and obsidian blocks yet.
    Posted in: Modification Development
  • 0

    posted a message on How to render entity properly?
    I made a few simple models using Techne. However, when I copy it into eclispe, the models doesn't sync right. i tried to make it so that when the entity moves, its wheels will spin. But whem one entity moves, all of the other entities wheels also turned too. How should I fix this?

    here is the model code, Btw,, how do i put my quotes inside a separate tab in the forum?:

    public class ModelDos extends ModelBase
    {
    //fields
    ModelRenderer wheel;
    ModelRenderer head;

    public ModelDos()
    {
    textureWidth = 64;
    textureHeight = 32;

    this.wheel = new ModelRenderer(this, 0, 16);
    this.wheel.addBox(0F, -2F, -2F, 4, 4, 4);
    this.wheel.setRotationPoint(0F, 22F, 1F);
    this.wheel.setTextureSize(64, 32);
    this.wheel.mirror = true;
    setRotation(this.wheel, 0F, 0F, 0F);
    this.head = new ModelRenderer(this, 0, 0);
    this.head.addBox(-1F, -3F, -7F, 2, 3, 12);
    this.head.setRotationPoint(2F, 21F, 1F);
    this.head.setTextureSize(64, 32);
    this.head.mirror = true;
    setRotation(this.head, 0F, 0F, 0F);


    }

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    {
    this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    this.wheel.render(f5);
    this.head.render(f5);

    }

    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
    }

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
    {
    this.head.rotateAngleY = f3 / (180F / (float)Math.PI) + 90 + 180;
    this.head.rotateAngleX = f4 / (180F / (float)Math.PI) ;

    //chek to see if entity is moving
    if (entity.lastTickPosX != entity.posX || entity.lastTickPosY != entity.posY || entity.lastTickPosZ != entity.posZ)
    this.wheel.rotateAngleX += 0.25F;
    }

    }
    Posted in: Modification Development
  • 1

    posted a message on [Forge]Floating Islands Dimension... SOLVED!
    I remember that minecraft used to have the "heaven dimension" but Notch dumped the idea. The dimension also had flying island, I think the old code is still there so that you can check the generation code.

    Check this: http://minecraft.gamepedia.com/Sky_Dimension
    Posted in: Modification Development
  • 0

    posted a message on Entity Textures Questions
    Thank you so very much for your well - written and detailed instructions, I'll try them as soon as I have the time ^^

    Edit: Nice! It worked, Tyvm again :D
    Posted in: Modification Development
  • 0

    posted a message on Entity Textures Questions
    1. How can I make randomized textures on entity spawn?. Ex: the custom mob will choose one out of 4 different textures.
    2. I have successfully made a custom entity projectile and custom render from a snowball. However, I want to render the entity like an arrow, with the texture rendered twice, crossing each other instead of how a snowball is normally rendered. I have exactly no idea how the render arrow code works :x
    Posted in: Modification Development
  • 0

    posted a message on Modding Team Needed!
    Might I ask what kind of projects will your team be working on?
    Posted in: Mods Discussion
  • 0

    posted a message on [Solved]Need Help Creating Walkthrough Block
    I looked at the code from the cobweb block and then replaced on entity collided with my own code. I'm sorry if the code is messy, I'm a newbie in minecraft modding:

    @Override
    public void onEntityCollidedWithBlock(World p_149670_1_, int x,
    int y, int z, Entity entity) {
    if (!(entity instanceof EntityPlayer)){
    entity.setFire(5);
    float damage = 5;
    double moveX = entity.posX, moveZ = entity.posZ;

    entity.attackEntityFrom(DamageSource.generic, damage);
    if ((float)entity.posX > x)
    moveX += 1;
    else if ((float)entity.posX < x)
    moveX -= 1;

    if ((float)entity.posZ > z)
    moveZ += 1;
    else if ((float)entity.posY <z)
    moveZ -= 1;
    entity.setPosition(moveX, entity.posY, moveZ);
    }
    super.onEntityCollidedWithBlock(p_149670_1_, x, y,
    z, entity);
    }
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [Solved]Need Help Creating Walkthrough Block
    Yay! i got it working^^

    reply if any of you want the code
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [Solved]Need Help Creating Walkthrough Block
    Ok, I have successfully made a walkthrough block that pushes back and set entities on fire, however, the ai still chooses to go around my block, how can I make the pathfinding AI ignore my block? I have tried to set isCollidable to false, set block bounds to 0 but its still not working
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [Solved]Need Help Creating Walkthrough Block
    I am currently working on a firewall block which will only allow player entity to walk through while other entities will be knocked back and set on fire.

    I need to make the block so that other entities will still calculate pathfinding through the block, not around it while also making the block push them out when in contact. I may be able to do this in the onEntityCollidedWithBlock func. However, what code do i use to push other entities back and acting as if they have been melee attacked?
    Posted in: Mapping and Modding Tutorials
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