I think you should practice more, then show your drawings to the public. everyone starts off as an amateur, but you must keep practicing to become good at it.
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Jan 16, 2016Manga_Chicken2 posted a message on So, There's Probably Lots Of These, But: In Real Life Minecraft Drawings.Posted in: Other Fan Art
Dec 21, 2015Manga_Chicken2 posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!Posted in: Minecraft Mods
So..had a small idea. How about a werewolf-like mob? Well, not exactly a werewolf, just the form-change. And it wouldn't change from a human, but from an animal.
At day this monster would be a peaceful, normal bat, just gray instead of brown, but at night it would transform into a more humanoid creature. I think it should be blind, but have great hearing. For example, it'll attack if it hears you sprint, but you can pass by it with sneaking. It could also hear you mining blocks.
It could look like this (just blockier, so it could fit vanilla MC like your other mobs :D)
That is amazing. The werebat. (thats not what I want it to be named) how 'bout naming it this, VESPIR
Nov 20, 2015Manga_Chicken2 posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!Posted in: Minecraft Mods
Actualy, I think Baraka is using the energy of the sun to attack.
Nov 16, 2015Manga_Chicken2 posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!Posted in: Minecraft Mods
Oh boy this is going to be good
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Jan 13, 2016Posted in: Suggestions
This suggestion is much more cut and dry, and much less critical than the title may have made it seem. What I propose is not actually a change to the game itself, but rather a change to the way mojang interacts with the community as a whole.
Minecraft, at least in it's earlier days, contained quite a bit of mystery. I wasn't an over analysed meta game, or a simple pass time we knew inside out. It was an adventure. It was us, striking out into an unforgiving world, and making our own way in it. The terrain was cool, there was much to do, and it was a good time. As well, regular updates kept us interested by adding new blocks, items, and mechanics.
Today, not much has changed, in both the game, and the updates. While it has continued to be updated, Minecraft has faded a bit. It has become routine, waiting for the weekly snapshot, and reading the change-log to see what was added. Nothing interesting, or new ever happens, and the additions feel less like discoveries, and more like lines of code, added to the programming. It feels lifeless.
Dealing with this problem is a difficult thing to do, as it requires an overhaul of not game mechanics, but the way the game is released as a whole. The only way to return the game to it's new, interesting, unique state, is to return the mystery. There are an infinite number of ways this could be done, but I doubt mojang is willing to go all CoD Zombies on us, and I'd rather they didn't. Their good relationship with the fans is a part of what's made them so successful. So, for the sake of brevity, I will make a suggestion, and leave the rest to the comments section.
I suggest they abandon their current release schedule. While regularity is good, predictability is not. The Minecraft community knows exactly what is going to be in updates long before they come out, and they often know when as well. The game advertises itself, so this does nothing to help with advertising that wouldn't be more than made up for with these changes. Rather than focussing on large updates that contain massive amounts of changes, (or not so massive as of late) they should focus on one, specific thing. They should spend enough time to completely perfect and debug one mechanic, one item or item group, one block or utility. Drop the set release dates as well. An indie game benefits from creative freedom, and lack of pressure to reach deadlines would allow them to stop releasing slightly less buggy versions of the update each week, and start releasing bugless items into the game all the time. This would keep the community abuzz at all times with these new things, and of course with release freedom, there comes the lack of ridicule when updates stop for a while due to any number of reasons.
A different approach should also be taken to the release of information. Rather than releasing loads of details to the community, and posting the change-log on the front page of the launcher, stop releasing anything at all about what's coming. Keep the community in the dark about all items, blocks, recipes, release dates, and bug fixes. Implement them quietly. Just place them into the game unannounced. Imagine what this would add to the game. The rush of constantly discovering these changes and new mechanics. Imagine spending time at the crafting bench, actually trying out new arrangements, looking for new things. Imagine entering the game completely unwary of a new monster that had been added, and then finding it yourself. This would add a whole new level of exploration to the game. Even for the players that like to build a base, settle down, and stay put, there would constantly be new things to uncover.
Of course, this would have a few exceptions. For large, game changing things in the same category as combat updates released in the snapshots, there would obviously have to be some level of explanation. Perhaps add a tutorial. It's not like a perfectly good one already exists in the console editions or anything.
However, this is most likely starting to look a bit wall-of-texty, so I'll cut it off here. Tell me what you think, and leave some suggestions in the comments about how you think mojang could make Minecraft more interesting, in or out of the game.
Dec 9, 2015Posted in: Suggestions
So, I haven't actually had nearly enough underwater experience, but I do think that the oceans could use some more action. I'm fairly sure most people do. And while we have the Ocean monument, its not exactly the most fulfilling experience to fight your way past all these giant pufferfish with laser eyes... and get a bunch of gold blocks.
And I feel like there is so much more we could get out of that endless expanse of ocean.
So, introducing the Octopus!
The Octopus looks quite a bit like a squid, with a couple key differences
-The Octopus has a red tint to its whole body
-The Octopus has much longer tentacles.
-The Octopus has two enormous eyeballs, sorta like the Guardians, that follows you around.
-The Octopus is Giant. 6 Blocks long and 6 Blocks wide, with tentacles reaching another 20 blocks. The tentacles are prehensile, unlike the stick like limbs of its smaller compatriot, the squid.
The Octopus only lives on the bottom of the ocean, in the deepest of trenches.
On the bottom of the ocean, there can be found an enormous tunnel dug into the sandy bottom. It is at least 30 blocks wide around, and can travel for more than 300 blocks, twisting and turning. It has no branches, save for caves it may have intercepted, and there are spires of rock jutting out from the top and the bottom of the underwater cave. It has patches of cobblestone, and chunks of mossy cobble all over.
Following this tunnel will lead you to an even bigger cave (50 blocks across). The bottom is layered with sand and Coarse dirt, while the top of this Octopus Garden has a small pocket of air, with a small shelf around the edge. This underwater lake is where you can find the Octopus .
Growing on the sand and dirt is a small forest of new blocks, called Kelp.
Kelp grows like reeds, except underwater, and they can grow to be 10 blocks high. The texture sways a little in the current, but that is strictly for appearances. It takes a half of a second to break with your fist, and can be broken instantly with a sword. Each Kelp block broken has a 88% drop a piece of Kelp, a 10% chance to drop a Clown Fish, and a 2% chance to drop a Pufferfish.
The really special thing about kelp is that it gives anything swimming within it the invisibility buff. It does not last outside of the Kelp.
Be very careful though, as the Octopus can wander from its cave occasionally, though it will never stray too far. (at max 50 blocks away)
The Octopus is comparatively weak, having a mere 30 health. But it makes up for this with a rather annoying and large attack.
Health: 30, or 15 hearts.
Attack: When you are below water, the Octopus will flail at you with its tentacles. The attacks will come every five seconds. A hit will do 4 damage, or two hearts, and a large amount of knockback.
If you are IN the water, but not underwater, just floating on top, the Octopus will attempt to drag you underwater. A connecting attack will do no damage,but lots of knockback downward.
If you are out of the water, the Octopus will float on top of the water and attempt to knock you back in the water, sweeping its tentacles along the shore. Any tentacles that hit you will deal 2 hearts and a large amount of knockback in a random direction.
When finally killed, the Octopus has a few useful drops.
4-7 Ink Sacs
5-10 Raw Fish
50% chance of a Giant Eyeball
A Giant Eyeball can be used as a decoration (just click and place, and poof! A giant eyeball is the perfect centerpiece.) It emits a weak light, with a light level of 10 (7 is the base, right?)
Crafting the Eyeball with a Dye will dye the iris (or the pupil if there is no iris) No other effect, unless they really want it to change the color of the light :/
The Giant eyeball would have one of these effects (or multiple. I can't decide which one is best, thats why I made the poll!)
-Placing a torch under the eyeball will cause it to emit a "spotlight" effect, a bright beam of light (light level 15) that travels for 30 blocks before slowly fading.
-Making it a redstone torch will cause the Eye to follow mobs or players, at the cost of only traveling 15 blocks.
-The light has the same effect as sunlight, burning undead, and making spiders neutral.
-When a mob or player walks into the view of the Eye, it gives off a weak redstone signal
-Brewing it into a potion of Night Vision will make a potion of True Seeing. A PoTS causes all mobs and players to have the Glowing effect, and any potion particles are multiplied to be more visible. (but only for you. Its client side) You retain the Night Vision.
The Octopus can respawn multiple times in the Octopus Garden, but there is only a .05% chance that two will spawn at the same time.
The Octopus requires a light level of less then 7 to spawn.
The Octopus will attempt to sink any boats it can get its tentacles on.
The Octopus can wander from its Octopus Garden, but it will always stay close by, and will return to the main cave occasionally, to keep up pretenses.
Thank you for reading! If you see any flaws, or have any ideas, please tell me! I'll talk about it if I think you are wrong, but I will always take your opinion into account.
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