Ok, thank you for your explanations, i kept "rotation_mappings" from Jordan peacock because all is good with it, and thank you very much for links !! It is exactly what i need for my personnal server ^^ I think it will be a good thing to update the first post from AtomicStryker here : "More templates : links"
All new templates from ST's that i didn't have add much more structure and it's very fun and beautiful !! I also installed "Recurrent Complex" and "RogueLike Dungeons", only to have others structures and modifications on trees. It seems to be compatible with Ruins,I noticed no bug of compatibility so far...
Twilight Forest 1.12.2 => tested with other mods as Ruins, Voxel_Map, PetBat and Optifine : ALL WORKS VERY VERY GOOD !! SO HAPPY !!
Well ^^ No bugs for the moment, i test in creative mode and explore all the map, all biomes : this is all good and it seems to work very fine, congratulations for this job guys, my favorite mod is back !!
Thank you for all your templates guys, your job is wonderfull !! I have a question : how i could make cohabit all templates frome "Gilly" with templates from "Jordan-Peacock" ?
I do not understand all the functioning of Ruins but i try... particularly this file : rotation_mappings.txt
Both ZIP from Gilly and Jordan have a "rotation_mappings.txt" and it seems that when i use this file from Gilly's ZIP (last for 1.12) : some templates do not appear and vice-versa. I'm not sure for all templates but i try this text file from Gilly and for example there's no "GiantBeanstalk" in Jungle while the template "GiantBeanstalk_CB_1v12.tml" is present in jungle folder from "ruins_config" in "config" folder from .minecraft...
I haven't test more, i noticed it in creative mode with only Jungle biome to verify and after a long time to explore : never see "GiantBeanstalk". But If I replace "rotation_mappings.txt" by that of Jordan => after a few exploration in a new world of Jungle : "GiantBeanstalk" appears... I presume that it must be similar for others templates...
So : how can i make coexist all templates from this 2 very good stuff pls ? I really love all this stuff and i search a way to have all if it is possible...
Will the updates be posted on this forum at the same time (by a few days) as on Curse ? In other words, this forum always remains the official page of this mod nevertheless ?
AleXndrTheGr8st : do you plan to work on the compatibility of Simpleores with Dynmap ? Because i try to make Simpleores Blocks visible with my Dynmap but it doesn't work for me... i know that we can edit one or 2 files .txt to make visible custom blocks from other mods with Dynmap, but i try many things and i did not steel succeed...
We made a video of our private server, your mod is also presented because we use it a lot ^^ Then I wanted to post the link of the video here to thank you for your excellent work ;-)
Big thanks to you !! I hope that the video will please you...
ok, i have found the problem, i'm on the PC of my work, the pictures are good here, on my PC i have just one coal on the fuel emplacement... mozilla problem perhaps, i'm sorry about my reproach and thanks a lot for all !!
^^ Ok... Coal on the bottom, on top and into the right for small, coal on bottom and into the right for medium and large... sorry but it's not well explain in the wiki...
Thank's for that, i have to wait the update for Fyrite config and the return of furnaces...
Yes, i just talked about how to build the furnace, but steel DOESN'T work ! Look at my screenshots, i put all the coal, iron and catalyst for medium and large shunks BUT there's NO animation !! Nothing happen, look at the screenshots, i think there's a real problem.
0
Hello,
Is this mod definitely dead for futur updates ? Or can we hope for an update in 1.12.2 ? (and more)
1
Ok, thank you for your explanations, i kept "rotation_mappings" from Jordan peacock because all is good with it, and thank you very much for links !! It is exactly what i need for my personnal server ^^ I think it will be a good thing to update the first post from AtomicStryker here : "More templates : links"
All new templates from ST's that i didn't have add much more structure and it's very fun and beautiful !! I also installed "Recurrent Complex" and "RogueLike Dungeons", only to have others structures and modifications on trees. It seems to be compatible with Ruins,I noticed no bug of compatibility so far...
0
Twilight Forest 1.12.2 => tested with other mods as Ruins, Voxel_Map, PetBat and Optifine : ALL WORKS VERY VERY GOOD !! SO HAPPY !!
Well ^^ No bugs for the moment, i test in creative mode and explore all the map, all biomes : this is all good and it seems to work very fine, congratulations for this job guys, my favorite mod is back !!
Thank you for that, really ;-)
1
Hi everybody !
Thank you for all your templates guys, your job is wonderfull !! I have a question : how i could make cohabit all templates frome "Gilly" with templates from "Jordan-Peacock" ?
I do not understand all the functioning of Ruins but i try... particularly this file : rotation_mappings.txt
Both ZIP from Gilly and Jordan have a "rotation_mappings.txt" and it seems that when i use this file from Gilly's ZIP (last for 1.12) : some templates do not appear and vice-versa. I'm not sure for all templates but i try this text file from Gilly and for example there's no "GiantBeanstalk" in Jungle while the template "GiantBeanstalk_CB_1v12.tml" is present in jungle folder from "ruins_config" in "config" folder from .minecraft...
I haven't test more, i noticed it in creative mode with only Jungle biome to verify and after a long time to explore : never see "GiantBeanstalk". But If I replace "rotation_mappings.txt" by that of Jordan => after a few exploration in a new world of Jungle : "GiantBeanstalk" appears... I presume that it must be similar for others templates...
So : how can i make coexist all templates from this 2 very good stuff pls ? I really love all this stuff and i search a way to have all if it is possible...
PS : very sorry for my english, i'm french...
0
Will the updates be posted on this forum at the same time (by a few days) as on Curse ? In other words, this forum always remains the official page of this mod nevertheless ?
0
Thank you for your answer, widgets are actually the problem, thanks for links. I presume the update to 1.12.2 will be available here first when done ?
I'm so happy with this mod, i can't wait for this release ^^
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Hello,
Is there a problem on this site ? Links are broken and i can't download this mod ans plugins in the latest verion 1.12.2... Crash problem ?
0
Hello all !
AleXndrTheGr8st : do you plan to work on the compatibility of Simpleores with Dynmap ? Because i try to make Simpleores Blocks visible with my Dynmap but it doesn't work for me... i know that we can edit one or 2 files .txt to make visible custom blocks from other mods with Dynmap, but i try many things and i did not steel succeed...
Maybe that somebody has already succeeded here ?
0
I think that an image is missing : "knight_metal_loop.png" into the textures
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I think yes but with a textures pack...
1
We made a video of our private server, your mod is also presented because we use it a lot ^^ Then I wanted to post the link of the video here to thank you for your excellent work ;-)
Big thanks to you !! I hope that the video will please you...
XAV
0
I agree, it's too easy... :-(
0
0
Thank's for that, i have to wait the update for Fyrite config and the return of furnaces...
0