

DISCORD

v1.2.1 for 1.8.X
v1.2.0 for 1.8.X
v1.1.5 for 1.8.X
v1.1.3 for 1.7.X
v1.1.2 for 1.7.X
v1.1.1 for 1.7.X
v1.1.0 for 1.7.X
v3.2.2 for 1.5.X
v3.2.1 for 1.5.X
v3.2.0 for 1.5.X
v3.1.4 for 1.5.X
v3.1.3 for 1.5.X
v3.1.2 for 1.5.X
v3.1.1 for 1.5.X
v3.0.5 for 1.4.X
v3.0.4 for 1.4.X
v3.0.3 for 1.4.X
Shader Files












Texture submissions are always wanted! New textures of missing stuff and re-textures of existing stuff, all submissions will be considered for inclusion (especially any missing textures).
Here's Ovo's pack style in his words:

Looking for Pocket Edition? JacquesRemy has converted this pack over for us! Their thread is over here!
OVO'S RUSTIC PACK: REDEMPTION FOR ANDROID

Images are located in their respected folder as it were if it was in minecraft.jar.(Google Drive) -- Click on open folder to view contents as a thumbnail. If you can a weird error when trying to download from the link above, you have third-party cookies blocked in Chrome like myself, Pythros. You will need to add an exception. To do so, go to Settings\;Privacy\Content Settings\Manage Exceptions under Cookies and
add ..]googleusercontent.com, then press OK.If you find any errors in naming or missing credits, send a PM to LoardVader describing what is wrong and he will fix the problem. But please follow this guideline to make it easier to understand the problem!

Ovo's original credits:
JohnSmith for the water and lava animations.
Ghost2 for the HD paintings re-composition.
Someone unknown, Misa, Sumpumpolis, XSSheep, Ovocean for the font.
Misa, we are currently using some of her buffs and de-buffs textures as place holders.
2
Hah, I was about to ask, "Not 1.8.9? Aww.". Awesome work with the support
I've got all my 1.8 essential mods downloaded, all I'm waiting for now is RTG.
(1.7.10 RTG with all those mods was so slow with terrain generation. It was painful! That's why I'm ready for RTG 1.8. Have an example of a 1.7.10 Biomes o' plenty swamp with many mods including RTG
)
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Yes, you have ranted enough.
There were no 'three years of attempts now with no joy'. Infact, we saw at least 3-2 mods that increased build height and chunk generation heights from 256 to 2048. Then Mojang created a new update to go up to 256 with the introduction of the new terrain system.
The only thing was that the modders got bored and move onto other projects. It was proven it works. You don't need any more proof.
"impossible unless Mojang steps in, and they won't, no matter how much people hope differently." Seriously? You sound like someone who got salty things didn't go his way, so when they didn't he immediately tried to throw down everyone who hopes otherwise. Stop it.
"Bring the build height up to 512 or 1024 with cubic chunks" You apparently have no idea how numbers work in regards to these things. Limiting the height of generation does not make anything easier to code in, you still have to mess with Mojang's codes and variables in the same ways, and you're just placing a fake limit.
"The second option is just build a brand new game from scratch. I keep wishing someone would do this."
http://www.minetest.net/
Go nuts. Build and generation height goes beyond 60,000 blocks in both directions. It's essentially a free open source Minecraft with a diverse modding scene and talented people just messing about with code.
You need to quit saying you aren't proven wrong when you even quoted a working mod. Buggy, unfinished, whatever. It translated to a reality you keep wanting to deny because things are unfinished. Then you rant, seemingly complaining(?) about it without taking any action to make it a reality.
1
Except you are wrong.
He didn't look at the amount of work and nope out, he just simply didn't have the time and money to have hour long sessions of coding, which this requires at this point, to iron out bugs and complete functions. What Cuchaz needed was a stable income coming from the internet to fund development time into TallWorlds. (Which would be a hard thing to get, which is why he doesn't have it.)
"but I really wish people would quit hyping this up as the next big thing." I've hardly seen anyone hype it up. I've seen mentions and a bit of "interesting". But nothing exploding over it. (Besides maybe the thread dedicated to cubic chunks in the first place)
Even then, if it was hyped up, Cuchaz would probably be getting more funding and interest for his projects in the first place.
"It isn't, it won't be, it can't be done." Except it was. Right here. You can see it and play it. It's not complete, but it's functioning.
Re-evaluate your morals and encourage modding, don't try to spoil it with pessimistic views because you think something can't be done when an attempt is made and someone simply doesn't have the time to do it. The modding community has proven such things can be done time and time again. (Examples: RWG/RTG on realistic biome transitions. Terrafirmacraft on complex systems and biome/terrain/cave generation. etc etc.)
TL/DR; Don't be someone who says "This is impossible." to a task that is possible unless it is literally impossible, like physically imploding the universe with your bare hands.
1
Well, not much besides Cuchaz announcing that he's creating his own game, and (if you weren't around at the time) an update to Tall Worlds (Nothing like trees, or ores. But better like memory optimization and such
). Oh, and I think a poll and few other stuff, but yea. Welcome back 
1
Yea. Usually trying to work making games for a living is extremely stressful if you don't have proper funds coming in. Hopefully it won't be so bad though ;D
I'm already liking the story you have going with the game as it is now, too, so hopefully the interest of the story can pull more people into wanting to play the game
I notice /story/ is usually what a lot of games that go sandbox are missing nowadays. They still can be popular, but still... Terraria, Minecraft, Cubeworld, Starbound (Has a story but it isn't developed at all...), Starmade, (At least that I know of, for Starmade.) Space Engineers, Grav, StarForge (RIP you would-be magnificent game)... And That's all I can name off the top of my head xD. Checking my Steam list, I see Blockscape, Kenshi, and Kinetic Void (Unless I completely miss the point of the game). I miss storylines...
As for Minecraft, it wasn't really made with story in mind.
1
Well, I hold buying into early-in-development games with the same way I see Early access games on Steam. Everything will change. Even if that means the way it's going to be marketed
1
I'd definitely love a fresh breath of air to something new coming from you if I had played one of your games for so long
. I have confidence you'd come up with something new that would be good. (even though we aren't exactly at the... getting to the decision making point on that yet...)
Edit: But honestly I'd rather go with what you prefer. If the game loses popularity and doesn't help with sales, then it might be good to just let go, but if it has lots of fan support and many playing it... Dropping it might feel like a stab in the back to that many who were playing. Just my thoughts, which I'm sure is common sense anyways
1
That's also why some people make a living by creating multiple games after one. Then again, subscription based games stay popular. Take World of Warcraft and EVE for example
But right about anyone can keep a game alive if they stay on making and updating it. They usually only die if they lose support. Take Tribes Ascend and, well, everything HiRez makes for example.
1
1
Then delete the // to enable it. Parallax should work. The parallax is a bit messy but it works perfectly.