Yes, it is 700 blocks. It moves forward at (what it says) 1.9 Meters a second. And it turns pretty fast, actually. Takes about 15~ or so seconds to turn from North to east, or west.Quote from Phierb
That thing's 700 blocks? Also, with sails that small you'd be moving at a block an hour.
Well, how about something like this? Or would it require a major overhaul?
Maybe when you're done with all the important stuff you could add a config file to enable/disable physics?
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Feb 24, 2014Posted in: Minecraft Mods
Feb 23, 2014Posted in: Minecraft Mods
I built a boat with the largest ship (700~ blocks). No bugs to report besides bugs that happen with normal/small ships. Like how if you turn the boat to not face a direct direction (North, South, East, and West) your character will start sliding towards the center of the ship. (The effect is stronger the farther away you are from the center of the ship) The effect is also stronger depending on how far away from a direct direction you are. For example, if you were pointing directly north west you would slide to the center of the ship much faster than if you were closer to just facing North
Edit: Here's my ship! It's beautiful.
Feb 22, 2014Posted in: Minecraft Mods
May I ask what version of forge you are using? I keep falling out of every ship, even the smallest. No collisions whatsoever.
Sorry for not having any real documentation on this. Eventually, I want to put a wiki on my website that explains how the mod works, but I haven't gotten to it yet. Here's the short version.
Make a ship out of blocks. Put sails on it. Make the sails out of cloth/wool blocks. Put a "Ship block" and a "Helm block" on the ships. Use the ship block to launch the ship. Once launched, use the helm block to pilot the ship.
Edit: This isn't a problem with forge, this is a problem with MagicLauncher unfortunately. When I started the mod without using MagicLauncher it worked perfectly fine.
Feb 17, 2014Posted in: Minecraft Mods
Even with your mod as a standalone without any other mods (I even tried all types of forge versions and the recommended) all you do is fall through the ship. I was guessing it was a config file error but the mod doesn't generate a config file anymore...?
Feb 16, 2014Posted in: Minecraft Mods
Sadly, it is too difficult for some uses to upgrade to Java 7. The Minecraft installer on Windows makes this hard to do, and also older versions of OSX make this hard to do. I think we're just stuck with Java 6 for a while longer.
In other news...
Ships Mod v0.6 beta has just been released!! This is mostly an update for the new supporters on Patreon. Here are the changes:
- Added items for Patreon supporters:
- List of Supporters
- Supporter Plaque
- Large Supporter Plaque
- Raised ship block cap to 1000 blocks
- Ships Mod is once again compatible with Java 6
Hmm, strange. v0.6 makes it so I don't collide with boats at all. Any boat.
Feb 9, 2014Maloonkey posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft Mods
The error in specific is that blocks from the surface aren't loaded so shadows do not generate from them. You probably need to turn the render distance up so it can generate the surface. Or you have other things turned on, like Advanced OpenGL or you have shadow frustum turned off.Quote from Synthesizer
SEUS v10.1 has bump map enabled. I'm guessing you want to know how to bump map a texture pack.
What are your specs?
Turn on/off shadow frustum?
I don't get this error with SEUS, but I sometimes get it with other shaderpacks.
Feb 1, 2014Maloonkey posted a message on [1.7.10] [Liteloader] VoxelCam - Minecraft Screenshot Manager, Uploader, and EditorPosted in: Minecraft Mods
Could you give a specific version?Quote from Thatapplefreak
Please read on, the snapshot currently only works with the first beta Liteloader 1.7.2
Feb 1, 2014Maloonkey posted a message on [Deleted in compliance to Chococapic13's new rules for his shaders]This shader doesn't support all video cards. Intel HD integrated graphics can't support it.Posted in: Minecraft Mods
Jan 26, 2014Maloonkey posted a message on The Designer's Guide to Bump Mapping (quick-fix for 1.6!)Posted in: Resource Pack Discussion
For Parallax in the newest preview of SEUS, open gbuffers_Terrain.fsh and look for line 405 in Notepad++. If line 405 isn't the same for you, this is what the line you are looking for should look like.Quote from corner_g
Regarding the screenshots: that is fantastic looking! I absolutely love the cobblestone on the last screenshot, and the stone brick and log tops on the second screenshot!
However, I am still a bit confused. So, that is what we will wait for, but those features aren't currently publicly released? Or has the process changed?
You can let me know now, or after Sonic has more info on it if you want.
Then delete the // to enable it. Parallax should work. The parallax is a bit messy but it works perfectly.
Jan 26, 2014Maloonkey posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft Mods
I've already gotten Parallax to work on the v10.1 preview. Let me show you how.
Use Notepad++ and find line 405 then delete the // to turn it from a comment to readable code.
Jan 20, 2014Maloonkey posted a message on [1.7.10 - 1.18.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.32 and Enhanced Default v1.131 out now! (1st January, 2022)Posted in: Minecraft Mods
Minecraft DOESN'T crash. It hangs. It won't close out until you kill it in task manager.Quote from KoolaidTheBoss
yes but minecraft creates a crash report and specifies what made your game crash...
Jan 19, 2014Maloonkey posted a message on [1.7.10 - 1.18.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.32 and Enhanced Default v1.131 out now! (1st January, 2022)Posted in: Minecraft Mods
Minecraft doesn't crash. The display drivers stop responding and Minecraft turns into a white screen. Still no light on the issues because nobody wants to bother.Quote from KoolaidTheBoss
Jan 18, 2014Maloonkey posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft Mods
If you read up a bit, Optifine is incompatible when you use 1.7.2 and shaders.Quote from WizWeed
I'm having some weird problems. It looks horrible, I have no idea what is the cause of this but yeah..
Here is it:
Now, I followed all the instructions, I got Minecraft Forge - Optifine - I followed the three settings FOR CLOUD AND whatnot.
Anyone have suggestions?
Jan 11, 2014Posted in: Minecraft Mods
Ooh, that's amazing progress. I'm guessing you have tested shaders like SEUS and Sildur's?Quote from karyonix
1.7.2 development status
Water shader does not work.
Normalmap and specularmap do not work.
I will also have to learn gradle build system used in forge before I can share the mod.
Dec 22, 2013Maloonkey posted a message on [1.7.10 - 1.18.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.32 and Enhanced Default v1.131 out now! (1st January, 2022)Posted in: Minecraft Mods
I'm already updated, I have a Mobility Radeon HD 5870, our cards are way different.(In a sense that they were built differently)Quote from Regi24If your running an AMD card update your drivers to 13.12, the shaders work fine for my 7970.
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Aug 6, 2011@EpicReacher, When did they say that? A YEAR AGO? Also 100 free accounts doesn't mean they are going directly to you so get over it :\. And the minecraft forums aren't mojang. so... Anyways Grow up get your OWN money and don't live off of free things. That's a life lesson for yah. But I too have a reason to hate mojang. Reason: They release the new updates but they are buggy as heck! But then again they release a patch like 2 minutes later XD.Posted in: News
Aug 5, 2011@Intellectz Yes I agree with you highly BUT I'm also not cowering and I support mojang and I'm not going for bethesda... Although I loves bethesda's games and all it's just not right that they are dealing with this that short. And notch said on "The Word of Notch" that a Sweden lawyer told him that he expects him to have the lump of cash up front before the blah blah starts. And I take that pretty harshly. The amount of money that needs to be paid is unknown at this time as it won't probably be told until the sue is lost or won and in either way this is bad... The word "Scrolls" that mojang is using has been used for about 2 months at least and nobody has said a thing about "The Elder Scrolls" In that time yet Bethesda has just shot there rockets after seeing this once. This here really makes me angered that such a great company would do such a thing. (This feels so much like political talk with some kid talk in the background!) Although bethesda is... Rather insulted or either they feel copied it is that mojang should have done deeper research and should see if certain names they use can be copyrighted.Posted in: News
Aug 5, 2011He also said Scolls not Scrolls. Also guys Bethesda isn't the bad guy... (well they are sorta) They make great games and they slipped onto Notch's name for the game and got... What should I use... "Confused" as I may say it. How ever Bethesda should also consider being on "Bright side" And not go crazy with One simple word someone might get confused about. As saying Scrolls doesnt mean The Elder Scrolls in anyway unless they abbreviated The Elder Scrolls into just Scrolls. Mojang however Didn't mean for this to happen and Bethesda should of acknowledged that instead of suing. But Mojang was already asked to not use the name "Scrolls" in the new game not much similar to The Elder Scrolls. So otherwise Mojang is being sued as sadly it may be we merely can't stop it so commenting Especially on these forums wouldn't really work.Posted in: News
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