More screenshots:
RedLogic is a replacement for the Wiring, Logic, and Lighting parts of RedPower, and it also has some other features.
Downloads
Immibis Core is required.
Immibis's Microblocks is optional. Microblocks work on wires and gates (and do stop things connecting).
Wire recipes
(may be changed later)
Red alloy wire:
Insulated wire: (all colours work) (you can also use wool instead of dye)
Bundled cable:
Free-standing wires: (all wire types work, you can also craft them back)
Insulated wire: (all colours work) (you can also use wool instead of dye)
Bundled cable:
Free-standing wires: (all wire types work, you can also craft them back)
Gate recipes
(likely to be changed later)
AND gate:
OR gate:
NOT gate:
RS latch:
Toggle latch:
NOR gate:
NAND gate:
XOR gate:
XNOR gate:
Buffer gate:
Multiplexer:
Repeater:
(to change the delay, shift-right-click with a screwdriver)
Timer:
Counter:
Sequencer:
Pulse former:
Randomizer:
State cell:
(that's an RS latch in the middle)
Synchronizer:
(those are also RS latches)
Bundled latch:
(D-latch in the middle)
Bundled relay:
(AND gate in the middle)
Bundled multiplexer:
(Multiplexer in the middle)
Bundled AND/OR/NOT/XOR:
(AND/OR/NOT/XOR in the middle)
Comparator:
OR gate:
NOT gate:
RS latch:
Toggle latch:
NOR gate:
NAND gate:
XOR gate:
XNOR gate:
Buffer gate:
Multiplexer:
Repeater:
(to change the delay, shift-right-click with a screwdriver)
Timer:
Counter:
Sequencer:
Pulse former:
Randomizer:
State cell:
(that's an RS latch in the middle)
Synchronizer:
(those are also RS latches)
Bundled latch:
(D-latch in the middle)
Bundled relay:
(AND gate in the middle)
Bundled multiplexer:
(Multiplexer in the middle)
Bundled AND/OR/NOT/XOR:
(AND/OR/NOT/XOR in the middle)
Comparator:
Lamp recipes
(most likely permanent)
Any colour works. Recipes are probably permanent, unless someone complains they're too similar to RP2's. There are no inverted lamps.
Indicator lamp - does not emit light but still changes colour:
Normal lamp:
Decorative lamp - always on:
Decorative flat lamp:
Indicator flat lamp:
Normal flat lamp:
Decorative cage lamp:
Indicator cage lamp:
Normal cage lamp:
Indicator lamp - does not emit light but still changes colour:
Normal lamp:
Decorative lamp - always on:
Decorative flat lamp:
Indicator flat lamp:
Normal flat lamp:
Decorative cage lamp:
Indicator cage lamp:
Normal cage lamp:
Button/plate recipes
Any dye can be used.
Lumar button:
Latchable lumar button:
Self-latching lumar button: (Left is an RS latch)
Lumar plate:
Latchable lumar plate:
Self-latching lumar plate:
Latchable buttons emit a very short redstone pulse, then stay pressed as long as there is an external circuit powering the block they're attached to.
Self-latching buttons emit a redstone signal when not pressed. When you press them, the signal turns off, and the button stays pressed. The button pops out when an external circuit powers the block they're attached to.
Toggle buttons stay pressed until you click them again. They are crafted like self-latching buttons, but with toggle latches instead of SR latches.
Try connecting a latchable and a self-latching button together with a short piece of wire, and see what happens.
Recolouring example - works with all types of buttons and plates:
Lumar button:
Latchable lumar button:
Self-latching lumar button: (Left is an RS latch)
Lumar plate:
Latchable lumar plate:
Self-latching lumar plate:
Latchable buttons emit a very short redstone pulse, then stay pressed as long as there is an external circuit powering the block they're attached to.
Self-latching buttons emit a redstone signal when not pressed. When you press them, the signal turns off, and the button stays pressed. The button pops out when an external circuit powers the block they're attached to.
Toggle buttons stay pressed until you click them again. They are crafted like self-latching buttons, but with toggle latches instead of SR latches.
Try connecting a latchable and a self-latching button together with a short piece of wire, and see what happens.
Recolouring example - works with all types of buttons and plates:
Integrated circuit-related recipes
Cleanroom Wall:
Cleanroom Air Filter:
Redstone Digitizer:
I/O Pin Marker:
Schematic Compiler:
Chip Fabricator:
Integrated Circuit: (photomask is not consumed)
Cleanroom Air Filter:
Redstone Digitizer:
I/O Pin Marker:
Schematic Compiler:
Chip Fabricator:
Integrated Circuit: (photomask is not consumed)
Other recipes
Screwdriver:
How to make integrated circuits
Build a cuboid room out of cleanroom wall blocks. Include all corners and edges.
Do not use any blocks except for cleanroom walls, cleanroom air filters, redstone digitizers, and yellow, red or orange lamps.
For every 4 air filters you have in the wall/floor/roof you may have one other block (including air blocks), like so:
(yes, it's unrealistic)
Place a Redstone Digitizer somewhere in the roof.
Build your circuit inside the room. The black blocks are I/O Pin Markers, and determine where the circuit connects to the outside world. Use a screwdriver on them to change the mode and connection type (red alloy or bundled cable).
Red is output, blue is input.
In this image I'm just using a single AND gate:
Right click the Redstone Digitizer to start scanning. When it finishes, a schematic item will pop out of the top.
Right click on a Schematic Compiler to begin compiling it into a photomask. If you have IC2 or BC installed, this requires power. For IC2 there is no maximum voltage. The time and energy used depends on the complexity of the circuit.
When it finishes, right click with an empty hand to retrieve the schematic, then the photomask.
The last step is to insert the photomask, and some stone and redstone, into a Chip Fabricator.
This also needs power. Creating one IC takes 12800 EU or 5120 MJ and does not depend on anything else.
When it is done you will get an Integrated Circuit item:
Right click to place it, and you will see that it works like the original circuit - in this case an AND gate:
It is possible to make circuits much more complex than a single gate, of course.
Do not use any blocks except for cleanroom walls, cleanroom air filters, redstone digitizers, and yellow, red or orange lamps.
For every 4 air filters you have in the wall/floor/roof you may have one other block (including air blocks), like so:
(yes, it's unrealistic)
Place a Redstone Digitizer somewhere in the roof.
Build your circuit inside the room. The black blocks are I/O Pin Markers, and determine where the circuit connects to the outside world. Use a screwdriver on them to change the mode and connection type (red alloy or bundled cable).
Red is output, blue is input.
In this image I'm just using a single AND gate:
Right click the Redstone Digitizer to start scanning. When it finishes, a schematic item will pop out of the top.
Right click on a Schematic Compiler to begin compiling it into a photomask. If you have IC2 or BC installed, this requires power. For IC2 there is no maximum voltage. The time and energy used depends on the complexity of the circuit.
When it finishes, right click with an empty hand to retrieve the schematic, then the photomask.
The last step is to insert the photomask, and some stone and redstone, into a Chip Fabricator.
This also needs power. Creating one IC takes 12800 EU or 5120 MJ and does not depend on anything else.
When it is done you will get an Integrated Circuit item:
Right click to place it, and you will see that it works like the original circuit - in this case an AND gate:
It is possible to make circuits much more complex than a single gate, of course.
Unfinished/unstarted/broken things
- Coloured bundled cable (might not ever be added; it's extremely unimportant)
- Recipes.
- Computers.
- Perhaps FPGAs or PALs?
- Anything else I forgot or didn't think of yet.
License
Copyright (c) 2012 Alex "immibis" Campbell Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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I don't know if this is the exact cause of the issue, but in version 1.0.2 your mcmod.info incorrectly lists the mod version as 1.0.1:
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Binnie's Mods v2.0 dev 5 has been released with a compatibility update for Forestry 3.1.0.3, so upgrading may fix the issue.
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Yes. I've discovered the culprit is the following setting in the config.
It seems that it no longer prevents flint dropping from gravel when set to true, but instead disables seed drops.
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I've been encountering this, and it looks to be a conflict with Forge Multipart used by Wireless Redstone Chickenbones Edition (it automatically downloads the mod). Removing Immibis' Microblocks doesn't seem to have any adverse effects, as the mod appears to provide the exact same functionality.
Reika's ExpandedRedstone has a block breaker among other things that might be of interest.
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Ah, that explains it, thanks. I thought I had remembered being able to move a reservoir around at an earlier time, I must have been using a vanilla pick at the time.
After switching to a vanilla iron pickaxe I noticed that breaking a single liquid pipe seems to produce 2 liquid pipes and 1 lubricant hose.
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Minecraft might be running out of memory, as that log contains quite a few out of memory errors. Try increasing the amount of RAM allocated to Minecraft. You can find instructions on how to do so in numerous places on the forum or via a search engine. I do, however, second Kraal's advice to try MultiMC, it makes handilng multiple instances of Minecraft much more convenient and offers many extra features such as increasing memory allocated to Minecraft, upgrading/downgrading LWJGL, installation of older versions of Minecraft, easy JAR mod installation (with Forge installation integration), offline mode (for when the Mojang servers are down) and so on.
Also, the most recent version of Optifine was built against Forge 7.8.0.707, trying higher versions of Forge could be causing incompatibility issues as Optifine overwrites base class files that may have been updated in the more recent versions of Forge. This is one reason I don't use Opitfine myself, as the author doesn't keep his versions up-to-date with Forge builds as often as I would prefer.
1
You were partially right about IC2, GregTech (a popular IC2 addon) uses steel quite a bit in the recipes it modifies as a way to increase the difficulty (even flint and steel was modified to require the use of a steel nugget to craft). I wouldn't be surprised if in the future Gregorious attempts to override some of the recipes in RotaryCraft for what he views as "balancing purposes."
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I honestly don't see why mod makers insist on using the same three gems: emerald (a type of beryl), ruby and sapphire (both types of corundum) when there are dozens of gemstone varieties in existence (alexandrite, aquamarine, carnelian, cat's eye, jasper, moonstone, opal, red beryl, turquoise, zircon, etc.)