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    posted a message on DartCraft Beta 0.2.20
    Bug found:

    Right clicking on a Carpenter's Block/Slope (the corner blocks) from the Carpenter's Blocks mod while holding a force pack results in a crash. If it doesn't for normal packs, upgrade it to maximum capacity and then give it the sturdy upgrade and try again.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    sp614x: Perhaps you should read this:
    http://forum.feed-the-beast.com/threads/direwolf-20-1-6-4-pack-wont-work-with-optifine.35478/

    More specifically, this:
    http://forum.feed-the-beast.com/threads/direwolf-20-1-6-4-pack-wont-work-with-optifine.35478/#post-489679

    I think this is what people are complaining about for inter-compatibility and it not working.
    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20
    It would appear that with Biomes o' Plenty, creeper tots and ender tots don't seem to like spawning in said biomes. Neither do the chu chus. Damn. I like those guys...
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Benimatic: Updated my previous post with some more details in case if you've seen it already and were trying to investigate it.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Furious1964

    I can confirm that Liquid Ender reads as "Null" in the Smeltery Control Block. If you want a screen shot, I will provide it. but it\s not that hard to replicate.


    Indeed. I'm thinking it's because it appears to be a Thermal Expansion dependency, unless, mDiyo, you made your own liquid ender?
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Whenever I'm in one of those hilly mounds that look like circular domes with ores hanging from the roof, I get spammed in the console with:

    013-09-12 23:23:25 [INFO] [STDERR] java.lang.reflect.InvocationTargetException
    2013-09-12 23:23:25 [INFO] [STDERR] at sun.reflect.GeneratedConstructorAccessor71.newInstance(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] at java.lang.reflect.Constructor.newInstance(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.entity.EntityList.func_75620_a(EntityList.java:120)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.tileentity.MobSpawnerBaseLogic.func_98281_h(SourceFile:233)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityMobSpawnerRenderer.func_98144_a(SourceFile:22)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityMobSpawnerRenderer.func_76905_a(SourceFile:17)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityMobSpawnerRenderer.func_76894_a(SourceFile:12)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:536)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
    2013-09-12 23:23:25 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-09-12 23:23:25 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    2013-09-12 23:23:25 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    2013-09-12 23:23:25 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-09-12 23:23:25 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] at magic.launcher.Launcher.main(Unknown Source)
    2013-09-12 23:23:25 [INFO] [STDERR] Caused by: java.lang.NullPointerException


    These ONLY occur when I look at the spawners of certain kinds (i.e. TFWraith).

    This causes memory to swiftly be devoured, and I've noticed a great many spawners have show up as empty as well...

    Can I make a suggestion? Please add a config option to disable the generation of spawners if you have no idea on how else to fix this, aside from boss spawners. Otherwise, I find the need to go in creative mode and swiftly take care of the spawners, lest I be suffering out of memory problems despite having allocated 2gb worth. It only takes minutes for this kind of flooding to devour all my ram.

    EDIT: Specifically, getting down to (hopefully) the root of it:

    013-09-13 09:46:04 [INFO] [STDERR] java.lang.reflect.InvocationTargetException
    2013-09-13 09:46:04 [INFO] [STDERR]     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    2013-09-13 09:46:04 [INFO] [STDERR]     at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    2013-09-13 09:46:04 [INFO] [STDERR]     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    2013-09-13 09:46:04 [INFO] [STDERR]     at java.lang.reflect.Constructor.newInstance(Unknown Source)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:167)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:179)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
    2013-09-13 09:46:04 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2013-09-13 09:46:04 [INFO] [STDERR]     at twilightforest.entity.EntityTFWraith.func_110147_ax(EntityTFWraith.java:40)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:193)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.entity.EntityLiving.<init>(EntityLiving.java:85)
    2013-09-13 09:46:04 [INFO] [STDERR]     at net.minecraft.entity.EntityFlying.<init>(SourceFile:9)
    2013-09-13 09:46:04 [INFO] [STDERR]     at twilightforest.entity.EntityTFWraith.<init>(EntityTFWraith.java:22)
    2013-09-13 09:46:04 [INFO] [STDERR]     ... 11 more


    These two things tend to spam up the console a lot. Is there any way to disable TFWraiths?
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    progwml6: 1.4.4 for 1.6.

    Also, crash bug in said version, all I was doing was fighting mobs and the smeltery was just sitting there idling:

    2013-09-12 19:59:26 [SEVERE] [ForgeModLoader] A TileEntity type tconstruct.blocks.logic.SmelteryLogic has throw an exception trying to write state. It will not persist. Report this to the mod author
    java.lang.IllegalArgumentException: Empty string not allowed
    at net.minecraft.nbt.NBTTagString.<init>(SourceFile:15)
    at net.minecraft.nbt.NBTTagCompound.func_74778_a(SourceFile:81)
    at net.minecraftforge.fluids.FluidStack.writeToNBT(FluidStack.java:88)
    at tconstruct.blocks.logic.SmelteryLogic.func_70310_b(SmelteryLogic.java:1060)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:317)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:127)
    at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:232)
    at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:284)
    at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:901)
    at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:358)
    at net.minecraft.server.MinecraftServer.func_71260_j(MinecraftServer.java:391)
    at net.minecraft.server.integrated.IntegratedServer.func_71260_j(IntegratedServer.java:242)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:535)


    EDIT: I think I know why. An endermen happened to teleport inside my smeltery and I think that's what may have caused it. Not positive, but when I booted my world back up I found an endermen sitting inside.

    EDIT 2: A closer look showed that the controller block had been replaced with a seared brick, but you could right click it and still access the interface. It was completely empty though.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Is it me, or is moss stone not craftable in the 1.6 version anymore?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x][Forge] Equivalency - Say huzza! Thermal Expansion 3 and Equivalency!
    Quote from Lomeli12

    Yeah, a lot of people have been getting crashes with Factorization installed, but I've never been able to recreate it. I have a second build that some people says works, try it out. Otherwise, the only other options are to either remove Factorization or wait for pahimar to fix it and release an official build.
    https://dl.dropboxus...sal-prei-26.jar


    This also occurs with DartCraft 0.2.05. Same type of error and everything. EE3 alone is the cause of it.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Herobrine Mod OFFICIAL 3.6
    Quote from Zmanboyshark

    I followed the instructions to the letter, I have Forge for a mod whatever, and it still crashes. I disabled all my other mods, still crashes. I tried using the easy installer, it says that 'java.io.FileNotFoundException: log.txt (Access is denied)

    HEROBRINE MOD

    Y U NO WORK?


    Because you're doing it wrong.

    First off, don't ever unzip and inject into minecraft.jar.

    Burnner_'s instructions are outdated and need to be revamped.

    You hear this, Burnner_? I'm doing this for you so you get less QQ from newbs!
    I suggest you change the installation process as well, because this is clearly still not working for folks.
    1. Download the mod and put it somewhere, NOT inside the mods folder.
    2. Open the herobrine<version number>.zip file, and extract the folders "into.minecraft" and "into_minecraft.jar"
    3. If you already have the sounds installed along with the config options/schematics, skip this step. Otherwise, just copy and paste the files inside "into.minecraft" into your .minecraft folder.
    4. Go inside the "into_minecraft.jar" folder, and use your favorite zipping program (I use WinRAR) to pack all the files into a .zip file. Rename it to HerobrineMod31.zip
    5. Move this new zip into the mods folder.
    6. Start the game and enjoy.
    I will admit, I'm personally disappointed that we have to go through such steps. Therefore, again, Burnner_, I really recommend you change how you handle things better because this is a bit of a setback for most. You want noobs to stop whining? Try looking at mods like IndustrialCraft 2. They have config options generated on run time instead of relying upon forcing a config file to be manually installed.

    I hope you take this into consideration.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor

    On another note: I'm still debating if I will cause Taint as a result of magical mishaps like in TC2. If I do I will allow that specific part of it to be switched off in the config.


    Magical mishaps. Excellent!

    Once too much flux is in the air, whenever you try to boil water, it should turn black as sin. Taint is spread everywhere from the cauldron with a massive monster potentially rising up that the player has to defeat, and it drops all the excess essentia in the form of wisp essence when slain. Destroying the monster could immediately suck down the flux level, as the explosion of negative energy is enough for a black hole of positive energy to be born momentarily with some lightning or weather effects.

    Ideas for new items:

    -Purity Cores: Allows for golems to be rendered immune to the corruption effect (if there is one like in TC2)
    -Cleansing Cores: Whenever golems detect taint, they will attempt to help remove it by carrying the source power of a holy totem, damaging nearby taint creatures and slowly causing the taint to recede away from them.
    -Unholy Core: Another method of rendering the golems immune that would be cheaper, but you won't want to keep them around your base. They'll be fully tainted, yet won't be out of control and will still oppose the taint, though they tend to emit flux waves and may spread small bits of taint wherever they go. Useful for helping to keep taint around for a controlled environment so iron golems can attack taint creatures while ensuring the taint doesn't drop.

    Taint through Flux Nodes:

    History and it's evolution are known to be susceptible to different events arising. It would appear to be a normality for dark spirits to awaken the unholy creatures of the dead at night. Sometimes, the creatures even have their own portals set up where they can flood through endlessly if left unchecked... The barrow hills has been home to many of the undead, a prison constructed to ensure they don't leave. Whoever built these sure intended to warn off adventurers, and as long as violence isn't detected, the flux node will continue to slumber, slowly oozing itself into the atmosphere...

    However, should a flux node be awoken, it may attempt to increase itself in size and flux outpouring. These 'portals' to lands where the most anti-life creatures are will slowly push itself through the portal, working to corrupt and destroy all of mother nature... and you. Because the chamber is covered with the unholy essence of undeath, it is very easily corruptible, able to immediately house a mighty Heart of Taint that beats with an evil presence, spreading it's disease forcefully with each big heart beat by one black in a circular radius.

    There is a way to combat this, with a node moving crystal. If an adventurer were to be more cautious, he will take the opportunity to drag the flux node out of the barrow hill -- just outside will even be sufficient enough. It will cut off the negative connection with the inner sanctum it has been eroding away at, greatly hindering it's speed. Cleansing aura nodes can also help by directly engaging the flux node, as if an angel and a demon were fighting.

    Anti-Taint through Quartz:

    Quartz comes from the Nether realm, which is a place of blazing heat and flame. Very few fires can be put out and the way the netherrack burns is one in which it cleans itself from corruption. Hence, Netherrack blocks that are on fire are subsequently immune to the effect of taint. Some fires have been burning so long since their creation that they've slowly cooked raw crystals, Quartz, into existence over the span of several centuries. These quartz crystals are unique in fighting the taint because of this, since they have been kept so clean and pure over countless decades of being alight with fire. All it takes is a little extra glowstone to make it activate and show it's true potential as the stand against the Taint. Then, the light shall blaze through the foul darkness and disintegrate it, driving it back to the depths of whatever Hell it crawled out of.
    Posted in: Minecraft Mods
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Bly

    Good grief guys. Give the man a break. It's awesome how a mod was influenced by Vechs :D


    Thank you. Truth be told, I have two versions of all the maps. One is that I cheat on them when I feel like going on a rampage and murdering everything in my path due to frustration on non-cheat world.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from DjessNL

    So.. first thing's first. I like how you are cheating the map, judging by your hot bar. Second thing.. you know they are based on ZISTEAU, not on ''Zystonians'' right. Also, you may wanna mention the name of said mod (Tinkers' Construct)

    All I came here to do is point out that the battle sign was a tribute to Vechs. Forget if I'm cheating or not, I just wanted to do what I said earlier.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Vechs, you may already know this by now, but a certain mod has dedicated something towards those Zystonians of yours in Inferno Mines. Ignore the chisel part as the mod version I'm using is still in development. :P

    Posted in: Maps
  • 0

    posted a message on (Xeno's) Reliquary v1.0.6d
    Xeno, might I suggest the use of Magic Launcher instead of modifying the .jar file?

    It's simple:
    1. Download the Magic Launcher.
    2. Configure Magic Launcher to your desires by going into Setup, and then hitting the Advanced tab (recommended to put in -XX:MaxPermSize=128 for parameters if one has a lot of mods installed, along with dedicating 1024mb memory or so)
    3. Ensure Forge is installed by clicking on Setup, and then the Add button. Keep Forge in a folder outside of the /mods or /coremods, then browse for it via ML and hit okay once it's selected.
    4. Download Reliquary, and place it in the /mods folder.
    5. If all goes well, the mod will show up with an "OK" status.
    6. Hit the OK button, then press Login once details are entered.
    This way, when someone gets a fresh copy of minecraft.jar, they don't run the risk of accidentally a file, or accidentally something up. :P
    Posted in: Minecraft Mods
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