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    posted a message on Capes/Cloaks
    Quote from xlPickleBottlelx »
    Cuzthere's no airplanes... or wind


    yet...
    Posted in: Survival Mode
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    posted a message on Giant Holes in map
    I've figured it to be a client issue. To some people the chunk is missing and to others it isn't. Usually if you relog forcing the chunks to reload in the client they will be visible.
    Posted in: Survival Mode
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    posted a message on This Took Forever
    I spawned in a forest biome. I wanted snow and cactus. I've been walking for three days now. :SSSS:
    Posted in: Survival Mode
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    posted a message on [TOOL] Cyborg's Tools - MCNostalgia 1.0.4
    Quote from CyborgDragon »
    Test release has been...released. Here's hoping all goes well.



    There was an error in your batch file that prevented the patch portion from completing. If you remove the quotations from the P variable then all will be gravy.

    ECHO off
    CLS
    SET P=%appdata%\.minecraft\bin
    SET E=%CD%
    
    ECHO Minecraft Nostalgia Patcher v0.2
    IF NOT EXIST minecraft.ptch GOTO ERROR2
    CD %P%
    IF NOT EXIST minecraft.jar GOTO ERROR1
    IF EXIST minecraft.bak.jar GOTO ERROR3
    
    :BACKUP
    ECHO Backing Up Files...
    RENAME minecraft.jar minecraft.bak.jar
    RENAME jinput.jar jinput.bak.jar
    RENAME lwjgl.jar lwjgl.bak.jar
    RENAME lwjgl_util.jar lwjgl_util.bak.jar
    CD natives
    RENAME jinput-dx8.dll jinput-dx8.bak.dll
    RENAME jinput-dx8_64.dll jinput-dx8_64.bak.dll
    RENAME jinput-raw.dll jinput-raw.bak.dll
    RENAME jinput-raw_64.dll jinput-raw_64.bak.dll
    RENAME lwjgl.dll lwjgl.bak.dll
    RENAME lwjgl64.dll lwjgl64.bak.dll
    RENAME OpenAL32.dll OpenAL32.bak.dll
    RENAME OpenAL64.dll OpenAL64.bak.dll
    
    ECHO Creating Patched Files...
    CD %E%
    bspatch "%P%\minecraft.bak.jar" "%P%\minecraft.jar" "minecraft.ptch" >>patcher.log
    bspatch "%P%\jinput.bak.jar" "%P%\jinput.jar" "jinput.ptch" >>patcher.log
    bspatch "%P%\lwjgl.bak.jar" "%P%\lwjgl.jar" "lwjgl.ptch" >>patcher.log
    bspatch "%P%\lwjgl_util.bak.jar" "%P%\lwjgl_util.jar" "lwjgl_util.ptch" >>patcher.log
    bspatch "%P%\natives\jinput-dx8.bak.dll" "%P%\natives\jinput-dx8.dll" "jinput-dx8.ptch" >>patcher.log
    bspatch "%P%\natives\jinput-dx8_64.bak.dll" "%P%\natives\jinput-dx8_64.dll" "jinput-dx8_64.ptch" >>patcher.log
    bspatch "%P%\natives\jinput-raw.bak.dll" "%P%\natives\jinput-raw.dll" "jinput-raw.ptch" >>patcher.log
    bspatch "%P%\natives\jinput-raw_64.bak.dll" "%P%\natives\jinput-raw_64.dll" "jinput-raw_64.ptch" >>patcher.log
    bspatch "%P%\natives\lwjgl.bak.dll" "%P%\natives\lwjgl.dll" "lwjglnative.ptch" >>patcher.log
    bspatch "%P%\natives\lwjgl64.bak.dll" "%P%\natives\lwjgl64.dll" "lwjgl64.ptch" >>patcher.log
    bspatch "%P%\natives\OpenAL32.bak.dll" "%P%\natives\OpenAL32.dll" "OpenAL32.ptch" >>patcher.log
    bspatch "%P%\natives\OpenAL64.bak.dll" "%P%\natives\OpenAL64.dll" "OpenAL64.ptch" >>patcher.log
    
    GOTO END
    
    :ERROR1
    DEL version
    ECHO ERROR: Minecraft.jar not found. Run Minecraft to redownload the game.
    GOTO END
    
    :ERROR2
    ECHO ERROR: Patch files were not found. Patching will not continue.
    GOTO END
    
    :ERROR3
    ECHO ERROR: Backup files present, please run UnPatcher before continuing...
    PAUSE >NUL
    GOTO BACKUP
    
    :END
    ECHO Press any key to close...
    PAUSE >NUL


    And I thank you for this as I often forget to backup my client and due to the delay between notch, hey0, and the various server mod authors; the server I play on tends to be a version behind for some time. As other servers tend to be the same way, this is an excellent find. At least until Notch implements an update confirmation dialogue and we are able to cancel the update and make a quick backup if we forgot to do so after the previous update.
    Posted in: Minecraft Tools
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    posted a message on Minequirks - A Red Vs Blue Style Minecraft Comedy Series ;)
    At least it wasn't a singing cactus? :iapprove:
    Posted in: Survival Mode
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    posted a message on [Hey0 Plugin] SnowBreak
    Description:
    SnowBreak fixes a bit of functionality lost to SMP players. When using a shovel to break snow, it'll yield a snowball. Only a shovel, as intended, will result in a snowball just as you would receive in SSP.

    Download:
    http://dl.dropbox.com/u/1049609/SnowBreak.jar

    Requirements:
    Requires Hey0 Mod 125+. It may work on earlier versions, but it is untested. Anyone willing to test it would be greatly appreciated.

    Installation:
      [*:2fkyexfg]Place the plugin into your plugin folder.
      [*:2fkyexfg]Add "SnowBreak" to the plugins line found in your your server.properties file.
      [*:2fkyexfg]Restart Server

    Known Bugs:
    None

    Changelog:
    11/17/2010 - 1.0 - Initial release.


    Original Thread
    http://forum.hey0.net/showthread.php?tid=1182
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Morality and Appropriateness of Modding
    Quote from Tei »
    Quote from Majii »

    If I recall, he said he found C++ to be a very powerful language but he did not care for the compilers thus he used java. That comment of his has always made me curious, although I do not recall off hand where it was I read that posting.


    Compiler != Language


    I don't think anyone made the argument that the compiler is the sum (ie: equal) of the language it compiles.

    And I found the source of my paraphrase for those that were interested.
    Recently, I've done some work in C++. It's a powerful language and fun, but the retarded compilation system makes me cry a bit.

    Source: http://mojang.com/notch/
    Posted in: Mods Discussion
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    posted a message on Morality and Appropriateness of Modding
    Quote from Illithian »
    If Notch really wanted to stop modding entirely then he shouldn't use java, as anyone with pretty much any decompresser on their computer can decompile the java file with ease.

    Also, I don't see why he frowns upon modding. You have to own minecraft to make mods for it, and making mods for it will retain more interest in the game then he can personally. Also he doesn't have to do any work to make modding easier; even though every update breaks half the mods out there, people still use them.


    If I recall, he said he found C++ to be a very powerful language but he did not care for the compilers thus he used java. That comment of his has always made me curious, although I do not recall off hand where it was I read that posting.

    A good reason for him to frown upon the current state of modding has been stated several times by myself and others. Most mods come as the edited files directly from the game's source. Which in of itself is in direct violation of the policies listed on notch's website. That's not to say I am against modding. I do in fact use the Improved Chat Interface and Hey0's server browser mods. It's the fact that mods are currently shipped with instructions to replace the original file with the modded file meaning it's distributing the game's source without permission. Not to mention the slew of support queries Notch must get when he can no longer necessarily trace the error through the original code and must then waste his time deciding if its in fact minecraft to blame or one of the mods. Then there's the chance of malicious activity being snuck into the mods by someone posing as your friendly neighborhood ice cream salesman. But as Notch has said, he simply frowns upon this situation right now. He's not the kind of guy that goes kicking in doors to try and obtain compensation.

    Notch has a habit of sticking his foot in his mouth by speaking before he really thinks things through. It's something he's done on several occasions and has had to back peddle to explain what it was he intended all the while the community ran for their tar and feathers. That's why it's always best to take what Notch says with a grain of salt.

    And as to the comment some make in regards to having to own minecraft to mod it, that''s just not true. Just as with other media, piracy is not unknown to the world of minecraft. It's rather easy to bypass the authentication protocols for the game as well. But Notch has said he won't even try to combat it because it's a losing battle that he could dedicate his time to improving the game instead.
    Posted in: Mods Discussion
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    posted a message on why is everyone butthurt about no hp?
    Quote from Momizi »
    with heath on greffers are going to try to kill you. i can think of the ways
    buckets of lava on you. lighting you on fire. suffocating you, drowning you, pushing you off clifts, and the list goes on[...]


    That sounds both frustrating and thrilling at the same time. Let's have some of that.

    Quote from Momizi »
    [...]that and when you die you lose all your stuff (good bye diamond pickax) if you put it in your house its going to be stolen..


    Which is great news for economies in RP and Semi-RP servers.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Morality and Appropriateness of Modding
    Quote from Axreus »
    Frowning is fine. The whole Cease and Desist orders are ********. The very notion of handing them out for mods is ridiculous. they're editing the game, adding stuff, and offering them as OPTIONAL downloads. Nowhere does Notch lose money. Hell, if the mods are amazing enough, it draws people to the game. I'm not understanding how you can frown on community involvement. What does Notch plan to do with Minecraft, keep it same old same old? The damn game thrives o ncreation, it needs new, innovative features, and the community has provided them. double so if the mods only work in singleplayer.


    Not once has Notch said he was going out of his way to stop any mods from developing. He simply said he frowned upon the act of distributing the client-side mods. Which he has every right to. If he wanted to C&D them that'd be his prerogative as well, especially since they distribute his copyrighted (and possibly patented) source code in the process. But that's not what Notch said at all. He simply said he "frowned" upon client-side mods being distributed. He's said you're free to mod your client all you want, but that it doesn't give you the immediate right to distribute those mods.

    Now, if you wanted to make mods that alter the client and that Notch couldn't really find fault with, then mods should be distributed as patch files with no actual code. Come up with an easy what that even a nincompoop could follow so that they patch the files without any of Notch's original work is being distributed with it. Then Notch would have little room to frown.

    Granted, a bit of his frowning is beyond this reason and more a concern of support issues but that's a whole different argument.
    Posted in: Mods Discussion
  • 0

    posted a message on Morality and Appropriateness of Modding
    Quote from Axreus »
    I'll keep this short and sweet.

    Notch can't go and be upset with the makers of these mods. They're adding actual, fun content to the game. Not useless crap no one wants like Useless Books, Useless Paper. Etc etc. Making Minecarts fun? Making a.. Oh, I don't know, Something people have been asking for forever, A BRIDGE? These are things Notch should of considered. How can he say he feels like he'll never make a bridge for the game?

    How can Notch, Creator of the game, Go and limit the creativity of the game, which focuses on your creativity and ability to make whatever whimsicals you have? Limiting a building games creativity is like giving a man a fortune and telling him he can't spend any of it.



    It's quite easy to say you frown upon them when those mods distribute sections of code from the original game. Now if they were distributed as diffs that we had to edit ourselves, or through a patcher, instead of the usual distribution of the modified file then it'd probably be a different story all together.
    Posted in: Mods Discussion
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    posted a message on Top 5 Favourite MineCraft Mods?
    Quote from Kane_Hart »
    Yup the top 5 do a pretty good job. Though that 6th one might have a tie for 5th


    I'm awfully partial to the 8th one myself, but that's just me.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Morality and Appropriateness of Modding
    Quote from Advize »
    Notch said he plans on adding mod support in the future, he said so on his twitter today.


    Indeed, he's just not been certain as to what extent and how to implement it yet. However, a good mod loader and API for Minecraft would do wonders to protect both Notch and the player base.
    Posted in: Mods Discussion
  • 0

    posted a message on Morality and Appropriateness of Modding
    It's not so much that Notch is against client-side modding. It's the distribution of such mods that is a shady area. Everyone's free to mod their client as they see fit, but the mods we see posted everyday include a fair amount of the game's code which is violates what is stated on his copyright page.


    The one major rule:
    Do not distribute anything I've made. This includes the client and the server software for the game.
    This also includes modified versions of anything I've made.


    Quote from Keral »

    The bad

    currently:

    Mods that CHANGE/ALTER the hard code of the game(word to be note of is CHANGE/ALTER)
    Programs that inject codes in the game("Do you know where that codes might have been!?")

    Reason

    - I guess its the fact it alters HARD CODE of the game itself
    - Also this is the only game that mods exist(well from the games i played) in a STILL developing game

    - People kept raging about broken clients every update and blaming Notch for it

    - Code injections is like drugs, mods are addicting but can kill you(your client)

    -Donations... I really dont mind but its like "support my program for this program" in comparison "leeching money off a game, by asking some support about something for that game that isn't official and could be game breaking"


    Not to mention the fact that the current state of client-side mods allows for a "troll" to insert anything he wants. Most people would never know if they added a mod that acted as a trojan and then Notch would end up getting the flak for it.
    Posted in: Mods Discussion
  • 0

    posted a message on Improved Chat Functionality Mod v1.2.2 Compatible
    Just installed it and I am already loving it. I have but a few requests:

    First and foremost is add timestamps to lines. Nothing worse than stepping away for a bit only to respond to a message from when you were gone and find it was considerably out of date.

    At first, I couldn't find my chat logs (chatlog.txt). After a bit of a search I found it in my "C:\Documents and Settings\[USERNAME]" folder instead of the .minecraft folder where other mods that write to the disk place their files. Think we could get the save location changed? With that in mind, how about placing the timestamp of the game session in the chat log's filename so that logs rotate instead of being overwritten/appended? ie: chatlog_05-10-2010_01-20.txt. And in that same vein, how about detecting a windows OS and putting proper newlines in the text file so that the logs are readable in notepad or other windows based text editors.

    I am completely digging the two lines wrap around so that my run off text is no longer lost. But I'd like to request that it's a little more intuitive. Instead of cutting off mid-word have it move the entire word that's being cut-off to the new line. In other words, push it at the space to the new line.

    I think that's it for now...

    Oh yeah, if you're up to it then you could add an options file to make the chat window's font size/face customizable.
    Posted in: Mods Discussion
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