Wolves howl at night on a full moon
- Maisa85
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Member for 7 years
Last active Thu, Jun, 23 2022 05:37:50
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DOGCKyle posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 CompatibilityPosted in: Resource PacksThe bookshelves are broken with OptiFine C7, I believe this is an OptiFine bug. Either way, I have a fix for it in the pack.
If you are using GitHub Desktop, open the app and fetch the latest changes.
If not, we now have an always-up-to-date download link: http://wolfiamc.com/downloads/revival.zip
This download link will always have the latest changes to the pack, as they're uploaded to GitHub (see the changelog here).
Also new are some updated red sandstone pillars:
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MadAnimalHunter posted a message on Wild Mobs: New and unique mobs in the style of vanilla MinecraftPosted in: Minecraft Modsadd wolverines (animal) for taigas and cold taigas
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GalvinNerth posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 CompatibilityPosted in: Resource PacksUpdate on the 1.12 resource pack!!!
I have been getting textures emailed to me from a few people and I am very excited to see what you all have made. I have been hard at work updating a lot of the gui and a few minor changes so a lot of this is just kind of minor details but they take a lot of playing with to get right...
The recipe guide is still a work in progress but it is nearly completed
The shulker boxes was a kind of odd one, since normal chests generate their own gui... but now shulker boxes have their own... so simple enough
Concrete, beds, and concrete powder are all done. I pretty much just recoloured everything here. Powder is sand recoloured and concrete is sandstone recoloured...
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StingrayProductions posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 CompatibilityPosted in: Resource PacksHere's the cinematic to help showcase the resource pack:
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Probably these have been suggested a million times but I'm not gonna go through all the 666 pages, sorry-not-sorry. x)
Here is a bunch of additions from a builders perspective:
-Stairs and slabs for wool, terracotta and concrete
-Painted wood planks and stairs/slabs/fence variants, no need for every wood type, just one type of painted wood planks
-Variants for remaining stones; andesite, diorite and granite. Bricks, cobblestone, wall, slabs, stairs etc.
-Furniture: tables and chairs at least, all wood types and also one gray stone variant. Maybe an armchair->sofa also from wood and wool.
-Rope to line between blocks for fence and bridge purposes
-THE STICKY PISTON SHOULD BE STICKY SO WHY DOES A CARPET PLACED ON TOP OF IT POPS OUT WHEN THE STICKY PISTON IS PULLED BACK DOWN!?!? Damned.
-Different colour bricks, with a natural colour palette same as terracotta
-New mobs for different biomes and purposes; foxes dig under blocks and kill chickens, squirrels climb trees and drop seeds, deers for leather and antlers (bone), buffalos for leather and meat, goats for milk and wool, snakes for danger, some big cat like cougar or lynx for danger, mice/rats to ruin your unprotected harvest, also tameable trashpanda would be awesome, it could steal small amount of goodies from villagers and from player when not tamed
-Craftable saddles now seriously, make it hard if you have to but make it possible
-Big flower pot, outside looks like pot, inside tilled soil. Works like dirt/grass block. For inside gardening and decorating with double tall plants without the space requirement for trapdoors on sides.
-Possibility to place flower pots, brewing stand, torches and mob heads on half slabs
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I was just about to ask about that stained glass glare too. Is it possible to modify/remove a part of the code for personal use on that part? Clear glass looks good but the stained glass looks milky, especially annoying with texturepacks. That's the only thing that bothers me too. Otherwise these shaders are just perfect and beautiful without performance drop, thanks a lot!