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    posted a message on [1.14] Chocapic13's Shaders

    Hi!
    In 1.13.1 with optifine and V6 Lite and Low the acacia leaves are colorless/gray. Any idea how to fix this? Transparency works fine and all other leaves are ok.

    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Quote from vrackfallยป

    I already updated a lot of mods that was only available in previous version of Minecraft (like No Cubes Reloaded or the GUI that you can see in the pics).Just ask me wich mods you want to be updated and it will be done.


    You really mean that? Could you update the WildMobs mod? It's still in 1.7.10 version and many have been waiting for it to come to newer versions. The author has said he doesn't have the time to update it anymore. https://minecraft.curseforge.com/projects/wild-mobs-mod
    I would really be super happy to get it to 1.12.2, it's the only one I've had to left behind and actually the best of them. Really miss the foxes. :D

    Posted in: Minecraft Mods
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    posted a message on Minecraft 1.13 Update Opinion Thread

    I read some forum comments and watched youtube videos earlier where it run well before I actually tried to play it myself. My laziness, sorry bout that, have to change that part of the comment. It's horrible laggy now that I tried to do more than quick looks if textures are working.

    Minecraft asks more from the CPU than from GPU, if you play with default textures and no shaders or mods. I have GTX 1050, i5 4-core 3,1gHz CPU and 8gb memory, default textures and render distance in 12 and it's laggy, definitely shouldn't be.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 Update Opinion Thread

    I'm always a bit of a "contrarian" when it comes to any updates or so-called-improvements and was, of course, against the update aquatic just 'cause.


    PROS that were so good, that they alone changed my mind were:
    - the new trapdoors, they are lovely, must have!
    - water mechanics so that it now flows past and around fences and iron bars, fills the gap in stairs and so on
    - the placement of flower pots, they can be put on fences and walls and they can leave hanging in the air
    - fish mobs make the water a way more lively and natural looking


    CONS AND NEUTRALS:
    The main reason why I was sour about the update in the first place was that it was concentrated on water and ocean biomes, which I find the least interesting in the game (from a big update I would have wanted the remaining stone block variants, glass and wool stairs&slabs and painted wood planks for example). The underwater biomes were too barren before, I admit that, but adding like a ton of different types of coral and their dead variations to stuff up creative inventory seemed just idiot to me. Seaweed and kelp are great even though they seem a bit out of place being the only animated vegetation. The new hostile mobs are cool even though I don't play survival and also the ocean structures are a great addition to the underwater landscape. Horses look worse but they are now better in line with other mobs. If I was mojang, I would have made it the other way and improved other mobs a bit and downgraded horses a little less (even if the texturepack community rips their pants again). The filename changes horrified me at first, since I do a lot of stuff with textures, but my concern was overreacted; a basic no ctm texturepack was renamed in few hours and while doing it, I found that the name changes were mostly very reasonable.


    But yeah, these are just an old cranky hags opinions, maybe it's my attitude that needs an update. xD Also notify that I'm principally a land structure builder in MC and I like to screw up with textures so there was actually very few useful additions for me compared to the size of the update. As an impartial and overall summary I would say MC needed this update.

    Edit:Removed the part where I was in false belief that the game run better after update, tested it and it's laggy atm.

    Posted in: Recent Updates and Snapshots
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    posted a message on [1.14] Chocapic13's Shaders

    I was just about to ask about that stained glass glare too. Is it possible to modify/remove a part of the code for personal use on that part? Clear glass looks good but the stained glass looks milky, especially annoying with texturepacks. That's the only thing that bothers me too. Otherwise these shaders are just perfect and beautiful without performance drop, thanks a lot!

    Posted in: Minecraft Mods
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    posted a message on Which block would you burn?

    Netherrack. It could have been like some cellular lava stone but no, it's like a bunch of intestines gone through a blender. Bon Apetit MoFoz.

    Posted in: Survival Mode
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    posted a message on The Best Shader for Minecraft 1.12.2

    I like it too, it has strong vibrant colors, clear vision and deep shadows. And totally playable in terms of performance requirements, not only eye candy for screenshots!

    Posted in: Mods Discussion
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    posted a message on HELP! Chocapic13 shaders and glass glare problem

    Hi! Just started using my first shader and I have a problem with glass glare and it's very eye catching when using a texturepack. The annoying milky like glare affects only stained glass so I was wondering if there is a way to remove the reflection? It acts more like water surface and dims the colors. On the contrary clear glass looks fine and it has similar texture as stained glass. I don't need any reflection on glass so if there is a line in the code that can be removed, I'll gladly do it, might someone reveal it to me. I use optifine with it and at least I didn't find any settings that would make a difference. Appreciate any help I can get!

    Posted in: Mods Discussion
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    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)

    Well that would be cool get the original creator back in business, but what can you actually offer for the money now that the pack has been already updated to 1.12 by Galvin, Kyle and other participants? The pack is already alive and kicking, guys have made an awesome work here and I would have paid them for keeping it up to this point. And don't get me wrong, I'm willing to put a few coins in the pile if it's really worth it, but somehow this smells to me.. :unsure:

    edit:typos

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Suggestion for the command block textures. Appearance is somehow a bit "Dokuish" but the textures are a mix and match of SMP's work. The one with wooden borders is Conditional. I personally don't like the look of the normal command block, that's why the light color indicates the type of the command block. Red is normal/impulse, green is chain and blue is repeating.

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    And boat items here. Modified the bow a bit more pointy and added an oar. The oar is minecrafts own vanilla oar but I think it fits fine?

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Here's the boats! :)

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Ok, I can take the boats to my burden, not gonna touch the Glazed Terracotta nor parrots since I can't do pixel art. Have fun with them, can sure believe they will be pain in the "butt". :D

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Hey! Nice job and good to know what's going on so I don't start to do (more) unnecessary duplicates and spam your email with them! :)
    Will you be updating the github or is there another way to know what is not in the making already? I really have a burst going on (it's finally summer in Finland!) and enjoy doing this very much, it would be cool to be helpful!

    Posted in: Resource Packs
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