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    posted a message on Maiden's Marvelous Materials

    Version 3.0 is out! Thanks everyone, for 5k Downloads! <3

    Edit: The curseforge widget doesn't seem to be working, so here is the direct curse link for the mod:


    https://minecraft.curseforge.com/projects/maidens-marvelous-materials


    Hi, everyone! This is my first mod, which I just released a couple of weeks ago. I plan to add a few more things in an update sometime in the future, as well. I hope you enjoy it. :)


    This mod adds several types decorative building blocks, a new biome, and new crafting items to the game.


    The biome, which is called The Ornamental Forest, is full of colorful trees. The trees vary in sizes, and some have vines that naturally grow on them. Throughout the forest, glowing mushrooms can be found growing on trees. This helps to light your way while you're exploring the forest. The tree leaves can be harvested for their blossoms, using a special pair of pruning shears. The blossoms can then be pulverized into pigment, using a Mortar & Pestle, or they can be used as decorations to place in special vases.


    The pigments created from the blossoms are used to color clay for bricks, or to make stain for colored wood blocks. There are several new gemstone ores, which drop chunks of gemstone that can be broken up into fragments using the Mortar & Pestle. The fragments can then be used with grout to create decorative tile blocks.


    The trees can be harvested for saplings, the same way as normal trees can be. There are also 2 new potions, which require essences that can be found by chopping wood, harvesting blossoms, or mining ores. The potions give you double drops on wood logs and ores, or give you the ability to harvest blossoms without pruning shears.


    Tree Types


    Cedar: Warm brown colored bark, with warm, reddish wood on the inside. Foliage: bright green, non-flowering.
    Crabapple: Pale brown bark, with grayish wood on the inside. Foliage: dark pink/bright red flowers.
    Dogwood: Light brown bark, with warm, pinkish wood inside. Foliage: pink/white flowers.
    Jacaranda: Warm tan colored bark, with bright, godenrod colored wood. Foliage: purple and pink flowers.
    Laburnum: Dark brown bark, with yellow/brown rings and yellow/brown streaked wood. Foliage: yellow flowers.
    Paulownia: Grayish-brown bark, with very pale, cool toned wood. Foliage: cyan/blue flowers/vines.
    Carolina Silverbell: Dark brown, orange and green-striped bark, with warm peach-colored wood inside. Foliage: White flowers/vines.
    Wisteria: Dark brown/gray streaked bark, with pale, warm white wood inside. Foliage: blue/violet flowers/vines.


    Ores


    Amethyst: Purple
    Aventurine: Green
    Carnelian: Orange
    Chalcopyrite: Teal/Iridescent
    Citrine: Yellow
    Jade: Pale Green
    Jasper: Bright Red
    Labradorite: Turquoise/Yellow
    Mica: White/Iridescent
    Moonstone: Pale Blue/Iridescent
    Rose Quartz: Pale Pink
    Sodalite: Dark Blue


    Potions


    Gatherer's Glee: Created by brewing Earthen Essence with a Mundane Potion. This potion gives you double the amount of drops of all logs and ores. Duration: 45 seconds.

    Floral Fortune: Created by brewing Floral Essence with a Mundane Potion. This potion allows you to bypass using the pruning shears (which break after around 24 uses). Duration: 45 seconds.


    Block List


    All new tree types: logs, leaves, saplings, vines (except cedar), planks, slabs, stairs, fences, gates.

    Ornamental Grass: Found in the Ornamental Forest. Available with flowers or without.

    Ornamental Dirt: Found in the Ornamental Forest. It is darker than normal dirt.

    Fairy Glow-Cup: Bio-luminescent mushroom that only grows on trees in the Ornamental Forest. Can only be harvested by Silk-Touch tools.

    Ores: Amethyst, Aventurine, Carnelian, Chalcopyrite, Citrine, Jade, Jasper, Labradorite, Mica, Moonstone, Rose Quartz, Sodalite.

    Colored wood blocks: planks, slabs, stairs, fences, gates--16 colors. Created by staining wood blocks.

    Colored bricks (normal): blocks, slabs, stairs--16 colors. Crafted from colored clay bricks.

    Colored bricks (large): blocks, slabs, stairs--16 colors. Crafted from colored clay blocks.

    Colored clay: blocks--16 colors.

    Clay Vases: Tree Blossoms can be placed inside these for decoration. These do not work with flowers, only blossoms. 16 colors.

    Doors: 6 styles, all vanilla woods, all mod woods, and 16 colors.


    Item List


    Pruning Shears: These are used to harvest blossoms from flowering trees. Crafted from Iron Ingots. Good for 24 uses or so.

    Mortar & Pestle: Used to crush ores into fragments, and blossoms into pigments. Crafted from Iron Nuggets and Ingots. Good for about 32 uses.

    Tree Blossoms: Crabapple, Dogwood, Jacaranda, Laburnum, Paulownia, Carolina Silverbell, Wisteria. Can be placed inside vases as decorations.

    Pigments: 16 colors

    Colored Clay: 16 colors

    Colored Clay Bricks: 16 colors

    Colored Clay Mix (for large bricks): 16 colors

    Colored Clay Vase (unfired): must be placed in a furnace to harden before use.

    Dye Bath (must be heated to become colored stain): 16 colors

    Colored Wood Stain: 16 colors

    Door plans: 6 styles (crafted from paper and ink sacs)

    Dark Iron Mix: Combining Charcoal with Iron Nuggets makes a dark colored Iron mix, ready to be smelted into an ingot.

    Dark Iron Ingot: These are used to create the Dark Iron Inlay for doors.

    Dark Iron Inlay (for making door style 4)

    Gemstone Chunks: Amethyst, Aventurine, Carnelian, Chalcopyrite, Citrine, Jade, Jasper, Labradorite, Mica, Moonstone, Rose Quartz, Sodalite. These drop when mining their corresponding ores.

    Gemstone Fragments: Amethyst, Aventurine, Carnelian, Chalcopyrite, Citrine, Jade, Jasper, Labradorite, Mica, Moonstone, Rose Quartz, Sodalite. They are obtained by crushing Gemstone Chunks with the Mortar & Pestle.

    Mica Powder: Obtained by pulverizing Mica Fragments with the Mortar & Pestle. This item is used for making white pigment.

    Grout: Combined with Gemstone Fragments and Concrete Block to make a decorative mosaic tile block.

    Whitewash: This will lighten any type of wood block, be it vanilla wood or mod wood, to prepare it for staining.

    Earthen Essence: Used for Gatherer's Glee Potion, (rare) drop from logs and ores

    Floral Essence: Used for Floral Fortune Potion, (rare) drop from harvesting blossoms

    Maiden's Materials Manual: An easy to read, illustrated guide to getting the most out of this mod. This item will immediately spawn in inventory upon creating a new world.


    Configuration


    The mod now has a config file that will allow you to customize your playing experience.

    You now have the option to adjust the chance for the Ornamental Forest biome to spawn.

    In addition, you can choose which trees inside the Ornamental Forest have vines. So feel free to pick and choose there.

    You can also control vine growth, which means you can now pick and choose which vines you'd like to have growing. Note: once you turn vines off, they won't grow, even when placed. They will need to be turned back on in order to grow again.

    The final thing you can do with the config file is control ore generation. Each ore type in my mod is now completely customizable. So if you want obscene amounts of one kind of ore, but none of another, you can make that happen.


    A warning about ore customization: Be aware that by adjusting these settings you can possibly cause your game to lag or to crash. So be careful with it, and just use common sense when setting the ore generation to your liking.


    The config file can be found in your Minecraft settings folder, in .minecraft/config/maidensmaterials


    Final Note

    I've hidden a small secret within the mod. Your clue for it is this: Drinking the potion of Floral Fortune can really give you a green thumb. Good luck!

    Posted in: Minecraft Mods
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    posted a message on Make a block drop an item without breaking, when right-clicked

    I got it to spawn the item when right-clicked, but the item is flying out in different directions, like it's being shot from a dispenser. is there a way to tone that down so it just spawns on top of the block?

    Posted in: Modification Development
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    posted a message on Make a block drop an item without breaking, when right-clicked

    I found it. How do I specify that it spawns the itemstack only when the block is right-clicked?

    Posted in: Modification Development
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    posted a message on Make a block drop an item without breaking, when right-clicked

    I've looked through the base class files in the reference libraries and can't find either of those. is that separate forge code?

    Posted in: Modification Development
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    posted a message on Make a block drop an item without breaking, when right-clicked

    I would like to make a block, example, a crate of food, drop a food item when it's right clicked, without breaking the block itself. I've tried to find examples of this out there but I can't find anything in recent versions. :( Can someone help me with how to do this?


    I don't need anything fancy or complicated--it doesn't need to choose from different items or anything--just a simple "crate of food" drops "food" when it's right-clicked, and doesn't break. I am still a beginner, so I'm not sure which method to use to do this--which is better? onBlockActivated, or OnBlockClicked? And then is it 'spawnAsEntity for the item, or something else? Sorry if this is a dumb question--I'm still learning. Thanks for taking the time to read this. :)

    Posted in: Modification Development
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    posted a message on [1.11.2] [Forge] Minecraft Forge Modding Tutorials - UP TO DATE - IN DEPTH - BEGINNER FRIENDLY

    Hi, any idea when to expect the trees tutorial? I'm itching to add one into my mod. :D

    Posted in: Mapping and Modding Tutorials
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    posted a message on Connect customly rendered blocks?

    oops, sorry, didn't realize this was such an old thread. i misread the date when I clicked on it. sorry. :)

    Posted in: Modification Development
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    posted a message on Connect customly rendered blocks?

    what does your blockstate .json file look like? that's where I usually find i have gone wrong if a block model isn't placing correclty.

    Posted in: Modification Development
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    posted a message on Help with a class file

    Yep, I have looked at that too, but it's sort of the same principle. The original block is the same all around, no definitive front/back, and always places facing north . :/ i did use what i learned from his stuff to make my own tables and countertops. It's just this dresser that has me stumped. Lol

    Posted in: Modification Development
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    posted a message on Help with a class file

    Thanks for responding so quick...That was my first thought, too, and I have actually already tried using the fence code. I even made my own custom fence, and messed around with the json files that way. the problem is that the fence code is ONLY set for the original block to be facing NORTH. if i try this from any other direction, it's all sideways and doesn't work right...I tried it repeatedly.


    I want this to connect left and right, starting with the original block facing ANY direction. so i know there needs to be more added to blockstates, but i just don't know how to add to it. I am still a beginner with this, so I don't know how to or even if it's possible to add more properties to the blockstates. i know in my head it will probably need a set of direction properties, and then each of those would have their set of placements...but i just don't know how to translate that into the code in the class. that's where i'm lost. :(

    Posted in: Modification Development
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    posted a message on Help with a class file

    Please bear with me--I'm new to the forum and I can sometimes be long-winded. My apologies up front.


    I really need help. While I have been working on the same project for over a year now, I am, unfortunately, still just a beginner at modding. I have learned the basics, thanks to youtube tutorials, a java decompiler and just poring over code on github...but that's where my knowledge ends. What I need help with is blockstates and connecting blocks together.


    My kids and I are designing our own furniture in hopes to make a mod we can use in our houses we build together. (Yeah, i know it's been done, but we have our own ideas we want to use :D ) Now, I understand some stuff about blockstates, (I can get blocks to face the player, finally, yay! ) but I am stuck. I I'm trying to make a dresser that would expand left and right. I've looked over and over at fence, glass, wall, and even some decompiled code from other mods, but I cannot figure it out. Those all use one block that is the same on all sides, and the 'sides' are the same block with a different rotation. So it's not quite what I need, given that my block will have a definitive front. Basically, no matter the direction, I want the block to face the player, and expand itself when placed left to right. I've made a little visual here that I'm attaching to the post.


    I know I will need 4 models, (already made them) and four sets of variants in the blockstates (one for each direction, and each direction will have it's left and right placements) What I can't figure out is the code in the class itself. Try as I might, just can't figure out what methods and variables to use in the class file for the block.


    Edit: I forgot to mention that I am using eclipse, and I am working in version MC 1.10.2.


    Please, please, is there a kind soul out there who can help me do this? I will give you credit in the mod if you can help me figure out how to code this darned block. I also bake really good cookies...


    Thanks for taking the time to read my plea. :)


    ~Maideniles

    Posted in: Modification Development
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    posted a message on Zeph's Superflat Map Pack for 0.9.x - 1.1.x PE and Windows 10

    You are amazing! I spent forever looking for a flat map for windows 10 that I could use to do houses with basements. I was about to give up and I stumbled upon this thread. Zeph, thank you for making this, and Jovan7845, thank you for requesting this map! You both just made my day! :D

    Posted in: MCPE: Maps
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